Caves of Qud - AlphaBeard
204.53
  • Chimeras can now eat the Cloaca Surprise and Crystal Delight.
  • Extra floating nearby slots you obtain are no longer removed by transformative meals.
  • Any time the player is forced to drop an item, that item is now considered a "special item" until the next time the player or a companion of the player picks it up, meaning autoget will pick it up if "Auto-pickup special items" is on.
  • Space-time vortices caused by Quantum Jitters now have a short delay before they begin moving.
  • Creatures' natural weaponry can now be equipped over, generally. This change resolves various cases of natural weapons appearing twice in creature descriptions. It also allows creatures to equip items over some natural weapons, like bites and claws.
  • Shield Wall can no longer be activated without a shield equipped.
  • Natural gear can now be interacted with from the equipment screen.
  • Gigantic items can no longer be randomly generated by tinkering.
  • Transkinetic cuffs are now actually spawnable.
  • Extradimensional True Kin are no longer unable to install implants. (Existing instances in saves will not be affected.)
  • Made metachrome weapons count as gigantic (and so get the +3 bonus) but reduced their base damage roughly by half.
  • Palladium electrodeposits now implant into the head slot of your [redacted], if available.
  • The "Auto-pickup ammo" option no longer strips energy cells out of devices.
  • You can now harvest plump mushrooms from mushroom cases.
  • You can no longer pour neutron flux to or from magnetic bottles if they aren't in working order.
  • You're now warned when pouring neutron flux from a magentic bottle to an unsafe container.
  • Schrodinger pages now display their faction when offered as a reward.
  • Renamed cactus cherub to fractus cherub.
  • Fractus cherubim are now considered members of the fractus species.
  • All urshiib now have the Triple-jointed mutation.
  • You can now throw recycling items or items fitted with filters down the Sacred Well.
  • Turret tinkers are considered now hexapedal robots.
  • Robot cheburim are now considered wheeled robots.
  • Drillbots have short blades skills now.
  • Pulse field magnets can no longer pull away natural gear.
  • Small spheres of negative weight can now have some mods.
  • You can no longer get infinite chrome keys from Otho.
  • The hindren of Bey Lah are now interested in secrets about Kindrish.
  • Heartbiter goatfolk now have the modern Adrenal Control mutation instead of the old one.
  • Asphodel no longer becomes unresponsive at certain phases in the Earl of Omonporch quest.
  • The gesticulating mod strength bonus now scales with item tier.
  • Wheeled creatures like the mopango charioteer now have two wheels.
  • Phase cannons are now considered heavy weapons.
  • You can no longer get Chavvah's roaming keter by traveling to the map above Eyn Roj.
  • Modified the stats of Wardens Esther so that they appropriately spawn 4 clones with Temporal Fugue.
  • Table [redacted] no longer have blue detail color.
  • Fixed a bug that caused skulk injectors not to be consumed if you were already under the effects of one.
  • Fixed a bug that caused certain invalid limbs to break the Atzmus menu.
  • Fixed a bug that caused old saves with Issachari present to behave strangely.
  • Fixed a bug that caused some effects not to be listed in your status effects readout on the main screen.
  • Fixed the pronoun for the Slam bonus in the description of gigantic plural weapons.
  • Fixed a grammar issue in message for fully identifying an artifact.
  • Fixes Tau's gender.
  • Fixed some grammar in generated text.
  • [modding] Robots and [redacted] are no longer considered mutants by the method GameObject.IsMutant().
  • [modding] Fixed an error that could occur with custom Options.xml loading
  • [modding] Added optional predicates to several GetCreatureAroundPlayerLevel methods in EncountersAPI.
  • [modding] ModColossal is no longer hardcoded to be disallowed as a bonus mod, so its settings in Mods.xml are better adhered to.
Caves of Qud - AlphaBeard
204.52
  • Added a new item: transkinetic cuffs.
  • The slynth of the Hydropon can now resettle on Chavvah, the Tree of Life.
  • The bottom level of the rusted archway now consistently builds with an electrical power grid rather than a hydraulic system.
  • Being on fire no longer shows a damage message when the damage amount is zero.
  • Reduced slynth level and gave them more AV.
  • Crypt sitters should be more responsive to attacks.
  • Tillifergaewicz now wears her clay pot and also has an extra one.
  • Certain significant body transformations now change your species.
  • Urn dusters now equip and attack with their ash shovels.
  • Added a couple seats to the Grit Gate library.
  • Leeches are now worms instead of mollusks.
  • Eating luminous hoarshrooms now costs energy.
  • Several creatures that had hands or hands-variants but not a Hands slot now do.
  • Something being coated in neutron flux now results in its immediate explosion.
  • Responsibility for neutron flux explosions is now tracked better.
  • Added new hamsa effects to tartbeard glands and gallbeard glands.
  • The reshaping nook and pad are now rebuilt if destroyed.
  • Dromad [redacted] are no longer uniformly brown.
  • Mopango charioteers now make [redacted] charioteers.
  • The repulsive device now has an associated incantation when chosen for the [redacted].
  • Reduced the chance that extradimensional hunters ambush you inside your [redacted].
  • Tweaked the wording of Wilderness Lore skills to be clearer.
  • Added new descriptions to several creatures.
  • Changed kipper detail color.
  • Changed beetlebum's color.
  • Fixed a bug that made neutron flux poured or spilled on the ground fail to explode.
  • Fixed a bug that caused using the Spacetime Vortex mutation to undergo two normality checks instead of one.
  • Fixed a bug that made broken power lines sometimes appear working and working power lines sometimes appear broken.
  • Fixed a bug that caused craftmarks to appear in the middle of some partially identified artifact names.
  • Fixed a bug that made shots fired by your point-defense drone incur an action cost on you and interrupt your ongoing actions like Sunder Mind.
  • Fixed a bug that caused dynamic village mayors to become unresponsive after the slynth had settled there for a week.
  • Fixed a bug that gave you the Repair option on your [redacted] if you had the tinkering Repair skill.
  • Fixed a bug that caused non-standard limbs with metachrome to not be eligible for offhand attacks.
  • Fixed a bug that caused sub-limbs of extra body parts acquired from the an incantation to not receive metachrome natural weaponry.
  • Fixed a bug that caused reputation giving items equipped to bodies you have released control of to be retained.
  • Fixed a bug that caused the crystal chimes of Chavvah to not comment on the death of Aoyg-No-Longer when it occurred by your hand.
  • Fixed a bug that prevented fungicide from destroying fungal spores.
  • Fixed more instances of music notes appearing in quest texts.
  • Fixed some grammar errors in village histories.
  • Fixed some grammar errors in Two-Headed shake off messages.
  • [debug] When The Golem quest has been completed, any subsequently wished-in mounds now have a 'Build' option available to construct it.




