Apr 25, 2022
Space Engineers - Kienata
Please join us this Thursday 🥳

A very special "𝗠𝗼𝘀𝘁 𝗪𝗮𝗻𝘁𝗲𝗱" Live Stream!🤓

🚀 Thursday, April 28th, 5 - PM UTC

🛰️Twitch: https://www.twitch.tv/keencommunitynetwork

🛰️YouTube: https://www.youtube.com/user/SpaceEngineersGame
Space Engineers - Drui


We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.

Looking for your fellow Space Engineers?

🤔 Join our official Discord community here: https://discord.gg/keenswh



Blocks will slowly rust over time while in atmosphere of configured planets; all blocks that is not covered by other blocks or airtight spaces in all directions will be affected by rust.

Rusting of powered grids can be disabled in config.

500+ NEW blocks of various types with outputs matching and surpassing vanilla performance.

30 resources spread across the galaxy, some more commonly found then others

60+ components across multiple types of assemblers

10 planets to explore, some with resources found nowhere else

32 fighters to build, made from hundreds of blocks you can include in any creation.

5 fuel types with nearly 20 ways to burn it

A brand new radar mod, inspired by the "Active Radar" mod.

Output the size and exactly world position (and velocity if isEW=false) of Enemy grid into LCD Panel. Suppose to be read by a Programmable Block and guide the Missiles or Drones.

A simple connector variant that you can walk through- allowing it to double as a universal docking port!

More variants are planned for the future.

Any suggestions for improvements/variants are always welcome!

This mod adds a Refill Station block. When conveyored it can refill Oxygen, Hydrogen, and Energy to anyone who interacts with it - regardless of ownership.

It will not allow respawning at its location. The screen is a customizable LCD.
Comes in both large and small grid.

A mech companion heavily based on the Battlefield 2042 robot dogs.

A collection of modular parts that can be easily pasted into each other to create quick and easy ship designs.

Have fun!

Armadillo Industries presents the TS-90 Starlifter - a medium dropship capable of carrying a sizeable small vehicle or a lot of infantry

It also packs a lot of forward fire power.

I worked hard on the previous Tachi design and shape to give you these highly detailed version of the Roci. It's now easier to land on planets with a bit of practice...

Just like my previous EXPANSE builds, these one also merge large and small grids, to create a realistic EPSTEIN DRIVE BOOSTER. Very efficient and simple to use ;)

The Subutai is a 13,000-block pirate warship built around the AWE Kingsword Ultraheavy Coilcannon.

Capable of firing its 5200mm round in standard or shotgun modes, with plenty of auxiliary firepower to boot, the Subutai can rip apart heavily armored targets. For some, the compliment of drones, missiles, and torpedoes will be enough.

The Nautili is 100% vanilla and scriptless and can set itself up and run largely unattended. Featuring 13 small grid drills on a rotating head and four retractable limbs it is built for one job, digging holes. Or tunnels, so two jobs, I guess...

It utilizes a walking motion with its 4 limbs to move up and down the tunnel regardless of gravity and with minimal power usage.

Chimera is a planet covered in lush forest, high snow capped peaks and beautiful sandy beaches that go on forever with many islands and continents surrounded by icy oceans and rivers and the high mountains at the poles covered in snow.

Zira is a moon with high peaks found at the poles capped with ice and in places a smooth but yet rocky area that rounds the belt of the moon suitable for travel with a rover.

- real milkyway skybox by Darth Biomech
- darker environment light/shadow changes
- sun color changed to white instead of piss yellow
- removes screen dirt

We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers
Medieval Engineers - Drui


Almost exactly two years ago (March 17, 2020), Medieval Engineers left early access and Keen Software House announced the decision to end the development of Medieval Engineers and release the game out of Early Access. 

The reason for this decision was simple. We needed to restructure our teams and focus on Space Engineers development. This was the best possible choice for the future of Keen Software House and the future of our flagship title Space Engineers. While we stand by this choice, it left our Medieval Engineers community wanting something more, and that never sat well with us. 

Immediately following the release of Medieval Engineers from early access we spoke with a number of community members who felt the title still had more to offer. We were inspired by the passion and dedication Medieval Engineers fans poured into the game and by the vision our community has for the project. 

“Just release the source code.”

This, and a host of similar voices, pushed us to do more, to provide a better solution and to continue what many felt was incomplete. 

So, we did.



Thanks to the patience of our volunteers and the investment of resources from Keen Software House we have created a framework for continued, community-led, development.

