Space Engineers - Kienata
We spelled it out for you.🤨

May 21, 2020
Space Engineers - Kienata
More details?

OK.

Small grid door confirmed as a free feature in an upcoming release.

See you next Thursday.


May 14, 2020
Space Engineers - Kienata




May 7, 2020
Space Engineers - Kienata
Apr 30, 2020
Space Engineers - Kienata
Space Engineers - Drui


Hello, Engineers!
Here we go with the first major update of 2020 - we hope you’ll enjoy it!

We added Small Hydrogen Tank and a handcrafted planet Triton, which features a breathtaking snowy and frozen landscape, that players can explore and build across. We are very fortunate to have such a creative and driven modding community. We recently had the opportunity to work closely with a member of that community, the incredibly talented Jakaria. The result is Scripted Weather, which you can experience now, in the new Frostbite scenario!

Visual Scripting Tool has been reworked, allowing our players to create their own campaigns, stories and more complex experience than it is possible with modding and programmable blocks.
We also added full support for Gamepad, changed UI visuals, done more Simulation and Render optimizations and much more!

Frostbite Pack DLC is available to purchase, containing the co-op multiplayer Frostbite Scenario, Antenna Dish, 6 Dead Engineers, Gate, Offset Door, Frozen Armor Skin and 7 LCD Posters.



https://store.steampowered.com/app/1241550/

Marek's blog post: https://blog.marekrosa.org/2020/03/space-engineers-frostbite.html
Full list of features and improvements: https://forum.keenswh.com/threads/7403728
Medieval Engineers - Blitzzz333


Hello, Engineers!

Today’s post is about the status of Medieval Engineers.

Coming back to where it all began, Medieval Engineers was our fourth project. We kicked it off at the beginning of 2014 and we announced the project in January 2015. We established a dedicated team, working in parallel to the Space Engineers team.

Medieval Engineers was quickly presented with the Czech Game of the Year 2014
Technical Contribution Award, mainly due to its volumetric environment and structural integrity.



Our goal was to create a game inspired by real medieval technology and the way people built architectural works and mechanical equipment using it. The game brought three major upgrades to our VRAGE engine: structural integrity, natural landscapes, and physics based rendering and it also gave us an opportunity to experiment with many things.



We haven’t released a major update since February 2019. The reason for this decision was that we changed the focus of the Keen Software House team. We have restructured the team, focused on moving Space Engineers out of Early Access, then on the development of Space Engineers for Xbox One, and the continual support and upgrades for Space Engineers.

We re-evaluated the Medieval Engineers project and, looking at the numbers, we have decided to end development on this title and release the game out of Early Access.

Today, we are releasing an update, which will address some critical game bugs. For example, world chunking issues. We want to stabilize the game and get it to a more playable state.

What will you find in this update? This release fixes a problem with grids disappearing from the world, as well as several game crashes you experienced during gameplay.

With this release, we are reducing the price to $9.99USD, or your regional Steam equivalent. Over the coming weeks, everyone who owns the base version of Medieval Engineers will receive the Deluxe version, for free.

FAQ

Q: Why are you releasing this update now?

A: We were planning this update for quite a long time, but as we restructured our team, we simply did not find the right time to put it all together for the release.

Q: Are you coming back to Medieval Engineers? In other words, should we expect more updates in the upcoming months?
A: We have decided to focus on one project at a time. Our immediate focus is Space Engineers for PC and our upcoming release of Space Engineers for Xbox. We do not currently plan further major updates for Medieval Engineers. Medieval Engineers has been a great project for us.

Q: So what is happening with the game?
A: I feel that the Medieval Engineers fulfilled all the plans we had at the beginning. I understand that some players may feel that the game has a greater, unrealized, potential. For us, Medieval Engineers is a successful project which helped to shape our games and our team.

Q: I am not happy that you stopped developing Medieval Engineers
A: For us, Medieval Engineers is a complete project. We are sorry that we cannot continue development. Do not hesitate to reach out to us at support@keenswh.com.

Our team continues to work on our priorities, which is Space Engineers, and more immediately, the Xbox One release. We would like for us to keep game development fun, motivational, and challenging. Focusing on a single project ensures that we provide the best game possible.

I would like to thank all of our team members who worked on Medieval Engineers. It was a great journey and we all learned a lot from it!

If you want to let me know your feedback please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.

Thank you for reading!

Best,
Marek Rosa

CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

Mar 13, 2020
Space Engineers - Kienata
Join us for a Space Engineers stream!
🚀Thursday, March 19th, 7 pm UTC +1


Mar 3, 2020
Space Engineers - Kienata
Hello Engineers!

We’re excited to announce a public test of the next Major Space Engineers PC update on Tuesday, March 3rd, beginning at 11 am UTC+1!




As always, we encourage everyone to try out all of the new features. Players will be able to submit their feedback on all of these features via a survey at the end of the test.

You can also provide feedback to the public test here:
https://support.keenswh.com/spaceengineers/publictest

Branch code/password: PublicTest12


Instructions on how to access the public test:


1. Select the game from your library, right-click and select properties.
  • A dialog box with a number of tabs will appear, you’re looking for one that says "BETAS".

2. You will see 2 things now, a drop-down menu and a text box to enter a beta access code.
  • Enter the password provided here and choose the PublicTest branch from the drop-down menu.

If you’re not able to participate in this public test, don’t worry! We’re planning to have another one soon.

Main changes and new features
  • Performance optimizations for gameplay and UI
  • Full gamepad support
  • UI visual changes
  • New small tank block
  • Visual Scripting Tool overhaul - features and UI

Major fixes
  • Fixed missing grids in the world (Thanos bug)
  • Fixed various issues with safe zone changes propagation

PC Public Test Patch
  • fixed several crashes
  • better snow (better grid detection, visual in some cases)
  • fixed Workshop Browser not showing scripts
  • fixed issue with resetting configuration of the game in some situations
  • fixed rotating light
  • fixed textbox and arrows issue
  • added more sounds to gamepad actions in UI
  • fixed issue with mods and session components parallel update
  • fixed slow font loading
  • added CalculateGravityInPoint to mod API
  • fixed copy from workshop to PB editor issue
  • fixed issue with timeout and downloading mods

Thanks for reading and see you all online!

Feb 28, 2020
Space Engineers - Kienata
Join us for a live test of the next Major Space Engineers update!🥳

Live Public Test ~ Tuesday, March 3rd @ 11AM UTC+1

Branch: PublicTest
Password: PublicTest12

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