https://youtu.be/ClY3wnzhNfg A Norwegian death dealer, a redone Dome, a bevy of new rewards, and the ability to Party Up with your friends in Casual matches; We present The Javelin Update.
Sent by Scandinavian tech startup Ghostclip, she's proving out an experimental solution to ammo resupply in the place best fitted for it.
Her backpack prints ammo for herself and any teammates nearby, and her primary ability is devastating: A Reflex Rocket Launcher with two modes, a faster-firing standard setting and a slower yet spectacular laser guided alternative.
The first new Primary Weapon to hit the game in two years, The SHAR-C is a slow-firing, high damage, long range Assault Rifle that packs a powerful punch.
For now, the only way to get your hands on it is with select Javelin Loadouts, including her Default card.
Javelin's Axe is a horror to behold, but oh-so-satisfying to use. Use to deal high damage in a relatively short space of time.
Javelin 'Ghost' Pack
Javelin's getting stuck right in.
Get her along with a Limited Edition 'Ghost' Case, containing one random Loadout Card with battle-scarred skin variant. Only available in Store until the 5th of September.
New Feature: Casual Matchmaking
Along with many UI tweaks, we've completely overhauled the Play screen.
Quick Join has been replaced with 'Casual', which uses a new matchmaking system in the North America and EU regions, along with brand new team intro animations and post-match MVP lineup, and the existing Quick Join system in others.
Casual matchmaking provides us with the tools to better balance matches, and gives you the ability to (finally) play with your friends in a party!
It will take several matches to find existing players' true skill ratings, so please allow some time for the system to adjust. For more info and a rundown on our philosophy behind this huge addition to the game, click here.
We've overhauled the East-London airship-smuggling objective mission Dome, to bring it in line with our other maps.
Key changes include reducing it in size and complexity, to focus the action and give teams a clearer direction.
Read our recent rundown of the changes you'll find here.
Assault Course Rewards
Prove your mastery of speed and accuracy with these new Assault Course Trinket Rewards.
Complete the Assault Course in the specified times to unlock them, ranging from easy (Bronze) to insane (Cobalt).
New Steam Achievements
To coincide with our new Norwegian noob-tuber and Assault Course rewards, you'll find a batch of new Steam Achievements ready to be unlocked.
Rock It - Play 30 minutes with Javelin in your squad
Rocketeer - Play 5 hours with Javelin in your squad
Rocket Queen - Play 20 hours with Javelin in your squad
Air Cav - The sky is no limit
Look Good in Blue - Craft or Trade Up to a Javelin Cobalt Card
Bronze - Achieve Bronze Rank on the Assault Course
Silverado - Achieve Silver Rank on the Assault Course
Golden - Achieve Gold Rank on the Assault Course
Blue Steel - Achieve Cobalt Rank on the Assault Course
Homework - Complete the tutorial
Daily Rewards Improvements
We're upping the rewards in our new Daily Play Rewards system, with higher rarity Loadout Cards dropping as you play through the week.
Each case contains a single, random Loadout Card for one Merc, with rarities as follows:
Mk I. Case - Lead, Iron, Bronze, Silver, Gold, & Cobalt
Mk II. Case - Iron, Bronze, Silver, Gold, & Cobalt
Mk III. Case - Iron, Bronze, Silver, Gold, & Cobalt
Mk IV. Case - Bronze, Silver, Gold, & Cobalt
Pricing Updates
Merc Prices
To make Mercs more attainable, we're splitting their price points into five distinct tiers and reducing the price of many of them.
Some Mercs that are less team-focused (like Vassili) have been bumped up a notch so that less new players will use them to the detriment of their teams.
New In-game Bundles
We're introducing new in-game bundles with greater savings to replace the existing ones. Each contains five Mercs and a collection of extra gear.
