Dirty Bomb® - NxA_MissMurder


The Containment War Update is almost here, and out of gratitude to all of our players that have been continuing to play dirty and provide their feedback, we're giving everyone that logs into Dirty Bomb in the week after the release of the Containment War Update a special gift.

Every single player that logs in during that time will receive one of the hardest to kill medics out there, Phoenix. He's an expert at healing everyone around him while under heavy fire with his Healing Pulse ability, and he can even revive himself when incapacitated, helping your team keep the pressure on.

If you have already unlocked Phoenix by the time the Containment War update arrives, you'll get a special reward of your own: 1x Elite Case A, 1x Elite Case B and a unique Obsidian Loadout Card for Phoenix!



This will end a week after the release of the Containment War during the week of October 28th, so be sure to grab your free Phoenix while you can!

Note: Dates may fluctuate with final release schedule.
Dirty Bomb® - MissMurder


The Containment War Update is almost here, and out of gratitude to all of our players that have been continuing to play dirty and provide their feedback, we're giving everyone that logs into Dirty Bomb in the week after the release of the Containment War Update a special gift.

Every single player that logs in during that time will receive one of the hardest to kill medics out there, Phoenix. He's an expert at healing everyone around him while under heavy fire with his Healing Pulse ability, and he can even revive himself when incapacitated, helping your team keep the pressure on.

If you have already unlocked Phoenix by the time the Containment War update arrives, you'll get a special reward of your own: 1x Elite Case A, 1x Elite Case B and a unique Obsidian Loadout Card for Phoenix!



This will end a week after the release of the Containment War during the week of October 28th, so be sure to grab your free Phoenix while you can!

Note: Dates may fluctuate with final release schedule.
Dirty Bomb® - NxA_MissMurder


This Sunday, eight teams will be vying for glory (and a nice pile of prizes) in the finale to DBNation's first Proving Grounds Cup!

On October 4th, these teams squared off from others across North America and Europe, fighting their way to qualify for the second round. This Sunday, October 18th, those teams will be paired off in a series of best of three matches, to see which team can reign supreme. You can watch the finalists go at it, starting at 18:00 UTC (2 PM EDT, 20:00 CEST) on the DBNation Twitch Stream, and learn more at the DBNation website.
Dirty Bomb® - MissMurder


This Sunday, eight teams will be vying for glory (and a nice pile of prizes) in the finale to DBNation's first Proving Grounds Cup!

On October 4th, these teams squared off from others across North America and Europe, fighting their way to qualify for the second round. This Sunday, October 18th, those teams will be paired off in a series of best of three matches, to see which team can reign supreme. You can watch the finalists go at it, starting at 18:00 UTC (2 PM EDT, 20:00 CEST) on the DBNation Twitch Stream, and learn more at the DBNation website.
Dirty Bomb® - NxA_MissMurder


Join us NOW on www.twitch.tv/dirtybomb

For some games, giveaways, and bedtime stories! We are streaming on Fridays now @ 4PM PDT/7 PM EDT/Saturday morning for AU! Come on in!
Dirty Bomb® - MissMurder


Join us NOW on www.twitch.tv/dirtybomb

For some games, giveaways, and bedtime stories! We are streaming on Fridays now @ 4PM PDT/7 PM EDT/Saturday morning for AU! Come on in!
Dirty Bomb® - NXA-Orellien


It's been nearly four months since Dirty Bomb hit Open Beta. Since then, we've released four new Mercs, added new features like Private Matches and new varieties of servers, refreshed our anticheat solution, made countless improvements and enough balance changes to shake a cricket bat at... and the best is yet to come.

Our next update will be the biggest we've had since Dirty Bomb entered Open Beta, but we still need more time to get it ready. As such, October's Fine Tuning update contains a few improvements and another round of balance changes and bug fixes. Stay tuned for more info on the next release, and in the meantime enjoy this update!

New Feature: Loadout Trade-In (Beta)
Have a few Loadout cards you don't want to use, but don't want to bump up the rarity? The new Loadout Trade-In system will let you trade in three cards of the same rarity, from Bronze through Cobalt, for a random Loadout Card for the Merc of your choice at the same rarity.


  • Bronze: 1,400
  • Silver: 3,200
  • Gold: 7,200
  • Cobalt: 24,000

    At the moment, Loadout Cards can not be traded in for cards of the same Merc - A future update will contain this functionality. Apart from that, any of your owned Loadout Cards can be traded in, putting those unwanted cards to good use.

    5 Player Private Matches
    After getting a lot of feedback on Private Matches, we're reducing the minimum players required to allow teams of 5 or more to jump into a server to train together!

