Caves of Qud - AlphaBeard
  • We added a new input manager that supports gamepads out of the box. It's still prerelease content; we'll be expanding support and tweaking the default bindings in the coming weeks.
    • Added a new options menu: Controls. You can access key bindings and enable the new input manager from this menu.
    • The default movement mapping is: left stick to point in a direction + right trigger to move. You can also hold down right trigger and point the left stick around to move quickly.
    • You can also rebind to direct movement. If you do, the Move North/South/East/West commands tilt 45 degrees right when you hold the Alt button (left trigger by default). So, to move NE, you hold left trigger and move north.
    • These are the current default mappings on an Xbox controller.
      • left stick + right trigger: move
      • A: interact
      • B: get
      • X: ability menu
      • Y: walk (move in a direction until you hit a wall)
      • left bumper: wait a turn
      • right bumper: fire missile weapon
      • dpad up: go up stairs or to the worldmap
      • dpad down: go down stairs or to the local map
      • right stick: look
      • click right stick: reload missile weapon
      • select: menu
      • start: inventory
      • left trigger + B: get nearby
      • left trigger + Y: autoexplore
      • left trigger + left bumper: rest until healed
      • left trigger + right bumper: throw
  • Added, changed, or tweak tiles for the following objects.
    • pocketed vest
    • black, ash-stained, and cloth robes
    • furs
    • woven and vine-weave tunics
    • wool kilt
    • crude and filthy toga
    • bark armor
    • ring mail
    • basic toolkit
    • stun rod
    • box of crayons
    • Joppa and Grit Gate recoilers
    • iron mace
    • grenades
    • albino monkey braid
  • Glass bottles now visually respect the liquids they hold. They appear empty when they're empty; otherwise they show the color of the liquid they contain.
  • Updated the slimy shaft tile.
  • Added options for fullscreen mode and target framerate (Options > General).
  • Improved the navigability of the overlay options.
  • Fixed books and artifact stories not working when accessed from the new inventory screen.
  • Fixed monsters being able to melee attack you through floors if they were directly above or below.
  • Fixed very excessive memory use when browsing the contents of a container that contains many items, particularly liquid volumes.
  • Fixed an exception on the Quests screen.
  • Fixed several cases of excessive garbage generation.
  • Removed some baseobjects (basefloat, tool) from dynamic encounters.
Caves of Qud - AlphaBeard
  • We added a new input manager that supports gamepads out of the box. It's still prerelease content; we'll be expanding support and tweaking the default bindings in the coming weeks.
    • Added a new options menu: Controls. You can access key bindings and enable the new input manager from this menu.
    • The default movement mapping is: left stick to point in a direction + right trigger to move. You can also hold down right trigger and point the left stick around to move quickly.
    • You can also rebind to direct movement. If you do, the Move North/South/East/West commands tilt 45 degrees right when you hold the Alt button (left trigger by default). So, to move NE, you hold left trigger and move north.
    • These are the current default mappings on an Xbox controller.
      • left stick + right trigger: move
      • A: interact
      • B: get
      • X: ability menu
      • Y: walk (move in a direction until you hit a wall)
      • left bumper: wait a turn
      • right bumper: fire missile weapon
      • dpad up: go up stairs or to the worldmap
      • dpad down: go down stairs or to the local map
      • right stick: look
      • click right stick: reload missile weapon
      • select: menu
      • start: inventory
      • left trigger + B: get nearby
      • left trigger + Y: autoexplore
      • left trigger + left bumper: rest until healed
      • left trigger + right bumper: throw
  • Added, changed, or tweak tiles for the following objects.
    • pocketed vest
    • black, ash-stained, and cloth robes
    • furs
    • woven and vine-weave tunics
    • wool kilt
    • crude and filthy toga
    • bark armor
    • ring mail
    • basic toolkit
    • stun rod
    • box of crayons
    • Joppa and Grit Gate recoilers
    • iron mace
    • grenades
    • albino monkey braid
  • Glass bottles now visually respect the liquids they hold. They appear empty when they're empty; otherwise they show the color of the liquid they contain.
  • Updated the slimy shaft tile.
  • Added options for fullscreen mode and target framerate (Options > General).
  • Improved the navigability of the overlay options.
  • Fixed books and artifact stories not working when accessed from the new inventory screen.
  • Fixed monsters being able to melee attack you through floors if they were directly above or below.