Veterans 5-Pack - US$19.99 (save 50%)
5 x Mercs (Sawbonez. Arty, Proxy, Rhino, Aimee)
10 x Golden Equipment Cases
1 x 6 Hour Booster
Strikeforce 5-Pack - US$29.99 (save 50%)
5 x Mercs (Fragger, Fletcher, Kira, Phoenix, Redeye)
10 x Golden Equipment Cases
2 x Elite Cases
1 x 12 Hour Booster
10,000 Credits
Firestorm 5-Pack - US$29.99 (save 50%)
5 x Mercs (Thunder, Vassili, Sparks, Nader, Stoker)
10 x Golden Equipment Cases
2 x Elite Cases
1 x 12 Hour Booster
10,000 Credits
Private Matches
Due to the low levels of usage (less than 0.10% of play time) Private matches are no longer available. Later this year, we'll be launching Server Rentals, which will give you more flexibility and control over your own matches.
Tutorial First
Many of you have asked for the Tutorial to be made mandatory for new players, to better equip them for combat operations.
We've now made first time players enter the Tutorial by default, though they'll still be able to exit via the Menu. We'll be monitoring the change to see whether it improves the experience.
Weapon Balance Improvements
As with the Merc balance, we're now jumping back into the realms of Weapon balance by first addressing the most common concerns.
More finely tuned Weapon balance will be coming in the following months, but we want to see how these impact the game first.
Sniper Rifles
These are controversial weapons in all games, not just in Dirty Bomb.
While we want to maintain their effectiveness in the right hands so good snipers are still valuable on the team, we've reduced the damage that body-shots will do with the following weapons.
This will still reward headshots, but will leave players with more health if the Sniper 'misses' and the shot hits the victim anywhere else.
MoA SNPR-1 - Base body-shot damage reduced to 60 (from 75) – Headshot remains at 150
PDP-70 - Base body-shot damage reduced to 40 (from 50) – Headshot remains at 100
FEL-IX - Base body-shot damage reduced to 63 (from 79) – Headshot remains at 158
Grandeur SR - Base body-shot damage reduced to 32 (from 40) – Headshot remains at 80
Burst Rifles
The amount of damage output by these weapons is still too high in the right hands. We've reduce the damage of each bullet in the burst by 1. Bringing their damage-per-second output in line with the automatic Assault Rifles.
BR-16 - Reduced damage to 16 per bullet (from 17)
Stark AR - Reduced damage to 17 per bullet (from 18)
Shotguns
While Snipers Rifles can be among the controversial weapons, Shotguns will always be right at the top.
Our end goal is to have them equal in power with SMGs, since Mercs with them have access to both. With Shotguns being more situational and weaker at range than SMGs, they do need to be significantly more powerful in their close-range niche.
Having said that, we do feel that Shotguns are currently overly effective at point-blank range. With that in mind we've slightly increased the effective range of these weapons, while reducing the maximum possible headshot damage, and reducing the damage that they do to the lower-leg of opponents.
Hollunds 880
Increased range at which damage falloff begins to 2.0m (from 1.7m)
Reduced headshot damage multiplier to 1.3x (max 114 dmg) from 1.5x (max 132 dmg)
Reduced lower-leg damage multiplier to 0.75x (max 66 dmg) from 1.0x (max 88 dmg)
Remburg 7
Increased range at which damage falloff begins to 1.5m (from 1.4m)
Reduced headshot damage multiplier to 1.3x (max 125 dmg) from 1.5x (max 144 dmg)
Reduced lower-leg damage multiplier to 0.75x (max 72 dmg) from 1.0x (max 96 dmg)
Ahnuhld-12
Increased range at which damage falloff begins to 3.6m (from 3.2m)
Reduced headshot damage multiplier to 1.3x (max 100 dmg) from 1.5x (max 116 dmg)
Reduced lower-leg damage multiplier to 0.75x (max 58 dmg) from 1.0x (max 77 dmg)
Revolvers
Similar to the high-damage Sniper Rifles, we want to reduce the body damage here but keep the current headshot damage to encourage people to take their time with these shots.
