DIRTY BOMB PRESENTS...THE RHINO AND KIRA UPDATE New Mercs, Leagues, more Credits, and all manner of Loadout Card goodness are all headed your way in the latest Dirty Bomb update. There's also a fine assortment of fixes and balance changes. Let's dive right in, shall we?
UPDATE HIGHLIGHTS NEW MERCS Not just one, but two new Mercs are joining Dirty Bomb's roster in this update, and they're both bringing their favorite toys of destruction with them: KIRA Powerful support character who can rain hell from above with an orbital laser strike.
Kira’s devastating Orbital Strike is highly accurate, dealing a lot of damage in a very tight area. Also, she can aim her pet beam of fire while it’s still firing, allowing her to steer it around the battlefield to damage multiple enemies - perfect for clearing out defenses and campers. She can also deploy an Ammo Station, which will keep all her friends around it well supplied. Kira can be purchased from the Barracks for 50,000 Credits or US$9.99 (or local equivalent).
RHINO Walking tank armed with a massive minigun with a high rate of fire. Rhino is perfect at holding down enemy approach routes, soaking up damage and suppressing multiple enemies. Advancing towards him directly is not recommended: his minigun isn’t the most accurate weapon but it does a LOT of damage. He’s a slow but potent presence on the battlefield, forcing enemies to take cover or go elsewhere. You can avoid him and take the long route round, but then that’s what he wants you to do. Rhino can be purchased from the Barracks for 50,000 Credits or US$9.99 (or local equivalent).
LEAGUES AND RANKINGS Leagues and Rankings have arrived in Dirty Bomb! These are enabled for all Competitive Matches, so if you want your ranking, competitive Stopwatch mode's your ticket. After completing a series of placement games, you'll gain your first league ranking. You can see your current rank on the Home tab, as well as next to each game mode within the Competitive tab when finding a match. Over time, your ranking will update to reflect your overall skill and match performance. In a nutshell, winning matches will see your rank increase, which will eventually result in promotion to a higher division. Losses will work against you, and can see you demoted if there's enough of them. There are also penalties for leaving Competitive Matches early, so bear that in mind when diving into that mode. There's a lot of math going on behind the scenes, and all of that should result in competitive matches being a lot more, well, competitive. This release is only the first step - we'll be refining and adding to this system in the future, so be sure to let us know what you think of it.
MORE WAYS TO EARN CREDITS Amassing those precious Credits is what Merc life is all about and we've added several new ways to do just that. NEW MATCH BONUSES You'll earn 250 bonus Credits for completing your first match of the day in each of Dirty Bomb's game modes. Better yet, there's an extra bonus of 250 Credits for getting your first win too. Cha-ching.
IMPROVED MISSION SYSTEM We've made a whole bunch of improvements to the mission system. For starters, missions now come in several difficulty flavors (look for the star rating!), which affect their requirements as well as the payout when you complete them. You'll get 500 Credits for 1 star missions, 750 Credits for 2 star missions, and a whopping 1000 Credits for completing a 3 star mission. If you couldn't get enough of them before, you'll be happy to hear that missions now refill every three hours instead of every day. Speaking of which, you can also abandon unwanted missions, and they'll be replaced with the next three-hourly drop. Use this power wisely. Or just use it. CREDIT BOOSTERS If you're still yearning for more Credits, you can now get Credit Boosters from the Store. They come in 6, 12, and 18-hour flavors, boosting your earnings by 50% for the duration, and will only be active while you're actually playing a match, so none of that time will go to waste. •6 Hour Credit Booster: $2.99 • 12 Hour Credit Booster: $5.99 •18 Hour Credit Booster: $7.99
LOADOUT CARDS NEW RARITY: COBALT Cobalt is Dirty Bomb's latest Loadout Card tier, complete with its own set of stylish Merc outfits and weapon skins. Cobalt cards are rarer than Gold, and are available for every Merc in the game. Remember, while rarities beyond Bronze net you rarer bling, you'll get no additional gameplay benefits. But hey, you'll look extra swish!