Caves of Qud - AlphaBeard
204.51
  • Added a tree [redacted].
  • Fulling identifying an artifact now gives a different message than partially identifying it.
  • Magnetic bottles now alert you when they're nearly out of power.
  • Magnetic bottles generated in vendor inventories are now always empty.
  • Great magma crabs now bleed lava.
  • Ink now has value.
  • Having something explode in your inventory while you're on the world map no longer destroys significant portions of the world map.
  • Village mayors, wardens, tinkers, apothecaries, and merchants can no longer generate hidden.
  • Somewhat reduced the priority Repair has as the default interaction on repairable items.
  • You are now always able to make contact with equipped or inventory items for the purpose of repairing them.
  • Creatures resistant to acid and heat are now more willing to traverse acid and lava, respectively.
  • Extradimensional dromad hunters no longer spawn with their caravans.
  • The masterwork carbine now bears Sparafucile's mark in its display name.
  • Gave sandals of the river-wives a different tile.
  • You can no longer eject from the [redacted] on the world map.
  • Added some new creature descriptions.
  • The repulsive device is now marked as important.
  • Dormant waydroids are now marked as quest items.
  • Deleted some extraneous conversation for Aoyg-No-Longer.
  • Attempting to build a campfire in open air or over a pit now generates a better failure message.
  • Fixed Klanq's pronouns in Barathrum's dialog.
  • Fixed some bugs with the partially identified states of recoilers and chiral rings.
  • Fixed a bug that caused creatures to spawn over pits in some contexts.
  • Fixed a bug that with the Six Day Stilt n-pointed asterisk buff.
  • Fixed a bug that caused repair attempts on scrapped waydroids to cost energy when they shouldn't have.
  • [pets] Esbear is now of species bear. You'll have to re-redeem him for this change to take effect.
Caves of Qud - AlphaBeard
204.50
  • Albino apes now have the Albino defect.
  • The data disk options you get for buying Tinker I, II, and III now match the item tier range for each of those skills.
  • All winged mammals now correctly have wings.
  • Robot cherubim now correctly use treaded body plans.
  • You can now complete Decoding the Signal if you manage to do the decoding without traveling to the quest location.
  • The Null Face can no longer be modded or generate with mods.
  • Villager tinkers and merchants in dynamic villages should more often include their roles in their display names.
  • Barathrum now correctly states the number of drams of neutron flux needed for [redacted] battery.
  • Checkpointing and autosaves are no longer triggered when you enter or exit an interior space.
  • Dream wrens now have their peck.
  • Breathbeard gland paste no longer has the odd chance to bestow Teleportation when used as a hamsa.
  • Mazebeard gland paste can no bestow Confusion when used as a hamsa.
  • The interior of the [redacted] is now less prone to catching fire from its own catalyst liquid.
  • Legendary soup sludge pariahs that get catalyzed by new liquids now update their names accordingly.
  • Soup sludges that get catalyzed by warm static now grow entropic pseudopods.
  • Legendary pilgrims in lairs no longer leave their lairs to go on pilgrimages.
  • Slightly increased the population density of the Moon Stair.
  • Fixed a bug that caused Klanq to wander inappropriately.
  • Fixed a bug with the rendering of piped walls in the dark.
  • Fixed a bug that made magnetized two-handed melee weapons, bows, rifles, and heavy weapons require two Floating Nearby slots. (Existing magnetized items in saved games won't be fixed.)
  • Fixed a bug that made plasma-coated creatures and objects to not radiate heat.
  • Fixed a bug that caused some crystal chimes to hide under the crystalline branches of Chavvah.
  • Fixed a bug that let you start If, Then, Else several times and get multiple crystal keys.
  • Fixed some branch confusion in Dyvvrach's dialog.
  • Fixed a bug that caused Aoyg-No-Longer to respawn under certain conditions.
  • Fixed a bug that caused you to sometimes be unable to reshape the [redacted].
  • Fixed a bug that caused clones of the [redacted] to not follow you until piloted.
  • Fixed a bug that crashed the game on systems using decimal commas when certain mods were installed.
  • Fixed a bug that caused the tile of unidentified artifacts to be revealed when throwing them down the Sacred Well.
  • Fixed a rare UI deadlock.
  • Fixed some bugs with legendary creatures generating as village pets.
  • Fixed a few grammar issues with generated text.
  • [modding] Moved Moon Stair objects out of Staging.xml and into their appropriate data files.
Caves of Qud - ptychomancer
Hello friends,
Due to some holiday travel we'll be skipping our weekly patch this week. We'll resume the following week.

