Keep Talking and Nobody Explodes

Keep Talking

Indie VR party game Keep Talking and Nobody Explodes first launched on Gear VR back in June of last year, releasing on Steam a few months later in October. It works like this: one player in VR (or looking at a private screen) attempts to diffuse a bomb while the other players, who have the defusal manual, frantically explain what to do. According to co-creator Ben Kane at his GDC talk today, the idea's a hit: Keep Talking has sold over 200,000 copies. While not quite as impressive as some recent indie hits, it's still a great success—especially considering it was primarily targeted at owners of VR headsets at a time where not many people have them.

In his GDC panel, Kane attributed part of the success to the unexpectedly wide appeal of the game. He said that early in development, they assumed VR early adopters would be excited about it, but that during their play testing at conventions it became clear their demographic wasn't so limited. Young kids, families, and even people who said they usually don't play video games found it appealing. Kane said this wide audience made them realize that Keep Talking and Nobody Explodes wasn't actually a bomb-defusal game, but "a communication party game that just happened to be bomb-themed," and pushed the development away from darker themes (like the inclusion of a bomber or mentions of death) and toward the more friendly version of the game we see now.

Kane referred to their convention demos as the place they really figured out what they were making, saying "demoing was going to fundamentally shape what our game would be." This decision was made partly because the original prototype was made at a game jam and shown off quickly after, so "the cat was out of the bag," as Kane put it, and also because not many people had access to VR to try it at home. Those public forums allowed the team to "eavesdrop" on people playing and iterate as they saw issues.

Another interesting reveal from Kane at GDC was what he called the "secret sauce of Keep Talking." We already knew that the bombs were procedurally generated—with randomness to which modules appear and how they look—but Kane added that the rules for disarming each module (as in, "if there's one red wire, cut the red wire") were procedurally generated as well. Though they've since been made static, the solutions were constantly shifting whenever they showed off the game. Kane mentioned that this meant the groundwork was already laid if they wanted to potentially bring that randomness back in for an added challenge.

Feb 2, 2016
Keep Talking and Nobody Explodes - Steel Crate Games
Version 1.0.3 For Windows and OSX Release Notes
  • Added recommended Steam Controller configuration.
  • Fixed problem where wire sequence wires could be cut before the module was selected.
  • Added Steam Controller support for Mac OS X.
  • Added control-click support for Mac OS X.
Feb 2, 2016
Keep Talking and Nobody Explodes - Steel Crate Games
Version 1.0.3 For Windows and OSX Release Notes
  • Added recommended Steam Controller configuration.
  • Fixed problem where wire sequence wires could be cut before the module was selected.
  • Added Steam Controller support for Mac OS X.
  • Added control-click support for Mac OS X.
Keep Talking and Nobody Explodes - Steel Crate Games
We're pleased to announce that Keep Talking and Nobody Explodes is now available for Mac OS X! All past and future purchases now include support for both Windows and OS X.

Please note that virtual reality is only supported on Windows and requires an Oculus DK2.

Happy defusing!
Brian, Allen, and Ben
Keep Talking and Nobody Explodes - Steel Crate Games
We're pleased to announce that Keep Talking and Nobody Explodes is now available for Mac OS X! All past and future purchases now include support for both Windows and OS X.

Please note that virtual reality is only supported on Windows and requires an Oculus DK2.

Happy defusing!
Brian, Allen, and Ben
Nov 19, 2015
Keep Talking and Nobody Explodes - Steel Crate Games
Version 1.0.2 Release Notes
  • Change Results screens to show milliseconds when less than a minute remains.
  • Moved alarm clock to a more visible position on the desk in non-VR mode.
  • Tweaked a couple of missions to activate Needy modules immediately as intended.
  • Added Accessibility Settings to allow vetos against up to three solvable module types, in Freeplay only. This allows players to remove modules that prevent them from playing due to color-blindness or translation issues.
  • Added Anti-Aliasing option to Graphics menu.
  • Fixed issue where the Alarm Clock would continue beeping forever. And ever. And ever.
  • Fixed issue where "Experience is the Best Teacher" achievement would not unlock properly.
  • Fixed issue where bomb tilt controls would become inverted.
  • Fixed "double press" controller issues, particularly with Xbox One controllers.
  • Fixed issue where an invalid resolution could be set.
Nov 19, 2015
Keep Talking and Nobody Explodes - Steel Crate Games
Version 1.0.2 Release Notes
  • Change Results screens to show milliseconds when less than a minute remains.
  • Moved alarm clock to a more visible position on the desk in non-VR mode.
  • Tweaked a couple of missions to activate Needy modules immediately as intended.
  • Added Accessibility Settings to allow vetos against up to three solvable module types, in Freeplay only. This allows players to remove modules that prevent them from playing due to color-blindness or translation issues.
  • Added Anti-Aliasing option to Graphics menu.
  • Fixed issue where the Alarm Clock would continue beeping forever. And ever. And ever.
  • Fixed issue where "Experience is the Best Teacher" achievement would not unlock properly.
  • Fixed issue where bomb tilt controls would become inverted.
  • Fixed "double press" controller issues, particularly with Xbox One controllers.
  • Fixed issue where an invalid resolution could be set.
Keep Talking and Nobody Explodes - Steel Crate Games
Wow!

