A huge thanks goes out to all of our Captains for your generous feedback, suggestions and bug reports. The lively and engaging community here, on our Discord and across all our channels is dumping more Water-Fuel into our metaphorical Void Engines. Order another round of spice beer, because we've got more updates!
Before launching into the fun, I hope you'll take a minute to share STF with a friend and leave a review. We promised a relentless pace, and we're burning the engines hot to deliver. Many thanks for helping to share the game.
Boarding Talents and Crew Select
A significant balance change is included in this release for Boarding Talents. While in the past, only the Boarding Talents for the 4 crew members who boarded the enemy ship were available on victory, we've opened this up to a wider crew selection if you are at Range 1. In this case, any crew member on the ship can use a Boarding Talent, giving much more utility to the Mechanic and E-Tech Talents. Of course, you do have to close all the way to range 1, so get your Twitch Surge ready, boarders!
You can still board with Talents like the Gunners and Bounty Hunters from farther ranges, you only your 4 boarders can use Boarding Talents.
We've updated the crew selection screen based on player feedback to get the HP and Morale bars visible for the selected crew, making choices to swap out easier when you have wounded among the auto-select set.
Curve Smoothing
In a few areas with this release, we've smoothed out the curves or cut down on RNG. Travel events in the early game have been smoothed out to be significantly less impactful. We've also removed RNG from the healing Talents, which were causing some reports that they were not working.
Polish til It Shines
We've rebuilt the dialog showing details on a Quadrant in the Quadrant map as well updating the main status screen in prep for the upcoming ship component and upgrade UI rebuild. The on-going war for tooltips continues, and we've pushed in 16 new ones into the status screen stack. We are moving on toward new game now and will be annotating those screens to the dickens.
v2.0.33 - 12/13/2017
- Boarding Talents of any crew member can be used at Range 1, not only Boarding Combat Team - Health and Morale visible while selecting crew for combat - Improved presence of alert dot on Spice Hall, reliably there when spice is needed - Improved Quadrant map dialog UI - Fixed bugs with Terrifying Extortion Cargo - Added support for 1280x720 windowed mode - Smoothed balance curve for travel events in early game - Removed RNG from Talent-based sources of Crew healing - Fixed issues with "Treat Wounded" Ship Combat Talent - Fixed issues with multiple instances of "Rough Interrogation" - Fixed issue with Sharp Counter Talent allowing player or enemy AI to take back-to-back turns - Increased Shielding for Fidelis Cutter, Paladin Cruiser - Fixed bug preventing Ship Shielding from displaying correctly outside of combat - Fixed issue with Armored Bulkheads 3 and 4 - Improved main status screen, added 16 new hovers
A huge thanks goes out to all of our Captains for your generous feedback, suggestions and bug reports. The lively and engaging community here, on our Discord and across all our channels is dumping more Water-Fuel into our metaphorical Void Engines. Order another round of spice beer, because we've got more updates!
Before launching into the fun, I hope you'll take a minute to share STF with a friend and leave a review. We promised a relentless pace, and we're burning the engines hot to deliver. Many thanks for helping to share the game.
Boarding Talents and Crew Select
A significant balance change is included in this release for Boarding Talents. While in the past, only the Boarding Talents for the 4 crew members who boarded the enemy ship were available on victory, we've opened this up to a wider crew selection if you are at Range 1. In this case, any crew member on the ship can use a Boarding Talent, giving much more utility to the Mechanic and E-Tech Talents. Of course, you do have to close all the way to range 1, so get your Twitch Surge ready, boarders!
You can still board with Talents like the Gunners and Bounty Hunters from farther ranges, you only your 4 boarders can use Boarding Talents.
We've updated the crew selection screen based on player feedback to get the HP and Morale bars visible for the selected crew, making choices to swap out easier when you have wounded among the auto-select set.
Curve Smoothing
In a few areas with this release, we've smoothed out the curves or cut down on RNG. Travel events in the early game have been smoothed out to be significantly less impactful. We've also removed RNG from the healing Talents, which were causing some reports that they were not working.