See you in the new year. Live and drink.
Caves of Qud - AlphaBeard
204.49
  • We made some balance changes to the [redacted].
    • Metachrome weapons no longer have a penetration cap.
    • Vastly increased tortoise [redacted] Carapace rank.
    • Vastly increased cragmensch [redacted] AV and strength.
    • Removed the malus for installing cybernetic implants as the hamsa of the [redacted].
    • Gave oddities a new body.
  • Faction delegates should behavior a little more cordially during the Omonporch negotiation.
  • Spark ticks are now considered arachnids.
  • Night-sight interpolators are now considered metal.
  • Made camel bladders a little more common.
  • You no longer rifle through trash (and spend the action cost doing so) while charging through it.
  • Tweaked Triple-Jointed description.
  • Holographic trees now appear more rarely in village farms.
  • Plucking coral polyps while confused now displays a confused name for the polyp.
  • Followers no longer Slam themselves constantly.
  • Fixed a bug that caused hexagonal crystals to always appear magenta.
  • Fixed a bug that caused the sidebar to hide while pressing Shift and entering text.
  • Fixed a bug that caused natural equipment to be damageable.
  • Fixed a bug that caused some dynamic locations to not properly trigger checkpoints.
  • Fixed a bug that caused the numpad workaround for the MacOS13 Unity bug to not register entries in some menus.
  • Fixed a typo in pet Ercolano's description. Redeem this pet again to get the fix.
  • Fixed a body bug with the pet Recall Star.



    Below are some additional notes from the Moon Stair patch.
    • You can now delete recipes from your journal.
    • Syphon Vim no longer affects inorganic creatures, as indicated by its rules text.
    • Modern UI text input boxes now escape & and ^ color formatting codes. The new color formatting style (e.g. {{color|shaders}}) still works.
    • Fixed another bug that made point-defense drones fail to fire at thrown objects.
    • Fixed a bug with controller targeting.
    • Fixed a bug that caused the next command to be ignored after you used the Move to Zone Edge command.
    • Fixed a bug that caused creatures to not use Slam.
    • Fixed a bug that sometimes caused the game to freeze on the Freehold Games loading screen due to errors loading mods.
    • Fixed a bug that caused build codes with selected gender or pronoun sets to fail to load correctly. This should fix errors with the last character option during character creation.
    • [modding] Added additional logging for ObjectBlueprints.XML errors: missing inherits and missing <objects> tag.
    • [modding] Made the hateReasons and likeReasons on XRL.World.Parts.GenerateFriendOrFoe and GenerateFriendOrFoe_HEB public.

Dec 16, 2022
Caves of Qud - ptychomancer
The artifacts of plant and time,
crust and fuzz with lossy compression,
doze in moonlit marble beds,
touched by august muzzles.
The past is unwritten as the future,
And what is left, broken and changed,
to be tended by the point Colossi and their swarm.


-Daughter Erinna, Modulo Moon Stair and the Tree of Life


Here are the patch notes for the Moon Stair feature arc.

