We have just released another PC patch for Deus Ex: Mankind Divided, v1.10 build 592.1_P10. This patch focusses on fixes for a couple of gameplay and DirectX 12 related issues raised by the community.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.
The following gameplay changes are in this patch:
Fixed regression that was introduced in last patch: Walking speed is now fixed properly.
Fixed regression that was introduced in last patch: Talos Rucker no longer spawns twice.
AMD intro video now has a lower volume.
Fixed an issue where clicking on some interactive objects, such as computers or keypads, could cause Jensen to unholster his weapon.
Fixed an issue where some users had to create a new Windows account to be able to start the game.
Fixed a crash when loading a savegame.
Fixed an issue where SSAO could introduce some graphical artifacts.
Fixed an issue in Breach where the Booster Pack open button would not be shown, even though the user had Booster Packs to open.
Fixed issues with the dialogue selection wheel.
The following DirectX 12 changes are in this patch:
Improved stability and performance.
Major improvement to loading times.
DirectX 12 support in Deus Ex: Mankind Divided:
You can toggle DirectX 12 from either the launcher window or from the Display options within the game.
Note that DirectX 12 requires a restart of the game if (de-)activated from within a running game session. WARNING: Using the DirectX 12 API can offer better performance on some systems, however, it will not be beneficial on all. If you encounter problems with DirectX 12, we recommend turning it off again. There are no visual or gameplay differences between the two DirectX versions.
Multi-GPU Note: Currently we only support Single GPU on DirectX 12, see below for more details about Multi-GPU.
DirectX 12 Multi-GPU support in Deus Ex: Mankind Divided:
DirectX 12 Multi-GPU support is being released as a preview through the dx12_mgpu_preview branch on steam. We are aware that some systems might still experience issues. Please let us know when you are experiencing issues.
To activate Multi-GPU DirectX 12 you are required to do the following:
Within your Steam Library, right-click on Deus Ex: Mankind Divided.
Select ‘properties’ from the context menu and navigate to the Beta tab.
From the dropdown menu, select dx12_mgpu_preview then close the window.
Third party software interference with DirectX 12
If you are experiencing problems using DirectX 12, please try disabling any 3rd party applications that might interfere with the game.
Such as:
Steam Overlay.
AMD Gaming Evolved.
NVIDIA GeForce Experience.
Fraps.
MSI Afterburner.
Any other game recording or streaming application.
Any other application that displays an overlay on top of the game.
Note about using Stereoscopic 3D on DirectX 12
Stereoscopic 3D requires different settings for DirectX 11 and DirectX 12:
DirectX 11 requires Exclusive Fullscreen to be active.
DirectX 12 requires Exclusive Fullscreen to be inactive.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on older versions, we have made a Beta for build v1.9_build582.1 available on Steam that can be used to switch back to previous versions.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
We have just released another PC patch for Deus Ex: Mankind Divided, v1.10 build 592.1_P10. This patch focuses on fixes for a couple of gameplay and DirectX 12 related issues raised by the community.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.
The following gameplay changes are in this patch:
Fixed regression that was introduced in last patch: Walking speed is now fixed properly.
Fixed regression that was introduced in last patch: Talos Rucker no longer spawns twice.
AMD intro video now has a lower volume.
Fixed an issue where clicking on some interactive objects, such as computers or keypads, could cause Jensen to unholster his weapon.
Fixed an issue where some users had to create a new Windows account to be able to start the game.
Fixed a crash when loading a savegame.
Fixed an issue where SSAO could introduce some graphical artifacts.
Fixed an issue in Breach where the Booster Pack open button would not be shown, even though the user had Booster Packs to open.
Fixed issues with the dialogue selection wheel.
The following DirectX 12 changes are in this patch:
Improved stability and performance.
Major improvement to loading times.
DirectX 12 support in Deus Ex: Mankind Divided:
You can toggle DirectX 12 from either the launcher window or from the Display options within the game.
Note that DirectX 12 requires a restart of the game if (de-)activated from within a running game session. WARNING: Using the DirectX 12 API can offer better performance on some systems, however, it will not be beneficial on all. If you encounter problems with DirectX 12, we recommend turning it off again. There are no visual or gameplay differences between the two DirectX versions.
Multi-GPU Note: Currently we only support Single GPU on DirectX 12, see below for more details about Multi-GPU.
DirectX 12 Multi-GPU support in Deus Ex: Mankind Divided:
DirectX 12 Multi-GPU support is being released as a preview through the dx12_mgpu_preview branch on steam. We are aware that some systems might still experience issues. Please let us know when you are experiencing issues.