Polish til It Shines
We've rebuilt the dialog showing details on a Quadrant in the Quadrant map as well updating the main status screen in prep for the upcoming ship component and upgrade UI rebuild. The on-going war for tooltips continues, and we've pushed in 16 new ones into the status screen stack. We are moving on toward new game now and will be annotating those screens to the dickens.
v2.0.33 - 12/13/2017
- Boarding Talents of any crew member can be used at Range 1, not only Boarding Combat Team - Health and Morale visible while selecting crew for combat - Improved presence of alert dot on Spice Hall, reliably there when spice is needed - Improved Quadrant map dialog UI - Fixed bugs with Terrifying Extortion Cargo - Added support for 1280x720 windowed mode - Smoothed balance curve for travel events in early game - Removed RNG from Talent-based sources of Crew healing - Fixed issues with "Treat Wounded" Ship Combat Talent - Fixed issues with multiple instances of "Rough Interrogation" - Fixed issue with Sharp Counter Talent allowing player or enemy AI to take back-to-back turns - Increased Shielding for Fidelis Cutter, Paladin Cruiser - Fixed bug preventing Ship Shielding from displaying correctly outside of combat - Fixed issue with Armored Bulkheads 3 and 4 - Improved main status screen, added 16 new hovers
Captains, gather round the spice plate and let us talk. There is much news to share as we roll out update #12: Engage Void Engines! We're picking up pace with the speed of improvements now, hammering out some really good additions, fixes and balances with the growing strength of our community and the incoming feedback.
We've got some hot topics that are receiving attention tonight! We couldn't do this without your feedback so please keep leaving reviews and posting to the boards!
Rep Visibility and Balance
Your Reputation with other factions has a constant impact on your ability to access key grav services -- fuel, spice, repairs. Throughout the game, we've updated the service icons (blue wrench spice crystal, fuel tank) to indicate when they are at a location where hostile officials will deny the service. In the first screenshot of the update, you can see that the Steel Song will deny my Captain the opportunity to refuel at their starports.
As we continue balancing, we're looking hard at the AI that drives each type of captain type (Pirate, Merchant, etc) as well as how each Faction modifies those AIs and the additional impacts that Conflicts can have. This release includes a noticeable change in the behavior of Smugglers and Merchants, who will no longer dip below -3 Hostile -- meaning they no longer appear with the only option of Fight or Surrender.
Continued Combat Balance
Ship Combat balance is something that will take many iterations. We are improving and testing and improving and testing. This release includes some new rules to prevent Engines from taking multiple hits during a single round of combat -- a possibility that happened too often and is one of the causes of sudden-engine-death.
We've also improved the balance of some of the defensive components, giving each a better defined role with less overlap.
Contact and Atlas Improvements
The contact and atlas screens got major improvements in this update. On the Atlas, you can now see extensive details about any visited zone, including all the resources that it buys and sells. Contacts listing is better annotated and includes the system name where they reside as well as the economy type of that system to facilitate quick trading decisions while visiting allies.
Of course, hovers all around! Another 25+ tooltips have gone into the game across the screens and more will be coming.
We fixed a bug that was hiding the Arbiter storyline as well as some lingering crew combat freezes and odd dot position placement for Talents like E-Suture.
v2.0.31 - 12/11/2017
- Zone Service Icons are Reputation Aware (Map, Hovers, Atlas, Orbit, Details) - Reduced Merchant and Smuggler Hostility in Ship Combat - no longer attack - Improved Contact Detail Lists (Zone, Traits, Services, Location, Links) - Improved Star Atlas: Lists Goods Bought / Sold for Zone Econ - Improved Star Atlas: Added time since last worldfall - Improved Star Atlas: Rep Aware Icons, Hovers - Improved Ship Combat balance to avoid "rolling hits" hitting Engine multiple times in one turn - Rebalanced Defensive Upgrades: Reinforced Structures, Deflector Array, Armored Bulkheads - Eliminated Xeno encounters during first approx 500 turns in Orbit, Landing and Travel - Fixed crew combat freeze when trying to use buff on enemy - Fixed issue with target position dots for friendly Talents like E-Suture - Clarified effect of Bandit Trait - Added 25 new mouse hovers for traits, skills, zones, buttons - Weak Contact Links (< 10 Power) now have 50% chance to decay - Fixed issues with Arbiter storyline not appearing
Captains, gather round the spice plate and let us talk. There is much news to share as we roll out update #12: Engage Void Engines! We're picking up pace with the speed of improvements now, hammering out some really good additions, fixes and balances with the growing strength of our community and the incoming feedback.
We've got some hot topics that are receiving attention tonight! We couldn't do this without your feedback so please keep leaving reviews and posting to the boards!
