Caves of Qud - AlphaBeard
207.78
  • We updated some default gamepad binds.
    • Walk to edge is now Y.
    • Move to Point of Interest is now left-stick press.
    • Ability page up and down is now left trigger + dpad up and down.
    • Melee attack nearest enemy is now left bumper.
    • Zoom in and out is now left trigger + dpad left and right.
  • Added several item descriptions.
  • Added some activated ability descriptions.
  • Gave Dyvvrach an inventory so they can sell their credit wedges.
  • Jellies and oozes now have default Ego and Willpower scores of 1 instead of 0.
  • Rhinoxen now have a trio of single horns instead of a trio of double horns.
  • Changed the indefinite article for leather armor and studded leather armor.
  • Removed some tomb walls from dynamic encounters.
  • Popups aligned to mouse position are now properly clamped to the screen.
  • The Spindle channel now extends up to the z-level of Resheph's tomb.
  • Added rolling session backups when you load a save game from the main menu. These can be manually restored from the <...>/CavesOfQud/Local/Session folder.
  • Fixed a bug that caused Warden Indrix to sometimes corrupt your save game.
  • Fixed a bug that prevented save games from being loaded if the info file was corrupt.
  • Fixed incorrect damage in Shield Slam's description.
  • Fixed a bug that caused zone stratum info to occasionally appear in the names of items you've named.
  • Fixed a bug that caused tile clicks to incorrectly register on button down and when dragging.
  • Fixed a bug that caused clicking on non-active buttons to activate the selected button instead.
  • Fixed a bug in the display of keybinds in the menu bar of the keybinds screen.
  • Fixed a bug in the stat shifts of clones affecting the original object when the clones vanish.
  • [modding] Added GetLandingLocation to the ZoneManager for getting the arrival zone of a parasang.
  • [modding] The GetTransitiveLocationEvent now supports prioritization of the selected portal and destination.
  • [modding] More interface members of the Rack<T> collection are now virtual.
  • [modding] Fixed a bug that caused the AfterTravelEvent to sometimes be handled twice if the parent object moved.
Caves of Qud - AlphaBeard
207.76
  • The new UI now properly shows the purchase cost of skills when some powers have already been learned.
  • Smart use is now a bit smarter, defaulting to high priority actions (opening doors, ascending stairs) but still allowing low priority actions (closing doors, collecting liquids) if no high priority actions are available.
  • Copies of objects now properly inherit statistical shifts.
  • Increased the render layer of fracti.
  • Fixed a log spam bug when clicking outside of the valid tile area.
  • Fixed a bug that caused some default limb behaviors to not be properly removed.
  • Fixed a bug that caused the Show Wffects command to not show up on the character sheet for true kin.
  • Fixed a bug that caused some items to occasionally stop working until they were re-equipped after multiple save cycles. (e.g. step sowers, 3D cobblers, grassy yurtmat)
  • Fixed a bug that caused music to not play in the Moon Stair.
  • Fixed a bug that caused some continuously looping sounds to sometimes not play.
  • Fixed a bug that caused mods to break on Linux.
  • Fixed a bug that caused the global location of interiors to sometimes be outdated, preventing recoiling when traversing between worlds.
  • [modding] Added a flag to ignore the contained weight of interiors.
  • [modding] Added a stale flag to zones that have been released via game end or freezing.
  • [modding] Various AI behaviors now inherit from AIBehaviorPart for collective removal.
Caves of Qud - AlphaBeard
207.73
  • Added many new sound effects for equipping items, reloading guns, and various other interactions.
  • Greatly improved the loading speed of sound effects, all but eliminating the delay when a sound is played for the first time.
  • Mouse movement now attempts to explore toward unexplored square you click.
  • The mouse right-click interact context menu now appears at the position of the mouse cursor instead of the center of the screen.
  • There's now a hierarchy of click actions. For example, clicking on an open door now moves into its square instead of trying to close it, though clicking on an open door still opens it.
  • Chimeras can now grow mouths, oral arms, and muscular feet.
  • Tinkers and artifexes now start with a wrench, and horticulturists start with a pestle.
  • You can now look at the contents of more bookshelves without angering their owners.
  • Arconauts, rhinoxen, Saad Amus, and Saad Amus clones should now wander more often (in the right contexts) rather than stand around.
  • Replaced scorpiock's unspecified stinger with a paralyzing stinger and lowered its mutation rank to 2.
  • Tweaked scorpiock's description.
  • The Mechanimist convert in Joppa is now considered interesting.
  • Non fresh-water liquids are now be ignored by general smart use actions.
  • Added faction icons for sultan cults and dynamic villages.
  • Added a new 'Adventure Mouse Quick Look' bind which shows a tooltip look instead of entering look mode.
  • Mutation points are now consumed after gaining a mutation rank, meaning Irritable Genome can no longer level something past it's maximum rank.
  • Removed Kyakukyan converts from dynamic encounters.
  • Burrowing claws, drills, and pickaxes now only use their dig damage against walls if its greater than a normal attack.
  • Swapped out the More Than a Willing Spirit Steam achievement icon.
  • Fixed a typo in the Bricks Can Be Thrown, Too achievement text.
  • Fixed a bug that caused Thah to give you an effectless asterisk. Affected saves will receive a 10-pointed asterisk when loaded.
  • Fixed a bug that caused popup width to be incorrectly sticky in some cases.
  • [modding] Fixed zoom in the map editor.
  • [modding] Folded in all the Spring Molting blueprints from Staging.xml into their respective XML blueprint files.
Caves of Qud - AlphaBeard
207.72
  • Added new mouse bindings for contextual action, interact, interact all, force attack, force move and look (Key Mapping > Adventure Mouse).
  • Nerfed the powerful "remove any one negative status effect" triggered action on the non-powerful variety of regeneration and healing-based cooking ingredients. Now that effect removes one -minor- negative status effect, like the first 4 ranks of the Regeneration mutation.
  • Similarly, gave a less impactful nerf to the powerful variety of regeneration and healing-based cooking ingredients by making their triggered action remove one negative status effect instead of all (but preferring a major one over a minor).
  • Fixed a bug that caused old journal entries from prior games to sometimes appear in the journal.
  • Fixed a bug that prevented some relic quests from completing correctly.
  • Fixed a bug that could rarely cause any dynamic quest to never complete correctly.
  • Changed the default framerate for OSX from vsync to 120, because of an OSX bug that caused a freeze when alt-tabbing a vsync application.
  • Changed the default framerate for Steam Deck from vsync to 120, because of some cases of the modern UI being sluggish on Steam Deck when vsync is enabled..
  • Fixed a layout issue that prevented some inventory categories from being clicked when there were a lot of them.
  • Fixed an issue with custom visage and some other configurable cybernetics not being properly configured in the modern UI.
  • [modding] The FinalizeRead method of parts and effects now supports removing the read component for migration purposes.
  • [modding] Upgraded Unity version to 2022.3.33f1.

