We are glad to announce "Cossacks 3: The Golden Age" - new brilliant DLC, that would be released on 24th of August.
"Cossacks 3: The Golden Age" would impress you with a bunch of exciting content - its a whole new thrilling multiplayer gamemode "Historical Battle", intriguing single player scenarios, amazing campaign, early access to 2 new anticipated nations and 5 new units, and of course 2 new amazing tracks!
Main features:
• "Historical battle" – new multiplayer gamemode, which allows up to 8 players to participate. 8 fascinating and widescle historical battles are waiting for warlords, who are ready to challenge fate and rewrite the history.
• "Oranien boven!" – new historical campaign. Lead the Dutch Republic through the darkest and brightest days alike, participating in major conflicts of XVII century.
• Singleplayer scenarios – four new singleplayer missions: Siege of Dunkirk, War over Brazil, Caribbean war and Portuguese Restoration War.
• Switzerland and Piedmont - new strong and beautiful nations and ready to battle in single and multiplayer game modes bath, as players fiercly fight for the top places in ranked.
• New unique units – 5 new units will increase amount of your game's strategies even further. Switzerland would have 17th century Pikeman, Jaeger and Mounted Jaeger (unique hussar). Padre and 18th century Dragoon would join Piedmont.
• Soundtrack – 2 brand new soundtracks, dedicated to Switzerland and Piedmont. Lead your armies to victory, while listening epic and picturesque execution of national motives.
Digital Deluxe edition or DLC owners would have 2 weeks of exclusive access to Piedmont and Switzerland. After this initial period, all players would be able to play with these nations.
We are glad to announce "Cossacks 3: The Golden Age" - new brilliant DLC, that would be released on 24th of August.
"Cossacks 3: The Golden Age" would impress you with a bunch of exciting content - its a whole new thrilling multiplayer gamemode "Historical Battle", intriguing single player scenarios, amazing campaign, early access to 2 new anticipated nations and 5 new units, and of course 2 new amazing tracks!
Main features:
• "Historical battle" – new multiplayer gamemode, which allows up to 8 players to participate. 8 fascinating and widescle historical battles are waiting for warlords, who are ready to challenge fate and rewrite the history.
• "Oranien boven!" – new historical campaign. Lead the Dutch Republic through the darkest and brightest days alike, participating in major conflicts of XVII century.
• Singleplayer scenarios – four new singleplayer missions: Siege of Dunkirk, War over Brazil, Caribbean war and Portuguese Restoration War.
• Switzerland and Piedmont - new strong and beautiful nations and ready to battle in single and multiplayer game modes bath, as players fiercly fight for the top places in ranked.
• New unique units – 5 new units will increase amount of your game's strategies even further. Switzerland would have 17th century Pikeman, Jaeger and Mounted Jaeger (unique hussar). Padre and 18th century Dragoon would join Piedmont.
• Soundtrack – 2 brand new soundtracks, dedicated to Switzerland and Piedmont. Lead your armies to victory, while listening epic and picturesque execution of national motives.
Digital Deluxe edition or DLC owners would have 2 weeks of exclusive access to Piedmont and Switzerland. After this initial period, all players would be able to play with these nations.
There's a small pause in tournament era, and that means we're getting new balance changes. This patch drastically changes the melee units, greatly improves the food as main resource, and of course changes alot of different units stats!
Patch Notes 1.08.17 (1.8.1.80.5478)
Battle: - Attack animation speed is decreased by 20%. Attack time is higher by 25%. All melee units start to deal damage less frequently. While shooters reload time wasn't changed - Removed 30% chance that mortar ball won't deal any damage. - Changes in map generation rules. Places for one gold, iron and coal mines were moved further from the base.