  • Fixed very excessive memory use when browsing the contents of a container that contains many items, particularly liquid volumes.
  • Fixed an exception on the Quests screen.
  • Fixed several cases of excessive garbage generation.
  • Removed some baseobjects (basefloat, tool) from dynamic encounters.
Caves of Qud - ptychomancer
  • We made a bunch of enhancements to the paper doll equipment screen. It's still flagged as prerelease content, but you can enable it here: Options > Overlay UI > Prerelease: Use over inventory screen.
    • The new overlay inventory is now also used for item pickup and container manipulation.
    • Item filters now entirely hide the filtered categories.
    • Item filter buttons now properly respond to the 'use' key.
    • You can page up and down now.
    • You can use + and - to open and close item categories.
    • Items are now properly sorted alphabetically.
    • Fixed several filter icons in the inventory list.
    • Fixed some issues with scrolling through the inventory list or the paper doll.
    • Updated the look and behavior of many graphical elements.
    • Item selection is now properly restored when the screen refreshes.
    • If the overlay UI and inventory are enabled, the original equipment screen doesn't appear when you tab through your character screens.
  • Added tiles for several pieces of natural equipment.
    • wings
    • carapace
    • horns
    • stinger
    • quills
    • burrowing claws
    • flaming and freezing hands
  • Added a tile for mechanical wings.
  • Updated torch tiles.
  • Sultans now occasionally fake their own deaths or have their deaths wrongly reported.
  • Added some sultan events involving chariot accidents.
  • Improved the grammar of sultan history snippets.
  • Fixed some cases where looking at a painted or engraved item didn't reveal the proper historic site or give the right quest.
  • Fixed an issue that was causing the secrets about the location of the Ruin of House Isner not to appear in procedurally-generated books. The secrets are back in!
  • Added a new textbook to the corpus of text that the procedurally-generated books draw from.
  • Fixed an issue that caused the player to occasionally become a member of the Beasts faction, resulting in neutral NPCs acting hostile toward you.
  • Added new options to the main Options screen.
    • Display vignette
    • Display scanlines
    • Brightness level
    • Contrast level
  • [debug] Added a wish to clear the player's faction membership: "clearfactionmembership". You can use this wish to fix the hostile NPC bug in older saves.
  • [modding] The look cursor is now more compatible with full-color tiles.
  • [modding] Display.txt is now moddable. You only need to include the text you want to override in Display.txt. For example, here's the full text of a mod that disables the vignette:
    { "shaders":{
    "vignette":{
    "enable":"false" }}}
  • [modding] Display.txt now supports a "tiles" category with "width" and "height" variables. You can use it to reskin the game with an alternate tile aspect ratio.
Caves of Qud - ptychomancer
  • We made a bunch of enhancements to the paper doll equipment screen. It's still flagged as prerelease content, but you can enable it here: Options > Overlay UI > Prerelease: Use over inventory screen.
    • The new overlay inventory is now also used for item pickup and container manipulation.
    • Item filters now entirely hide the filtered categories.
    • Item filter buttons now properly respond to the 'use' key.
    • You can page up and down now.
    • You can use + and - to open and close item categories.
    • Items are now properly sorted alphabetically.
    • Fixed several filter icons in the inventory list.
    • Fixed some issues with scrolling through the inventory list or the paper doll.
    • Updated the look and behavior of many graphical elements.
    • Item selection is now properly restored when the screen refreshes.
    • If the overlay UI and inventory are enabled, the original equipment screen doesn't appear when you tab through your character screens.
  • Added tiles for several pieces of natural equipment.
    • wings
    • carapace
    • horns
    • stinger
    • quills
    • burrowing claws
    • flaming and freezing hands
  • Added a tile for mechanical wings.
  • Updated torch tiles.
  • Sultans now occasionally fake their own deaths or have their deaths wrongly reported.
  • Added some sultan events involving chariot accidents.
  • Improved the grammar of sultan history snippets.
  • Fixed some cases where looking at a painted or engraved item didn't reveal the proper historic site or give the right quest.
  • Fixed an issue that was causing the secrets about the location of the Ruin of House Isner not to appear in procedurally-generated books. The secrets are back in!
  • Added a new textbook to the corpus of text that the procedurally-generated books draw from.
  • Fixed an issue that caused the player to occasionally become a member of the Beasts faction, resulting in neutral NPCs acting hostile toward you.
  • Added new options to the main Options screen.