Caves of Qud - AlphaBeard
207.69
  • Added an additional scale option for the character sheet (Modern UI > Character sheet additional scale percentage).
  • Added an additional scale option for message log text (Modern UI > Message log line size adjustment (pt)).
  • Added support for multiple default keyboard binding sets.
  • Added a 'hjkl' keyboard binding set.
  • Added an option to disable the modern character sheet while keeping other elements of the new UI (Modern UI > Modern character sheet).
  • Added a KBM option to controller font type to force keyboard glyphs (Modern UI > Controller buttons > KBM).
  • Added an option for a compact ability bar layout (Modern UI > Ability bar mode > Compact).
  • Added a tooltip delay slider (Controls > Tooltip Delay (MS)).
  • Added explicit value display for options sliders.
  • Added an option to disable the input warning (Modern UI > Disable input warning)
  • The new trade UI now stays open with items selected when cancelling the "Offer" dialog, making the behavior between the console and new UIs the same.
  • Keyboard glyphs now show on Steam Deck if keyboard input is being issued.
  • Added a missing default keyboard keybind for wait until healed and wait menu.
  • Greatly improved the performance of the trade screen.
  • Removed the vestigial "additional user interface elements" option.
  • Removed a stray newline when completing quest steps.
  • Bep is now interesting.
  • Dawning apes now use oil as their water ritual liquid.
  • Erah now has a leather apron.
  • Frogs are no longer considered to have scales.
  • Crysteel axes now have an appropriate equipment shader.
  • Learning an item mod now gives a popup message like learning how to build an item does.
  • Removed several stair types from dynamic encounters.
  • Fixed a bug that caused the wild-eyed watervine merchant to usually be hostile toward you.
  • Fixed a bug that caused the player to be left with no allegiances when their mind was stranded.
  • Fixed unlocking of the 'Total Makeover' achievement.
  • Fixed reputation adjustments from mutations being skipped for determining creature attitude until a save cycle happened.
  • Fixed a crash when loading a game while inhabiting a body with no abilities.
  • Fixed a bug causing the object picker to reset to the starting selection state after interacting with an item.
  • Fixed the dynamic controller fonts.
  • Fixed a bug with focus retention when setting a primary limb.
  • Fixed a sound issue on the ability manager.
  • Fixed a bug that caused zone generation to fail after someone was exiled from Bey Lah.
  • Fixed a zone generation issue in Grit Gate and the rusted archway.
  • [modding] Fixed Object parameter of AfterAddOpinionEvent.
  • [modding] Added IScribedPart, IScribedEffect, and IScribedSystem, which allow the free addition and removal of fields without breaking save compat.
Caves of Qud - Not Alex
Hello friends!