Economics: - Decreased needed count of wheat cut out to gather food from 26 to 22 times - Increased portion of gathered food by 12.5% - Price for buying Iron and Coal is increased by ~40%. Now you have to sell more resources to get same amount of Iron and Coal. Selling price of this resources wasn't changed
General: Mill: - 2st food harvesting upgrade efficiency decreased from 250 to 180%
Academy: - Field life upgrade cost decreased from 1400 wood 525 gold to 1000 wood 475 gold - "New construction materials" upgrade cost decreased from 13500 wood, 8714 stone, 1150 gold to 9400 wood, 7850 stone, 1150 gold - Design new barrel types' upgrade cost decreased from 7000 stone, 9050 gold, 27235 iron to 3000 stone, 4550 gold, 19200 iron - "Develop geology" upgrade cost decreased from 500 gold to 250 gold - "Develop medical science" research time doubled, and effects reduced in 2 times (heals 50% of health points now)
Blacksmith: - "Forge metal armature" upgrade cost decreased from 19320 stone, 350 gold, 900 iron to 12320 stone, 350 gold, 900 iron
Artillery Depot: - 1st, 2nd and 3rd upgrades for cost and construction time for cannons and howitzers research times decreased from 31.25s to 10s
Balance: Coselette - Spain: - Pike protection decreased from 4 to 3
Pikeman 17th century - Poland: - Fixed bug when 6th protection upgrade gave +3 only to sword, and not to pike and arrow
Roundshier - Austria: - 5th protection upgrade protection bonus decreased from 2 to 1
18th century Pikeman - Europe: - Training time decreased from 1.5s to 1.25s
18th century Pikeman - Sweden: - Training time decreased from 2s to 1.5s
Serdiuk - Ukraine: - Damage increased from 10 to 12 - 5th and 6th damage upgrades bonus damage decreased by 1
17th century Musketeer - Austria: - Training time decreased from 7.5s to 6.5s
17th century Musketeer - Spain: - Training time decreased from 9s to 7.5s
17th century Musketeers, Janissary, Strelets: - 3rd protection upgrade's food costs decreased by 1000-2000
Archer - Algeria: - Training time decreased from 2s to 1.5s
Turkish Archer - Turkey: - Training time decreased from 4.5s to 3s
17th century Officer - Europe: - Health points decreased from 150 to 125 - Damage decreased from 40 to 30 - Training time decreased from 12s to 10s - Gold consumption rate increased from 40 to 60 - Damage upgrade's bonus damage decreased from +30 to +20 - Upgrade time decreased from 47s to 15s
17th century Officer - Russia: - Health points decreased from 150 to 125 - Damage decreased from 55 to 40 - Training time decreased from 15s to 12.5s - Gold consumption rate increased from 40 to 60 - Protection upgrade's bonus increased from +8 to +10
17th century Officer - Turkey, Algeria: - Health points decreased from 150 to 125 - Training time decreased from 10s to 7.5s - Gold consumption rate increased from 35 to 50 - Damage upgrade's bonus damage decreased from +30 to +20 - Protection upgrade's bonus increased from +8 to +10
17th century Officer - Scotland: - Health points decreased from 200 to 150 - Training time decreased from 14s to 10s - Gold consumption rate increased from 45 to 70 - Damage decreased from 45 to 40 - Protection upgrade's bonus increased from +8 to +10
18th century Officer - Europe: - Health points decreased from 150 to 125 - Damage decreased from 75 to 50 - Gold consumption rate increased from 80 to 90 - Damage upgrade's bonus damage decreased from +75 to +30
Hussar - Europe: - Health points increased from 200 to 230 - Training time decreased from 16.5 to 15s
Hussar - Prussia: - Health points increased from 210 to 240 - Training time decreased from 12 to 11.25s
Hussar - Hungary: - Health points increased from 225 to 250 - 6th damage upgrades damage bonus decreased by 1
Croat - Austria - Health points increased from 240 to 260 - Training time decreased from 18s to 15.75s
Hackapellita - Sweden - Health points increased from 220 to 245 - Training time decreased from 19.5s to 18s
Reiter - Europe: - Damage increased from 12 to 15 - 3rd, 4th and 5th damage upgrades damage bonus decreased by 1 - Damage upgrade research time increased from 15 to 23s - Protection upgrade research time decreased from 15 to 8s
Cuirassier - Europe: - Training time increased from 21s to 22.5s
Reiter - Sweden: - Damage increased from 11 to 14 - 3rd, 4th and 5th damage upgrades damage bonus decreased by 1 - Damage upgrade research time increased from 15 to 23s - Protection upgrade research time decreased from 15 to 8s
Reiter - Poland: - Health points increased from 175 to 190
Don Cossack - Russia: - Training time decreased from 15s to 13.5s
Vityaz - Russia: - Damage increased from 11 to 14 - 3rd, 4th and 5th damage upgrades damage bonus decreased by 1 - Damage upgrade research time increased from 15 to 23s - Protection upgrade research time decreased from 15 to 8s
Light Sipahi - Turkey: - Damage increased from 12 to 15 - 1st, 2nd and 3rd damage upgrades damage bonus decreased by 1 - Damage and protection upgrades costs decreased.