    • Display vignette
    • Display scanlines
    • Brightness level
    • Contrast level
  • [debug] Added a wish to clear the player's faction membership: "clearfactionmembership". You can use this wish to fix the hostile NPC bug in older saves.
  • [modding] The look cursor is now more compatible with full-color tiles.
  • [modding] Display.txt is now moddable. You only need to include the text you want to override in Display.txt. For example, here's the full text of a mod that disables the vignette:
    { "shaders":{
    "vignette":{
    "enable":"false" }}}
  • [modding] Display.txt now supports a "tiles" category with "width" and "height" variables. You can use it to reskin the game with an alternate tile aspect ratio.
Caves of Qud - AlphaBeard
  • We added a new drag-and-drop prerelease inventory screen for the new UI. It's available via the "Prerelease: Use overlay inventory screen." option under overlay UI options. It's work in progress and has some bugs. Feedback is welcome!
    • Equipment is manageable via a drag-and-drop procedurally generated paper doll based on your character's body
    • Left click to bring up the item's interaction window
    • Right click to view an item's tooltip
    • Filter buttons along the top allow you to quickly filter to specific categories
  • Updated the stilt well picker dialog
  • Updated the pour choices dialog
  • Fixed several issues with screens under the current popup acquiring input or navigation selection
  • Fixed the AI trying to force prison a target and then shoot it with light manipulation
  • Fixed Enuch's character creation skill list
  • Fixed some stair placement issues in bethesda susa
  • Fixed an issue where phase webs would sometimes leave you permanently phased if you saved while you were stuck in them
  • Fixed some historic-style areas not having proper tile surface paint
  • Fixed an issue with move-speed adjusting equipment not properly applying bonuses
  • Fixed an issue with call to arms that wasn't properly respawning Q Girl in the correct circumstances.
  • Fixed dynmically mixed liquid volumes not having the proper vapor temperatures
  • Fixed a stack overflow error when containers disintegrated on the ground from contained fluids
  • [modding] Merged blueprint changes will now propagate changes to children
Caves of Qud - AlphaBeard
  • We added a new drag-and-drop prerelease inventory screen for the new UI. It's available via the "Prerelease: Use overlay inventory screen." option under overlay UI options. It's work in progress and has some bugs. Feedback is welcome!
    • Equipment is manageable via a drag-and-drop procedurally generated paper doll based on your character's body
    • Left click to bring up the item's interaction window
    • Right click to view an item's tooltip
    • Filter buttons along the top allow you to quickly filter to specific categories
  • Updated the stilt well picker dialog
  • Updated the pour choices dialog
  • Fixed several issues with screens under the current popup acquiring input or navigation selection
  • Fixed the AI trying to force prison a target and then shoot it with light manipulation
  • Fixed Enuch's character creation skill list
  • Fixed some stair placement issues in bethesda susa
  • Fixed an issue where phase webs would sometimes leave you permanently phased if you saved while you were stuck in them
  • Fixed some historic-style areas not having proper tile surface paint
  • Fixed an issue with move-speed adjusting equipment not properly applying bonuses
  • Fixed an issue with call to arms that wasn't properly respawning Q Girl in the correct circumstances.
  • Fixed dynmically mixed liquid volumes not having the proper vapor temperatures
  • Fixed a stack overflow error when containers disintegrated on the ground from contained fluids
  • [modding] Merged blueprint changes will now propagate changes to children
Caves of Qud - Freehold Games
Jason is attending the Game Developers Conference (GDC) this week, so the Feature Friday patch will be a bit smaller than usual.

Also, if you're a roguelike fan and you're in between Qud runs, check out our friend Ibology's brand new roguelike, The Curse of Yendor.

http://store.steampowered.com/app/576420/
Caves of Qud - Freehold Games
Jason is attending the Game Developers Conference (GDC) this week, so the Feature Friday patch will be a bit smaller than usual.

Also, if you're a roguelike fan and you're in between Qud runs, check out our friend Ibology's brand new roguelike, The Curse of Yendor.

http://store.steampowered.com/app/576420/
Caves of Qud - ptychomancer
  • We added hatters, glovers, armorers, and haberdashers.
    • Added hatter, glover, armorer, and haberdasher tents to the Stiltgrounds.
    • Added legendary hatter, glover, armorer, and haberdashers. You'll find their workshops as new overland encounters.