Simeon .357 - Base body-shot damage reduced to 24 (from 30) – Headshot remains at 60
Smjüth & Whetsman .40 - Base body-shot damage reduced to 27 (from 34) – Headshot remains at 68
Bug Fixes
Animation
Fixed bug where Phantom's Katana would clip into his body while crouching
Audio
Fixed bug where the Hexadic trinket audio would not play
Gameplay
Fixed bug where Proximity Mines could fail to come to rest when placed on top of one another
Fixed bug where Trinket animations would not play in warm up
Fixed bug where changing resolution settings would not always update in the Options Menu
Fixed bug where certain elements of Mercs' outfits would not appear white when viewed through Redeye’s IR Goggles
Level Design
Fixed bug where the wrong voice line could play on the first Objective in Terminal
Fixed bug where “Press K to Restart” would appear after completing the Assault Course
Fixed bug where players could get stuck on the Assault Course if they died during the initial run
UI
Fixed bug where an unlocked Proxy Cyber Eye Case would appear locked
Fixed bug where the prompt 'Surrender Vote is Now Available' could trigger during the Tutorial and Assault Course
Fixed bug where Daily Play Rewards were using placeholder text in French
Known Issues
Players with a read-only "\Documents\My Games\UnrealEngine3\ShooterGame\Config\ShooterEngine.ini" file will crash when attempting to play matches.
Please re-allow write permissions or delete the file after updating the game.
Exiting the game while searching for matches can lead to the client still being treated as searching
Please cancel matchmaking searches before exiting, otherwise you may receive a penalty for failing to accept
Various Javelin animation issues, including her body being flung unceremoniously through the air upon death
https://youtu.be/ClY3wnzhNfg A Norwegian death dealer, a redone Dome, a bevy of new rewards, and the ability to Party Up with your friends in Casual matches; We present The Javelin Update.
Sent by Scandinavian tech startup Ghostclip, she's proving out an experimental solution to ammo resupply in the place best fitted for it.
Her backpack prints ammo for herself and any teammates nearby, and her primary ability is devastating: A Reflex Rocket Launcher with two modes, a faster-firing standard setting and a slower yet spectacular laser guided alternative.
The first new Primary Weapon to hit the game in two years, The SHAR-C is a slow-firing, high damage, long range Assault Rifle that packs a powerful punch.
For now, the only way to get your hands on it is with select Javelin Loadouts, including her Default card.
Javelin's Axe is a horror to behold, but oh-so-satisfying to use. Use to deal high damage in a relatively short space of time.
Javelin 'Ghost' Pack
Javelin's getting stuck right in.
Get her along with a Limited Edition 'Ghost' Case, containing one random Loadout Card with battle-scarred skin variant. Only available in Store until the 5th of September.
New Feature: Casual Matchmaking
Along with many UI tweaks, we've completely overhauled the Play screen.
Quick Join has been replaced with 'Casual', which uses a new matchmaking system in the North America and EU regions, along with brand new team intro animations and post-match MVP lineup, and the existing Quick Join system in others.
Casual matchmaking provides us with the tools to better balance matches, and gives you the ability to (finally) play with your friends in a party!
It will take several matches to find existing players' true skill ratings, so please allow some time for the system to adjust. For more info and a rundown on our philosophy behind this huge addition to the game, click here.
We've overhauled the East-London airship-smuggling objective mission Dome, to bring it in line with our other maps.
Key changes include reducing it in size and complexity, to focus the action and give teams a clearer direction.
Read our recent rundown of the changes you'll find here.
Assault Course Rewards
Prove your mastery of speed and accuracy with these new Assault Course Trinket Rewards.
Complete the Assault Course in the specified times to unlock them, ranging from easy (Bronze) to insane (Cobalt).
New Steam Achievements
To coincide with our new Norwegian noob-tuber and Assault Course rewards, you'll find a batch of new Steam Achievements ready to be unlocked.