Heavy Sipahi - Turkey: - Damage increased from 12 to 15 - Training time decreased from 19.5s to 18s - 3rd, 4th and 5th damage upgrades damage bonus decreased by 1
Mameluke - Algeria: - Damage increased from 13 to 16 - 1st, 2nd and 3rd damage upgrades damage bonus decreased by 1 - Damage and protection upgrades costs decreased.
17th century Dragoon - Europe - Training time decreased from 16.5s to 15s
Tatar - Turkey - Training time increased from 9s to 11.25s
Cannon: - Health points increased from 6000 to 9000 - Maximum attack range increased from 2000 to 2160
Mortar: - Protection increased from 10 to 25 - Dispertion decreased from 250 to 200
Buildings: Artillery depot: - Construction time decreased from 380s to 300s
Mercenaries: Archer: - Price is now slightly increasing, depending on count of these units (like the 18th century mercenary dragoons). - Maximum attack range decreased from 700 to 650 - Price increased from 6 gold to 15 gold - Training time increased from 1s to 1.25s - Gold consumption rate increased from 8 to 16
Light infantry: - Training time increased from 1s to 1.25s
Grenadier: - Price is now slightly increasing, depending on count of these units (like the 18th century mercenary dragoons). - Bullet damage increased from 15 to 16 - Price changed from 20 gold to 25 gold - Gold consumption rate increased from 40 to 60
Sich Cossack: - Price is now slightly increasing, depending on count of these units (like the 18th century mercenary dragoons). - Damage decreased from 9 to 8 - Training time decreased from 2.75s to 2.5s - Gold consumption rate increased from 75 to 150
18th century Dragoon: - Price changed from 100 gold to 120 gold - Gold consumption rate increased from 90 to 120
There's a small pause in tournament era, and that means we're getting new balance changes. This patch drastically changes the melee units, greatly improves the food as main resource, and of course changes alot of different units stats!
Patch Notes 1.08.17 (1.8.1.80.5478)
Battle: - Attack animation speed is decreased by 20%. Attack time is higher by 25%. All melee units start to deal damage less frequently. While shooters reload time wasn't changed - Removed 30% chance that mortar ball won't deal any damage. - Changes in map generation rules. Places for one gold, iron and coal mines were moved further from the base.