MORE SKINS FOR GOLD AND SILVER Speaking of swish, this update brings with it several brand-new outfits and weapon skins. Each Merc now has one additional outfit and weapon skin combination available at Silver rarity and two news ones at Gold rarity. Collect away!
PREVIEWING LOADOUT CARDS To help you get the most from all this new visual goodness, we've also added a great new way to preview your Loadout Cards in the main menu: Clicking one of your Loadout Cards will now display a 3D preview of the Merc and their weapon alongside a healthy buffet of weapon stats and augment information.
FILTERING AND SORTING Bring order to your Loadout Card palace with several new filtering and sorting options, including by rarity and by Merc.
NEW WAYS TO GET LOADOUT CARDS Elite Cases Guaranteed to drop at least a Silver rarity Loadout Card, our new Elite Cases are perfect for those going after the rarest skins in the game. Elite Cases come in three bundles in Store: 1 Elite Case at $4.99, 5 Elite Cases at $19.99 and 10 Elite Cases at $34.99 (or local equivalent).
Bronze Card Shop Got your eye on a specific Bronze Loadout Card? Visit the Loadout Cards tab in the Store to preview and unlock it for 17,500 Credits or $3.49 (or local equivalent).
Bronze Card Bundles Perfect for those who want All The Choice. Get all of the Bronze Loadout Cards for your favorite Merc at a discount in the Store's new Bundles tab. Each bundle is available for $14.99 (or local equivalent).
DIRTY BOMB PRESENTS...THE RHINO AND KIRA UPDATE New Mercs, Leagues, more Credits, and all manner of Loadout Card goodness are all headed your way in the latest Dirty Bomb update. There's also a fine assortment of fixes and balance changes. Let's dive right in, shall we?
UPDATE HIGHLIGHTS NEW MERCS Not just one, but two new Mercs are joining Dirty Bomb's roster in this update, and they're both bringing their favorite toys of destruction with them: KIRA Powerful support character who can rain hell from above with an orbital laser strike.
Kira’s devastating Orbital Strike is highly accurate, dealing a lot of damage in a very tight area. Also, she can aim her pet beam of fire while it’s still firing, allowing her to steer it around the battlefield to damage multiple enemies - perfect for clearing out defenses and campers. She can also deploy an Ammo Station, which will keep all her friends around it well supplied. Kira can be purchased from the Barracks for 50,000 Credits or US$9.99 (or local equivalent).
RHINO Walking tank armed with a massive minigun with a high rate of fire. Rhino is perfect at holding down enemy approach routes, soaking up damage and suppressing multiple enemies. Advancing towards him directly is not recommended: his minigun isn’t the most accurate weapon but it does a LOT of damage. He’s a slow but potent presence on the battlefield, forcing enemies to take cover or go elsewhere. You can avoid him and take the long route round, but then that’s what he wants you to do. Rhino can be purchased from the Barracks for 50,000 Credits or US$9.99 (or local equivalent).
LEAGUES AND RANKINGS Leagues and Rankings have arrived in Dirty Bomb! These are enabled for all Competitive Matches, so if you want your ranking, competitive Stopwatch mode's your ticket. After completing a series of placement games, you'll gain your first league ranking. You can see your current rank on the Home tab, as well as next to each game mode within the Competitive tab when finding a match. Over time, your ranking will update to reflect your overall skill and match performance. In a nutshell, winning matches will see your rank increase, which will eventually result in promotion to a higher division. Losses will work against you, and can see you demoted if there's enough of them. There are also penalties for leaving Competitive Matches early, so bear that in mind when diving into that mode. There's a lot of math going on behind the scenes, and all of that should result in competitive matches being a lot more, well, competitive. This release is only the first step - we'll be refining and adding to this system in the future, so be sure to let us know what you think of it.
MORE WAYS TO EARN CREDITS Amassing those precious Credits is what Merc life is all about and we've added several new ways to do just that. NEW MATCH BONUSES You'll earn 250 bonus Credits for completing your first match of the day in each of Dirty Bomb's game modes. Better yet, there's an extra bonus of 250 Credits for getting your first win too. Cha-ching.