We are shedding some of our text-based skin for the Spring Molting update, live NOW on the main branch. This is the FINAL major update before the 1.0 release later this year. This patch brings the much-anticipated UI overhaul and lots of other upgrades and improvements. If you’ve been intimidated by the console UI and it's stopped you from diving into Qud, give Spring Molting's new RPG-like interface a try. Watch the update trailer to see the changes:



Spring Molting Update Highlights:

  • 🚨ALL NEW INTERFACE🚨 Our transformational UI redesign is complete! Fully mouseable, fully gamepaddable, and much prettier, but all carefully designed to maintain the essence of what makes Qud Qud. More polish is coming, but everything functional is in.
  • Support for Steam Cloud saves. Play between PCs or between Steam Deck and PC, at your leisure
  • a refresh of the starting town of Joppa, with the same lived-in texture as the rest of the world
  • hundreds of new sound and visual effects
  • 40 new achievements
  • several new narrative touches, big bug fixes, & performance improvements

Compare the old text-based Quests screen...



...to the new, showing the locations of your quest givers on the worldmap.



By the way, if you prefer the text-based UI, don't worry- It's still here. Go to Options > Overlay UI > uncheck "Enable modern UI elements".

What’s Next?
We are getting even closer to 1.0! We have two main objectives for the rest of the year: finish the main quest and create a more hands-on tutorial. Until then, you can still weekly updates to resume 1.0 launch at the end of the year.

-------------------------

Spring Molting Patch Notes

Quick note on saves
Old games aren't compatible with the Spring Molting patch, but you can finish them out before you update. From Caves of Qud in your Steam library, go to Preferences > Betas > "206.78" for the previous branch.

UI
    We added an entire new UI. (ie, we completed work on the modern UI, for folks who've been following our progress). More polish will be coming over the next several weeks, but all the functionality is there.
    • There are too many changes to fully document, but here's a partial list of new screens: trade, quests, message log, character sheet, skills, equipment & inventory, tinkering, game summary, every journal tab, status effects, reputation, world generation, interact nearby, books, in-game terminals.
    • The new UI has full keyboard, mouse, and controller support.
    • The new UI plays natively on handhelds like Steam Deck.
    • Added a search bar to relevant screens.
    • Added a system menu button to the top-right of the main play screen.

SAVES
  • Added full support for Steam Cloud saves.
  • Vastly improved the performance of saves and loads.
  • Greatly reduced the number of files per save.
  • Greatly reduced save size.
  • Saves are now more resilient towards breakage, from mods or otherwise.
  • Saves now kept in the \Synced subdirectory, and unsynced files are kept in \Local.
  • Multiple attempts are now made to delete save games that are in use by another process.

