We made some optimizations to memory usage and saved games. NOTE: This patch breaks save compatibility. If you want to continue playing your old saves, switch to the 'previousstable' branch (Right-click Caves of Qud in your Steam library > Properties > Betas > select 'previousstable').
Reduced the size of saved games by about 80%!
Reduced the time to freeze and thaw zones by about 80%!
Reduced the size of frozen zone files by about 80%.
Reduced the save size of most underground levels by an extra 30% or so.
Greatly reduced the save overhead of commonly stacked inventory objects.
Reduced memory usage by about 75MB.
Added tiles for the following creatures.
pygmy forager
pygmy runt
pygmy blowgunner
pygmy stalker
chrome idol
cloneling
drillbot
honey skunk
agolzvuv
glow-wight cultist of Bethsaida
young ivory
seed-spitting vine
Added tiles for the following items.
nylon bodypack
copper wire
cybernetics credit wedge
light-obfuscating lens
amaranthine prism
symbiotic firefly
Fixed hostile creatures not appearing red in the alt overlay.
Molting basilisks and their husks no longer have different tiles.
Repaved the Coral Path with bricks.
Renamed 'Godshroom' to 'Eater's Flesh' and changed its tile.
Eater's fleshcaps are now harvestable with Master Harvestry.
Added an Eater's flesh patch to the center of the fungal jungle.
We made some optimizations to memory usage and saved games. NOTE: This patch breaks save compatibility. If you want to continue playing your old saves, switch to the 'previousstable' branch (Right-click Caves of Qud in your Steam library > Properties > Betas > select 'previousstable').
Reduced the size of saved games by about 80%!
Reduced the time to freeze and thaw zones by about 80%!
Reduced the size of frozen zone files by about 80%.
Reduced the save size of most underground levels by an extra 30% or so.
Greatly reduced the save overhead of commonly stacked inventory objects.
Reduced memory usage by about 75MB.
Added tiles for the following creatures.
pygmy forager
pygmy runt
pygmy blowgunner
pygmy stalker
chrome idol
cloneling
drillbot
honey skunk
agolzvuv
glow-wight cultist of Bethsaida
young ivory
seed-spitting vine
Added tiles for the following items.
nylon bodypack
copper wire
cybernetics credit wedge
light-obfuscating lens
amaranthine prism
symbiotic firefly
Fixed hostile creatures not appearing red in the alt overlay.
Molting basilisks and their husks no longer have different tiles.
Repaved the Coral Path with bricks.
Renamed 'Godshroom' to 'Eater's Flesh' and changed its tile.
Eater's fleshcaps are now harvestable with Master Harvestry.
Added an Eater's flesh patch to the center of the fungal jungle.
Qud's cartographers made great strides this week, discovering not only that the fungal jungle looks nothing like it was conjectured, but also that it's located in an entirely different region of Qud.
The fungal jungle was moved to a more southernly location.
The fungal jungle overland terrain tiles were changed.
Added a few new grass tiles.
Liquid-secreting lichens were renamed to liquid weeps. For example, 'acid-secreting lichen' -> 'acid weep'.
Added more weeps! Water, cider, gel, asphalt, salt, oil, wine, and slime.
As it turns out, there are mushrooms in the fungal jungle. Added spotted shagspooks, dandy caps, and brooding puffs.
Mushrooms take on the pigment of their nearby weeps.
Oozes no longer hate fungi.
The hallucination effect was changed. It should induce fewer headaches now.
Added support for pinch gestures.
Add mouse support to Select Arcology and Caste screen for true kin.
Hovering over conversation choices now highlights them.
Fixed left click not closing text input dialogs.
Fixed some issues that caused stairs not to generate in Bethesda Susa.
Fixed an issue that caused overland encounters not to trigger.
Reduced saved game file size by ~60%!
Popup dialog choices are now clickable.
Fixed an exception when applying the Rusty creature template to robots.
Qud's cartographers made great strides this week, discovering not only that the fungal jungle looks nothing like it was conjectured, but also that it's located in an entirely different region of Qud.
The fungal jungle was moved to a more southernly location.
The fungal jungle overland terrain tiles were changed.
Added a few new grass tiles.
Liquid-secreting lichens were renamed to liquid weeps. For example, 'acid-secreting lichen' -> 'acid weep'.
Added more weeps! Water, cider, gel, asphalt, salt, oil, wine, and slime.
As it turns out, there are mushrooms in the fungal jungle. Added spotted shagspooks, dandy caps, and brooding puffs.
Mushrooms take on the pigment of their nearby weeps.
Oozes no longer hate fungi.
The hallucination effect was changed. It should induce fewer headaches now.
Added support for pinch gestures.
Add mouse support to Select Arcology and Caste screen for true kin.
Hovering over conversation choices now highlights them.
Fixed left click not closing text input dialogs.
Fixed some issues that caused stairs not to generate in Bethesda Susa.
Fixed an issue that caused overland encounters not to trigger.
Reduced saved game file size by ~60%!
Popup dialog choices are now clickable.
Fixed an exception when applying the Rusty creature template to robots.
Hi everyone, We're attending the gamedev conference GDC this week, so we're skipping our Friday feature patch. Feature Friday will resume the following week, on March 25th [and on and on from there]. Thanks for understanding, and happy mutating.
Hi everyone, We're attending the gamedev conference GDC this week, so we're skipping our Friday feature patch. Feature Friday will resume the following week, on March 25th [and on and on from there]. Thanks for understanding, and happy mutating.