  • Descending into a pit or open air while flying no longer grounds you.
  • Added more variety to the geometry of historic sites.
  • The Quest screen now has a scrollbar, scrolls smoothly, and properly wraps text.
  • Added an option to scale the minimap (under Overlay UI).
  • Added an option to scale the nearby items list (under Overlay UI).
  • Monster AI now uses the Cudgel powers Conk, Slam, and Demolish.
  • Monster AI now considers broken and rusted item statuses when equipping gear.
  • Oboroqoru and rhinoxes now have a few more cudgel powers.
  • Slam now properly requires a cudgel to use.
  • Liquid volumes no longer interfere with other smart-useable objects.
  • 'Spread Klanq' quest steps now properly complete when you spread Klanq to the proper targets.
  • Made the Pax Klanq quest sequence a bit more robust.
  • You can no longer choose a square without a target when you charge.
  • Creatures that live on walls no longer spawn in the middle of a solid group of walls.
  • Fixed some cases where objects spawned on stairs.
  • Consuming an Eater's fleshcap no longer permanently decreases quickness.
  • For clarity, we renamed 'Eater's flesh' to 'elcatl' and 'Eater's fleshcap' to 'Eater's flesh'.
  • If you have burrowing claws and you use a skulk injector, you no longer lose your claws when the effect wears off.
  • Made it clear that invoking the Chaos Spiel infuriates Asphodel.
  • Added more messaging for shaking off dazings and stuns.
  • Fixed some rare cases where commands were being issued twice in the overlay UI.
  • Fixed some cases where overlay UI elements incorrectly displayed on top of each other.
  • Fixed an issue causing the selected conversation option not to be highlighted when a conversation started.
  • Fixed some rare cases where dismembered limbs didn't drop the items they had equipped.
  • Fixed some rare occurrences of objects cloning themselves when slipping on slime.
  • Fixed a rare hang during map generation.
  • Cleaned up the text for becoming afraid.
  • Fixed a typo in the hulk honey damage message.
  • Removed <redacted> and <redacted> from dynamic encounters.
Caves of Qud - ptychomancer
  • We added hatters, glovers, armorers, and haberdashers.
    • Added hatter, glover, armorer, and haberdasher tents to the Stiltgrounds.
    • Added legendary hatter, glover, armorer, and haberdashers. You'll find their workshops as new overland encounters.
  • Descending into a pit or open air while flying no longer grounds you.
  • Added more variety to the geometry of historic sites.
  • The Quest screen now has a scrollbar, scrolls smoothly, and properly wraps text.
  • Added an option to scale the minimap (under Overlay UI).
  • Added an option to scale the nearby items list (under Overlay UI).
  • Monster AI now uses the Cudgel powers Conk, Slam, and Demolish.
  • Monster AI now considers broken and rusted item statuses when equipping gear.
  • Oboroqoru and rhinoxes now have a few more cudgel powers.
  • Slam now properly requires a cudgel to use.
  • Liquid volumes no longer interfere with other smart-useable objects.
  • 'Spread Klanq' quest steps now properly complete when you spread Klanq to the proper targets.
  • Made the Pax Klanq quest sequence a bit more robust.
  • You can no longer choose a square without a target when you charge.
  • Creatures that live on walls no longer spawn in the middle of a solid group of walls.
  • Fixed some cases where objects spawned on stairs.
  • Consuming an Eater's fleshcap no longer permanently decreases quickness.
  • For clarity, we renamed 'Eater's flesh' to 'elcatl' and 'Eater's fleshcap' to 'Eater's flesh'.
  • If you have burrowing claws and you use a skulk injector, you no longer lose your claws when the effect wears off.
  • Made it clear that invoking the Chaos Spiel infuriates Asphodel.
  • Added more messaging for shaking off dazings and stuns.
  • Fixed some rare cases where commands were being issued twice in the overlay UI.
  • Fixed some cases where overlay UI elements incorrectly displayed on top of each other.
  • Fixed an issue causing the selected conversation option not to be highlighted when a conversation started.
  • Fixed some rare cases where dismembered limbs didn't drop the items they had equipped.
  • Fixed some rare occurrences of objects cloning themselves when slipping on slime.
  • Fixed a rare hang during map generation.
  • Cleaned up the text for becoming afraid.
  • Fixed a typo in the hulk honey damage message.
  • Removed <redacted> and <redacted> from dynamic encounters.
...