WORLD
  • We refreshed the starting village of Joppa.
    • Added a new apothecary: Nima Ruda.
    • Replaced Warden Ualraig with a more fleshed-out version: Warden Yrame.
    • Gave all major NPCS new dialog and new descriptions.
    • Widened the range of artifacts that can be turned in to Argyve. Concurrently, we gave some true kin castes fewer starting trinkets.
    • Made some significant changes to O Glorious Shekhinah! These changes carry through to the generated village starts, and in fact are slightly different in each village type.
    • Gave the village a makeover, with several new walls, pieces of furniture, and monuments.
    • Joppa NPCs now point you to questgivers, like the villagers of dynamic villages do.
  • We refreshed the Naphtaali faction and culture.
    • Replaced or renamed several Naphtaali. Here's the new roster of creatures: Naphtaali forager, Naphtaali tinker, Naphtaali nimrod, Naphtaali jeer, and Naphtaali sap.
    • Replaced chrome idols with unplanished godheds, and their legendary counterparts, planished godheds.
    • Refreshed woodsprogs and added them to jungle populations.
    • Added Erah the ciderer to Kyakukya.

GAMEPLAY
  • Strong feelings creatures have due to actions you take (such as attacking them) now weaken over time instead of reverting suddenly when a map is unloaded.
  • Creatures belonging to multiple factions now take your reputation with all those factions into account when determining their attitude toward you.
  • Creatures no longer ignore changes to your faction reputation if they have a personal opinion of you.
  • Companions no longer revert to their base attitude when they lose track of their leader.
  • In general, we made the attitude system governing creature AI much more robust and fixed many of its long-standing bugs.
  • Creatures now get mad at you if you tell your companions to attack them.
  • Added a new piece of furniture: electric generator.
  • Tables randomly have items. on them more often.
  • Fixed Yurl having way too much ammo.
  • Removed the extraneous grazer golem.
  • Creatures no longer get saves vs. dreamcrungle gazes.
  • Lampreys no longer wake up from a nearby creature calling for help.
  • Hardpoints and Middle Hardpoints are no longer selected as metachrome slots.

MISC
  • Added 40 new achievements.
  • Added many, many new visual and sound effects.
  • Looping music tracks now play seamlessly.
  • Added an option to disable interface sounds (Opetions > General > Interface Sounds).
  • Made some alterations to the track that plays during Reclamation.
  • Added an option to disable text particle effects (Options > General > Use Text Particle VFX).
  • Made some tweaks to hindren and mopango dialog.
  • Refreshed and polished the dynamic wall generation system used for villages (e.g., "dragonfly chitin tent")
  • Refreshed and polished the display names, tiles, and descriptions of uindentified artifacts and partially identified artifacts.
  • Added some new trinkets: Added bubble level, spiral iron, and salt mill.
  • Added a wrench and a pestle.
  • Added several new item descriptions.
  • Tillifergaewicz is now a point of interest.
  • Twinning and trining lamprey can be villagers again.
  • Reduced memory fragmentation over long play sessions.
  • Improved turn-by-turn performance.
  • Improved lightray casting performance during the day.
  • Improved performance in liquid-heavy zones.
  • Improved memory overhead in general.
  • Improved memory overhead and performance when saving/loading.
  • Reduced memory pressure from reality-stabilizing effects.
  • Changed Issachari renderstring to 'h'.
  • Clarified Ruin of House Isner rules text.
  • Removed the prerelease inventory and trade options.
  • Clarified the disease cure achievements only trigger when the diseases are cured via traditional methods.

BUGFIXES
  • We made many, many fixes to long-standing issues around creature attitudes, including creatures losing their
  • Fixed Asphodel's followerss being limited to 8.
  • Fixed nonspecific gender verb conjugation.
  • Fixed several cases of messages referring to a *PooledObject.
  • Fixed the performance impact when many creatures had died or objects had been destroyed.
  • Fixed non-human village tinkers and apothecaries not having tier-appropriate stock.
  • Fixed twinning and trining lampreys generating erroneous copies.
  • Fixed starch and lignin being removed.
  • Fixed backswings being able to trigger additional backswings recursively.
  • Knowing the Cloaca Surprise no longer significantly slows down game loading.
  • Fixed many other small issues.

