Arma 2: Operation Arrowhead - Valve
ARMA 2: Operation Arrowhead version 1.56-1.57 Changelog
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VERSION 1.57 HIGHLIGHTS
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* improved netcode (better locality handling)
* new scripting commands


Engine
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* Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window.
* Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
* Fixed: Helicopters no longer lifting off when aircraft passed over them (http://dev-heaven.net/issues/14589).
* Fixed: AI Helicopters wobbling up and down (http://dev-heaven.net/issues/14410).
* Improved: Enemy targets are now unassigned once their crew is killed.
* Fixed: doFire did not work on most targets.
* New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available.
* Fixed: SetCaptive doesn't stop AI shooting at a unit/player (fix 2.0)
* Fixed: Groups were missing units after group changes on JIP clients.
* Fixed: LOD switching with -exThreads=0
* Fixed: Despite irTarget = 0 units/objects could be locked with TAB.
* Fixed: SetCaptive doesn't stop AI shooting at a unit/player.
* New: allMissionObjects script command.
* New: Script command setPlayerRespawnTime.
* New: new AllDead command.
* Fixed: Video playback stuttering.
* Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompatibility.

Data
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* Add: camo (replaceable textures) selections for M2A2/3.
* Changed: GPS added for all SUVs.
* Fixed: A/MH6 main rotor artifact.
* Fixed: Missions: 06 From Hell, task "Locate the pilot" always failed.



Arma 2

I’m hunting for Russian tanks with an AS50 anti-materiel rifle. They’re guarding the dead forest that surrounds a nuclear site, idling over broken terrain like fat, metal deer.



I put my eye to my thermal scope to find the hottest part of the tank (the engine) and poke a 12.7x99mm hole between its pistons; my well-placed shot blows off the last T-55’s steel lid, clearing the way for my civilian inspection team to access the facility. This is exactly what an excellent ArmA 2 mission should be: violent, unscripted problem-solving with realistic military equipment. But oddly, this is one of only three open-ended missions in ArmA 2: Private Military Company’s 11-mission campaign.

PMC puts its focus on storytelling, which remains a weakness of developer Bohemia Interactive, and your role as a mercenary escort is hamstrung by awkward, on-rails missions that are at odds with ArmA 2’s massive, wide-open landscapes. In the intro, you’re running aimlessly through a village trying to locate a contact while artillery shells drop around you. In another, you man a minigun mounted atop an AI-driven SUV, gunning down roadside ambushers. Yet another assigns you the busywork of shooing civilians away from a facility. ArmA 2 has never been good at scripted sequences like these, and while the voice actors have improved, the lines they’re reading haven’t, and rigid facial animations make characters look like Kevlar sock puppets.

PMC’s new equipment also pales compared to the previous DLC. There’s a speedy-but-unremarkable Ka-60 helicopter, a machinegunning UAV drone that’s good for harassment and the AA-12 automatic shotgun, a weapon that’s rarely effective on ArmA 2’s expansive battlefields.



The star of PMC is the new Proving Grounds map—it’s dotted with skeleton trees and ruined shrubs; the bomb crater at the middle of the eerie scrubland looks like the work of God’s spoon. Unfortunately, Bohemia didn’t produce any stand-alone missions for it with PMC, so you’ll have to make your own (or download user-created ones from community sites like www.armaholic.com) to fully enjoy it.

While there’s novelty to playing as a mercenary in ArmA 2’s realistic universe, but there are too few new military toys and too few unimaginative missions to make PMC a must-download.
Arma 2: Operation Arrowhead - Dwarden
Next up in our new 'Report In!' series, a discussion with one of Bohemia Interactive's Lead Artists, and some exclusive 'behind the scenes' images have been declassified and are ready for immediate analysis!

<a href="http://www.bistudio.com/index.php/company/developers-blog/201-report-in-interview-with-jay-crow-creative-lead"> Click here to read the interview with David Zapletal, one of the Bohemia's Lead Artists</a>

In other news: <a href="http://www.arma2.com/latest-news/new-report-in-interview-and-proving-grounds-showcase-released.html"> Click here to learn more about trailer below...</a>

<center><i>"Proving Grounds" showcase trailer"</i>
<object width="426" height="240"><param name="movie" value="http://www.youtube.com/v/2s4qETwqY7k&hl=en&fs=1&hd=1&autoplay=1&rel=1&fs=1&egm=0&border=0&feature=player_embedded"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2s4qETwqY7k&hl=en&fs=1&hd=1&autoplay=1&rel=1&fs=1&egm=0&border=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="426" height="240"></embed></object>
Note: <i> We're working hard on fixes and updates for A2: OA </i></center>
Arma 2: Operation Arrowhead - Dwarden
Next up in our new 'Report In!' series, a discussion with one of Bohemia Interactive's Lead Artists, and some exclusive 'behind the scenes' images have been declassified and are ready for immediate analysis!

Click here to read the interview with David Zapletal, one of the Bohemia's Lead Artists

In other news: Click here to learn more about trailer below...

<center>"Proving Grounds" showcase trailer"
<object width="426" height="240">





<embed src="http://www.youtube.com/v/2s4qETwqY7k&hl=en&fs=1&hd=1&autoplay=1&rel=1&fs=1&egm=0&border=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="426" height="240"></embed></object>
Note: We're working hard on fixes and updates for A2: OA </center>
Dec 7, 2010
Arma 2: Operation Arrowhead

...blew up a T-55 Russian tank with a sniper rifle by putting a bullet in its engine block. Video within.