NEW QUEST IN THE MAIN QUESTLINE
  • There is now a new quest after returning from the Tomb of the Eaters. Talk to Barathrum in his study to learn more.
  • Added a new system for the creation of [redacted] in support of this quest.


NEW LATE-GAME REGION
  • Added the last late-game region: the Moon Stair.
  • Added new creatures: zero jell, unimax, dawning ape, n-dimensional starshell, dreamcrungle, glow-wight apotheote, monad, and dream wren.
  • Added a new village-like location -- Chavvah, the Tree of Life -- with several new NPCs.
  • Added a new side quest at Chavvah.
  • Added psychic biomes, limited to the Moon Stair.


UI
  • Added a new Pixel Perfect mode, which forces zoom to snap to a perfect multiple of the pixel art. You can toggle it in the General options menu.
  • Added a new Docked mode that locks the combat log, nearby items list, and minimap. You can toggle it in the General options menu.
  • Added a new 'Flip' mode to the modern dock. It has behavior similar to the original text sidebar.
  • Added a new mouse cursor and an option to disable it or choose an alternate color scheme (Options > Overlay UI > Mouse cursor).
  • Added a new option for "Play area scale" with three choices.
    • Fit - fits the whole play area on screen. May necessitate letterboxing.
    • Cover - ensures the play area covers the screen. Minimizes letterboxing.
    • Pixel Perfect - sizes the play area to an integer multiple of the pixel art. Maximizes sharpness.
  • Changed the default setting for the modern UI play scale from Fit to Cover.
  • General UI note: if the camera is zoomed in so that the whole play area doesn't fit on the screen, you may notice the UI switching to fullscreen Fit mode when you take certain actions that still have unfinished UI elements (like Interact nearby). This is done to prevent the old UI elements from becoming unreadable at the zoomed in scales. As we add continue to add modern UI elements, it'll stop happening.
  • Added new UI for target pickers.
  • Added new UI for examining things with the Look function.
  • Added a new target reticle for some contexts.
  • The information bar when using the look/target pickers is now at the top of the screen.
  • The ability bar is now fully functional.
  • The selected ability bar button is now only highlighted if the "Use Ability" command has an active bind.
  • The User Interface option "Pressing shift will hide the sidebar" now affects the modern UI dock and undocked windows.
  • Added a new UI for the Options screen.
  • Added a new UI for the High Scores screen.
  • Added a new UI for the Help screen.
  • Added tooltips and highlights to attributes with bonuses during character creation.
  • You can now look at who you're talking to from the conversation UI.
  • Added binds for page up and page down.
  • Added a new option to disable the mouse-clickable zone transition arrows that appear when the map is zoomed in (Options > Overlay UI > Disable mouse-clickable zone transition border arrows).
  • The mouse cursor now hides itself when the mouse is stationary.
  • Added an option to disable mouse zoom.
  • Removed option to show tooltips when looking. It's now always works this way when the modern UI is enabled.
  • Tooltips shown by mouseclick now hide when keyboard or joystick buttons are pressed (please report any tooltips that do not behave this way).
  • Added a tooltip to the window layout lock button
  • Look now is now bound to left stick button by default in the modern input manager.
  • After firing a ranged weapon, your target for future shots is now more reliably what you shot at instead of what you hit.
  • Added two options for filtering the nearby items list to only takeable items and only items in the current tile (Options > Overlay UI > enable Show overlay nearby objects list). When both are enabled, the behavior approximates the legacy UI "only show contents of the current cell" option.
  • Added ability bar navigation and activation keybinds to the legacy input manager.
  • Refactored the imposter system for visual effects. This fixes many bugs where visual effect artifacts remained on the screen improperly.
  • Removed code and unused bits of Overlay UI that have been replaced with the Modern UI.
  • Removed the unintentional fade-in effect when tooltips appear.


SOUNDS & MUSIC
  • We're in the process of adding all new sound effects to the game. Several hundred have already been added. More to come.
  • Added ambient environmental sounds. For now: to Joppa, salt marshes, desert canyons, jungles, subterranean caves, the rust wells, rust biomes, and slime biomes. More to come.
  • Added a new toggle and volume slider for ambient sounds to the General options menu.
  • Added a new music track in the Moon Stair.


NEW THINGS
  • Added new cybernetic implants: grounding shunts and social coprocessor.
  • Added new items: palladium weave tabard, dazzle cheek, psychodyne helmet, black mote, leyline puppeteers, magnetic bottle, gigantic chassis plate, dream rondure, crystalline halo, and crystalline jile.
  • Added a new liquid: warm static.
  • Added a new skill: ?????
  • Added a unique encounter to the bottom of the Asphalt Mines.
  • Added a new book: Module Moon Stair and the Tree of Life.
  • Added a new signature dish: Crystal Delight.
  • Added a new harvestable: noisegrass.
  • Added new cooking ingredients: wild rice and dream smoke.