To activate Multi-GPU DirectX 12 you are required to do the following:
Within your Steam Library, right-click on Deus Ex: Mankind Divided.
Select ‘properties’ from the context menu and navigate to the Beta tab.
From the dropdown menu, select dx12_mgpu_preview then close the window.
Third party software interference with DirectX 12
If you are experiencing problems using DirectX 12, please try disabling any 3rd party applications that might interfere with the game.
Such as:
Steam Overlay.
AMD Gaming Evolved.
NVIDIA GeForce Experience.
Fraps.
MSI Afterburner.
Any other game recording or streaming application.
Any other application that displays an overlay on top of the game.
Note about using Stereoscopic 3D on DirectX 12
Stereoscopic 3D requires different settings for DirectX 11 and DirectX 12:
DirectX 11 requires Exclusive Fullscreen to be active.
DirectX 12 requires Exclusive Fullscreen to be inactive.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on older versions, we have made a Beta for build v1.9_build582.1 available on Steam that can be used to switch back to previous versions.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
We have just released another PC patch for Deus Ex: Mankind Divided, v1.10 build 592.1_P10. This patch focuses on fixes for a couple of gameplay and DirectX 12 related issues raised by the community.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.
The following gameplay changes are in this patch:
Fixed regression that was introduced in last patch: Walking speed is now fixed properly.
Fixed regression that was introduced in last patch: Talos Rucker no longer spawns twice.
AMD intro video now has a lower volume.
Fixed an issue where clicking on some interactive objects, such as computers or keypads, could cause Jensen to unholster his weapon.
Fixed an issue where some users had to create a new Windows account to be able to start the game.
Fixed a crash when loading a savegame.
Fixed an issue where SSAO could introduce some graphical artifacts.
Fixed an issue in Breach where the Booster Pack open button would not be shown, even though the user had Booster Packs to open.
Fixed issues with the dialogue selection wheel.
The following DirectX 12 changes are in this patch:
Improved stability and performance.
Major improvement to loading times.
DirectX 12 support in Deus Ex: Mankind Divided:
You can toggle DirectX 12 from either the launcher window or from the Display options within the game.
Note that DirectX 12 requires a restart of the game if (de-)activated from within a running game session. WARNING: Using the DirectX 12 API can offer better performance on some systems, however, it will not be beneficial on all. If you encounter problems with DirectX 12, we recommend turning it off again. There are no visual or gameplay differences between the two DirectX versions.
Multi-GPU Note: Currently we only support Single GPU on DirectX 12, see below for more details about Multi-GPU.
DirectX 12 Multi-GPU support in Deus Ex: Mankind Divided:
DirectX 12 Multi-GPU support is being released as a preview through the dx12_mgpu_preview branch on steam. We are aware that some systems might still experience issues. Please let us know when you are experiencing issues.
To activate Multi-GPU DirectX 12 you are required to do the following:
Within your Steam Library, right-click on Deus Ex: Mankind Divided.
Select ‘properties’ from the context menu and navigate to the Beta tab.
From the dropdown menu, select dx12_mgpu_preview then close the window.
Third party software interference with DirectX 12
If you are experiencing problems using DirectX 12, please try disabling any 3rd party applications that might interfere with the game.
Such as:
Steam Overlay.
AMD Gaming Evolved.
NVIDIA GeForce Experience.
Fraps.
MSI Afterburner.
Any other game recording or streaming application.
Any other application that displays an overlay on top of the game.
Note about using Stereoscopic 3D on DirectX 12
Stereoscopic 3D requires different settings for DirectX 11 and DirectX 12:
DirectX 11 requires Exclusive Fullscreen to be active.
DirectX 12 requires Exclusive Fullscreen to be inactive.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on older versions, we have made a Beta for build v1.9_build582.1 available on Steam that can be used to switch back to previous versions.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
Last Friday, we have released another PC patch for Deus Ex: Mankind Divided, v1.9 build 582.1_P9. This patch adds support for DirectX 12, fixes for a couple of issues raised by the community and adds a separate preview branch for DirectX 12 Multi-GPU.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.
The following gameplay fixes are in this patch:
Players can now also close their in-game menus using the keys to open it: TAB / I / M / O / P / L.
Fixed an issue where the diagonal walk speed was too fast, causing Jensen to make noise.
Fixed a crash at the shooting range.
Fixed an issue where Rucker would not spawn in certain situations.
Fixed an issue where the tranquilizer rifle would no longer shoot in certain situations.