Our long-term goal, and the goal of our volunteer developers, is to continue expanding the modding possibilities of Medieval Engineers while also ensuring that the Community Edition stays stable. 

Medieval Engineers: Community Edition will not see major changes to gameplay or changes that are not in the spirit of the original Medieval Engineers design. Instead, improvements, bug fixes, and quality of life changes will be the major focus. Additional features are not currently being considered, but are also not outside the realm of possibility.

For more detailed info, continue to our blog post.



Community Edition Install Instructions: 
  1. Head to your Steam Library and right-click on Medieval Engineers.
  2. Select "Properties"
  3. From the menu popup, select "BETAS"
  4. You should now see the option to "Select the beta you would like to opt into:"
  5. From this menu, select Community Edition.


Q: How do I get updates?
A: Once you have opted into the Community Edition build, Medieval Engineers will continue to update normally, just like any game in your Steam Library.

Q: Does the Community Edition have its own website?
A:
You can find Community Edition resources here: Medieval Engineers: Community Edition Website

Q: Where do I report a bug?
A:
You can report bugs with Community Edition here: Medieval Engineers: Community Edition Support Portal

Community Edition Resources
Medieval Engineers - Kienata
The time has come.🥳

Medieval Engineers “Community Edition” Live Stream!🤓

Thursday, April 7th, 5 - pm UTC

🛰️Twitch: https://www.twitch.tv/keencommunitynetwork

🛰️YouTube: https://www.youtube.com/channel/UCChcFgm67v5tBdRbeBgC8XA
Space Engineers - Vladislav Polgar
Keen Software House team will present you the general Space Engineers gameplay, but also the latest updates of Space Engineers. Come and ask your questions, or just chat and discuss with developers.

Ready to start creating?

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.
Space Engineers - Vladislav Polgar
Keen Software House team will present you the general Space Engineers gameplay, but also the latest updates of Space Engineers. Come and ask your questions, or just chat and discuss with developers.

Ready to start creating?

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.
Space Engineers - Drui


Hello, Engineers! ːseː
Let's take a look at the workshop highlights from another month full of your creations, mods, stories, and visions. These are our favorites from the month of February - give them a try!

Looking for your fellow Space Engineers?

🤔 Join our official Discord community here: https://discord.gg/keenswh



New progress system; Devices needed to research new technologies. Now survival mod can be really difficult. You can't build what you wont. Use what you have and improve your technologies.

Supercomputer produce new type of components - blueprints. Use blueprint for building blueprint desk what unlock access to new blocks. High grade blueprints require more time for research. But you can build computing cores for decrease time.

Add depth to your power generation with geothermal, light up your world with concentrated solar, and harness the true power of the atom with new types of nuclear reactor.

Standalone version of the steam power system developed for Industrial Overhaul, tweaked slightly for vanilla use.

The Azimuth Remastered Mod is a complete overhaul of the original Azimuth mod with new and updated models with LODs and proper construction models and straight up new additions - like the gatling turrets and new designs for large ship variants.

Ganymede Technologies introduces The Programmable Holo LCD!

These LCD's are programmable blocks but ALSO Transparent Holo LCD's. This 2 in 1 Block is excellent for placement in cramped builds where you do not want to build an LCD and a programmable block.

This mod turns Vanilla npcs Wolves and Spiders into Ai enabled npcs. This makes them perform better compared to vanilla npcs and their broken Ai and they're more optimized so you can have way more ingame.

There is also a threat system so the more armed you are the stronger the bigger waves become. Spiders will now spawn into various biomes of their homeworld making them a bit more camouflage. Wolves won't harm players but Cyberhounds will.

This mod adds modified lifted suspension to the game to significantly increase ground clearance.

With wheels as big as 15x15, rovers can now be built that dwarf the likes of rovers that use 5x5s. Build robust mobile bases that benefit from a significant yet balanced increase in propulsion power.

This script allows you to attach and detach piston heads without mods, so you can summon CLANG more easily in vanilla worlds!

You can use it to make piston jolts, speed exploits, very powerful clang stuff or other things.

Did you know that in vanilla Space Engineers, the height and density of the atmospheres of Earth and Mars are exactly the same?

That's a little boring (and unrealistic), so I've changed all of the vanilla planets' atmospheres, to add more variety and realism to the game. This also comes with some visual changes to the atmospheres.

Hello there fellow engineers! I present to you: More Lighting Options!

With this pack you will get 10 small grid and 20 large grid Lighting and companion blocks. They have full build states, LODs, and are recolorable. Modular Street light parts, ceiling lights, Alert Condition blocks, Multispectral sensor that currently functions as a searchlight turret - and more!

