Dirty Bomb® - NxA_MissMurder


Say hello to Redeye, if you can spot him through the smoke! With this update, the reconnaissance and battlefield controller Redeye has arrived to make his mark on the battlefield. Beyond his smoke grenade and special eyepiece that makes him quite the team player, he also arrives with two new weapons: The Grandeur SR and Kukri knife. Bug fixes and other changes are here as well, so check out Redeye and everything else below!

https://www.youtube.com/watch?v=0y25JWIVOIk

For the rest of the patch notes please read here.
Dirty Bomb® - MissMurder


Say hello to Redeye, if you can spot him through the smoke! With this update, the reconnaissance and battlefield controller Redeye has arrived to make his mark on the battlefield. Beyond his smoke grenade and special eyepiece that makes him quite the team player, he also arrives with two new weapons: The Grandeur SR and Kukri knife. Bug fixes and other changes are here as well, so check out Redeye and everything else below!

https://www.youtube.com/watch?v=0y25JWIVOIk

For the rest of the patch notes please read here.
Dirty Bomb® - NXA-Orellien
With the Hotfix Update on July 30th, we've updated the game with a set of improvements and fixes, with a particular eye to improving Melee combat. Take a look at the list of changes below and give us your feedback on the Dirty Bomb Forums after you've given it a spin for yourself!

Balance Changes
  • The timings for the damaging portion of Melee Attacks have been updated to more closely fit the weapon animations
    • Previously, the hit duration was very forgiving, meaning that weapons could still potentially deal damage well after the initial strike
    • This also means that turn-speed limitations can end earlier, which gives players more freedom when performing melee attacks
  • The allowed turn angle when attacking with melee weapons has been significantly increased and now scales with weapon damage
    • All melee attacks have been improved, and the lower-damage, high-speed attacks (Primary attacks for the Beckhill and Stilnotto knives in particular) have had their turn speed massively increased

Bug Fixes and Other Changes
  • Blocked the KILLPARTICLES command from being usable
  • Fixed issue with some loadout cards having missing first person arm textures
  • Fixed certain account levels being unable to see level restricted servers in the browser
  • Fixed a bug where players were prompted to select a Merc in the tutorial level
  • Fixed a bug with Phantom where he couldn't use Refractive Armor after repairing the EV
  • In the past week, the matchmaking back-end has been updated to prioritise more balanced matches over quicker matchmaking times
    • This should result in longer queuing times, but better matches

-- Team Dirty Bomb --
Dirty Bomb® - ColonelPanic
With the Hotfix Update on July 30th, we've updated the game with a set of improvements and fixes, with a particular eye to improving Melee combat. Take a look at the list of changes below and give us your feedback on the Dirty Bomb Forums after you've given it a spin for yourself!

Balance Changes
  • The timings for the damaging portion of Melee Attacks have been updated to more closely fit the weapon animations
    • Previously, the hit duration was very forgiving, meaning that weapons could still potentially deal damage well after the initial strike
    • This also means that turn-speed limitations can end earlier, which gives players more freedom when performing melee attacks
  • The allowed turn angle when attacking with melee weapons has been significantly increased and now scales with weapon damage
    • All melee attacks have been improved, and the lower-damage, high-speed attacks (Primary attacks for the Beckhill and Stilnotto knives in particular) have had their turn speed massively increased

Bug Fixes and Other Changes
  • Blocked the KILLPARTICLES command from being usable
  • Fixed issue with some loadout cards having missing first person arm textures
  • Fixed certain account levels being unable to see level restricted servers in the browser
  • Fixed a bug where players were prompted to select a Merc in the tutorial level
  • Fixed a bug with Phantom where he couldn't use Refractive Armor after repairing the EV
  • In the past week, the matchmaking back-end has been updated to prioritise more balanced matches over quicker matchmaking times
    • This should result in longer queuing times, but better matches

-- Team Dirty Bomb --
Jul 28, 2015
Dirty Bomb® - NxA_MissMurder


All of Dirty Bomb’s Mercenaries are biting the bullet and working pro bono from Friday to Sunday, each convinced that you’ll consider them with your credits after you’ve had a taste.

Every day, from July 31st through August 2nd, eight of our twelve purchasable Mercs will be in rotation, the specific Mercs changing up each day!

For the full rundown of who will be available and when, check it out here!
Jul 28, 2015
Dirty Bomb® - MissMurder


All of Dirty Bomb’s Mercenaries are biting the bullet and working pro bono from Friday to Sunday, each convinced that you’ll consider them with your credits after you’ve had a taste.

Every day, from July 31st through August 2nd, eight of our twelve purchasable Mercs will be in rotation, the specific Mercs changing up each day!

For the full rundown of who will be available and when, check it out here!
Dirty Bomb® - NxA_MissMurder


Hello All!

As you may have seen we have been livestreaming quite a bit. Splash Damage and Dirty Bomb stream 2x a week each so our schedule is:

Monday through Thursday starting @ 6pm GMT / 11am PDT

Follow our channel here:
http://www.twitch.tv/dirtybomb

On our streams we do giveaways, Q & A, and of course play Dirty Bomb with you. See you then!
Dirty Bomb® - MissMurder


Hello All!

As you may have seen we have been livestreaming quite a bit. Splash Damage and Dirty Bomb stream 2x a week each so our schedule is:

Monday through Thursday starting @ 6pm GMT / 11am PDT

Follow our channel here:
http://www.twitch.tv/dirtybomb

On our streams we do giveaways, Q & A, and of course play Dirty Bomb with you. See you then!
Jul 23, 2015
Dirty Bomb® - NxA_MissMurder


For this weekend, starting at 17:00 UTC, Friday, July 24th and ending 17:00 UTC, Monday, July 27th, the prototype game mode Execution will be available for play in marked Dirty Bomb servers, featuring the map Canal. This mode brings in a style of gameplay familiar to FPS veterans, while maintaining Dirty Bomb's unique flair.

Event Duration:
London (BST, UTC +1:00): 18:00, Friday, July 24th - 18:00, Monday, July 27th

Los Angeles (PDT, UTC -7:00): 10:00 AM, Friday, July 24th - 10:00 AM, Monday, July 27th

Sydney (AEST, UTC +10:00): 3:00 AM, Saturday, July 25th - 3:00 AM, Tuesday, July 28th

For more info on Execution Mode, read here.
Jul 23, 2015
Dirty Bomb® - MissMurder


For this weekend, starting at 17:00 UTC, Friday, July 24th and ending 17:00 UTC, Monday, July 27th, the prototype game mode Execution will be available for play in marked Dirty Bomb servers, featuring the map Canal. This mode brings in a style of gameplay familiar to FPS veterans, while maintaining Dirty Bomb's unique flair.

Event Duration:
London (BST, UTC +1:00): 18:00, Friday, July 24th - 18:00, Monday, July 27th

Los Angeles (PDT, UTC -7:00): 10:00 AM, Friday, July 24th - 10:00 AM, Monday, July 27th

Sydney (AEST, UTC +10:00): 3:00 AM, Saturday, July 25th - 3:00 AM, Tuesday, July 28th

For more info on Execution Mode, read here.
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