Rep Visibility and Balance
Your Reputation with other factions has a constant impact on your ability to access key grav services -- fuel, spice, repairs. Throughout the game, we've updated the service icons (blue wrench spice crystal, fuel tank) to indicate when they are at a location where hostile officials will deny the service. In the first screenshot of the update, you can see that the Steel Song will deny my Captain the opportunity to refuel at their starports.
As we continue balancing, we're looking hard at the AI that drives each type of captain type (Pirate, Merchant, etc) as well as how each Faction modifies those AIs and the additional impacts that Conflicts can have. This release includes a noticeable change in the behavior of Smugglers and Merchants, who will no longer dip below -3 Hostile -- meaning they no longer appear with the only option of Fight or Surrender.
Continued Combat Balance
Ship Combat balance is something that will take many iterations. We are improving and testing and improving and testing. This release includes some new rules to prevent Engines from taking multiple hits during a single round of combat -- a possibility that happened too often and is one of the causes of sudden-engine-death.
We've also improved the balance of some of the defensive components, giving each a better defined role with less overlap.
Contact and Atlas Improvements
The contact and atlas screens got major improvements in this update. On the Atlas, you can now see extensive details about any visited zone, including all the resources that it buys and sells. Contacts listing is better annotated and includes the system name where they reside as well as the economy type of that system to facilitate quick trading decisions while visiting allies.
Of course, hovers all around! Another 25+ tooltips have gone into the game across the screens and more will be coming.
We fixed a bug that was hiding the Arbiter storyline as well as some lingering crew combat freezes and odd dot position placement for Talents like E-Suture.
v2.0.31 - 12/11/2017
- Zone Service Icons are Reputation Aware (Map, Hovers, Atlas, Orbit, Details) - Reduced Merchant and Smuggler Hostility in Ship Combat - no longer attack - Improved Contact Detail Lists (Zone, Traits, Services, Location, Links) - Improved Star Atlas: Lists Goods Bought / Sold for Zone Econ - Improved Star Atlas: Added time since last worldfall - Improved Star Atlas: Rep Aware Icons, Hovers - Improved Ship Combat balance to avoid "rolling hits" hitting Engine multiple times in one turn - Rebalanced Defensive Upgrades: Reinforced Structures, Deflector Array, Armored Bulkheads - Eliminated Xeno encounters during first approx 500 turns in Orbit, Landing and Travel - Fixed crew combat freeze when trying to use buff on enemy - Fixed issue with target position dots for friendly Talents like E-Suture - Clarified effect of Bandit Trait - Added 25 new mouse hovers for traits, skills, zones, buttons - Weak Contact Links (< 10 Power) now have 50% chance to decay - Fixed issues with Arbiter storyline not appearing
It's almost as good as the first Saturday morning cup of coffee. It's a Star Traders: Frontiers hotfix!
We had a few crash and issues overnight and decided to move quickly to resolve them. It's not enough to count as a real update, but we wanted to push this as a news post for anyone who might be experiencing these issues.
Keep flying, Captains!
v2.0.29 - 12/9/2017 - Fixed crashes in mission offer screens - Fixed wide variation in reported jump time vs. real jump time - Fixed issues "clicking through" mission over screen
It's almost as good as the first Saturday morning cup of coffee. It's a Star Traders: Frontiers hotfix!
We had a few crash and issues overnight and decided to move quickly to resolve them. It's not enough to count as a real update, but we wanted to push this as a news post for anyone who might be experiencing these issues.
Keep flying, Captains!
v2.0.29 - 12/9/2017 - Fixed crashes in mission offer screens - Fixed wide variation in reported jump time vs. real jump time - Fixed issues "clicking through" mission over screen
As we're roaring into the weekend, we are excited to drop the Silent Void update -- its a mixed bag of great things. What's maybe most important is that it is a really big bag. Personally, I am excited at how many times the word "added" or "new" appears in this update! While we are still digging out from under bugs, story fixes and UI improvements -- our engines are starting to burn with a new light -- expansion! To the frontiers, Captains! Let's go!
New Contacts and Recruits
Across the quadrants, you'll now meet Prospectors and Academy Doctors both -- who will make it easier to gain access to Doctor recruits and now make Explorers recruitable for the first time. In order to make Pirates easier to find and recruit, the Warlord contact has switched over to recruiting these space corsairs instead of spies.