That's the best way we can sum up the past three weeks. Thank you everyone for your support, enthusiasm, videos, tweets, and hundreds upon hundreds of emails.

Now that we've (sort of) got a handle on that, we wanted to give you an update about some of the common questions we've been getting.

Mac Support
Yes, we will be adding support for OS X. We have a few remaining issues to deal with before we release it however. When it's ready for testing, we'll let you know!

Gamepad Support
We recently released an update (1.0.1) to address some gamepad issues that players had reported. Unfortunately, this has caused a few other issues, such as double-presses on some gamepads. While we work on fixing this, you can roll back to version 1.0.0 if you wish by following the instructions here: http://steamcommunity.com/app/341800/discussions/1/483368433107253346/#c483368526574504737

Manual Translations
Fans have been fantastic in translating the manual into more than 20 languages and have shared their work in our forums here: http://steamcommunity.com/app/341800/discussions/0/483367798495967126/
Please continue to do so! We recognize that the game itself will need translation support as well in the future, but we do not currently have a timeline for that.

But what about ___________ ?
From iPad support to more modules to mods to real-life Arduino projects to psychology experiments to seeded bombs, there sure are a lot of requests! Our priority after Mac support, along with fixing any issues that crop up, will be to address color blind support and manual variants. We'll have more to say on those over the next few weeks. We truly appreciate your patience and enthusiasm!

And in case you were curious, we pulled some of the global stats for the Steam community. We're incredibly pleased to report that as a community, you've successfully defused over 1 million bombs!

You've also exploded more than 1.5 million times. So, you know, work on that.
- Ben, Allen, and Brian
Keep Talking and Nobody Explodes - Steel Crate Games
Wow!

That's the best way we can sum up the past three weeks. Thank you everyone for your support, enthusiasm, videos, tweets, and hundreds upon hundreds of emails.

Now that we've (sort of) got a handle on that, we wanted to give you an update about some of the common questions we've been getting.

Mac Support
Yes, we will be adding support for OS X. We have a few remaining issues to deal with before we release it however. When it's ready for testing, we'll let you know!

Gamepad Support
We recently released an update (1.0.1) to address some gamepad issues that players had reported. Unfortunately, this has caused a few other issues, such as double-presses on some gamepads. While we work on fixing this, you can roll back to version 1.0.0 if you wish by following the instructions here: http://steamcommunity.com/app/341800/discussions/1/483368433107253346/#c483368526574504737

Manual Translations
Fans have been fantastic in translating the manual into more than 20 languages and have shared their work in our forums here: http://steamcommunity.com/app/341800/discussions/0/483367798495967126/
Please continue to do so! We recognize that the game itself will need translation support as well in the future, but we do not currently have a timeline for that.

But what about ___________ ?
From iPad support to more modules to mods to real-life Arduino projects to psychology experiments to seeded bombs, there sure are a lot of requests! Our priority after Mac support, along with fixing any issues that crop up, will be to address color blind support and manual variants. We'll have more to say on those over the next few weeks. We truly appreciate your patience and enthusiasm!

And in case you were curious, we pulled some of the global stats for the Steam community. We're incredibly pleased to report that as a community, you've successfully defused over 1 million bombs!

You've also exploded more than 1.5 million times. So, you know, work on that.
- Ben, Allen, and Brian
Oct 20, 2015
Keep Talking and Nobody Explodes - Steel Crate Games
Version 1.0.1 Release Notes
  • Improved gamepad support and addressed gamepad-related stability issues.
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