Rock It - Play 30 minutes with Javelin in your squad
Rocketeer - Play 5 hours with Javelin in your squad
Rocket Queen - Play 20 hours with Javelin in your squad
Air Cav - The sky is no limit
Look Good in Blue - Craft or Trade Up to a Javelin Cobalt Card
Bronze - Achieve Bronze Rank on the Assault Course
Silverado - Achieve Silver Rank on the Assault Course
Golden - Achieve Gold Rank on the Assault Course
Blue Steel - Achieve Cobalt Rank on the Assault Course
Homework - Complete the tutorial
Daily Rewards Improvements
We're upping the rewards in our new Daily Play Rewards system, with higher rarity Loadout Cards dropping as you play through the week.
Each case contains a single, random Loadout Card for one Merc, with rarities as follows:
Mk I. Case - Lead, Iron, Bronze, Silver, Gold, & Cobalt
Mk II. Case - Iron, Bronze, Silver, Gold, & Cobalt
Mk III. Case - Iron, Bronze, Silver, Gold, & Cobalt
Mk IV. Case - Bronze, Silver, Gold, & Cobalt
Pricing Updates
Merc Prices
To make Mercs more attainable, we're splitting their price points into five distinct tiers and reducing the price of many of them.
Some Mercs that are less team-focused (like Vassili) have been bumped up a notch so that less new players will use them to the detriment of their teams.
New In-game Bundles
We're introducing new in-game bundles with greater savings to replace the existing ones. Each contains five Mercs and a collection of extra gear.
Veterans 5-Pack - US$19.99 (save 50%)
5 x Mercs (Sawbonez. Arty, Proxy, Rhino, Aimee)
10 x Golden Equipment Cases
1 x 6 Hour Booster
Strikeforce 5-Pack - US$29.99 (save 50%)
5 x Mercs (Fragger, Fletcher, Kira, Phoenix, Redeye)
10 x Golden Equipment Cases
2 x Elite Cases
1 x 12 Hour Booster
10,000 Credits
Firestorm 5-Pack - US$29.99 (save 50%)
5 x Mercs (Thunder, Vassili, Sparks, Nader, Stoker)
10 x Golden Equipment Cases
2 x Elite Cases
1 x 12 Hour Booster
10,000 Credits
Private Matches
Due to the low levels of usage (less than 0.10% of play time) Private matches are no longer available. Later this year, we'll be launching Server Rentals, which will give you more flexibility and control over your own matches.
Tutorial First
Many of you have asked for the Tutorial to be made mandatory for new players, to better equip them for combat operations.
We've now made first time players enter the Tutorial by default, though they'll still be able to exit via the Menu. We'll be monitoring the change to see whether it improves the experience.
Weapon Balance Improvements
As with the Merc balance, we're now jumping back into the realms of Weapon balance by first addressing the most common concerns.
More finely tuned Weapon balance will be coming in the following months, but we want to see how these impact the game first.
Sniper Rifles
These are controversial weapons in all games, not just in Dirty Bomb.
While we want to maintain their effectiveness in the right hands so good snipers are still valuable on the team, we've reduced the damage that body-shots will do with the following weapons.
This will still reward headshots, but will leave players with more health if the Sniper 'misses' and the shot hits the victim anywhere else.
MoA SNPR-1 - Base body-shot damage reduced to 60 (from 75) – Headshot remains at 150
PDP-70 - Base body-shot damage reduced to 40 (from 50) – Headshot remains at 100
FEL-IX - Base body-shot damage reduced to 63 (from 79) – Headshot remains at 158
Grandeur SR - Base body-shot damage reduced to 32 (from 40) – Headshot remains at 80
Burst Rifles
The amount of damage output by these weapons is still too high in the right hands. We've reduce the damage of each bullet in the burst by 1. Bringing their damage-per-second output in line with the automatic Assault Rifles.