Story "Log Jam"
Some of your games may be suffering from a bug we are calling the "log jam" where one or two errant story events could cause a lot of other story events to get hung up. After this update, you MIGHT see a bunch of story events fire back to back as the jam clears. It maybe feel a bit crazy, but it will pass quickly.
Emergency Hyperwarp Behind Enemy Lines
Too many Captains have come to the sad end of being stuck in a hostile quadrant with a damaged hyperwarp. Without any local starports willing to repair the damage, you have been forced to resort to Patrol and Explore in desperate hope to make amends or get lucky with repairs. Even rich and powerful Captains could suffer this fate!
Now, you can make an emergency jump to escape the Quadrant. Watch out -- this is not good. Things will go boom! But, you can get clear of enemy territory and gain a chance to repair, refuel and recoup at a friendly port.
On the other side of this coin, hostile starports once again correctly implement the -30 Rep limit to stop selling you Water-Fuel. A bug crept in that made them generous. Their generosity has been revoked!
New Talents
Many of our Captains have been lobbing out great ideas for new Talents. We love it! And here they come! The Spy can now steal intel records when boarding an enemy vessel with Unauthorized Access. Crew Dogs got a Blockading Talent to match their Patrol Talent with Hawkish Siege. And the Zealot has gained Summary Execution to put an end to a mutiny with a ruthless execution of a low Morale mutineer.
UI and Tooltip War
We've improved the Atlas significantly as well as adding services, tooltips and more. There is more awesome coming in regards to trading and such, but for now -- check out the new awesome.
Ship combat display has been updated to show the Engine health at all times to help avoid surprise defeats. We are working on balancing out ship combat more, so thanks to everyone's patience while we improve!
The war of the tooltips continues. We've added another 40+ tooltips across the game, annotating Faction flags everywhere and hitting up icons that are feeling lonely and jealous of other better icons that got tooltips first. We won't stop until ever widget, icon and shiny thing in the game is annotated.
Please leave a review to help drive updates and improvements of the game! And tell a friend
v2.0.27 - 11/8/2017 - Added 2 new Contact types: Prospector and Academy Doctor - Prospector offers Explorer recruits, Academy Doctor offers Doctor recruits - Warlord Contact now offers Pirate for recruits instead of Spy - Added new Spy Talent at level 5 "Unauthorized Access" steals Intel Records after boarding enemy ship - Added new Crew Dog Talent at level 5 "Hawkish Siege" rerolls a card in Blockade - Added new Zealot Talent at level 8 "Summary Execution" kills lowest Morale crew in mutiny to reset Morale - Added Engine health for both ships to Ship Combat HUD to avoid unexpected defeat - May now make Emergency Hyperwarp Jump even if HW Drive is severely damaged - Combat crew selection and placement remembered and automatically assigned at next combat - Fixed story "log jam" which was preventing new stories not to start in games - Fixed bugs with correct resolution to Valencia Faen's storyline, Calagan now responds to resolution - Improved Talent icons for all card games (Explorer, Black Market, Spy, Patrol, Blockade) to be clearer - Exploration correctly blocks repeat explore when the territory is temporarily scoured - Starport correctly blocks refueling when Rep is below -30 - Fixed issues with Retrain cost being properly displayed and charged - Fixed issue with Sharp Counter Swordsman Talent being used from any rank - Prevented missions from showing $0 summary even when steps hidden - Fixed issue with odd waypoint to Arbiter personal objective - Added 40 new mouse hovers for rules, Faction flags and icons - Improved "Star Atlas" rendering and information presentation (more awesome coming soon)
As we're roaring into the weekend, we are excited to drop the Silent Void update -- its a mixed bag of great things. What's maybe most important is that it is a really big bag. Personally, I am excited at how many times the word "added" or "new" appears in this update! While we are still digging out from under bugs, story fixes and UI improvements -- our engines are starting to burn with a new light -- expansion! To the frontiers, Captains! Let's go!
New Contacts and Recruits
Across the quadrants, you'll now meet Prospectors and Academy Doctors both -- who will make it easier to gain access to Doctor recruits and now make Explorers recruitable for the first time. In order to make Pirates easier to find and recruit, the Warlord contact has switched over to recruiting these space corsairs instead of spies.
Story "Log Jam"
Some of your games may be suffering from a bug we are calling the "log jam" where one or two errant story events could cause a lot of other story events to get hung up. After this update, you MIGHT see a bunch of story events fire back to back as the jam clears. It maybe feel a bit crazy, but it will pass quickly.