IMPROVED MISSION SYSTEM We've made a whole bunch of improvements to the mission system. For starters, missions now come in several difficulty flavors (look for the star rating!), which affect their requirements as well as the payout when you complete them. You'll get 500 Credits for 1 star missions, 750 Credits for 2 star missions, and a whopping 1000 Credits for completing a 3 star mission. If you couldn't get enough of them before, you'll be happy to hear that missions now refill every three hours instead of every day. Speaking of which, you can also abandon unwanted missions, and they'll be replaced with the next three-hourly drop. Use this power wisely. Or just use it. CREDIT BOOSTERS If you're still yearning for more Credits, you can now get Credit Boosters from the Store. They come in 6, 12, and 18-hour flavors, boosting your earnings by 50% for the duration, and will only be active while you're actually playing a match, so none of that time will go to waste. •6 Hour Credit Booster: $2.99 • 12 Hour Credit Booster: $5.99 •18 Hour Credit Booster: $7.99
LOADOUT CARDS NEW RARITY: COBALT Cobalt is Dirty Bomb's latest Loadout Card tier, complete with its own set of stylish Merc outfits and weapon skins. Cobalt cards are rarer than Gold, and are available for every Merc in the game. Remember, while rarities beyond Bronze net you rarer bling, you'll get no additional gameplay benefits. But hey, you'll look extra swish!
MORE SKINS FOR GOLD AND SILVER Speaking of swish, this update brings with it several brand-new outfits and weapon skins. Each Merc now has one additional outfit and weapon skin combination available at Silver rarity and two news ones at Gold rarity. Collect away!
PREVIEWING LOADOUT CARDS To help you get the most from all this new visual goodness, we've also added a great new way to preview your Loadout Cards in the main menu: Clicking one of your Loadout Cards will now display a 3D preview of the Merc and their weapon alongside a healthy buffet of weapon stats and augment information.
FILTERING AND SORTING Bring order to your Loadout Card palace with several new filtering and sorting options, including by rarity and by Merc.
NEW WAYS TO GET LOADOUT CARDS Elite Cases Guaranteed to drop at least a Silver rarity Loadout Card, our new Elite Cases are perfect for those going after the rarest skins in the game. Elite Cases come in three bundles in Store: 1 Elite Case at $4.99, 5 Elite Cases at $19.99 and 10 Elite Cases at $34.99 (or local equivalent).
Bronze Card Shop Got your eye on a specific Bronze Loadout Card? Visit the Loadout Cards tab in the Store to preview and unlock it for 17,500 Credits or $3.49 (or local equivalent).
Bronze Card Bundles Perfect for those who want All The Choice. Get all of the Bronze Loadout Cards for your favorite Merc at a discount in the Store's new Bundles tab. Each bundle is available for $14.99 (or local equivalent).
Welcome to the latest update to take centre stage in Dirty Bomb. Along with balance changes and a ton of squashed bugs, we also welcome some User Interface upgrades, ‘Chapel’ map updates, experience earn-rate tweaks and of course, ‘Fletcher’ joins the crew.
https://www.youtube.com/watch?v=UXgWHQjZBlg STICKY BOMB!!! The bombs are in town and there is only one guy man enough to handle them. Fletcher, a stylish combat engineer, is hauling his collection of sticky bombs to London along with his detonator to bring the pain…and a whole load of explosions.
Welcome to the latest update to take centre stage in Dirty Bomb. Along with balance changes and a ton of squashed bugs, we also welcome some User Interface upgrades, ‘Chapel’ map updates, experience earn-rate tweaks and of course, ‘Fletcher’ joins the crew.
https://www.youtube.com/watch?v=UXgWHQjZBlg STICKY BOMB!!! The bombs are in town and there is only one guy man enough to handle them. Fletcher, a stylish combat engineer, is hauling his collection of sticky bombs to London along with his detonator to bring the pain…and a whole load of explosions.
UPDATE: The Double XP/Credits Weekend has been extended by another day, to Tuesday, May 12th, as reward for the phenomenal success of the 2nd Dirty Cups Tournament!