Fixed an issue in System Rift where the “Heat Sensor” strategy page would not trigger after loading a savegame.
'Hold E' to open Mission Objectives/Pocket Secretaries/Strategy Pages/Etc. are mapped to the TAB key by default. This removes the interference with 'Hold E' to drag bodies.
Official release of DirectX 12 support in Deus Ex: Mankind Divided:
Added support for DirectX 12.
You can toggle DirectX 12 from either the launcher window or from the Display options within the game.
Note that DirectX 12 requires a restart of the game if (de-)activated from within a running game session. (WARNING: Using the DirectX 12 API can offer better performance on some systems, however, it will not be beneficial on all. If you encounter problems with DirectX 12, we recommend turning it off again. There are no visual or gameplay differences between the two DirectX versions.)
Multi-GPU Note: Currently we only support Single GPU on DirectX 12, see below for more details about Multi-GPU.
DirectX 12 Multi-GPU support in Deus Ex: Mankind Divided:
DirectX 12 Multi-GPU support is being released as a preview through the dx12_mgpu_preview branch on steam. We feel that it is in a state where we can release it to you, but we are aware that some systems might still experience issues. Please let us know when you are experiencing issues.
To activate Multi-GPU DirectX 12 you are required to do the following:
Within your Steam Library, right-click on Deus Ex: Mankind Divided.
Select ‘properties’ from the context menu and navigate to the Beta tab.
From the dropdown menu, select dx12_mgpu_preview then close the window.
Known Multi-GPU DirectX 12 issue:
Some systems may experience some graphical corruption.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on older versions, we have made a Beta for build V1.8_565.4 available on Steam that can be used to switch back to previous versions.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
Last Friday, we have released another PC patch for Deus Ex: Mankind Divided, v1.9 build 582.1_P9. This patch adds support for DirectX 12, fixes for a couple of issues raised by the community and adds a separate preview branch for DirectX 12 Multi-GPU.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.
The following gameplay fixes are in this patch:
Players can now also close their in-game menus using the keys to open it: TAB / I / M / O / P / L.
Fixed an issue where the diagonal walk speed was too fast, causing Jensen to make noise.
Fixed a crash at the shooting range.
Fixed an issue where Rucker would not spawn in certain situations.
Fixed an issue where the tranquilizer rifle would no longer shoot in certain situations.
Fixed an issue in System Rift where the “Heat Sensor” strategy page would not trigger after loading a savegame.
'Hold E' to open Mission Objectives/Pocket Secretaries/Strategy Pages/Etc. are mapped to the TAB key by default. This removes the interference with 'Hold E' to drag bodies.
Official release of DirectX 12 support in Deus Ex: Mankind Divided:
Added support for DirectX 12.
You can toggle DirectX 12 from either the launcher window or from the Display options within the game.
Note that DirectX 12 requires a restart of the game if (de-)activated from within a running game session. (WARNING: Using the DirectX 12 API can offer better performance on some systems, however, it will not be beneficial on all. If you encounter problems with DirectX 12, we recommend turning it off again. There are no visual or gameplay differences between the two DirectX versions.)
Multi-GPU Note: Currently we only support Single GPU on DirectX 12, see below for more details about Multi-GPU.
DirectX 12 Multi-GPU support in Deus Ex: Mankind Divided:
DirectX 12 Multi-GPU support is being released as a preview through the dx12_mgpu_preview branch on steam. We feel that it is in a state where we can release it to you, but we are aware that some systems might still experience issues. Please let us know when you are experiencing issues.
To activate Multi-GPU DirectX 12 you are required to do the following:
Within your Steam Library, right-click on Deus Ex: Mankind Divided.
Select ‘properties’ from the context menu and navigate to the Beta tab.
From the dropdown menu, select dx12_mgpu_preview then close the window.
Known Multi-GPU DirectX 12 issue:
Some systems may experience some graphical corruption.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on older versions, we have made a Beta for build V1.8_565.4 available on Steam that can be used to switch back to previous versions.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
We have just released another PC patch for Deus Ex: Mankind Divided, v1.8 build 565.4_P8. This patch focuses on updating Breach content and features, fixes for a couple of critical issues raised by the community, and several updates for DX12.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.