GAMEPLAY CHANGES
  • We made some balance tweaks to the attributes of merchants.
    • Stiltground merchants are now higher level and have more Willpower.
    • Legendary merchants are now leveled appropriately for the difficulty tier their workshops are found in.
    • More kinds of merchants now have hired guards.
    • Adjusted the number of hired guards for several kinds of merchants.
  • We changed how the item mod 'gigantic' works and classified some creatures as 'colossal'.
    • The following creatures are classified as colossal: salt kraken, star kraken, great saltback, great magma crab, Rodanis Y, chrome pyramid, and [redacted].
    • Colossal creatures can no longer wear non-gigantic gear.
    • Non-colossal creatures can no longer wear gigantic gear, with the exception of gigantic weapons, which can be wielded in twice the number of hands they normally take to wield.
    • Most types of items can now be gigantic.
    • Gigantic weapons deal additional damage and may have other effects, depending on the weapon class.
    • Gigantic vessels now store twice as much liquid.
    • Gigantic grenades have double the radius.
    • Gigantic gems and precious nuggets have 5x the trade value.
    • Gigantic energy cells have twice the energy capacity.
    • Swarm racks are now gigantic and no longer occupy back or arm slots.
  • The Quantum Jitters defect is now worth 4 points.
  • The following cybernetic implants all had their bonuses raised from +1 to +2: bionic hands, bionic arm, bionic heart, dopamine synth, and beautiful visage.
  • Beautiful visage now costs 3 license points.
  • Svardym are no longer considered a sultanate faction.
  • There is now a teleport gate in the rusted archway.
  • You can no longer trade with creatures who are engaged in melee combat.
  • Having an adjacent inanimate object as a target no longer counts as being engaged in melee combat.
  • Charging Strike for axes and Charging Strike for cudgels are now the same skill.
  • Robots with the Wings module can no longer fly while EMP'd.
  • Set the region tier of the Six Day Stilt to 2.
  • We made some balance changes to blast cannon.
    • Increased accuracy.
    • Increased damage.
    • Increased concussive force on impact.
    • Increased cell energy cost per fire.
    • Changed the cooldown from 1d4 to 2.
  • Krakens who have a party leader no longer wander in the characteristic kraken style.
  • Item-based bonuses to throwing range are now functional on geomagnetic discs.
  • Cheap credit wedges are now excluded from dynamic encounters.
  • Raised scorpiock's level and lowered their AV.
  • Made some tweaks to Crystal of Eve.
  • Pathfinding now considers standing next to dangerous gases to pose some fraction of the danger of standing in them.
  • Firing ranged weapons now more accurately targets flying creatures rather than the trash beneath them.


MISCELLANEOUS
  • Added more Barathrumite dialogue for late-game quests.
  • The preferred water ritual liquid for highly entropic beings is now warm static.
  • Replaced deathlands worldmap tiles with the Moon Stair.
  • Autoget can now unload weapons and empty liquid containers.
  • Campfires and torch sconces are now avoided to a much lesser degree by pathfinding.
  • Sometimes pilgrims you encounter are now lost. You can give them directions.
  • Teleport gates are now points of interest.
  • If you're controlling a turret tinker or miner, you can now deploy a turret or mine as an activated ability.
  • Horns now regrow properly if you do not have a head and then grow a new one.
  • All creatures with proper names who are not player companions are now considered points of interest.
  • Artifact functionality that displays status indications in item descriptions, such as (nonfunctional) or (unpowered), no longer does so in context of tinkering item descriptions.
  • Added a new tile for diplomacy droid.
  • Added a new tile for recoilers.
  • Changed leering stalker's ASCII color to bright red.
  • Gibbons are now correctly classified as apes.
  • Twinning and trining lamprey are now correctly classified as fish.
  • Reclassified some robots.
  • Deploy Turret, Flaming Hands, Freezing Hands, and Freeze Breath can no longer be used on the world map.
  • Robot sensor arrays and hardpoints may now be marked as scrap independently of each other.
  • Non-takeable items that theoretically have a reputation modifier (such as painted or engraved immobile furniture) no longer show the reputation modifier in their description.
  • Relic containers are now considered important.
  • Added a "Wait Menu" keybind to the legacy key mapping.
  • Removed the outdated "Display a background image when letterboxing" option.
  • Improved performance when moving through liquids, particular during autoexplore.
  • Particle simulation now has a fixed timestep.