BR-16 - Reduced damage to 16 per bullet (from 17)
Stark AR - Reduced damage to 17 per bullet (from 18)
Shotguns
While Snipers Rifles can be among the controversial weapons, Shotguns will always be right at the top.
Our end goal is to have them equal in power with SMGs, since Mercs with them have access to both. With Shotguns being more situational and weaker at range than SMGs, they do need to be significantly more powerful in their close-range niche.
Having said that, we do feel that Shotguns are currently overly effective at point-blank range. With that in mind we've slightly increased the effective range of these weapons, while reducing the maximum possible headshot damage, and reducing the damage that they do to the lower-leg of opponents.
Hollunds 880
Increased range at which damage falloff begins to 2.0m (from 1.7m)
Reduced headshot damage multiplier to 1.3x (max 114 dmg) from 1.5x (max 132 dmg)
Reduced lower-leg damage multiplier to 0.75x (max 66 dmg) from 1.0x (max 88 dmg)
Remburg 7
Increased range at which damage falloff begins to 1.5m (from 1.4m)
Reduced headshot damage multiplier to 1.3x (max 125 dmg) from 1.5x (max 144 dmg)
Reduced lower-leg damage multiplier to 0.75x (max 72 dmg) from 1.0x (max 96 dmg)
Ahnuhld-12
Increased range at which damage falloff begins to 3.6m (from 3.2m)
Reduced headshot damage multiplier to 1.3x (max 100 dmg) from 1.5x (max 116 dmg)
Reduced lower-leg damage multiplier to 0.75x (max 58 dmg) from 1.0x (max 77 dmg)
Revolvers
Similar to the high-damage Sniper Rifles, we want to reduce the body damage here but keep the current headshot damage to encourage people to take their time with these shots.
Simeon .357 - Base body-shot damage reduced to 24 (from 30) – Headshot remains at 60
Smjüth & Whetsman .40 - Base body-shot damage reduced to 27 (from 34) – Headshot remains at 68
Bug Fixes
Animation
Fixed bug where Phantom's Katana would clip into his body while crouching
Audio
Fixed bug where the Hexadic trinket audio would not play
Gameplay
Fixed bug where Proximity Mines could fail to come to rest when placed on top of one another
Fixed bug where Trinket animations would not play in warm up
Fixed bug where changing resolution settings would not always update in the Options Menu
Fixed bug where certain elements of Mercs' outfits would not appear white when viewed through Redeye’s IR Goggles
Level Design
Fixed bug where the wrong voice line could play on the first Objective in Terminal
Fixed bug where “Press K to Restart” would appear after completing the Assault Course
Fixed bug where players could get stuck on the Assault Course if they died during the initial run
UI
Fixed bug where an unlocked Proxy Cyber Eye Case would appear locked
Fixed bug where the prompt 'Surrender Vote is Now Available' could trigger during the Tutorial and Assault Course
Fixed bug where Daily Play Rewards were using placeholder text in French
Known Issues
Players with a read-only "\Documents\My Games\UnrealEngine3\ShooterGame\Config\ShooterEngine.ini" file will crash when attempting to play matches.
Please re-allow write permissions or delete the file after updating the game.
Exiting the game while searching for matches can lead to the client still being treated as searching
Please cancel matchmaking searches before exiting, otherwise you may receive a penalty for failing to accept
Various Javelin animation issues, including her body being flung unceremoniously through the air upon death
Following on from Turtle’s deployment to the streets of London, a new Merc is catching the eye of Jackal and the CDA; A Norwegian weapons tester with a giant rocket launcher and a love of Lutefisk.
Javelin offers her explosive arsenal to take down strong defensive positions in the blink of an eye, and her experimental backpack automatically generates extra rounds for her ammo starved allies.
To give you an insight into Javelin, her abilities, her character and her design, we sat down with Game Designer c4Te and Lead of Art Nerd1princess to discuss some of the finer details.