The following fixes are in this patch:
- The patch adds new Breach content and features:
Avatar customization (possibility to change the appearance of the Ripper in-game)
Overworld Map
New Santeau Corporation (New Maps and Darknet file)
New UI for avatar customization
New items: Premium Ripper Skins (2)
New item: Premium weapon (1)
- Fixed an issue where some players would crash when loading their savegame. - Fixed an issue where players could get stuck in the side mission: 1011000
DX12 specific changes (*only applicable to the DX12_preview branch):
- Fixed an issue that could cause a DXGI_DEVICE_HUNG error. - Improved performance stability, this should result in less stuttering. - Slightly improved loading times.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on older versions, we have made a Beta for build V1.7_551.7 available on Steam that can be used to switch back to previous versions.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
We have just released another PC patch for Deus Ex: Mankind Divided, v1.8 build 565.4_P8. This patch focuses on updating Breach content and features, fixes for a couple of critical issues raised by the community, and several updates for DX12.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.
The following fixes are in this patch:
- The patch adds new Breach content and features:
Avatar customization (possibility to change the appearance of the Ripper in-game)
Overworld Map
New Santeau Corporation (New Maps and Darknet file)
New UI for avatar customization
New items: Premium Ripper Skins (2)
New item: Premium weapon (1)
- Fixed an issue where some players would crash when loading their savegame. - Fixed an issue where players could get stuck in the side mission: 1011000
DX12 specific changes (*only applicable to the DX12_preview branch):
- Fixed an issue that could cause a DXGI_DEVICE_HUNG error. - Improved performance stability, this should result in less stuttering. - Slightly improved loading times.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on older versions, we have made a Beta for build V1.7_551.7 available on Steam that can be used to switch back to previous versions.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
Today is the day Adam Jensen reunites with Frank Pritchard in System Rift, the first story DLC for Deus Ex: Mankind Divided!
https://www.youtube.com/watch?v=zwT6s-GxDkw In System Rift, Adam assists his friend and former colleague at Sarif Industries, in hunting down information on the mysterious Santeau Group. Desperate to get more information, Pritchard targets one of the most secure data banks ever created – the Palisade Blade. In agreeing to help, Adam may also be able to uncover hints as to who the Illuminati really are.
We have also just released another PC patch for Deus Ex: Mankind Divided, v1.7 build 551.7_P7. This patch focusses on DLC and critical issues that were reported by users during the last weeks after the awaited DirectX 12 Graphics API release.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.
The following fixes are in this patch:
Added support for the Jensen Story: System Rift
Added Lens Flare option.
Improvement of Tobii EyeTracking's cover at gaze: Better responsiveness. Separate the responsiveness setting from Extended View. Filter the gaze point harder to get better snapping.
Tobii EyeTracking's gun arm at gaze (new feature). When using Nanoblade, P.E.P.S or Tesla augmentations, the gun arm will aim in the direction of your gaze, quick shoot by releasing the trigger early or hold for continued aiming.
Fixed an issue where Extended view is enabled when shopping.
Fixed an issue where Extended view - Gun arm weapon reticles are moving.
Various crash and bug fixes.
UPDATE: Fixed issue with Tessellation and some cables in Prague.
Release of DirectX 12 support in Deus Ex: Mankind Divided:
Users are able to utilize the awaited DirectX 12 Graphics API. To activate this you are required to do the following:
Within your Steam Library, right-click on Deus Ex: Mankind Divided.
Select ‘properties’ from the context menu and navigate to the Beta tab.
From the dropdown menu, select dx12_preview then close the window.
After the game has downloaded the DirectX 12 supported build you can then toggle DirectX 12 from either the launcher window or from the Display options within the game. Note that DirectX 12 requires a restart of the game if (de-)activated from within a running Deus Ex: Mankind Divided game session.
o WARNING: Using the DirectX 12 API can offer better performance on some systems, however, it will not be beneficial on all. o Multi-GPU is not yet supported in this patch. o If you encounter problems with DirectX 12, we recommend turning it off again. There are no visual or gameplay differences between the two DirectX versions. o Stereoscopic 3D with DX12 is supported on AMD, but on new windows versions “3D display mode” must be enabled through the Windows “Advanced display settings” menu. o As always, make sure that your drivers are up to date.
The following fixes are in this patch for DX12:
Fixed an issue where some object would appear black.
Fixed a shadow issue.
Improved DirectX 12 CPU usage.
Various performance improvements and bug fixes.
Known DX12 issue:
There is a known bug that causes some very high end cards to regress relative to DirectX11. Improvements have been made but this is being further investigated by the development team.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on older versions, we have made a Beta available on Steam, v1.0_build524.6, v1.0_build524.7, v1.1_build524.10, v1.2_build524.15, v1.3_build524.17, v1.4_build545.4 and v1.4_build545.5 that can be used to switch back to previous versions.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!