https://www.youtube.com/watch?v=BW6Dy7HFtrM We've adressed some difficulty with directing the ball, and the lack of speed variation (and bugs, of course!). Now when you boost (using X on a DualShock, A on a 360 controller, or E on your keyboard) you're awarded an additional 2m/s speed + substantially more acceleration.
It only lasts 1.5 seconds, though.
When you hit the soccer ball while boosting, the ball will be 'punted', inheriting more of the vehicles forward momentum and flattening out the trajectory. So you can now shoot low (punt) or bounce it high (hit it normally).
What's New
Player's can now boost
Player's will now 'punt' the ball when boosting
Bots can also boost
New audio fx
Smoothed out the drift ending
Fixes
Rockets would not register a hit if you didn't miss (you read that right)
Fix for the ball being hit so fast it would leave the mortal realm
https://www.youtube.com/watch?v=BW6Dy7HFtrM We've adressed some difficulty with directing the ball, and the lack of speed variation (and bugs, of course!). Now when you boost (using X on a DualShock, A on a 360 controller, or E on your keyboard) you're awarded an additional 2m/s speed + substantially more acceleration.
It only lasts 1.5 seconds, though.
When you hit the soccer ball while boosting, the ball will be 'punted', inheriting more of the vehicles forward momentum and flattening out the trajectory. So you can now shoot low (punt) or bounce it high (hit it normally).
What's New
Player's can now boost
Player's will now 'punt' the ball when boosting
Bots can also boost
New audio fx
Smoothed out the drift ending
Fixes
Rockets would not register a hit if you didn't miss (you read that right)
Fix for the ball being hit so fast it would leave the mortal realm
We're rebalanced Flamer's weapons. With her forward-only firing weapons, she was extremely difficult to utilise, doubly so with the missile pod weapon.
The Flamer is now an area supression machine! It's damager-per-second has not been modified but its rate of fire and area of attack has been vastly improved.
We've also added an in-game timer, check up on the patch notes for a full list of changes.
We're rebalanced Flamer's weapons. With her forward-only firing weapons, she was extremely difficult to utilise, doubly so with the missile pod weapon.
The Flamer is now an area supression machine! It's damager-per-second has not been modified but its rate of fire and area of attack has been vastly improved.
We've also added an in-game timer, check up on the patch notes for a full list of changes.