BUGFIXES
  • Fixed a bug that prevented legendary creatures from awarding extra XP in some contexts.
  • Fixed a bug that caused legendary creatures to have too little XP for their level.
  • Relic missile weapons with the vibro effect now get any penetration bonuses they may have applied on top of the vibro effect.
  • Fixed a bug that caused armor categorized as Clothing to auto-equip as held in hand rather than worn.
  • Fixed a bug in pathfinding that caused occasional mishaps, in particular inexplicable penchants for walking through fractus.
  • Fixed a grammar error in some messages resulting from you decapitating your companion.
  • Legendary villagers no longer sometimes erroneously have two names.
  • Fixed a bug that caused collecting liquids from the ground to not update your carried weight immediately.
  • Fixed a bug that sometimes caused you to turn blue.
  • Fixed a bug that caused psychic hunters to spawn over pits that'd cause them to immediately fall to their death.
  • Fixed a bug that caused some popups in the classic UI to cut off the last word.
  • Fixed an issue where Suppressive Fire wasn't showing up in the abilities menu.
  • Fixed a bug that made morphogenetic weapons apply the compute power of their target to their effect rather than that of their wielder.
  • Fixed a few crash and a few other bugs with the Continue screen when there were invalid or corrupt info files.
  • Fixed a bug that caused autoact to be interrupted when a follower's maximum HP changed.
  • Fixed an issue with ability bar navigation improperly respecting the alternate modifier button.
  • Fixed an issue that caused the message log to sometimes not scroll fully to the bottom when passing nearby objects.
  • Fixed an issue that prevented right-stick look navigation in the prerelease input manager.
  • Fixed a bug that made Barathrum clocks with Q Girl pendulums disassemblable for no bits.
  • Fixed a rare exception in village generation.
  • Fixed a bug where some creatures were incorrectly receiving bonuses for mutations they had as if they were rank 1 instead of the rank they actually were.
  • Fixed a bug with autoget while flying that required landing to take items on the ground.
  • Fixed a bug when a non-player creature used a timecube that caused you to get messages as if you used it.
  • Fixed a bug that caused imaginary objects to be flammable.
  • Fixed a bug that caused imaginary objects to vaporize if they reached vapor point.
  • Fixed a bug that caused particles to stack up in look and targeting views.
  • Fixed a bug with item naming popups in the console UI.
  • Fixed some auto collection bugs for liquids.
  • Fixed ability bar buttons not greying out properly.
  • Fixed "Wait 1 Turn" option not working properly in the wait menu.
  • Fixed a bug where prerelease inventory UI screens were appearing below the play area.
  • Fixed a bug where autoget would pick up fancy furniture.
  • Fixed a bug that caused village merchants to fail to spawn.
  • Fixed a bug where each village history entry in your journal contained histories from every village.
  • Fixed a bug with arrow keys improperly paging through modern UI controls.
  • Fixed the sizing of popup message windows with long scrollbars.
  • Fixed a bug where "Take all" would fail to pick up everything if you had previously dropped any of the items.
  • Fixed a bug that caused some shale walls to become invisible.
  • Fixed a bug that caused zones to stay in memory for too long.
  • Fixed a bug with modern UI keybinds using modifier keys in the legacy input manager.
  • Fixed a bug that caused music tracks to improperly restart when entering a new zone.
  • Fixed a bug where having the "Enable additional overlay UI elements" on and then disabling the "Enable modern UI elements" option left the game in an unusable state.
  • Fixed a bug that caused Astral creatures to flicker in and out of phase while traveling on the world map
  • Fixed an exception with throw animations.
  • Fixed a rare exception in the "corrected vision" status effect.
  • Fixed a rare exception in the "immobilized" status effect.


