Version 1.2.2 is now available and adds a new Scenario modifier 'Friends Forever' which stops any friends you've made from turning against you at the end of a level. The update also includes new Level Editor additions such as player and enemy damage zones and the ability to create jump points so enemies can jump between areas on your levels.
We've also redone every enemy hand hold for all the weapons in the game so weapons should now be more accurately held by enemies. A full changelist of all the additions and fixes is below.
Player and Enemy Damage Zones
Setting up the new enemy and player damage zones is rather easy as these are just new properties available on standard Logic Zones. You can adjust how much damage is done to players and enemies and how often.
Jump Links on Waypoints
Jump links or 'Nav Links' are a new addition to the Waypoint props that will let enemies either jump from one waypoint location to another connected waypoint, or to teleport between them if desired. As part of setting this up we also fixed some bugs related to enemies facing the wrong direction while jumping and that enemies would not use Teleporters as part of their navigation. Now the existing Teleporters and the new waypoint nav links will be considered in the pathfinding calculation of enemies.
Changelist
Version 1.2.2
Added Friends Forever modifier
Added Player and Enemy damage options to Logic Zones in the Level Editor
Added nav link options to Waypoint props in the Level Editor
New outline effects for weapons and powers
Re-setup all weapon hand hold positions for enemies to be correct for left and right hands
Adjusted whether some weapons are 1 or 2 handed for enemies
Minor memory allocation improvements
Added a workaround for the Capture Device potentially not triggering especially if caused by infinite durability mods
Fixed enemies not choosing to use teleporters as part of their navigation
Fixed enemies not rotating to face the direction they're going to jump
Fixed the Lights Out spotlight getting obscured sometimes when near a wall
Fixed Workshop level buttons in the UI having overflowed text for long names and misaligned asterix
Fixed spotlight in Light Out modifier getting occluded if player's back was against some walls
Fixed some menu options not showing for players in multiplayer at the right times
Fixed some Berserk glow bugs with the Top Down modifier
Fixed UVs on the back and bottom faces of the head in the Texture Editor being different than in the game
Fixed enemies dying if a severed body part falls into a kill zone
Fixed incorrect buttons showing for multiplayer clients on the UI after winning a level
Fixed multiplayer host not seeing the kill count in Workshop levels
Fixed text getting set to bad positions when grouped
Fixed some newer weapons getting set to 0,0,0 if set as static
Fixed blood decals not attaching to nunchucks
Fixed Arena Quit to Menu button not working under certain conditions
Fixed the sizing of the Level Won UI in multiplayer on the Host
Fixed the Charger being able to rotate in odd directions before charging
Fixed occlusion issues with the breakable wall in the Saloon
Version 1.2.0 is now available and brings a bunch of new shooter focused Modifiers to the Scenarios, a variety of new Level Editor options to support characters using guns and other ranged weapons, and some Multiplayer improvements including allowing some Modifiers in coop Scenarios and allowing the host to change the level at any time.
Scenario Modifiers
The new modifiers available in the Scenarios are: Easy Shooter, Hard Shooter, Pistols Shooter, Nailguns Shooter, Primitive Shooter, Unlimited Ammo, Double Jump, and Shields Everywhere.
Shooter Modifiers
The Shooter modifiers give all the enemies in a Scenario a variety of different ranged weapons with different aggressiveness, accuracy and range settings depending on the modifier.
Easy Shooter has less aggressive weapons and AI
Hard Shooter has the toughest weapons and more aggressive and accurate AI
Primitive Shooter uses only non-firearm ranged weapons
Pistols Shooter features only the various pistols in the game
Nailguns Shooter gives everyone a nailgun
There are so many creative modifier combinations to find that can make things more fun or more challenging.
Double Jump Modifier
The Double Jump modifier gives the player the ability to perform a second jump in the air. In Workshop levels that include fall damage, this will also allow the player to prevent fall damage with a last second jump.
Shields Everywhere Modifier
The Shields Everywhere modifier puts a variety of shields throughout the Scenario levels and can be very helpful when combined with the Shooter modifiers.
Level Editor Changes
New Weapons: MP5 and M1911 In addition to being available in the new Scenario modifiers, the MP5 and M1911 are now available to use in the Level Editor.
Assigning Characters to a Weapon Using the Logic connection system you can now assign a weapon to a character in the Level Editor and have them either immediately have it when the level starts, or have it be something they go to pick up once combat starts.
Ambient Lighting Preview You can now see what your level will look like with the ambient light value you've set while editing it. This makes setting up lighting for dark levels approximately 28000x easier.
Multiplayer Modifiers and Level Select
Many of the Scenario modifiers available in single player are now also available to use in the Scenario in multiplayer. This includes all the new Shooter modifiers, the class modifiers and many more.
The host of a multiplayer match can now restart or change the level and mode from the 'pause' menu or after dying in Beneath or the Arena.
