StaudSoft's Synthetic World Beta - bsf.mistau
So the scanned stones are working now. Perhaps I will put some of these more under ground.





Now there are also chests in the ruins (with treasures?)



With the same algorithm we will put chests, furniture, monsters in the dungeon.

And I tried to improve the house generator. But there is still much work to do:





I had the idea that I could use the house generator which we will use for the generation of the cities to generate ruins too. If this works we could create much more artwork.

StaudSoft's Synthetic World Beta - bsf.mistau
So the scanned stones are working now. Perhaps I will put some of these more under ground.





Now there are also chests in the ruins (with treasures?)



With the same algorithm we will put chests, furniture, monsters in the dungeon.

And I tried to improve the house generator. But there is still much work to do:





I had the idea that I could use the house generator which we will use for the generation of the cities to generate ruins too. If this works we could create much more artwork.

StaudSoft's Synthetic World Beta - bsf.mistau
Hmm, that seems to be to much destruction. This was once a nice little house.



A sunken boat under water! Where did it come from?





The algorithms we develop here will also be used when creating multiplayer maps!

Hint: If you give me downvotes, write me a little hint what you did not like. Else I can only guess!
StaudSoft's Synthetic World Beta - bsf.mistau
Hmm, that seems to be to much destruction. This was once a nice little house.



A sunken boat under water! Where did it come from?





The algorithms we develop here will also be used when creating multiplayer maps!

Hint: If you give me downvotes, write me a little hint what you did not like. Else I can only guess!
StaudSoft's Synthetic World Beta - bsf.mistau
Ruin placement system is working. Here are the first screenshots:





Unfortunately some ruins were placed under water. This is already corrected:





The new stones have still problems (hint: the stone pillar should be a rock).

StaudSoft's Synthetic World Beta - bsf.mistau
Ruin placement system is working. Here are the first screenshots:





Unfortunately some ruins were placed under water. This is already corrected:





The new stones have still problems (hint: the stone pillar should be a rock).

StaudSoft's Synthetic World Beta - bsf.mistau
Made 26 new stones, coded the algorithm in the world generator which inserts the new stones, and made new ruins.

We even have stones which where scanned via a 3D scanner.
StaudSoft's Synthetic World Beta - bsf.mistau
Made 26 new stones, coded the algorithm in the world generator which inserts the new stones, and made new ruins.

We even have stones which where scanned via a 3D scanner.
StaudSoft's Synthetic World Beta - bsf.mistau
Made new ruins for the game (yes I know the expression "new ruins is not logical"). Will be used in the world generator!



We are also working on new stones which do not look so boring.

And we upload a quick fix yesterday (which solved the "sun too bright" bug).
StaudSoft's Synthetic World Beta - bsf.mistau
Made new ruins for the game (yes I know the expression "new ruins is not logical"). Will be used in the world generator!



We are also working on new stones which do not look so boring.

And we upload a quick fix yesterday (which solved the "sun too bright" bug).
...