MODDING AND DEBUGGING
  • [modding] Creatures now have action-specific opinions of others. For example, being attacked by someone's ally now garners the OpinionAttackAlly opinion.
  • [modding] Creatures now maintain a history of allegiance. For example: "On the 3rd of Ut yara Ux, <creature> was constructed by a turret tinker." and "On the 12th of Tuum Ut, <creature> was proselytized by you."
  • [modding] Many invalid components are now removed gracefully when loading a saved game, making it possible to remove a mod from a saved game and continue playing.
  • [modding] Made the Leader part more general and functional. Use it to generate a creature with companions.
  • [modding] MinEvents now support registration with prioritized execution and optional serialization.
  • [modding] Any class can now register for a MinEvent by implementing the IEventHandler interface.
  • [modding] Event handlers now use event registrars to handle both registration and unregistration with a single method implementation.
  • [modding] Some events are now sent and can be listened for on the global game level, such as AfterPlayerBodyChangeEvent.
  • [modding] Added ModSingletonEvent, ModPooledEvent and IModEventHandler, which allow creating modded events with native performance. See XML docs for examples.
  • [modding] Object instances can now tokenize themselves for the serializer by implementing the ITokenized interface.
  • [modding] IParts can now define a priority which determines their order within the parent object's list. This has an effect on the orders of event processing and serialization.
  • [modding] Inert parts with no functionality, such as those gained from some skills, can now define a skip priority that excludes them from event processing, for a minor performance benefit.
  • [modding] Ported blueprint builders to be IObjectBuilders, which are singletons that can process many game objects without creating garbage or polluting the object's parts.
  • [modding] Text variable replacers, such as "=verb:shloop=" or "=player.waterRitualLiquid|capitalize=", are now moddable by decorating a class and method with the related attributes.
  • [modding] Complex and/or custom text variable operations can now use the Text.StartReplace() builder to do every replacement in a single pass.
  • [modding] Abilities can now set IsWorldMapUsable to allow activation on the world map.
  • [modding] The basic fields of effects are now manually serialized. It's no longer necessary to call the base Write method.
  • [modding] Game state singletons can now handle any embark events that occur after their creation.
  • [modding] An error is now generated when a serialized type falls through to the deprecated binary formatter.
  • [debug] Added a 'show attitude' action to creatures when debug information on object internals is enabled.
  • [debug] Added several creature modifier wishes: fungusfriend:*, qudzusymbiote:*, slimewalker:*, slimespitter:*, kindlethumbed:*, firethumbed:*, convert:*, mechanical:*.
Caves of Qud - AlphaBeard
207.55 - 'beta' branch
  • Swapped tinkering and journal tab positions.
  • Added +/- and left/right category support to tinkering and journal entries.
  • Phasing now shows cooldown and duration.
  • Removed the extraneous grazer golem.
  • Tillifergaewicz is now a point of interest.
  • Twinning and trining lamprey can be villagers again.
  • Creatures no longer get saves vs. dreamcrungle gazes.
  • Replaced the 'Entomb yourself' achievement with 'Swollen Bulb'.
  • Gave the nephilim achievements real names.
  • Reverted an earlier change that allowed the nephilim achievements to be unlocked via pacification.
  • Reverted a change that made nephilim grow in strength when one was pacified.
  • Clarified the disease cure achievements only trigger when the diseases are cured via traditional methods.
  • Knowing the Cloaca Surprise no longer significantly slows down game loading.
  • Tinkering bitlocker items are no longer navigable.
  • Made performance and memory utilization improvements.
  • Guarded against some invalid text markup shaders causing crashes.
  • Improved performance when many active effects were in play.
  • Improved memory overhead and performance when saving/loading.
  • Fixed a bug that caused the low HP warning to persist after ending a game.
  • Fixed a bug that caused the zone you were entering to be frozen, making the game lock up.
  • Fixed a bug that caused creatures to sometimes attack things they were not hostile towards if they were the only prospective target left.
  • Fixed a bug that caused ongoing effects like explosions to sometimes persist after restoring a checkpoint or precognitive vision.
  • Fixed a bug that caused local achievements to lose their unlock date.
  • Fixed a bug that caused companions to not use some abilities when directed to attack neutral creatures.
  • Fixed a bug that sometimes caused the player object to be lost.
  • Fixed unlocking of the '0 for 2' and 'The Laws of Physics Are Mere Suggestions, Vol. 3' achievements.
  • Fixed a bug that allowed books to be read from non-librarian vendors.
  • Fixed some wigglyness in the layout of game object pickers.
  • Fixed a bug in the eventing system that caused high-cpu usage and out of control animation speed.
  • Fixed a bug in part nesting in list mode.
  • Fixed checkpointing and autosaves being affected by your move speed.
  • Fixed parts of zones being serialized twice.
  • Fixed several pieces of game state being serialized erroneously.
  • Fixed a save compatibility issue with dynamic village quests.
  • Fixed an error when some objects were garbage collected.
  • [modding] The basic fields of effects are now manually serialized. It's no longer necessary to call the base Write method.
  • [modding] Game state singletons can now handle any embark events that occur after their creation.