Javelin's Impact
The first thing many players will notice about Javelin is the arrival of a long-requested addition to Dirty Bomb’s arsenal; a rocket launcher.
c: “The rocket launcher actually has two different modes; we have a guided mode that is a nod to other, modern games but then we also have a standard fire mode that just goes straight forward as a fast rocket, a nod to old school shooters."
The danger of introducing such a powerful new weapon into a game like Dirty Bomb is balancing it against the existing Mercs, weapons and abilities, giving the existing pool enough tools to counter Javelin’s abilities and strengths.
c: “We’ve given Javelin a warm up time on her rocket launcher, giving people the chance to kill her before she fires, or the chance to evade and hide… Turtle is also a very strong counter to her, or, as with all other electronics in Dirty Bomb, we have Phantom, who’s EMP disables the guided mode on the rocket – causing people using it to fire their rockets off against the wall.”
One of the things we were keen to include were counters and plays for skilled players. It's possible to shoot down Javelin's rockets if you're fast enough, just as its possible to direct your rockets around a Turtle shield to destroy the generator and the players behind it.
Javelin has been tasked by Scandinavian tech startup Ghostclip to field test their new and experimental rapid ammunition technology, letting her shine when played in a supporting role.
c: “Like our other field supports she’s strong at destroying objectives, but she’s also a really good pool for ammo. However, compared to others that have to place ammo packs, she just needs to walk around and as others come close to her they get ammunition.”
Javelin's Concept and Design
Javelin has been tasked by Scandinavian tech startup Ghostclip to field test their new and experimental rapid ammunition technology, her design departing slightly from some of our more traditional Merc templates. As the flow of the Dirty Bomb team becomes more skilled and efficient as it scales up, players will begin to see more intricate designs.
Nerd1princess: "Hopefully it’s noticeable to players just how different Javelin is to the other Mercs. We’re trying to push the art, details and the tech forward, and trying to make her very readable in terms of appearance and functionality... We've been working a lot on how we design characters, both from a functionality vs appearance perspective, but we're also trying to push the tech as much as possible.
Taking care of every single detail on a Merc's body, not just their weaponry, but anatomy details as well. Javelin has a very detailed, high poly sculpture, so hopefully everyone will appreciate things like skin details and hair style which is a great cosmetic addition for Javelin."
While it's important for each of our Mercs to be unique in both character and design, it's also crucial that they fit into the world of Dirty Bomb, and are coherent with the lore.
N: "Javelin is an explosives specialist and she has a strong military background. She's a very tough girl... with a unique mix of strength and abilities. She's also an interesting character visually, and quite different from the other female characters."
As with anything in game development, honing the development process of new Mercs and other content is not always easy.
N: "There are always obstacles in development! Nothing goes smoothly or as planned, but at the same time that's a lot of fun. We've been very reactive in terms of issues and problems, we're making things better, faster and becoming more efficient"
c: "So far our testers are having loads of fun playing with her. We're incredibly excited to let the rest of the community get their hands on her."
N: "I hope she'll be well received. And I hope players will notice all of the attention to detail: anatomy, hairstyle, clothing - every single piece of clothing has been precisely designed!"
Javelin will be available in Dirty Bomb from Tuesday 22nd August. What do you think of her design and abilities?
Following on from Turtle’s deployment to the streets of London, a new Merc is catching the eye of Jackal and the CDA; A Norwegian weapons tester with a giant rocket launcher and a love of Lutefisk.
Javelin offers her explosive arsenal to take down strong defensive positions in the blink of an eye, and her experimental backpack automatically generates extra rounds for her ammo starved allies.
To give you an insight into Javelin, her abilities, her character and her design, we sat down with Game Designer c4Te and Lead of Art Nerd1princess to discuss some of the finer details.
