In this update we're fixing a couple of small issues to improve your experience when interacting with Dirty Bomb menus:
BUG FIX
General
Fixed issue where two confirmation notifications would appear when Re-Rolling Contracts
Fixed issue where Loadout Cards would remain visible in the inventory after being Recycled
Fixed issue where Weapon Cases couldn't be Recycled
Shortly after the update we'll also make a few back-end changes to fix a couple of issues with Contracts. These are:
An issue where players would not receive multiple Re-Roll Tokens after not logging in for multiple days
An issue where Contracts would not function correctly between 23:00 and 07:00 BST
We'll also be tweaking the XP required to complete Contracts to make them a little quicker to complete and upping the total number of Re-Roll Tokens you can have at one time. These changes have been made partly due to player feedback and current Credit earn rates:
With a world-wide sporting event on the horizon we thought many of you would like to show off some national pride and support your country of choice, so we're adding a few shiny things for you to do just that. These items won't be in the store until tomorrow, but we needed to drop an update to get the content in-game. More info on this will come when the event kicks off, so get in game and earn a few extra Credits. They'll come in handy.
BUG FIX
General
Fixed issue where items filters were all set to off by default so no items showed in inventories
In the previous update we introduced an issue which caused inventory filters to be off by default. This hid items and made many of you feel like they had just disappeared, so we fast-tracked a fix and added it to this update
Last week we re-introduced server browser to Dirty Bomb, but it’s had a few teething issues. We’ve made a few improvements to make the process far better for everyone, alongside a couple of changes to our DirectX 11 implementation:
QUICK JOIN AND SERVER BROWSER IMPROVEMENTS
Fixed a bug where ping based server selection would not work correctly. This would cause players to be connected to unsuitable servers outside of their region with high pings. Fixed an issue where the Stopwatch Quick Join button was incorrectly labelled. 5v5 Friendly Fire On servers are accessible only through server browser.
DIRECTX IMPROVEMENTS
Players running the game on machines that do not support DirectX 11 will no longer be able to select it in the options menu. Removed the DirectX pop up when launching the game. Fixed an issue with V-sync not working on DirectX 11