  • [modding] An error is now generated when a serialized type falls through to the deprecated binary formatter.
Caves of Qud - AlphaBeard
207.49 - 'beta' branch
  • Added 40 achievements. They are visible from the in-game achievement manager (Main Menu > Achievements) but are not yet active on Steam or other platforms.
  • Added a system menu button to the top-right of the main play screen.
  • Added UI sounds for selections, some popups and picking targets.
  • Added an option for to disable interface sounds.
  • Added an option to disable text particle effects (Options > General > Use Text Particle VFX).
  • Renaming crysteel and zetachrome items no longer takes away their paperdoll shader.
  • Clarified Ruin of House Isner rules text.
  • You are no longer always stranded in waking dreams.
  • Gave eyewear mods a tinkering icon.
  • Improved the layout of the comparison tooltip.
  • Improved equipment drag and drop indicators.
  • Improved performance when wearing a lot of equipment.
  • Greatly improved memory overhead.
  • Multiple attempts are now made to delete save games that are in use by another process.
  • Added additional safeguards and debugging for player duplication.
  • Fixed Yurl having way too much ammo.
  • Fixed a bug that could look you out of Argyve dialog between knickknack quests.
  • Fixed an issue causing strange items to appear in your inventory as a result of showing comparison tooltips.
  • Fixed backswings being able to trigger additional backswings recursively.
  • Fixed a bug with liquids creates via warm static.
  • Fixed some item duping bugs.
  • Fixed a bug that would rarely cause the paperdoll equipment and inventory to vanish.
  • Fixed a bug where some scrollers wouldn't accept page up or page down.
  • Fixed an error when attempting to revisit a zone that was missing from the zone cache.
  • Fixed some bugs in the Mechanimist convert dialog.
  • Fixed objects attempting to enter the pool multiple times.
  • [debug] Added several creature modifier wishes: fungusfriend:*, qudzusymbiote:*, slimewalker:*, slimespitter:*, kindlethumbed:*, firethumbed:*, convert:*, mechanical:*.
Caves of Qud - AlphaBeard
207.40 - 'beta' branch
  • Added default gamepad binds for ability page left/right, zoom in/out, walk and auto-attack-nearest.
  • Added icons for gloves and wings mod categories.
  • Tweaked the color of spendable AP and MP on the character sheet.
  • Removed the prerelease inventory and trade options.
  • Revised the Mechanimist convert's dialog.
  • Replaced the Joppa monuments with history books in Irudad's library.
  • Reversed the collapse/expand semantics on the Reputation page.
  • Added equipment shaders to crysteel and some unique items.
  • Journal categories are now sorted properly.
  • The modern equipment screen now properly displays limb cardinality.
  • You can now collapse/expand with left and right on the Reputation page.
  • Improved performance in liquid-heavy zones.
  • Improved memory overhead.
  • Improved turn performance.
  • Excluded BaseSwine from dynamic encounters.
  • Removed the watervine farmer & Mechanimist convert from dynamic encounters.
  • Added a timeout to precognition vfx if something goes wrong.
  • Legendary creature titles no longer get doubled in certain circumstances.
  • Gyre irons and bubble levels no longer close inventory when pressed and flipped, respectively.
  • Added safeguards against non-takeable or destroyed objects ending up on your person and cleaned up existing ones from saves.
  • Argyve will now wire up his loudspeaker after completing 'Weirdwire Conduit... Eureka!'.
  • Improved performance in zones with large power grids.
  • Fixed a bug that prevented the salt dunes music track from playing.
  • Fixed starting village Mechanimist converts having watervine farmer gear despite not all being watervine farmers.
  • Fixed some layout issues in the game object picker.
  • Fixed an issue with pagination in windowed lists.
  • Fixed a bug that rarely caused the hotkey display in the item picker to truncate.
  • Fixed a rare layout exception in the equipment paperdoll.
  • Fixed some excess memory allocation in the journal map.
  • Fixed an issue that sometimes allowed main menu commands to be triggered after continuing a game.
  • Fixed several mouse input issues when modern UI was disabled.
  • Fixed input on the console trade window.
  • Fixed an exception when tabbing left through only one category.
  • Fixed starch and lignin being removed.
  • Fixed popups being hidden by other interface elements.
  • Fixed errors when fetching icons for world generation.
  • Fixed companions not re-evaluating their equipment after finishing a trade.
  • Fixed a bug that prevented you from acquiring the Spread Pax quest.
  • Fixed the category display for morphotype mutations.
  • Fixed a bunch of bugs in page up and page down in pooled-window scrollers.
  • Fixed a bug in the formatting of the tinkering screen.
  • Fixed a bug that stopped hotkeys from working on an equipment item after interacting with it with a popup until it was reselected.
  • Fixed a bug that rarely caused the wrong item to be selected in the modern game object picker.
  • Fixed the default categories for equipping to a hand.
  • Fixed an issue that sometimes prevented spray bottles from working.
  • Fixed an issue causing weird stuff like [widgets] to show up in inventory.
  • Fixed a minor formatting issue in the show cybernetics hotkey display.
  • Fixed twinning and trining lampreys generating erroneous copies.
  • Fixed a bug that caused Joppa to not be available as an option for the slynth.
  • Fixed a bug that caused expired temporary cells and ammo to sometimes drop to the ground.
  • Fixed some message variables not being parsed correctly.
  • Fixed key input on the map editor.
Caves of Qud - iyashik
Hello friends!