Emergency Hyperwarp Behind Enemy Lines
Too many Captains have come to the sad end of being stuck in a hostile quadrant with a damaged hyperwarp. Without any local starports willing to repair the damage, you have been forced to resort to Patrol and Explore in desperate hope to make amends or get lucky with repairs. Even rich and powerful Captains could suffer this fate!
Now, you can make an emergency jump to escape the Quadrant. Watch out -- this is not good. Things will go boom! But, you can get clear of enemy territory and gain a chance to repair, refuel and recoup at a friendly port.
On the other side of this coin, hostile starports once again correctly implement the -30 Rep limit to stop selling you Water-Fuel. A bug crept in that made them generous. Their generosity has been revoked!
New Talents
Many of our Captains have been lobbing out great ideas for new Talents. We love it! And here they come! The Spy can now steal intel records when boarding an enemy vessel with Unauthorized Access. Crew Dogs got a Blockading Talent to match their Patrol Talent with Hawkish Siege. And the Zealot has gained Summary Execution to put an end to a mutiny with a ruthless execution of a low Morale mutineer.
UI and Tooltip War
We've improved the Atlas significantly as well as adding services, tooltips and more. There is more awesome coming in regards to trading and such, but for now -- check out the new awesome.
Ship combat display has been updated to show the Engine health at all times to help avoid surprise defeats. We are working on balancing out ship combat more, so thanks to everyone's patience while we improve!
The war of the tooltips continues. We've added another 40+ tooltips across the game, annotating Faction flags everywhere and hitting up icons that are feeling lonely and jealous of other better icons that got tooltips first. We won't stop until ever widget, icon and shiny thing in the game is annotated.
Please leave a review to help drive updates and improvements of the game! And tell a friend
v2.0.27 - 11/8/2017 - Added 2 new Contact types: Prospector and Academy Doctor - Prospector offers Explorer recruits, Academy Doctor offers Doctor recruits - Warlord Contact now offers Pirate for recruits instead of Spy - Added new Spy Talent at level 5 "Unauthorized Access" steals Intel Records after boarding enemy ship - Added new Crew Dog Talent at level 5 "Hawkish Siege" rerolls a card in Blockade - Added new Zealot Talent at level 8 "Summary Execution" kills lowest Morale crew in mutiny to reset Morale - Added Engine health for both ships to Ship Combat HUD to avoid unexpected defeat - May now make Emergency Hyperwarp Jump even if HW Drive is severely damaged - Combat crew selection and placement remembered and automatically assigned at next combat - Fixed story "log jam" which was preventing new stories not to start in games - Fixed bugs with correct resolution to Valencia Faen's storyline, Calagan now responds to resolution - Improved Talent icons for all card games (Explorer, Black Market, Spy, Patrol, Blockade) to be clearer - Exploration correctly blocks repeat explore when the territory is temporarily scoured - Starport correctly blocks refueling when Rep is below -30 - Fixed issues with Retrain cost being properly displayed and charged - Fixed issue with Sharp Counter Swordsman Talent being used from any rank - Prevented missions from showing $0 summary even when steps hidden - Fixed issue with odd waypoint to Arbiter personal objective - Added 40 new mouse hovers for rules, Faction flags and icons - Improved "Star Atlas" rendering and information presentation (more awesome coming soon)
Captains! Gather round the spice plate, news of another big update is resonating in the hall. The 2 man team here at Trese Brother HQ has been hard at work polishing, fixing and improving. We're still fixing and improving the game at the moment, but with every release we get closer to being able to turn our attention to full on new features and content!
If you enjoy the improvements and the game, please leave a review and tell a friend!
You Said Tooltips
Tooltip support in the initial release was lacking. After fixing the Linux tooltip support in the last release, Cory has turned his attention to rebuilding our tooltip kit. Now, we've started the process of decorating the entire game with tooltips. There are going to be hundreds if not a thousand tooltips to add, but we've hit the three screens we considered to be most pressing -- Crew Status, System Orbit and Crew Equipment. This is a march to the finish line now -- expect major new tooltip dumps with every release until its perfect.