DEBUG & MODDING
  • Added <mixin> to object blueprints, allowing you to inherit and merge the properties of multiple blueprints together.
    • Load="Fill" will prioritize properties from the Inherited blueprint, otherwise the mixin has precedence.
    • Include="part,stat" can be used to only inherit properties that match a tag name.
    • Exclude="tag,property" can be used to only inherit properties that do not match a tag name.
    • The mixins will be evaluated from top to bottom, unless a manual Priority="5" is specified.
  • The Examiner part has been overhauled. Instead of the fields UnknownDisplayName, AlternateDisplayName, UnknownDescription, AlternateDescription, UnknownTile, AlternateTile, and so, there are now two fields, Unknown and Alternate, which take the names of blueprints for objects to derive the unknown and alternate appearances of the item from. The property KeepTile supports the behavior of identifiable furniture where the text appearance changes but the tile does not. Also, the unusual Examiner behavior of tonic injectors is now data-driven and moddable; please refer to the configuration of tonics for more information.
  • When using the debug option 'Show quickstart option during character generation, pressing the keybind now only works on the first screen.
  • Autoget is now handled with the AutoexploreObjectEvent. Set E.Want = true and E.FromAdjacent = "Autoget". Users of the AutoexploreObjectEvent should now check the AutogetOnlyMode flag. You should only return "Autoget" (or equivalent) actions when this flag is true.
  • Moved MenuOption class from XRL.CharacterBuilds.UI to the XRL.UI.Framework namespace.
  • Removed old character code entries (Code="ab") from Mutations.xml, Subtypes.xml, and Genotypes.xml. Also removed the properties XRL.MutationEntry.MutationCode, XRL.SubtypeEntry.Code, and XRL.GenotypeEntry.Code.
  • The ModManager UI has an additional tag for loaded mods which have Harmony Patches.
  • Fixed overriding color palette in Display.txt
  • Added some helper methods to make color string templates easier: Markup.Color(color, text) and StringBuilder.AddColored(color, text)
  • ObjectBlueprints.xml now logs errors when setting a <part> parameter that does not exist, or if the value can not be parsed.
  • Added 'findimportant' and 'fetchimportant' wishes.
  • All XML files are now parsed based on their root element and can thus be reorganized within subdirectories and renamed to anything.
  • Skill entries can now set the Hidden flag to remove them from the Skills menu until they has been acquired via other means.
Caves of Qud - AlphaBeard
204.45 - 'beta' branch
  • Added a new signature dish to Chavvah: Crystal Delight.
  • Added a new tile for diplomacy droid.
  • Added a dynamic description for the [redacted].
  • Added more Barathrumite dialogue for late-game quests.
  • Refined the crystalline properties of Chavvah, the Tree of Life.
  • Made some refinements to the experience of getting dreamcrungled.
  • The pipes in [redacted] now flow with a mixture of primordial soup and your chosen catalyst.
  • The [redacted] crab is now correctly considered a proper noun.
  • Added abilites and equipment to Tau's companion.
  • Tweaked the stats of palladium mesh tabbard and psychodyne helmet.
  • Made some additional minor tweaks to psychodyne helmet, black mote, palladium mesh tabard, and dazzle cheek.
  • Added descriptions for grounding shunts and social co-processor.
  • Added descriptions for psychodyne helmet, black mote, palladium mesh tabard, dazzle cheek, crystalline halo, and crystalline jile.
  • Added descriptions for crystalline trunk, crystalline branch, crystalline taproot, crystal leaves, crystal key, spiral staircase, chiming rock, and glowing soft.
  • Added descriptions for Dyvvrach, Miryam, Tzedech, Tivka, _, Thicksalt, Tammuz, the Tau variants, Aoyg-no-Longer, and the still chime.
  • Updated several sounds.
  • Removed the watervine step sound.
  • Added some chronology entries for important Moon Stair actions.
  • Changed the color of severed [redacted] limbs.
  • Warm static now distorts skills as well as powers.
  • Ejection seats now lock into place when returned after ejecting.
  • Added a new option under the Controls section named "MacOS13 Unity Keypad Bug Workaround" as a prospective fix for users on MacOS 13.x having issues with numpad.
  • Fixed some issues with temporary mutations not granting their abilities and bonuses.
  • Fixed a bug that sometimes caused you to turn blue.
  • Fixed a bug that made gigantic trade goods much more common than they should be.
  • Fixed a bug that caused [redacted] without poetic features to be unbuildable.
  • Fixed a bug that caused the interior of [redacted] that survived death via effects like Precognition to behave strangely.
  • Fixed a bug that caused zones to be suspended almost immediately upon leaving them.
  • Fixed a bug that caused you to become stranded upon completing a crungle.
  • Fixed a bug that caused non-standard metachrome limbs (such as Back, Feet, or Arm weapons) to be ineligible for offhand attacks.
  • Fixed a bug that caused psychic hunters to spawn over pits that'd cause them to immediately fall to their death.
  • Fixed a bug that caused some popups in the classic UI to cut off the last word.
  • Fixed an exception when warm static applied the Springing effect.
  • Fixed an issue where Suppressive Fire wasn't showing up in the abilities menu.
  • Fixed a few crash and a few other bugs with the Continue screen when there were invalid or corrupt info files.
Caves of Qud - AlphaBeard
204.42 - 'beta' branch
  • Added new armor: gigantic chassis plate.
  • Added a new item: magnetic bottle.
  • Added [redacted] to the bottom of the asphalt mines.
  • Added sated dreamcrungles.
  • After escaping the waking dream of a dreamcrungle, it now either dies or becomes sated.
  • Added a new preservable/piece of butcherable equipment: dream rondure.
  • Added a new cooking ingredient: dream smoke.
  • Added a new 'Flip' mode to the modern dock. It has behavior similar to the original text sidebar.
  • Made some tweaks to Crystal of Eve.
  • Added young crystalline roots to the subterranean Moon Stair. They very rarely spawn with harvestable crystals of Eve.
  • Added descriptions for the following objects: monad, crystal of Eve, crystalline root.
  • Noisegrass now only appears on the Moon Stair surface.
  • Pax Klanq now takes three days to construct the [redacted].
  • Clarified in Pax Klanq's dialog that the hamsa must weigh 5 lbs. or less.
  • Pre-existing natural weapons of a [redacted] now match the armament skill.
  • Baetyl rewards awarded during [redacted] creation are now gigantic when applicable.
  • A popup is now displayed when your follower is unable to enter your [redacted].
  • Cragsmench [redacted] no longer spawn with hoary fists.
  • If you get stranded in a waking dream by a dreamcrungle, the reward or penalty for completing the crungle is now applied to your new body.
  • Tweaked the screen transitions when hit by a dreamcrungle while using the classic interface.
  • Charging Strike for axes and Charging Strike for cudgels are now the same skill.
  • Village ovens can no longer recipes that have wild rice as an ingredient.
  • Added an option to disable mouse zoom.
  • The selected ability bar button is now only highlighted if the "Use Ability" command has an active bind.
  • The User Interface option "Pressing shift will hide the sidebar" now affects the modern UI dock and undocked windows.
  • Gibbons are now correctly classified as apes.
  • Twinning and trining lamprey are now correctly classified as fish.
  • Reclassified some robots.
  • Turret [redacted] now have the correct tile.
  • Goatfolk [redacted] no longer spawn with equipment.
  • Changed some verbiage with consuming or getting covered in warm static.
  • Renamed Chavvah root to crystalline root.
  • Tweaked some properties of crystalline roots.
  • The dock drag handle's opacity now respects the dock background opacity setting.
  • Pathfinding now considers standing next to dangerous gases to pose some fraction of the danger of standing in them.
  • Deploy Turret, Flaming Hands, Freezing Hands, and Freeze Breath can no longer be used on the world map.
  • Robot sensor arrays and hardpoints may now be marked as scrap independently of each other.
  • Non-takeable items that theoretically have a reputation modifier (such as painted or engraved immobile furniture) no longer show the reputation modifier in their description.
  • Fixed several bugs where effects obtained from dilute warm static could be applied multiple times.
  • Fixed a bug that caused grazing animals used as in the creation of the [redacted] to incorrectly be assigned the goat body type.
  • Fixed a bug that caused the still crystal chime to disappear from your inventory.
  • Fixed a bug that caused the follower buff from certain hamsas to flicker on creatures with enhanced quickness.
  • Fixed a bug that caused autoact to be interrupted when a follower's maximum HP changed.
  • Fixed an issue with ability bar navigation improperly respecting the alternate modifier button.
  • Fixed an issue that caused the message log to sometimes not scroll fully to the bottom when passing nearby objects.
  • Fixed an issue that prevented right-stick look navigation in the prerelease input manager.
  • Fixed a bug that made morphogenetic weapons apply the compute power of their target to their effect rather than that of their wielder.
  • Fixed a bug that made Barathrum clocks with Q Girl pendulums disassemblable for no bits.
  • Fixed a rare exception in village generation.