We are excited to announce that the Spring Molting update is live now in beta. We'll be testing for a few weeks and then releasing the update on the main branch June 6th. Full patch notes can be found at the end of this post, but here is a summary:

- 🚨ALL NEW INTERFACE🚨 Our transformational UI redesign is complete! Fully mouseable, fully gamepaddable, and much prettier, but all carefully designed to maintain the essence of what makes Qud Qud. More polish is coming, but everything functional is in.
- Support for Steam Cloud saves. Play between PCs or between Steam Deck and PC, at your leisure
- a refresh of the starting town of Joppa, with the same lived-in texture as the rest of the world
- hundreds of new sound and visual effects
- several new narrative touches, big bug fixes, & performance improvements

To access the beta, select Caves of Qud in your Steam library> Preferences> Betas> Beta Branch. No password required. For bugs and feedback, please post here.

If you'd like to watch some gameplay before diving into the update yourself, you can watch snapjaw V-Tuber Gra on Youtube. Here is the VOD from yesterday's Ludonarracon Stream.

And if you want to get your friends in on Qud, there is a free demo available from now till May 13th. Access it from the Caves of Qud Steam store page.

Live and drink!

-Freehold + Kitfox

SPRING MOLTING PATCH NOTES

UI
We added an entire new UI. (ie, we completed work on the modern UI, for folks who've been following our progress). More polish will be coming over the next several weeks, but all the functionality is there.
  • There are too many changes to fully document, but here's a partial list of new screens: trade, quests, message log, character sheet, skills, equipment & inventory, tinkering, game summary, every journal tab, status effects, reputation, world generation, interact nearby, books, in-game terminals.
  • The new UI has full keyboard, mouse, and controller support.
  • The new UI plays natively on handhelds like Steam Deck.
  • Added a search bar to relevant screens.
SAVES
  • Added full support for Steam Cloud saves.
  • Vastly improved the performance of saves and loads.
  • Greatly reduced the number of files per save.
  • Greatly reduced save size.
  • Saves are now more resilient towards breakage, from mods or otherwise.
  • Saves now kept in the \Synced subdirectory, and unsynced files are kept in \Local.
WORLD
  • We refreshed the starting village of Joppa.
    • Added a new apothecary: Nima Ruda.
    • Replaced Warden Ualraig with a more fleshed-out version: Warden Yrame.
    • Gave all major NPCS new dialog and new descriptions.
    • Widened the range of artifacts that can be turned in to Argyve. Concurrently, we gave some true kin castes fewer starting trinkets.
    • Made some significant changes to O Glorious Shekhinah! These changes carry through to the generated village starts, and in fact are slightly different in each village type.
    • Gave the village a makeover, with several new walls, pieces of furniture, and monuments.
    • Joppa NPCs now point you to questgivers, like the villagers of dynamic villages do.
  • We refreshed the Naphtaali faction and culture.
    • Replaced or renamed several Naphtaali. Here's the new roster of creatures: Naphtaali forager, Naphtaali tinker, Naphtaali nimrod, Naphtaali jeer, and Naphtaali sap.
    • Replaced chrome idols with unplanished godheds, and their legendary counterparts, planished godheds.
    • Refreshed woodsprogs and added them to jungle populations.
    • Added Erah the ciderer to Kyakukya.
GAMEPLAY
  • Strong feelings creatures have due to actions you take (such as attacking them) now weaken over time instead of reverting suddenly when a map is unloaded.
  • Creatures belonging to multiple factions now take your reputation with all those factions into account when determining their attitude toward you.
  • Creatures no longer ignore changes to your faction reputation if they have a personal opinion of you.
  • Companions no longer revert to their base attitude when they lose track of their leader.