This small mod adds homing capabilities to vanilla 200mm missiles and makes them follow the locked target.

The specific block that is targeted on the locked grid is a random systems block (no armor) for now, with an increased priority for thrusters. Specific subsystem selection will come at a later date.

The Alkurah System is intended as an alternative to the vanilla starsystem. It's not a full scenario with an actual story, but rather something flexible that can be whatever you want.

The main difference to the vanilla starsystem is of course that instead of the vanilla planets this world uses modded planets that I made over the past two years.

Commissioned by the Inari Empire to fill the holes left by the mainline Oshika Class Cruiser, the Kochi Class is a fast missile attack craft with capability for extended border patrol and reconnaissance operations.

Compared to its older and larger cruiser counterpart, however, it lacks the same level of crew comfort which displeased some pilots who had been transferred from Oshika Class vessels.

We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers
Space Engineers - Kienata
✅ The Space Engineers Ecosystem ✅

Marek Rosa Blog https://blog.marekrosa.org/2022/03/space-engineers-ecosystem.html

➡️ Closed Testing Group
➡️ Source Code Access
➡️ Modding API
➡️ Community Collaboration
➡️ Community Update (Sneak Peek)


Feb 25, 2022
Space Engineers - Kienata
We stand with Ukraine

Please consider financial support for the Red Cross, who actively help the victims of war: https://www.icrc.org/en/donate/ukraine

#StandWithUkraine

Space Engineers - Drui


We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share with you some of our favorites from the month of January!

Looking for your fellow Space Engineers?

🤔 Join our official Discord community here: https://discord.gg/keenswh


Adds a new Algae-based technology to the Game. One kind of Algae is found on earths, and the other one on the Alien Planet's Ice, or they can be purchased on trading Stations for an immense amount of Space Credits.

You can then use them to build Hydrogen- and Oxygen farm, or in cooperation with the Plant and Cook mod Algae can be used to make Algaebased meat for food.

This mod changes the skybox to one ideally suited for creative building. It features a dark grey background with grid lines and axis labels in their corresponding colors, giving the appearance of a modelling application such as Blender.

It features a grid as a background, with axis denoted by label and color.

Welcome to the Star Trek Mod Pack by Q-Tech. This is a collection of all my Star Trek themed mods assembled together into one pack.

This mod pack requires WeaponCore to function, so make sure you have that loaded in your world.

With this mod, you will be able to hit grids, asteroids, and planets at tremendous velocities and enjoy the resulting devastation.

Not only will it prevent many of the more awkward physical non-interactions so common at high speeds, but also opens up a range of kinetic options for weaponry. ːseː

Short range scanner that detects valuable cargo on other ships and displays the information for the player.

Now you know what they've got, but is the juice worth the squeeze? Then get the Weapon Scanner too!

Investigate far away asteroids using radio spectrometry to get an idea about their composition before you actually travel to it.

Point your ore detector directly at a distant asteroid to get a readout. Access the readouts by loading the Radio Spectrometry Reader script in any block with an LCD. There needs to be a spike in the graph at each of the 3 points of an ore for that ore to be present in the asteroid.

You now stand between the Darkness and The Light..
The Year is 𝟐𝟑𝟐𝟏 - The name of the place... 𝐒𝐩𝐚𝐜𝐞 𝐄𝐧𝐠𝐢𝐧𝐞𝐞𝐫𝐬 -𝑻𝒉𝒆 𝑺𝒉𝒂𝒅𝒐𝒘𝒔 𝑹𝒆𝒕𝒖𝒓𝒏!

These are the Shadows from Babylon 5 TV Series.

Wheels will take gradual damage while driving. Damage is a function of angular velocity and linear acceleration - with acceleration being the larger factor; your wheels will wear slightly faster at higher speeds, and hard acceleration, braking, and cornering will cause rapid wear.

Wear will not occur at low speeds (<20 m/s) and it affects all suspension wheels, including modded!

Rotors and hinges, separated out of AWG's Convenient Weapons Pack (since who wants to download 650MB of armour, explosives, scripts and other faff when you want juicy subgridding equipment?!)

PS: Read rotor descriptions, and be careful of the flat rotors and their inverted offsets!

Change the scenery of your world with this beautiful Gas Giant. 🪐

- Gravity: 6.4g
- Atmosphere: Non-breathable
- Rings! And so many of them!

It uses 3D-ish Clouds by DMATH

We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers
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