Improved page up and page down behavior on the equipment screen.
Companion clonelings ordered to stay put no longer move around to clone.
Molting basilisks that spawn in a zone that's already generated, like when one climbs through a spacetime vortex, no longer place molted husks throughout the zone.
Revealed mines and bombs now have much higher priority for being shown in their tile relative to other objects.
Smart use near mines and bombs now triggers interaction with them.
Crab legs now count as meat.
Creatures freed from gentling cones and mask now usually return to conversing as they would have prior to gentling.
Goatfolk haunts now have fewer huts and a higher density of qlippoths per hut.
Mercurial cloaks are now considered weird artifacts.
Digging, in conjunction with autoexplore and normal movement, no longer attempts to burrow through the force bubbles of non-hostile NPCs.
Jotun, Fjorn-Kosef, and Haggabah are now marked as having proper names.
Chalkboards can now be animated.
Duplicating a temporary item using non-temporary metamorphic polygel now creates a non-temporary version of the item.
Duplicates created by metamorphic polygel now carry over effects like being broken or cleaved from the parent object.
Removed the defunct Waydroids faction.
Gave concrete floors to some areas in the Tomb of the Eaters that were missing them.
Fixed a bug that caused mutation points to be spent when there were no further random mutations to buy.
Fixed a bug that caused villages to sometimes generate without an oven.
Fixed a bug that caused wire strands shorter than 25' to not stack with wire strands longer than 25'.
Fixed an issue that caused some village wardens to generate without the warden title in their name.
Fixed a bug where items duplicated with temporary metamorphic polygel became non-temporary.
Fixed a bug that caused the damage message for ranged weapon attacks that killed their target to be suppressed. (Tthe target's death was reported but not the damage.)
Fixed a crash when traveling to [redacted].
Fixed several rare crashes in the audio manager.
Fixed some grammar issues with the messages for when you spot weeps.
Fixed a repeat word in blood-gradient hand vacuum description.
[modding] Genotypes without available presets are now hidden when selecting a preset character.
[modding] Custom embark modes can now skip the Genotype and Subtype modules if they are not applicable.
[modding] The CanEquipOverDefaultBehavior event is now honored by attempts to equip items from the equipment screen as well as from the inventory screen.
Liquid pools under wading depth (200 drams) are now called 'puddles'.
Liquid pools at or over swimming depth (2000 drams) are now called 'deep pools'.
Added new, connected tiles for puddles.
Added a few new tile variants for the following pure liquid pools: wax, algae, green goo, brown sludge, black ooze, honey, primordial soup, salt, lava, slime, asphalt, and the four rare liquids.
You can now restore from a checkpoint in the menu options.
Reduced the cold resistance on elaystine skull cap from +25 to +5.
Added resistances to the tier 5 relic haurberk.
Tier 3 relic pistols are no longer carbine-like.
Shem -1 is now counted as a friend for the purposes of A Call to Arms and The Assessment.
The default interaction on witchbark is once again 'eat'.
Fewer of the cider, wine, honey, and oil vessels you come across in random dungeons are mysteriously owned.
Star kraken no longer extrude [sultan wall] objects.
Followers trying to join you after a map transition no longer spawn in lava or over open pits.
Fixed a bug that prevented you from blowing the conch of the Aji while wielding it in your thrown weapon slot.
Fixed a bug that caused Liihart and Meyehind to resurrect when you progressed Kith and Kin.
Fixed a bug where loading a more recent quick save after restoring from checkpoint would cause zone thawing errors.
Fixed a rare issue that caused map generation to ignore locked doors when determining pathable connectivity.
Fixed a rare issue that caused stairs to be disconnected.
Fixed a typo in tier 3 gauntlet relics.
Fixed a conjugation bug in rubber-based cooking effect descriptions.
The billowing conch of the Aji now blows gas in a cone.
Mannequins can now be animated.