Caves of Qud - AlphaBeard
204.41 - 'beta' branch
  • Added a new plant to the Moon Stair: noisegrass.
  • Added a new harvestable: bundle of noisegrass.
  • Added a new cooking ingredient: wild rice.
  • Added a new item: leyline puppeteers.
  • The following cybernetic implants all had their bonuses raised from +1 to +2: bionic hands, bionic arm, bionic heart, dopamine synth, and beautiful visage.
  • Beautiful visage now costs 3 license points.
  • Added some cybernetic credits wedges to certain places on the Moon Stair.
  • Added wheeled, goat, and crystal variants of [redacted].
  • We made some balance changes to blast cannon.
    • Increased accuracy.
    • Increased damage.
    • Increased concussive force on impact.
    • Increased cell energy cost per fire.
    • Changed the cooldown from 1d4 to 2.
  • Relic containers are now considered important.
  • Added a variety of visual effects for Moon Stair objects and interactions.
  • Added descriptions for the following creatures and items: zero jell, unimax, dreamcrungle, dawning ape, n-dimensional starshell, drem wren, leering stalker, chrome pyramid, blast cannon, and swarm rack.
  • Renamed the liquid container zero jells occasionally drop to entropy cyst and gave it a new tile.
  • Added a new tile for recoilers.
  • Added a new tile for Santalalotze.
  • Changed leering stalker's ASCII color to bright red.
  • Fixed an issue with page up and page down binds overriding some ctrl+up and ctrl+down binds. You may have to rebind existing binds using those keys if you have customized them.
  • Fixed an issue with page up and page down binds in the prerelease input manager.
  • Fixed a bug where some creatures were incorrectly receiving bonuses for mutations they had as if they were rank 1 instead of the rank they actually were.
  • Fixed a bug with autoget while flying that required landing to take items on the ground.
  • Fixed a bug when a non-player creature used a timecube that caused you to get messages as if you used it.
  • Fixed a bug that caused the new missile weapon UI to not update properly.
  • [modding] added 'findimportant' and 'fetchimportant' wishes.
...