The new Wasteland update is here! Wasteland is all about speed, dust, roaring engines, twisted metal, and especially, fun with your friends. We have focused heavily on improving the multiplayer experience, something we hope you enjoy with other players. Wasteland provides you with new choices when designing your creations: New Blocks, Planet and Racing Scenario, Voxel Materials and much more.
Added a gamepad alternative for setting a specific slider value
Added Quick-save and Quick-load shortcuts to gamepad (RB + LB + X quicksave, RB + LB + Y quickload)
Added Change character button into Replay tool on behalf of gamepad users
Added the option to vote for workshop items in-game
Added UI scale slider into Options->Game settings to help with visibility on certain screens/tvs
Added visual scripting support for dedicated servers
Improved AFK recognition for gamepad users in MP, additionally kicked AFK players have to reconnect manually
Improved AI so it is no longer an experimental feature, it is still disabled by default, enable in advanced world settings
Improved build mode block rotation to be more apparent for gamepad
Improved DS server performance when using specific methods about ship information
Improved multi-select behaviour in terminal on gamepad
Improved radial menu block variants selection
Improved recent blocks radial menu to allow scrolling through variants as well on gamepad
Improved the balance of hydrogen fuel production/consumption and storage
Improved the balance of components->health of hydrogen tanks
Improved the control hint for selecting multiple blocks in the terminal for gamepad
Improved treshold for switching forwards/backwards movement for sharp turns in vehicles on gamepad
Increased sharpness of all texts across the game
Increased the size of gamepad control hints
Removed unnecessary links to mod.io through Edge browser on Xbox
Removed unjoinable Space Pirates faction from Faction selection portion of the respawn screen
Fixed a crash in AI pathfinding
Fixed a crash in navmesh generation 0
Fixed a crash in navmesh generation 1
Fixed a crash when trying to create a cloud BP without Steam running
Fixed running out of memory starting multiple worlds in succession
Fixed a crash preventing players from loading specific modded worlds
Fixed a crash when detonating 100k+ explosive components near voxel
Fixed performance drop when trying to show in terminal for 1000+ blocks at once
Fixed a crash in physics in worlds with very large grids
Fixed performance drop when a large grid preview is trying to determine if the area is occupied
Fixed a turret not rotating in Frist Jump Mission 2 on Xbox
Fixed an exploit which made hydrogen for free
Fixed Xbox users getting booted out of the session when returning from suspended state without changing accounts
Fixed Hydrogen thrusters being lit up in First Jump Mission 3 without being powered on Xbox
Fixed Sabiroids getting stuck on their sides when player escapes by flying away
Fixed RS triggering skin recycling in Character screen on Xbox
Fixed Refresh button causing endless loading in Character screen on Xbox
Fixed AI attaching to player and each other, which caused them to fly away unrealistically
Fixed wolves not being able to follow player onto a grid
Fixed Sabiroids not being able to navigate holes in voxel, they are now better at it and burrow as a last resort
Fixed Sabiroids sometimes being bad at hiding when burrowed
Fixed grid on grid collisions causing voxel damage in worlds where voxel damage was specifically disabled
Fixed sub-grids being left behind when the main grid got teleported
Fixed key binding for Voxel hand revert function
Fixed character stumbling when running on a grid in mag-boots
Fixed Trash removal changes submission enabling trash removal as well
Fixed the inability to splir Ore stacks in character inventory using Gamepad
Fixed grid in preview snapping to nearby grids randomly when rotating it
Fixed (Dis)assembly animation happening when block is turned off
Fixed Hydrogen HUD not working on Xbox
Fixed collision shapes for Gate and large grid Small Sci-fi Ion thruster
Fixed signals from previous session appearing in current session at 0,0,0
Fixed manually placed asteroids not being affected by voxel trash removal
Fixed admin setting Keep Original Ownership also affecting built by, which it changed
Fixed Sabiroids getting stuck on vertical surface