    Removed Secondary Objective Missions



    That's right, they're outta here! Based on player feedback, and the confusion around what constituted completing a Secondary Objective, we've decided to remove them entirely. (Credit to /u/UltraWideGamer for the source image)

    Balance Changes

    General Gameplay
    • Reduced the amount of view kick players get when receiving small amounts of damage by ~10%
    Phoenix
    • Slightly reduced the amount of time it takes to switch from Healing Pulse to other items
    Redeye
    • A Smoke Grenade's Smoke Cloud now requires more than one explosion to be dispersed, regardless of the damage of each explosion
    Fletcher
    • Increased Sticky Bomb detonation time to 0.5s (up from 0.366s)
      • With the Lock-On Augment's 30% faster detonation, time is 0.35s (up from 0.256s)
    • Sticky Bombs can no longer be detonated by enemy fire for 0.2s after being thrown
    Proxy
    • Reduced Proximity Mine cooldown to 25s (down from 30s)
    Hollunds 880
    • Increased rate of fire to 90 RPM (up from 86)
    Dreiss AR
    • Reduced horizontal recoil by ~10%
    Blishlok SMG
    • Increased effective range to 19m (up from 18m)
    • Reduced reload time to 1.8s (down from 1.9s)

    Other Changes

    User Interface
    • The scoreboard now displays the current Server Name
    • While typing into a chat box in the main menu, the Console will not longer inadvertently appear if the bound key is pressed
    • Made several optimizations to HUD performance
    • Added personal Score Per Minute and KDR to the End Game Review screen
    • Spectator View now auto-switches away from killed players
    • Increased Warmup Time back to 20s, as some players were unable to connect in time
    • Reduced End Game Review to 20s (down from 25s)
    • Increased Map Voting time to 20s (up from 15s)
    Animation
    • Fixed a few issues with the Grandeur SR reload animation
    • Improved the Iron-Sight positioning while firing the Grandeur SR
    Audio
    • Hit Beeps are now Enabled by default. These can be disabled in the Audio / Notifications option in the menu, and existing players should not see their settings change with this update
    • Body-shot Hit Beeps have been made more distinct
    • Added audio when a Credit Booster is activate
    • Added mouse-over and click sounds to several buttons in the Main Menu
    • Added VO lines for when a Merc is firing a Mounted Machine Gun
    • Adding audio confirmation for incapacitated players
    • Assorted improvements to the overall audio mix
    General Gameplay
    • Significantly reduced the collision around Mounted Machine Guns
    • Pressing Q to deploy an item in an invalid location will now switch back to the previously equipped item, rather than leaving the deployable in-hand
    • Fixed bug where Health Insurance XP was granted if you healed an enemy player
    • Added new player missions for players at level 3 and below, to better teach the basics of the game
    Phantom
    • Fixed bug where Refractive Armor would not always be disabled if in-use while placing a deployable item (such as C4)
    Phoenix
    • The "Potent Packs" Augment now correctly increases Healing Pulse's healing by 20%
    Redeye
    • Fixed bug where IR Goggles could sometimes not be selected with Q
    Sparks
    • The REVIVR battery will no longer drain faster than intended when using the "Quick Charge" augment
    Kukri
    • Adjusted slash damage timings so that off-screen targets will no longer be hit
    Notable Bug Fixes
    • Fixed hit detection issues when shooting deployable objects
    • Fixed a bug where player models could become stretched while using a Mounted Machine Gun
Dirty Bomb® - ColonelPanic


It's been nearly four months since Dirty Bomb hit Open Beta. Since then, we've released four new Mercs, added new features like Private Matches and new varieties of servers, refreshed our anticheat solution, made countless improvements and enough balance changes to shake a cricket bat at... and the best is yet to come.

Our next update will be the biggest we've had since Dirty Bomb entered Open Beta, but we still need more time to get it ready. As such, October's Fine Tuning update contains a few improvements and another round of balance changes and bug fixes. Stay tuned for more info on the next release, and in the meantime enjoy this update!

New Feature: Loadout Trade-In (Beta)
Have a few Loadout cards you don't want to use, but don't want to bump up the rarity? The new Loadout Trade-In system will let you trade in three cards of the same rarity, from Bronze through Cobalt, for a random Loadout Card for the Merc of your choice at the same rarity.


  • Bronze: 1,400
  • Silver: 3,200
  • Gold: 7,200
  • Cobalt: 24,000

    At the moment, Loadout Cards can not be traded in for cards of the same Merc - A future update will contain this functionality. Apart from that, any of your owned Loadout Cards can be traded in, putting those unwanted cards to good use.

    5 Player Private Matches
    After getting a lot of feedback on Private Matches, we're reducing the minimum players required to allow teams of 5 or more to jump into a server to train together!