There have also been a lot of other additions, improvements and fixes in this update. Thanks to everyone that was able to test out the WIP versions of this update over the past week and provide valuable feedback. Special recognition to hollowedcommander on the official Discord server for being the MVP of bug reporting for this build.
The full changelist is below.
Changelist
Version 1.2.0
Some modifiers can now be used in Multiplayer for Scenario levels
It is time for another Map Making Contest! This is the second official contest and the ninth overall. We have had some fantastic entries in previous contests, and we cannot wait to see this contest's results!
The theme of this contest is Tribute! That means you have to submit a level based on popular media. Your level can be a scene from a show, favorite game, a popular movie, etc.
Contest Rules:
Your level must be published and submitted between May 27, 2022, and July 8, 2022, 11:00 AM CST. You're not allowed to submit any levels outside of that period
Your level should fit the theme of the contest.
There should only be one submission per player; you're not allowed to submit multiple levels to the contest.
You're allowed to submit levels as a collaboration. Be sure to arrange who of you gets the Steam code if you win, though.
Any cheating (stealing prefabs, trying to post multiple levels, etc.) will disqualify your level.
'The GIF That Keeps Giving' event is now over with over 110 entries! First of all, we want to thank everyone for participating and leaving your feedback for future events. We are super happy with the results, and we can't wait to start the next remastered edition of this contest!
There were OVER 110 ENTRIES! It was a tough competition, here are the winning submissions:
[h4]1st place - Chillshark2003#8905[/h4]
O H N O [h4]2nd place - Moneymaker535#4646[/h4]
The wrath of god is real people [h4]3rd place - The Administrator#2558[/h4]
Man really T-posed, said and temporarily teleported to the fifth dimension.
We will contact the winners and send out the prizes this week! Don't forget to join our Discord to be notified about future contests!
Welcome to the first edition of THE GIF THAT KEEPS GIVING event! We will be hosting this contest monthly and will allow you to win fabulous prizes by exploiting your brawling, chopping, and kicking skills to create an epic GIF using the in-game creator!
This month’s theme will be:
BROKEN
WHEN? This will be a monthly event, the first edition will take place from Apr 21, 2022, to Apr 29, 2022
WHERE? Submissions and ratings will occur on our Discord server.
PRIZES Top 3 community votes
$25 Steam Gift Card + PTTR Soundtrack Steam Key
$10 Steam Gift Card + $5 Steam Gift Card
$10 Steam Gift Card
The winners will be announced both on Discord and Steam.
THE RULES
Participants will post their entries on a #GIF-Contest channel (to avoid them being mixed up with regular non-contest posts)
Maximum of one (1) entry per person
The theme doesn’t have to be strictly followed, but it should be present in some way in the GIFs submitted.
All GIFs must be created and uploaded directly from the in-game editor
You may include a caption to complement your GIF (this is entirely optional but encouraged!)
All entries should be new, any previously uploaded GIFs will be disqualified
So there it is! Enjoy, have fun, and GIF it your all!
Something about a good night's sleep between April 1st and 2nd has made us realise that that whole flowers instead of blood thing was pretty weird so lets just pretend that didn't happen.
But if you'd prefer not to join us in forgetting, we've left the 'Green' modifier available in the game so you can paint the town green whenever the mood strikes.
Yeah so... blood is back, nothing to see here. I've left the original post below but here now on April 2nd it seems like some pretty crazy ramblings so lets all just pretend it didn't happen.
In all seriousness the build has been update to be back to normal, but the 'Green' modifier is still available as an option.
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Hey Brawlers.
The team has been discussing for quite some time what we feel is the best single change we can make that is what players new and old really want. So we've finally come to the decision to officially remove all of the blood in Paint the Town Red!
This is a change so obvious that it's amazing it eluded us for several years. We expect you, the Paint the Town Red Green community will universally find it, for lack of a better word: foolish that we didn't do this sooner!
Let's paint the town with flowers instead!
Changes to the fluids of the other Gardners:
Solanaceae Petunioideae seed has been modified to replace hemoglobin, and bloom on contact.
Four different varieties of flower can bloom once the seed makes contact with the world.
It will bloom anywhere it lands!
Anywhere. It. Lands.
Our patented blooming technology in action!
Be sure to hop onto the Discord and share your beautiful Floristry with the rest of the community.
We've rose to the occasion and planted a seed that will grow a new era for our game. So why not poppy-in to your favourite level, put the petal to the metal and fall head clover heels in love with this new in-carnation because it's sure to make your daisy. The enemies are still thorny, but don't soil yourself or wet your plants, you can beat them, just take stalk of your life and don't stop be-leafing!
Over the last month the First Official Map Maker Contest for Paint the Town Red has been underway.
The theme for this contest was Space!
Over the the contest's time 14 creators submitted maps on the Discord server. There was lots of awesome candidates but the community has spoken for their favorites!
First Place
In first place we have A Really Cool Space Map by PDG_Geezer!
Your task is to break out of prison after being caught drinking on duty. Shoot and brawl beautifully designed Space Station.
This level features custom voice overs and sound effects as well!