Part one of a recurring series, if you guys like these (do you?). Weapon used: the AS50, a British-made anti-materiel rifle that's nearly 54" long. The ammo: 12.7x99mm. The mission: the fifth chapter of ArmA 2: Private Military Company's campaign, "Elimination."
Arma 2: Operation Arrowhead - Valve
ARMA 2 Operation Arrowhead Patch 1.50-1.55 to 1.56

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VERSION 1.56 HIGHLIGHTS
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* Arma 2: Private Military Company Lite - all units, vehicles and weapons from Arma 2: Private Military Company are included in this patch with lower quality textures and audio files. The full version of Arma 2: Private Military Company with high resolution textures and packed with a new campaign is available for purchase; see http://www.arma2.com/pmc for more information about the content of Arma 2: Private Military Company.
* ARMEX - The Multiplayer Armory - enables you to try out all weapons and every single vehicle model from Arma 2 in dynamically generated missions with up to eight friends online or over LAN!

Version 1.55-1.56 Changelog
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Data
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* Add: more camo (replaceable textures) selection for OA vehicles.
* Fixed: missing shadows and heads in distance LODs for some OA characters.
* Added: MP Armory.

Engine
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* Improved: -exThreads=3 now default for dual cores.
* Improved: -cpuCount defaults improved for 6 or more than 8 CPUs.
* Fixed: No more LOD blending issues (esp. with vegetation).
* Fixed: Ignored collision with some vehicles.
* Improved: AI cover selection improved a bit.
* New: Video options VSync selection.
* Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
Arma 2: Operation Arrowhead

The latest patch for ARMA 2: Operation Arrowhead will add vehicles and weapons from Private Military Company, giving players a preview of the new features included in the expansion.

Patch 1.56 will add Private Military Company Lite to Operation Arrowhead. This adds all of the new units, vehicles and weapons from Private Military Company to the game. The models will be of a lower resolution and sound quality than ordinary vehicles and weapons, but will handle just as they will in the expansion, letting players try out the new content before laying down any money for it.

The patch also adds the ARMEX Multiplayer Armory, which dynamically generates multiplayer missions for up to eight players and includes all of the weapons from ARMA 2. The patch also makes a few balance changes and bugfixes.

The Steam version should update automatically. If you don't have the Steam version of the game then you can download the latest patch from the ARMA 2 site. There's plenty more information about Private Military Company right here. The expansion is due out later today and will be priced at £8/$10. The launch trailer is embedded below.

Arma 2: Operation Arrowhead - Dwarden
The next head on the royal chopping block is Jay Crowe, Creative Lead on 'Private Military Company' (PMC), a new addon to Arma 2: Operation Arrowhead (A2OA). Jay answers questions about the upcoming content, talks about the motivation behind the project, and discusses the concept of Downloadable Content more generally.

<a href="http://www.bistudio.com/index.php/company/developers-blog/201-report-in-interview-with-jay-crow-creative-lead"> Click here to read Report In! - Interview with Jay Crowe, Creative Lead</a>

In other news:
Bohemia Interactive announces a new release date for its forthcoming expansion,
<strong>Arma 2: Private Military Company - Tuesday 30th November 2010.</strong>
<a href="http://www.arma2.com/latest-news/arma-2-private-military-company-release-date-postponed.html"> Click here to learn more ...</a>

One of main reasons is to adopt ARMEX to support A2: OA and A2: BAF content.
<a href="http://steamcommunity.com/games/arma2pmc/announcements/detail/884025152970913261"> Click here to watch video with details about ARMEX...</a>

Note: <i> BattlEye multiplayer issues were resolved with silent update so Your game shall work fine w/o 'BE init issue' !. </i>
Arma 2: Operation Arrowhead - Dwarden
The next head on the royal chopping block is Jay Crowe, Creative Lead on 'Private Military Company' (PMC), a new addon to Arma 2: Operation Arrowhead (A2OA). Jay answers questions about the upcoming content, talks about the motivation behind the project, and discusses the concept of Downloadable Content more generally.

Click here to read Report In! - Interview with Jay Crowe, Creative Lead

In other news:
Bohemia Interactive announces a new release date for its forthcoming expansion,
Arma 2: Private Military Company - Tuesday 30th November 2010.
Click here to learn more ...

One of main reasons is to adopt ARMEX to support A2: OA and A2: BAF content.
Click here to watch video with details about ARMEX...

Note: BattlEye multiplayer issues were resolved with silent update so Your game shall work fine w/o 'BE init issue' !.
Arma 2: Operation Arrowhead - Dwarden
New update 1.55 for ARMA 2: OA was released on STEAM service !

+ Numerous stability and functionality fixes and improvements
+ Reworked MP SP/MP Mission Selector
+ Various visual optimizations and fidelity additions
+ Added many new scripting commands and event-handlers
+ AI behaviour related fixes and improvements

<a href="http://community.bistudio.com/wiki/A2OA:_Patch_v1.55#Version_1.55_Highlights">click here to read detailed changelog about 1.55 update</a>

Have fun and please share Your feedback on STEAM or BIForums !

Also don't miss fresh <a href="http://www.bistudio.com/index.php/company/developers-blog/199-report-in-interview-with-joris-jan-van-t-land-senior-designer"> Interview With Joris-Jan van 't Land, Senior Designer</a>
Video of upcoming MultiPlayer Armory mode <a href="http://steamcommunity.com/games/arma2pmc/announcements/detail/884025152970913261">inside ARMA 2: PMC official game group</a>
...