    Removed Secondary Objective Missions



    That's right, they're outta here! Based on player feedback, and the confusion around what constituted completing a Secondary Objective, we've decided to remove them entirely. (Credit to /u/UltraWideGamer for the source image)

    Balance Changes

    General Gameplay
    • Reduced the amount of view kick players get when receiving small amounts of damage by ~10%
    Phoenix
    • Slightly reduced the amount of time it takes to switch from Healing Pulse to other items
    Redeye
    • A Smoke Grenade's Smoke Cloud now requires more than one explosion to be dispersed, regardless of the damage of each explosion
    Fletcher
    • Increased Sticky Bomb detonation time to 0.5s (up from 0.366s)
      • With the Lock-On Augment's 30% faster detonation, time is 0.35s (up from 0.256s)
    • Sticky Bombs can no longer be detonated by enemy fire for 0.2s after being thrown
    Proxy
    • Reduced Proximity Mine cooldown to 25s (down from 30s)
    Hollunds 880
    • Increased rate of fire to 90 RPM (up from 86)
    Dreiss AR
    • Reduced horizontal recoil by ~10%
    Blishlok SMG
    • Increased effective range to 19m (up from 18m)
    • Reduced reload time to 1.8s (down from 1.9s)

    Other Changes

    User Interface
    • The scoreboard now displays the current Server Name
    • While typing into a chat box in the main menu, the Console will not longer inadvertently appear if the bound key is pressed
    • Made several optimizations to HUD performance
    • Added personal Score Per Minute and KDR to the End Game Review screen
    • Spectator View now auto-switches away from killed players
    • Increased Warmup Time back to 20s, as some players were unable to connect in time
    • Reduced End Game Review to 20s (down from 25s)
    • Increased Map Voting time to 20s (up from 15s)
    Animation
    • Fixed a few issues with the Grandeur SR reload animation
    • Improved the Iron-Sight positioning while firing the Grandeur SR
    Audio
    • Hit Beeps are now Enabled by default. These can be disabled in the Audio / Notifications option in the menu, and existing players should not see their settings change with this update
    • Body-shot Hit Beeps have been made more distinct
    • Added audio when a Credit Booster is activate
    • Added mouse-over and click sounds to several buttons in the Main Menu
    • Added VO lines for when a Merc is firing a Mounted Machine Gun
    • Adding audio confirmation for incapacitated players
    • Assorted improvements to the overall audio mix
    General Gameplay
    • Significantly reduced the collision around Mounted Machine Guns
    • Pressing Q to deploy an item in an invalid location will now switch back to the previously equipped item, rather than leaving the deployable in-hand
    • Fixed bug where Health Insurance XP was granted if you healed an enemy player
    • Added new player missions for players at level 3 and below, to better teach the basics of the game
    Phantom
    • Fixed bug where Refractive Armor would not always be disabled if in-use while placing a deployable item (such as C4)
    Phoenix
    • The "Potent Packs" Augment now correctly increases Healing Pulse's healing by 20%
    Redeye
    • Fixed bug where IR Goggles could sometimes not be selected with Q
    Sparks
    • The REVIVR battery will no longer drain faster than intended when using the "Quick Charge" augment
    Kukri
    • Adjusted slash damage timings so that off-screen targets will no longer be hit
    Notable Bug Fixes
    • Fixed hit detection issues when shooting deployable objects
    • Fixed a bug where player models could become stretched while using a Mounted Machine Gun
Dirty Bomb® - NxA_MissMurder


You enjoyed it so much last weekend, so we're bringing it back again! For this weekend, starting at 17:00 UTC, Friday, October 2nd and ending 17:00 UTC, Monday, October 5th, the prototype game mode Execution will be available for play in marked Dirty Bomb servers, with both the Overground and Canal maps playable. This mode is designed to be a good jumping on point for Dirty Bomb, bringing in a familiar style of gameplay, but maintaining Dirty Bomb's unique flair.

Event Duration
-London (BST, UTC +1:00): 18:00, Friday, October 2nd - 18:00, Monday, October 5th
-Los Angeles (PDT, UTC -7:00): 10:00 AM, Friday, October 2nd - 10:00 AM, Monday, October 5th
-Sydney (AEST, UTC +10:00): 3:00 AM, Saturday, October 3rd - 3:00 AM, Tuesday, October 6th

To read more about Execution Mode go here.
Dirty Bomb® - MissMurder


You enjoyed it so much last weekend, so we're bringing it back again! For this weekend, starting at 17:00 UTC, Friday, October 2nd and ending 17:00 UTC, Monday, October 5th, the prototype game mode Execution will be available for play in marked Dirty Bomb servers, with both the Overground and Canal maps playable. This mode is designed to be a good jumping on point for Dirty Bomb, bringing in a familiar style of gameplay, but maintaining Dirty Bomb's unique flair.

Event Duration
-London (BST, UTC +1:00): 18:00, Friday, October 2nd - 18:00, Monday, October 5th
-Los Angeles (PDT, UTC -7:00): 10:00 AM, Friday, October 2nd - 10:00 AM, Monday, October 5th
-Sydney (AEST, UTC +10:00): 3:00 AM, Saturday, October 3rd - 3:00 AM, Tuesday, October 6th

To read more about Execution Mode go here.
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