  • Creatures now get mad at you if you tell your companions to attack them.
  • Added a new piece of furniture: electric generator.
  • Tables randomly have items. on them more often.
MISC
  • COMING SOON THIS BETA: 40 new achievements
  • Added many, many new visual and sound effects.
  • Looping music tracks now play seamlessly.
  • Made some alterations to the track that plays during Reclamation.
  • Made some tweaks to hindren and mopango dialog.
  • Refreshed and polished the dynamic wall generation system used for villages (e.g., "dragonfly chitin tent")
  • Refreshed and polished the display names, tiles, and descriptions of uindentified artifacts and partially identified artifacts.
  • Added some new trinkets: Added bubble level, spiral iron, and salt mill.
  • Added a wrench and a pestle.
  • Reduced memory fragmentation over long play sessions.
  • Improved turn-by-turn performance.
  • Improved lightray casting performance during the day.
  • Changed Issachari renderstring to 'h'.
BUGFIXES
  • We made many, many fixes to long-standing issues around creature attitudes, including creatures losing their
  • Fixed Asphodel's followerss being limited to 8.
  • Fixed nonspecific gender verb conjugation.
  • Fixed several cases of messages referring to a *PooledObject.
  • Fixed the performance impact when many creatures had died or objects had been destroyed.
  • Fixed non-human village tinkers and apothecaries not having tier-appropriate stock.
  • Fixed many other small issues.
MODDING AND DEBUGGING
  • [modding] Creatures now have action-specific opinions of others. For example, being attacked by someone's ally now garners the OpinionAttackAlly opinion.
  • [modding] Creatures now maintain a history of allegiance. For example: "On the 3rd of Ut yara Ux, <creature> was constructed by a turret tinker." and "On the 12th of Tuum Ut, <creature> was proselytized by you."
  • [modding] Many invalid components are now removed gracefully when loading a saved game, making it possible to remove a mod from a saved game and continue playing.
  • [modding] Made the Leader part more general and functional. Use it to generate a creature with companions.
  • [modding] MinEvents now support registration with prioritized execution and optional serialization.
  • [modding] Any class can now register for a MinEvent by implementing the IEventHandler interface.
  • [modding] Event handlers now use event registrars to handle both registration and unregistration with a single method implementation.
  • [modding] Some events are now sent and can be listened for on the global game level, such as AfterPlayerBodyChangeEvent.
  • [modding] Added ModSingletonEvent, ModPooledEvent and IModEventHandler, which allow creating modded events with native performance. See XML docs for examples.
  • [modding] Object instances can now tokenize themselves for the serializer by implementing the ITokenized interface.
  • [modding] IParts can now define a priority which determines their order within the parent object's list. This has an effect on the orders of event processing and serialization.
  • [modding] Inert parts with no functionality, such as those gained from some skills, can now define a skip priority that excludes them from event processing, for a minor performance benefit.
  • [modding] Ported blueprint builders to be IObjectBuilders, which are singletons that can process many game objects without creating garbage or polluting the object's parts.
  • [modding] Text variable replacers, such as "=verb:shloop=" or "=player.waterRitualLiquid|capitalize=", are now moddable by decorating a class and method with the related attributes.
  • [modding] Complex and/or custom text variable operations can now use the Text.StartReplace() builder to do every replacement in a single pass.
  • [modding] Abilities can now set IsWorldMapUsable to allow activation on the world map.
  • [debug] Added a 'show attitude' action to creatures when debug information on object internals is enabled.
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