This weekend we are doubling the amount of XP and Credits you’ll earn from Match Rewards*, giving you more rewards for killing, blowing things up and generally playing dirty.
Start and end times are below so you know when your earnings will get a boost: • Friday 8th May - 17:00 UTC/GMT, 18:00 BST, 10:00 PDT • Tuesday 12th May - 17:00 UTC/GMT, 18:00 BST, 10:00 PDT
Let us know over on Twitter what you’ll be spending all of your hard-earned Credits on. Will it be Cases, Trade Ups or Recruiting a new Merc?
* XP earned from some micro-XP events (such as Battlesense) and badges may not be doubled.
UPDATE: The Double XP/Credits Weekend has been extended by another day, to Tuesday, May 12th, as reward for the phenomenal success of the 2nd Dirty Cups Tournament!
This weekend we are doubling the amount of XP and Credits you’ll earn from Match Rewards*, giving you more rewards for killing, blowing things up and generally playing dirty.
Start and end times are below so you know when your earnings will get a boost: • Friday 8th May - 17:00 UTC/GMT, 18:00 BST, 10:00 PDT • Tuesday 12th May - 17:00 UTC/GMT, 18:00 BST, 10:00 PDT
Let us know over on Twitter what you’ll be spending all of your hard-earned Credits on. Will it be Cases, Trade Ups or Recruiting a new Merc?
* XP earned from some micro-XP events (such as Battlesense) and badges may not be doubled.
Hope you're enjoying Execution Mode so far and we can't wait to hear your thoughts on it. Once you feel like you are confident in your overall opinion of the mode please take this short survey:
Heads up! Dirty Bomb is down for a quick maintenance while we add Execution Mode for the weekend! The maintenance is expected to last 30 minutes during these times:
London (BST, UTC +1:00): 17:30 - 18:00 Los Angeles (PDT, UTC -7:00): 9:30 AM - 10:00 AM Sydney (AEST, UTC +10:00): 2:30 AM - 3:00 AM, April 24th
For this weekend, starting at 17:00 UTC, Friday, May 1st and ending 17:00 UTC, Tuesday, May 5th, the prototype game mode Execution will be available for play in marked Dirty Bomb servers. This mode is designed to be a good jumping on point for Dirty Bomb, bringing in a familiar style of gameplay, but maintaining Dirty Bomb's unique flair.
Event Duration London (BST, UTC +1:00): 18:00, Friday, May 1st - 18:00, Tuesday, May 5th Los Angeles (PDT, UTC -7:00): 10:00 AM, Friday, May 1st - 10:00 AM, Tuesday, May 5th Sydney (AEST, UTC +10:00): 3:00 AM, Saturday, May 2nd - 3:00 AM, Wednesday, May 6th
About Execution Mode In Execution Mode, teams are trying to win the most out of 10 rounds. To win a round the attacking team needs to eliminate all enemy players or bomb one of the objectives; for the defenders to win the round, they have to stop them.
Execution Mode is played out over ten rounds, first to win six wins the match. In each round, the Attacking team is tasked with planting and defending C4 at one of two bomb sites, while the defenders must stop them from doing so, be it through defusing planted C4, or just killing anyone that tries to plant a bomb.
Win Conditions A round is won if:
Attackers
The attackers kill all of the defenders
The attackers destroy one of the two objectives
Defenders
The defenders kill all the attackers and no C4 is currently active
The defenders defuse a planted C4 before it goes off
The round time expires
The first team to win 6 rounds is declared the victor for the match, ending even if all 10 rounds have not been played. If each team wins 5 rounds, it is declared a Draw. Individual rounds cannot end in a draw.
Team Sizes Matches will be 7vs7 for this test.
Match Time & Rules Each round has a time limit of 3:00. If C4 is not planted at one of the bomb sites before that timer expires, the Defending team wins the round. Only one C4 charge can be planted at a time, and the other bomb site becomes disabled once it is planted.
Once killed, players do not respawn until the next round. Players that are incapacitated but not finished can still be revived or helped up to continue fighting.
Half Time After 5 rounds, the attacking and defending teams switch sides.
