Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of September! 🤩
The newest edition to The Iron Orders weapon pack. The VXM-08 M.L.M.S came about after a growing need for a cheaper and smaller missile system was needed.
While the Trident Torpedos are effective, they lack in tracking and speed - and the system needed to launch them is far to big.
I started this mod with the hope that I could make wheels stay on the track like they do IRL without requiring a rollercoaster style wheel spam setup.
These wheels are designed to work with the track blocks in the mod. They are near unusable on voxels. To make up for this they have more pulling strength and less power use than normal wheels.
The Mk 2 grenade is a fragmentation hand grenade used by the U.S. armed forces during World War II and in later conflicts including the Vietnam War.
It was manufactured with grooves in the cast iron, which gives it the appearance of pineapple fruit, hence the common nickname of the "pineapple" grenade.
This mod adds terminal controls to lighting blocks that give you the ability to save the settings of a single light block and then apply it to multiple lighting blocks.
This also works across saves as well (ie, create a lighting profile in one world, it will follow you to other worlds).
Fun little survival environment for people to hang out and try something a little different. Max sized Earth with a 50km Pertam at about 5km from each other with a standard moon in the distance.
Lots of asteroids floating about between and one or two poi's for players to find with some goodies to reward them.
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Log: The Great Space Nation is a mod that strives to add interesting encounters to space.
There are two new factions you'll encounter. Log is the primary force you'll be fighting, while Log Mart is a business that brings the economy back into relevance.
The "Fu Xiao" class civilization ark is not a colonial ship, but a special ship for the continuation of civilization.
Therefore, the design of the living area of the "Fu Xiao" class takes the city as a template as much as possible to build a living environment close to home for passengers, rather than putting crew members in a freezer to spend an endless wandering journey.
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
This mod is intended to make add new risks to the player in the form of Heat, Cold, Radiation and Electrocution damage. To help reduce certain risks new suits (Hazmat and Miner) have been added. Also note there are some new HUD Indicator Icons too.
Secondary is a more realistic implementation of reactors which now require "control rods" (Silver/Cobalt ingots), Coolant and can be over fueled. Reactors will also enter a "runaway" and/or "meltdown" state.
Welcome to the best meta/agility script of Space Engineers.
Big thanks to VectorThrust2, Digi, Whiplash, d1ag0n, feoranis, Malware, and so on to help me with part of the code and solving some problems. I cannot rule out my thanks also to 1wsx10, the original author of Vector Thrust 2 and for providing the majority of the code where this script is working.
A set of of advanced rotors to build turrets and stuff, in line with vanilla style. SG and LG!
Featuring a complex collision model the rotorhead can be sunk into a roundish hole of armor and can be passed through the complete center section, allowing the gun assembly to move freely through there when elevated.
The Madokai MK5 is produced by Aegyr Grp. on one of their atmospheric forges. The unusual shape and coloring of this craft, quickly made it popular among the more wealthier traders and explorers.
Since it has a small cargo capacity, it is often used to supply remote outposts or transporting valuable goods in small quantities. Like all Aegyr Grp. ships is it not very well armed and always needs to be escorted.
Our Community Team has been scouring the workshop. It is always hard to narrow it down to just a few amazing creations! Thank you, to all our creators, for such impressive, inspiring, jaw-dropping creations. 💫
Every month, we really look forward to spotlighting mods and blueprints that catch our eye and have the potential to make your time in Space Engineers interesting and unique.
Frustrated with finding that Cobalt patch on Earthlike? Worry not, science is here to alleviate your frustration!
Clamp a thumper to the ground and with our advanced sensors you can detect far away ore spots. Designed to allow you to discover ore nodes on planets similar to the way Radio Spectrometry works.
This mod adds a number of tarp and cargo net blocks to the game. They serve as great decorative options for your base, especially if you're going for a more industrial or ramshackle look.
The cloth of the tarp-variants is even slightly animated. The mod also includes some pillars to hold up your tarps.
You wake up after a long cryogenic sleep and realize that the colonization mission was a total failure, almost all the colonists died, the system is under anarchy and now you will have to survive in HËLL.
Medieval Engineers: Community Edition Update 0.7.3, hotfix 1 has been released! The update contains bug fixes, server and inventory improvements, and better modding support.
Head to your Steam Library and right-click on Medieval Engineers.
Select "Properties"
From the menu popup, select "BETAS"
You should now see the option to "Select the beta you would like to opt into:"
From this menu, select Community Edition.
Q: How do I get updates? A: Once you have opted into the Community Edition build, Medieval Engineers will continue to update normally, just like any game in your Steam Library.
We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.
311 different grids such as small drones, crashed ships, damaged outposts and rotating ring space stations. 99% of grids are damaged in some way, from light rocket damage to being practically ripped in half.
This adds a crew of robots and astronauts to all NPC ships. This works with vanilla cargo ships NPC mods (including MES), and the economy ships and stations.
Cascadia is a super-habitable world covered in lush red vegetation. Planetary ring, exotic looking twisted clouds, strange biomes, and some kind of mystery may interest space explorers.