The thrown weapons category is now also expanded with grenades when you're choosing a weapon to throw.
In the Tomb of the Eaters when the Bell of Rest rings, you no longer occasionally get teleported to a space with a pit.
Improved the grammar of base item names that get appended to the descriptions of relics and named items. This won't affect existing items in saved games.
The nearby objects list now updates faster.
The nearby objects list and minimap are now masked while you're pressing Alt.
Open air no longer renders in magenta in the alt overlay.
Fixed a bug that allowed pulsed field magnets to pull cybernetic implants off your body.
Fixed a bug that let robots eat meals.
Fixed a bug that caused onboard recoilers to activate all the time when you had multiple of them implanted. If you want multiple onboard recoilers to work properly in current saved games, you have to uninstall and reinstall the implants.
Fixed a bug that caused the Otherpearl not to grant psychic glimmer.
Fixed a bug where, during the water ritual, you could buy mutations you already had.
Fixed a bug that caused containers to appear empty when an item was taken out of them, regardless of their contents.
Fixed several bugs related to tho nearby objects list.
Fixed a bug that produced various name, description, and weight related errors throughout the game.
Fixed a bug where the "Show liquid pools" and "Show plants" options were sometimes ignored.
Fixed a bug that caused the nearby objects list to become unresponsive after loading a save.
Fixed a bug where objects gradually stopped rendering in the list as the game progressed.
Fixed a bug that showed invisible objects.
Fixed a bug that allowed you to continually disassemble the same item via the nearby objects list.
Fixed some murals referring to the player in the second person.
Fixed a bug that caused conversation options related to the Landing Pads quest to appear even if your tongue was missing.
Fixed a bug that caused legendary stat saps to have the type of stats they sapped removed from their names.
Fixed an issue that caused some key inputs to be doubled when using the prerelease input manager.
[modding] Did a lot more reorganization of the new object blueprint files.
[modding] The QueryItemList event now gives DefaultBehavior objects the opportunity to prevent usage of their body part via the event CanEquipOverDefaultBehavior. Parameters: Object - the object to be equipped; Subject - the object it is potentially to be equippped on; and Part - the BodyPart being examined. Returning false prevents the object from being equipped in that slot.
Skills learnable via the water ritual are now disambiguated when necessary. E.g., "Charging Strike" is displayed as "Charging Strike (Cudgel/Axe)".
Bilge sphincters can no longer be used to dupe liquids.
Puffing on hookahs without water in them no longer produces smoke.
Being in the path of a decarbonizer's charging molecular cannon now interrupts autoact and discomfits NPCs.
The Olive Face now has a proper trade value.
Elder Irudad and other humanoid apothecaries now spawn with walking sticks.
Quills can no longer be flung on the world map.
Mental mutations now affect psychic glimmer regardless of what source added them.
The bell of rest will no longer rarely drop you into a square with a pit.
Fixed some potential grammar issues in creature and item descriptions.
Fixed a bug that made anomaly fumigators refuse to toggle off.
Fixed a bug that caused psychic meridian to not appear in dynamic encounters.
Fixed a bug that caused the achievement "Jeweled Dusk" to not unlock when permadeath was disabled.
Fixed a bug that caused psychic meridians to be excluded from dynamic encounters.
Fixed the display name of an iron gate in the Yd Freehold.
[modding] ObjectBlueprints.xml has been split into multiple XML files. They're all located in the StreamingAssets/Base/ObjectBlueprints folder. We also did some reorganization of object blueprints inside those files.
Owned containers are shown as owned in the trade UI. Items in the owned container that belong to you are labeled to show that.
The item listing when opening a container now shows which container you are opening.
NPCs are now a bit less prone to attacking you if you damage objects owned by their faction, especially if the damage seems accidental.
Abilities granted by items now have their cooldowns tracked separately from the equipped status of the item, and you no longer have to wait before unequipping an item with an ability on cool.
You no longer automatically reload broken or rusted throwing weapons.