Javelin's Impact
The first thing many players will notice about Javelin is the arrival of a long-requested addition to Dirty Bomb’s arsenal; a rocket launcher.
c: “The rocket launcher actually has two different modes; we have a guided mode that is a nod to other, modern games but then we also have a standard fire mode that just goes straight forward as a fast rocket, a nod to old school shooters."
The danger of introducing such a powerful new weapon into a game like Dirty Bomb is balancing it against the existing Mercs, weapons and abilities, giving the existing pool enough tools to counter Javelin’s abilities and strengths.
c: “We’ve given Javelin a warm up time on her rocket launcher, giving people the chance to kill her before she fires, or the chance to evade and hide… Turtle is also a very strong counter to her, or, as with all other electronics in Dirty Bomb, we have Phantom, who’s EMP disables the guided mode on the rocket – causing people using it to fire their rockets off against the wall.”
One of the things we were keen to include were counters and plays for skilled players. It's possible to shoot down Javelin's rockets if you're fast enough, just as its possible to direct your rockets around a Turtle shield to destroy the generator and the players behind it.
Javelin has been tasked by Scandinavian tech startup Ghostclip to field test their new and experimental rapid ammunition technology, letting her shine when played in a supporting role.
c: “Like our other field supports she’s strong at destroying objectives, but she’s also a really good pool for ammo. However, compared to others that have to place ammo packs, she just needs to walk around and as others come close to her they get ammunition.”
Javelin's Concept and Design
Javelin has been tasked by Scandinavian tech startup Ghostclip to field test their new and experimental rapid ammunition technology, her design departing slightly from some of our more traditional Merc templates. As the flow of the Dirty Bomb team becomes more skilled and efficient as it scales up, players will begin to see more intricate designs.
Nerd1princess: "Hopefully it’s noticeable to players just how different Javelin is to the other Mercs. We’re trying to push the art, details and the tech forward, and trying to make her very readable in terms of appearance and functionality... We've been working a lot on how we design characters, both from a functionality vs appearance perspective, but we're also trying to push the tech as much as possible.
Taking care of every single detail on a Merc's body, not just their weaponry, but anatomy details as well. Javelin has a very detailed, high poly sculpture, so hopefully everyone will appreciate things like skin details and hair style which is a great cosmetic addition for Javelin."
While it's important for each of our Mercs to be unique in both character and design, it's also crucial that they fit into the world of Dirty Bomb, and are coherent with the lore.
N: "Javelin is an explosives specialist and she has a strong military background. She's a very tough girl... with a unique mix of strength and abilities. She's also an interesting character visually, and quite different from the other female characters."
As with anything in game development, honing the development process of new Mercs and other content is not always easy.
N: "There are always obstacles in development! Nothing goes smoothly or as planned, but at the same time that's a lot of fun. We've been very reactive in terms of issues and problems, we're making things better, faster and becoming more efficient"
c: "So far our testers are having loads of fun playing with her. We're incredibly excited to let the rest of the community get their hands on her."
N: "I hope she'll be well received. And I hope players will notice all of the attention to detail: anatomy, hairstyle, clothing - every single piece of clothing has been precisely designed!"
Javelin will be available in Dirty Bomb from Tuesday 22nd August. What do you think of her design and abilities?
Dome has had a long and colorful history in Dirty Bomb.
The map always felt too big for 5v5 and 6v6 games, but even in larger 8v8 servers there were some issues that meant Dome wasn’t as fun as we would like.
We removed Dome from Quick Match recently to do some work on it and now we want to give you a peek behind the scenes before its re-release later this month. We want to tell you what we’ve changed and, more importantly, why we’ve changed it.
Dome has had a long and colorful history in Dirty Bomb.
The map always felt too big for 5v5 and 6v6 games, but even in larger 8v8 servers there were some issues that meant Dome wasn’t as fun as we would like.
We removed Dome from Quick Match recently to do some work on it and now we want to give you a peek behind the scenes before its re-release later this month. We want to tell you what we’ve changed and, more importantly, why we’ve changed it.