This mod adds a set of high-quality hangar gates to seamlessly fit into Space Engineers aesthetics, containing 3 new versions of extra-large hangar doors to expand your construction options for you.
The newest edition to The Iron Orders weapon pack.
The FEM-300 Heavy Repeater adds in a triple barrel repeater that launches tungsten rounds at incredible speeds. These rounds travel at record breaking speed and can penetrate through armor with ease leaving enemy ships riddled with dozens of tiny holes which has given the rise to its nickname The Iron Maiden.
We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː
Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics! :desktop: https://support.keenswh.com/spaceengineers
We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.
This tool creates random star systems for your game.
I find having to manually place modded planets in my game takes a lot of the fun out of the discovery of the star system, and no matter where I place planets I feel like I'm either cheesing to make it too easy or too hard. So I built this tool.
Ever wanted to scout out a planet before your approach? Check an asteroid for ore and hostiles from over a thousand kilometers way? Track an enemy ship on Mars from the comfort of your moon base?
This script provides graphical interface to terminal block actions in the form of tree-organized menu. Originally intended to help organizing complex builds with many programmable blocks that require numerous command arguments.
Helps a lot to save toolbar space and removes the need to remember button meanings. Also it helps by grouping commands as you see fit.
This mod adds 2 types of display cases which will display their current inventory item. You can rotate the displayed items using pitch/yaw/roll controls in terminal or via toolbar actions.
The block also contains a configurable light source which you can modify to ensure maximum viewing pleasure.
A scrapyard turned racetrack, Oressi offers a singular track with two shortcuts, packed full of detail and fun twists and turns. From a jump through a crashed, old ship to a shortcut that only opens after someone has already gone through.
Credits to echance01 and Stratus for some ships in the race!
The VTOL function of the Dragon allows an additional 2 Large Ions, and 1 Large Atmospheric for two opposite sides to be rotated for better movement in the desired direction (Forwards/Backwards vs Up/Down).
The feature also changes the lighting from red to green when activated so marines know when the dropship is safe to exit.
A simple and easy-to-maintain design, the Leopard quickly became the standard lance-sized 'Mech carrier for the original Star League and the Great Houses...
Aeropa City is a city of the future located on the planet Takura on the same island with a large volcano. At this stage, the map is laid out in a stripped-down version, this was done specifically for those who inherited the computer from their grandfather.
Press the button for your ultimate smoothie experience!
We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː
Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics! :desktop: https://support.keenswh.com/spaceengineers
Our newest release is here! YOU, our community, are the inspiration for this release. We have reviewed your feedback and from it, created a collection of new additions based on your requests.We hope this update contains some of the many items we have seen on wishlists and the support portal. This update contains several highly requested blocks, fixes, and improvements.
While all Major updates are free, many include a premium (DLC) component. This “Community” update is completely free and contains no DLC. On top of this it includes new content for existing DLCs (this means an additional free update for everyone who owns these DLC’s). Our focus in the Community update is on blocks the community may consider missing, and on important fixes across Space Engineers.
This update will be just that, an update that focuses solely on community requested content. We will not be releasing any premium content or DLC with this update.
While we certainly didn't get to every community request (there are many) we focused on realizing as many as possible from the most commonly requested items.
[/url]] [/list] Combat Improvements & Quality of Life Changes
Lead Indicator working in Gravity
Explosion value tweaks for Explosive Ammo
New system to determine small/large block size (for editing size of explosion particle effects)
Added center variable for block mirroring
Fixes & Improvements
Fixed a crash in EOS DS
Fixed persistence of identically named blocks in terminal after copy&paste (Small Reactor, Small Reactor used to become Small Reactor, Small Reactor 2)
Fixed environmental flashes of light appearing at 0,0,0 instead of around actively shooting turrets
Fixed difficulties with construction/deconstruction of Small Grid Armor Panels
Fixed missing flyby sounds of turret ordinance
Fixed Z-fighting on Large Warfare Reactor construction stage LOD3
Fixed Searchlight not being present in Large Blocks Category of Toolbar Config (G-menu)
Added Explosive components as detonatable inside inventories
Fixed a gap in the geometry of Small Assault Turret
Fixed Small grid Air vent conveyor ports to look like the non-interactive ports they are supposed to be
Fixed width of Dispenser block to better fit with similar blocks
Fixed missing Character Step, Fall, Impact sounds for Alien Soil voxel material
Fixed Lost Colony world not being saved correctly through DS-GUI Save button
Fixed 'Click' sound when using Ship tool secondary action
Fixed formatting of Good.bot hints when using Gamepad
Fixed Target indicator not scaling with resolution
Fixed typo in Searchlight description
Fixed formatting of Reactor description
Fixed turret not stopping shooting when player takes over
Fixed Z-fighting between multiple landing gears being placed in a row
Fixed Passage 2 collision models for a better fit
Fixed projectiles and tracers not pointing in the direction of flight
Fixed a crash when stopping the game through Steam
Fixed rotation of Small grid Solar panel emissive bar
Support Site Fixes
Fixed a crash when trying to cross the boundary of a size limited world via Jumping