Star Traders: Frontiers is a huge stellar sandbox with an evolving galaxy that moves forward with or without you. It s liberating, not being on the hook for every little problem. As a free-wheeling captain, you can ingratiate yourself with the most important galactic players, becoming embroiled in the highest level of politics, or you can just enjoy the life of a scoundrel, smuggling and stealing your way through space.
It s a chimera, stitched together from bits of RPGs, strategy games, roguelikes and space sims, but it s miraculously cohesive. The multitude of systems and invisible paths can be initially daunting, but the ability to carve out your own little niche means that it s as manageable as you want it to be. That s how it gets you. You re merrily ferrying legal goods between worlds for a small profit, staying within your comfort zone, and then an hour later you re smuggling illegal artefacts, spying on royals and fighting the space cops.
Don’t let the ‘Traders’ part of the title put you off – while space-adventure sandbox RPG Star Traders: Frontiers offers the opportunity to barter your way to glory, you can just as easily fight, scavenge, explore or even spy your way to fame and financial solvency. Much loved by Sin Vega when she poked around it in early access (especially for its portrayal of piracy), the game is out now, after a particularly active stint in early access.