The reload prompt now displays the current reload keybinding.
Trolls no longer spawn troll foals on the world map, causing game crashes.
Living things without brains can now be cloned using cloning draught rather than remaining in budding state indefinitely.
Clones of animated objects now also indicate that they are animated in their display names.
Animated doors no longer cause adjacent doors to open and close to match their own state.
When you use Temporal Fugue in a body that is not your own and then try to talk to the clones, you no longer get the message "You make small talk with yourself" before entering conversation.
The look display no longer forces capitalization on proper names that are not supposed to be capitalized.
Fixed a bug that caused some merchant advertisements to not properly reveal the locations of their respective merchants when read.
Fixed a bug that caused rare exceptions in handling liquid coatings.
Fixed a bug that made custom visages fail to function if unimplanted and reimplanted.
Fixed a bug that sometimes caused NPCs to equip items they weren't supposed to, such as Hand-E-Nukes.
Fixed a bug that sometimes caused mine explosions to be displayed as coming from a *PooledObject*.
Fixed a bug that sometimes caused the Hydropon to fail to build.
Fixed a bug that caused zones to be empty if rebuilt after visiting a sky zone above.
Fixed a bug that caused Svardym to croak in unspoken conversation text. ((e.g. water ritual reputation))
Fixed a bug that caused hostile creatures to be present near the charred tree of Eskhind.
Fixed a bug that caused the death message of being transmuted into a gem to not display.
Fixed a bug that caused you to pray twice at statues created by the gaze of a lithofex.
Fixed a bug that caused the stairs of the rust wells to be blocked by shale;
Fixed a bug that caused some nearby items, minimap and message log settings to be improperly stored.
Fixed a bug that allowed you to complete the quest "Weirdwire Conduit.. Eureka!" after collecting enough wire, whether it was still in your inventory or not.
Fixed a bug that caused the effects of items such as torches and braziers to display over inventory icons if they lined up with their cell.
Fixed a bug that allowed you to loot multiple sultan reliquaries if you interacted with them across zone borders.
Fixed a harmless exception when aborting out of Spray-a-Brain usage from the stage of selecting a target.
Villages are no longer occasionally colonized by multiple versions of the same legendary creature, which lead to various issues.
The quest 'Pax Klanq, I Presume?' now completes after you do the important step and talk to Barathrum about it, even if earlier quest steps are still active.
Events that would create an open pit in [redacted] now open space-time rifts instead.
Meyehind and Liihart now aid Eskhind if you initiate a fight with her via dialogue.
'Do You Really Want to Die' prompts now function correctly in modes with checkpoints.
Fixed a bug that caused the key mapping option in the system menu to set a checkpoint.
Fixed a bug that caused the game to crash when an open pit appeared in a pocket dimension that wraps back onto itself in a single screen.
Fixed a bug that caused some secrets to fail to print to the message log when they were revealed.
Fixed a bug that caused blank sultan murals to appear in rare circumstances.
Fixed an exception caused by malformed color codes.
Fixed a bug that caused manually dismissed proselytes to keep following you.
Fixed a bug that caused Pax Klanq and other legendary fungi to infect a different limb from the one selected.
Fixed a bug that caused Pax Klanq to spawn outside his hut.
Fixed a bug that made it possible for a galgal to run over itself, particularly when possessed by the player.
Fixed bugs in the interaction of space-time vortices with reality stabilization that caused confusing messages and inappropriate showers of sparks.
Fixed a bug that made your force bubble not move with you when you jumped. (This probably also will result in jumping interacting with other movement-triggered events that it previously bypassed.)
Fixed a bug that made hydraulics presses only compress objects that were placed in them, not creatures who entered them.
Fixed a bug that prevented the comm panel from taking data disks from the player.
Fixed a typo with a Paralyzing Stinger exclusion.
[modding]Added anatomies for motes, mirrors, and octohedra.