Fixed profiling clients being able to join servers without being allowed to do that
Fixed voxel revert distance from grids setting ignoring grids without ownership, it now ignores NPC owned grids only (NPC grids where no player is an owner)
Fixed Small Blast Door Edge not being re-skinnable
Fixed drones in First Jump Mission 5 not attacking
Fixed landing gear colliding with the grid it is locked to
Fixed ingots and components not being visible when selected in production
Fixed explosions not cutting down trees
Fixed texts on Xbox referring players to the logs (which they cannot access)
Fixed wheel to surface particle effect always being maxxed out
Fixed blueprint rename feature getting rid of the thumbnail on Xbox
Fixed good.bot hint for ion thrusters talking about hydrogen thrusters
Fixed wheel to surface particle effects appearing above the wheel at high speeds
Fixed wooden skin on couple of armor blocks
Fixed radial menu staying open after character death
Fixed enemy GPS markers staying in the air after enemies were defeated in Frostbite
Fixed VST background grid lines being too prominent
Fixed Low grapgical preset being recognized as Custom instead
Fixed misinformative dialog popping up when Lobby host ended the session
Fixed gamepad hints when trying to rotate camera while sitting in a passenger seat
Fixed Advanced new game screen requiring selection and confirmation of the desired scenario with gamepad
Fixed inability of switching toolbars when setting up timer block actions on gamepad
Fixed having to manually refresh the BP screen after subscribing to new files through the in-game workshop browser
Fixed H2/O2 generators producing variable and inconsistent amounts of gas from Ice
Fixed the game not remembering that the last used input was gamepad
Fixed character being able to transition to sprint directly from crouching stance on gamepad
Support Site Fixes
Fixed a crash when replacing an out parameter in VST
Fixed a crash when deleting an out parameter in VST
Fixed a crash when deleting an input parameter in VST
Fixed a crash when reordering tabs in VST
Fixed a crash when adding an out parameter in VST
Fixed specific world loading problems
Fixed unsecured ModAPI client requests
Fixed disassembler queue turning into assembler queue
Fixed grids and players falling through the ground on heavily populated servers
Fixed wheels destroying parts of grids when the cluster reordered
Fixed spectator control hints not working in vehicles
Fixed wheels detaching from suspensions when the cluster reordered
Fixed changes in max ship size and max blocks per player advanced world settings not getting saved on Xbox
Fixed problems when calling script after adding new input parameters in VST
Fixed Door collisions so it can be better used with Hinges for example
Fixed inability to delete cloud blueprints which had slashes in their names
Fixed production animations occurring more times than there were products
Fixed GPS colors so they support for example #FF00FF format as well
Fixed copy pasted spotlights not having light cones
Fixed catwalks not being weldable when placed on top of blocks
Fixed inability to rename saves
Fixed players screen preventing future interaction with the terminal on gamepad
Fixed ModAPI redundant memory allocations for GetGridGroup Interface and IMySlimBlock.Neighbours
Fixed ship action removal from toolbar also adding a block into buildplanner on gamepad
Fixed Run argument programmable block ship action dialog not coming up when being activated with D-pad on gamepad
Fixed the reversed order in which the D-pad went through block variants in a group
Fixed space masters being able to use enemy medical rooms, it is now only possible with Can use all terminals privilege
Fixed Inventory full voice message missing in Realistic sound mode
Fixed missing space after colons in refinery block's detailed info for modules
Fixed refinery detailed info not updating for modules
Fixed gamepad controls for symmetry creative building mode
Fixed placement of small buttons so it does not hover slightly anymore
Fixed spelling errors in Light names for Learning to survive - Ship Factory
Fixed A,D or S canceling shooting while aiming down sights
Fixed planet surface boulders containing only stone on Xbox again
Keen Software House ~ Official Space Engineers servers will undergo maintenance and be wiped on Monday, August 3rd, at 10 PM UTC. This maintenance period should last until, August 6th, at 7 PM UTC 👍