From Thursday, August 28, 5 PM UTC to Monday, September 1, 5 PM UTC, you can play Space Engineers on Steam for free!
If you’ve ever been curious about building, exploring, and surviving in the ultimate sandbox, there’s no better time to jump into Space Engineers. Try out the full game, experiment with engineering and design, and see why the community has been building in space for over a decade.
The Great Skin Hunt Returns!
Starting August 28, we’re once again substantially increasing the drop rates for all skins on Steam from Unknown Signals. Strong Unknown Signals, which have a chance to drop the rarest skins, are especially rewarding during this event.
We’ve also reduced the cooldown between possible skin drops, giving you more chances to collect cosmetic rewards while you play.
The Great Skin Hunt will run until Monday, September 22.
Works on Space Engineers Update 1.207 are in full swing. Here’s a sneak peek of what happens to your crops in space when you forget to close the doors. Pro tip: vacuum is not great for vegetables!
And where do you get seeds for your farm plots? A wild bush appears!
Forage the surfaces of planets like Earthlike, Pertam, or Alien to find harvestable plants and mushrooms.
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
This mod works as a regular warhead however upon detonation, the warhead deletes nearby grids and spawns them as fragments from their position which they are then scattered.
Fragments thresholds and their sizes are configurable allowing you to edit, add or remove thresholds along with processing settings.
We here at Midnight Corporation are pleased to announce our latest in defense technologies - shields! Don't question how they work, we don't know either.
Trusted by both navies and civilians, our shielding will weather enough fire for you to run away or shoot back. Your choice!
This is a grid upgrade system mod designed for Space Engineers.
By installing the Growth Core block, your ships and stations can dynamically level up and grow stronger over time or through combat, adding RPG elements to your gameplay.
The Mining Guild is an organization operating in large parts of the galaxy, and a major collaborator of the Galactic Empire.
In exchange for providing raw materials at heavily discounted prices, the Guild was able to avoid direct integration into the imperial apparatus - for now.
This Mod adds a Display App to the Game. This Display then will look for Connectors on the Grid and from this Connectors outgoing it will looks for other Connectors not on the Grid.
The closest pair will be used to show two markers and the relative Position to each other.
Get ready to defy gravity and push your piloting skills to the limit in the Canyon Race Time Trial!
This is the very world the AEC (Aegir Builds & Beats and Engineered Coffee) used for our official race event, meticulously crafted with 42 challenging rings and a unique, breathtaking angelic finish ring, all brilliantly designed by Ammorok.
Corsac Mk1 – Infantry Mech Frame, Stoat HD – IMF Hauler, Pertam Peacekeeper, and more!!
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?
The upcoming 1.207 update for Space Engineers brings many new gameplay elements to survival mode. One of our core goals is to change how players view their character. We want players to feel invested in their character’s well-being and continued survival.
Alongside other new systems which support this goal, we’re introducing environmental hazards that directly threaten that renewed sense of care - putting your engineer in serious danger.
One of the first hazards you’re likely to encounter on your journey comes in the form of overhauled weather events. These have been adjusted both visually and functionally. Sandstorms are no longer a temporary visual backdrop – they’re a dynamic and dangerous situation that must be planned for, endured, and overcome. Grids may become safe havens as these storms batter and choke the region.
Surviving the storm is just the beginning, more dangers lurk just over the horizon.
Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!
🎉 Congratulations to the winners of the Bunker Competition!
A huge thank you to everyone who submitted their creations – your ingenuity, creativity, and engineering spirit never cease to amaze us. We loved seeing every secret entrance, fortified hallway, and hidden lair.
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
This is a high-performance automatic welding and construction system, similar to [Nanobot Build and Repair System], but with lower performance consumption.
Inspired by real sports car dashboards, mostly the GR86, this script displays your speed, RPM (power usage), G-force, and much more all directly from the Dashboard LCD.
This started out as simple transitional pieces for armor, allowing more options, but since I was seeing a lot of blocks that probably should've been in the game, yet weren't, I decided to add what I could think of.
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?
With the optional food settings coming in the 1.207 survival update, we’ll be adding a number of blocks to the game to support that system. Last month we gave you an early look at farming, this month it’s all about food prep and ration crafting!
The Food Processor is a small factory which allows you to prepare and combine the various food items you’ve grown or gathered and craft a wide variety of ration packs.
Now - who ordered the seared Sabiroid?
Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!
New major update for Space Engineers 2 has been released!
With Vertical Slice 1.5, we’re introducing the first phase of modding support for Space Engineers 2. This includes the release of the VRAGE3 Mod HUB (a tool for mod creation, management and publishing) and VRAGE3 Mod Editor (a tool for creating mod content). These are the same tools our designers and artists use to build Space Engineers 2.
You are now able to create, modify, and preview content with ease directly in the VRAGE3 engine using a visual, game-integrated workflow.
Run the VRAGE3 HUB/Editor from the Steam Library (Tools Section) - search for “Space Engineers 2 - ModSDK”
Porting Guidelines Between SE1 and SE2
With the release of modding support for Space Engineers 2, we want to clarify our stance on straight porting blocks between Space Engineers 1 and Space Engineers 2. Porting vanilla blocks from SE1 to SE2 is allowed. However, porting DLC content from SE1 to SE2 is not, and porting any SE2 content back to SE1 is also not allowed. That said, this applies strictly to direct block ports. If you're creating your own blocks from scratch, inspired by designs from Space Engineers (including DLCs), that's totally fine – a pipe is a pipe is a pipe.
Celebratory Sale
This update marks a major milestone for our incredible modding community, a true cornerstone of Space Engineers. Their creativity, innovation, and dedication have helped shape the game in extraordinary ways, and we believe that’s something worth celebrating.
We’re deeply grateful for the passion and support of our players whether you’ve been with us since the beginning or just joined the journey.
To welcome new engineers and continue growing the community, we’re offering a 20% discount until July 1st. Jump in now and help shape the next chapter of Space Engineers 2.
Like many studios, we went remote during the COVID pandemic. What started as a necessity became a strength - we discovered that fully remote development works. Since then, we’ve welcomed more and more talented, creative engineers, artists, designers, programmers and dreamers from all over the world.
But once a year, we all come together in person at our HQ in the Oranžerie. It’s a tradition that’s become a vital part of our culture - a chance to reconnect, reflect, and recharge. No matter how many virtual meetings we have, nothing beats seeing your team face-to-face. Every meetup is a breath of fresh air, reminding us that this isn’t just a job - it’s a shared journey.
Over the years, we’ve grown not just in size and experience, but in connection. What started as colleagues working on a game has become something deeper: a global team of friends, united by a shared love for games, creativity, and of course - Space Engineers.
During the meetup, the Space Engineers 2 team surprised us with screenshots from our latest internal build - they were jaw dropping and I simply have to share them with you!
As the meetup came to an end, no one was in a hurry to leave. After a few days of talking, planning, laughing, and just being together, it was hard to say goodbye. We're already looking forward to the next one – and to everything we'll build together in the year ahead.