HUD The objective HUD is in the top left of the screen and shows:
The round timer
The round number
The number of players alive on each team
The number of rounds won by each team
If the bomb has been planted
The bomb's fuse progress
The Map
*We will be holding a special preview of the mode Thursday @ 21:00 UTC/2PM PDT on www.twitch.tv/dirtybomb - Don't miss it!
About Prototype Showcase Dirty Bomb will always have something new in development, and whether it’s a new map, mode, or something else there’s no replacement for the kind of feedback that our players can provide. As such, we will occasionally give limited sneak peeks of upcoming content in its prototype state, in order to ensure that it is of the highest possible quality when it is fully released.
Please remember that these features are in a prototype state. While everything should be playable and largely functional, there will be bugs, there will be imbalances, and there will be parts that are clearly unfinished. For this test, Execution Mode's only map is in a Blockout status, using placeholder textures instead of full ones, and we are looking forward to what you think of this very different way to play Dirty Bomb, so please experiment and try out bizarre strategies.
For this weekend, starting at 17:00 UTC, Friday, May 1st and ending 17:00 UTC, Tuesday, May 5th, the prototype game mode Execution will be available for play in marked Dirty Bomb servers. This mode is designed to be a good jumping on point for Dirty Bomb, bringing in a familiar style of gameplay, but maintaining Dirty Bomb's unique flair.
Event Duration London (BST, UTC +1:00): 18:00, Friday, May 1st - 18:00, Tuesday, May 5th Los Angeles (PDT, UTC -7:00): 10:00 AM, Friday, May 1st - 10:00 AM, Tuesday, May 5th Sydney (AEST, UTC +10:00): 3:00 AM, Saturday, May 2nd - 3:00 AM, Wednesday, May 6th
About Execution Mode In Execution Mode, teams are trying to win the most out of 10 rounds. To win a round the attacking team needs to eliminate all enemy players or bomb one of the objectives; for the defenders to win the round, they have to stop them.
Execution Mode is played out over ten rounds, first to win six wins the match. In each round, the Attacking team is tasked with planting and defending C4 at one of two bomb sites, while the defenders must stop them from doing so, be it through defusing planted C4, or just killing anyone that tries to plant a bomb.
Win Conditions A round is won if:
Attackers
The attackers kill all of the defenders
The attackers destroy one of the two objectives
Defenders
The defenders kill all the attackers and no C4 is currently active
The defenders defuse a planted C4 before it goes off
The round time expires
The first team to win 6 rounds is declared the victor for the match, ending even if all 10 rounds have not been played. If each team wins 5 rounds, it is declared a Draw. Individual rounds cannot end in a draw.
Team Sizes Matches will be 7vs7 for this test.
Match Time & Rules Each round has a time limit of 3:00. If C4 is not planted at one of the bomb sites before that timer expires, the Defending team wins the round. Only one C4 charge can be planted at a time, and the other bomb site becomes disabled once it is planted.
Once killed, players do not respawn until the next round. Players that are incapacitated but not finished can still be revived or helped up to continue fighting.
Half Time After 5 rounds, the attacking and defending teams switch sides.
HUD The objective HUD is in the top left of the screen and shows:
The round timer
The round number
The number of players alive on each team
The number of rounds won by each team
If the bomb has been planted
The bomb's fuse progress
The Map
*We will be holding a special preview of the mode Thursday @ 21:00 UTC/2PM PDT on www.twitch.tv/dirtybomb - Don't miss it!
About Prototype Showcase Dirty Bomb will always have something new in development, and whether it’s a new map, mode, or something else there’s no replacement for the kind of feedback that our players can provide. As such, we will occasionally give limited sneak peeks of upcoming content in its prototype state, in order to ensure that it is of the highest possible quality when it is fully released.
Please remember that these features are in a prototype state. While everything should be playable and largely functional, there will be bugs, there will be imbalances, and there will be parts that are clearly unfinished. For this test, Execution Mode's only map is in a Blockout status, using placeholder textures instead of full ones, and we are looking forward to what you think of this very different way to play Dirty Bomb, so please experiment and try out bizarre strategies.