Story Re-Weaving
In the first two weeks, our attention was focused on anything that caused the game to crash. As our third week has dawned, we've turned our attention to anything that makes the story go off the rails, get stuck or get wrapped around itself. Telling a non-linear, multi-threaded story with so many possible outcomes and branches is challenging! With everyone's help, we've tackled the first really big wave of story fixes -- the top reported issues are now done and fixed in the game. Thanks to everyone who has sent in saved games, especially @In'ei, @stabbyjones and @DiaDarra. We are not done with our work here and there are a few more clean-up items -- so please report any issues you see!
v2.0.25 - 12/3/2017 - Fixed lots of crashes! - Mutiny "Pay Reparations" is now available more often ( Avg Morale > 40 ) - First 50 Mouse Hovers: Ship Status, Crew Equipment, System Orbit - Fixed crash in Exchange and ability to buy 0 rare trade goods - Improved logic that picks default crew position for your combatants - Fixed story crashes with Call of the Strong Steel Song missions on some maps - Fixed story issue causing threading oddities in the different branches of Valencia Faen storyline - Fixed story issue with Duel of Assassins conflict ending ahead of schedule - Fixed story issue with dead-end missions with Damien Lumotte - Fixed story issue with Arbiter "unfortunate news" even after success - Fixed issues were some contacts offered $0 pardons - Fixed issues with blue X in contact subscreens - Fixed bug preventing Exploration achievements from firing correctly - Fixed issues with boarding results - Panic Crew could run twice - Fixed bugs allowing Captain to mutate certain non-Captain Traits (Greedy, Loyal, Xenophobe) - Improved engine burner placement for Raptor / Lightbow / Longbow ships - Fixed Life Saver Talent which was nuking Morale while saving Health - Fixed issues with hanging personal objectives - Fixed issue where some Saving Talents (Electronics, Repair) were not firing in card games - Resolved issue with crew combat getting locked when using Refocus talent to skip turn
Captains! Gather round the spice plate, news of another big update is resonating in the hall. The 2 man team here at Trese Brother HQ has been hard at work polishing, fixing and improving. We're still fixing and improving the game at the moment, but with every release we get closer to being able to turn our attention to full on new features and content!
If you enjoy the improvements and the game, please leave a review and tell a friend!
You Said Tooltips
Tooltip support in the initial release was lacking. After fixing the Linux tooltip support in the last release, Cory has turned his attention to rebuilding our tooltip kit. Now, we've started the process of decorating the entire game with tooltips. There are going to be hundreds if not a thousand tooltips to add, but we've hit the three screens we considered to be most pressing -- Crew Status, System Orbit and Crew Equipment. This is a march to the finish line now -- expect major new tooltip dumps with every release until its perfect.
Story Re-Weaving
In the first two weeks, our attention was focused on anything that caused the game to crash. As our third week has dawned, we've turned our attention to anything that makes the story go off the rails, get stuck or get wrapped around itself. Telling a non-linear, multi-threaded story with so many possible outcomes and branches is challenging! With everyone's help, we've tackled the first really big wave of story fixes -- the top reported issues are now done and fixed in the game. Thanks to everyone who has sent in saved games, especially @In'ei, @stabbyjones and @DiaDarra. We are not done with our work here and there are a few more clean-up items -- so please report any issues you see!
v2.0.25 - 12/3/2017 - Fixed lots of crashes! - Mutiny "Pay Reparations" is now available more often ( Avg Morale > 40 ) - First 50 Mouse Hovers: Ship Status, Crew Equipment, System Orbit - Fixed crash in Exchange and ability to buy 0 rare trade goods - Improved logic that picks default crew position for your combatants - Fixed story crashes with Call of the Strong Steel Song missions on some maps - Fixed story issue causing threading oddities in the different branches of Valencia Faen storyline - Fixed story issue with Duel of Assassins conflict ending ahead of schedule - Fixed story issue with dead-end missions with Damien Lumotte - Fixed story issue with Arbiter "unfortunate news" even after success - Fixed issues were some contacts offered $0 pardons - Fixed issues with blue X in contact subscreens - Fixed bug preventing Exploration achievements from firing correctly - Fixed issues with boarding results - Panic Crew could run twice - Fixed bugs allowing Captain to mutate certain non-Captain Traits (Greedy, Loyal, Xenophobe) - Improved engine burner placement for Raptor / Lightbow / Longbow ships - Fixed Life Saver Talent which was nuking Morale while saving Health - Fixed issues with hanging personal objectives - Fixed issue where some Saving Talents (Electronics, Repair) were not firing in card games - Resolved issue with crew combat getting locked when using Refocus talent to skip turn