Economics: - Decreased needed count of wheat cut out to gather food from 26 to 22 times - Increased portion of gathered food by 12.5% - Price for buying Iron and Coal is increased by ~40%. Now you have to sell more resources to get same amount of Iron and Coal. Selling price of this resources wasn't changed
General: Mill: - 2st food harvesting upgrade efficiency decreased from 250 to 180%
Academy: - Field life upgrade cost decreased from 1400 wood 525 gold to 1000 wood 475 gold - "New construction materials" upgrade cost decreased from 13500 wood, 8714 stone, 1150 gold to 9400 wood, 7850 stone, 1150 gold - Design new barrel types' upgrade cost decreased from 7000 stone, 9050 gold, 27235 iron to 3000 stone, 4550 gold, 19200 iron - "Develop geology" upgrade cost decreased from 500 gold to 250 gold - "Develop medical science" research time doubled, and effects reduced in 2 times (heals 50% of health points now)
Blacksmith: - "Forge metal armature" upgrade cost decreased from 19320 stone, 350 gold, 900 iron to 12320 stone, 350 gold, 900 iron
Artillery Depot: - 1st, 2nd and 3rd upgrades for cost and construction time for cannons and howitzers research times decreased from 31.25s to 10s
Balance: Coselette - Spain: - Pike protection decreased from 4 to 3
Pikeman 17th century - Poland: - Fixed bug when 6th protection upgrade gave +3 only to sword, and not to pike and arrow
Roundshier - Austria: - 5th protection upgrade protection bonus decreased from 2 to 1
18th century Pikeman - Europe: - Training time decreased from 1.5s to 1.25s
18th century Pikeman - Sweden: - Training time decreased from 2s to 1.5s
Serdiuk - Ukraine: - Damage increased from 10 to 12 - 5th and 6th damage upgrades bonus damage decreased by 1
17th century Musketeer - Austria: - Training time decreased from 7.5s to 6.5s
17th century Musketeer - Spain: - Training time decreased from 9s to 7.5s
17th century Musketeers, Janissary, Strelets: - 3rd protection upgrade's food costs decreased by 1000-2000
Archer - Algeria: - Training time decreased from 2s to 1.5s
Turkish Archer - Turkey: - Training time decreased from 4.5s to 3s
17th century Officer - Europe: - Health points decreased from 150 to 125 - Damage decreased from 40 to 30 - Training time decreased from 12s to 10s - Gold consumption rate increased from 40 to 60 - Damage upgrade's bonus damage decreased from +30 to +20 - Upgrade time decreased from 47s to 15s
17th century Officer - Russia: - Health points decreased from 150 to 125 - Damage decreased from 55 to 40 - Training time decreased from 15s to 12.5s - Gold consumption rate increased from 40 to 60 - Protection upgrade's bonus increased from +8 to +10
17th century Officer - Turkey, Algeria: - Health points decreased from 150 to 125 - Training time decreased from 10s to 7.5s - Gold consumption rate increased from 35 to 50 - Damage upgrade's bonus damage decreased from +30 to +20 - Protection upgrade's bonus increased from +8 to +10
17th century Officer - Scotland: - Health points decreased from 200 to 150 - Training time decreased from 14s to 10s - Gold consumption rate increased from 45 to 70 - Damage decreased from 45 to 40 - Protection upgrade's bonus increased from +8 to +10
18th century Officer - Europe: - Health points decreased from 150 to 125 - Damage decreased from 75 to 50 - Gold consumption rate increased from 80 to 90 - Damage upgrade's bonus damage decreased from +75 to +30
Hussar - Europe: - Health points increased from 200 to 230 - Training time decreased from 16.5 to 15s
Hussar - Prussia: - Health points increased from 210 to 240 - Training time decreased from 12 to 11.25s
Hussar - Hungary: - Health points increased from 225 to 250 - 6th damage upgrades damage bonus decreased by 1
Croat - Austria - Health points increased from 240 to 260 - Training time decreased from 18s to 15.75s
Hackapellita - Sweden - Health points increased from 220 to 245 - Training time decreased from 19.5s to 18s
Reiter - Europe: - Damage increased from 12 to 15 - 3rd, 4th and 5th damage upgrades damage bonus decreased by 1 - Damage upgrade research time increased from 15 to 23s - Protection upgrade research time decreased from 15 to 8s
Cuirassier - Europe: - Training time increased from 21s to 22.5s
Reiter - Sweden: - Damage increased from 11 to 14 - 3rd, 4th and 5th damage upgrades damage bonus decreased by 1 - Damage upgrade research time increased from 15 to 23s - Protection upgrade research time decreased from 15 to 8s
Reiter - Poland: - Health points increased from 175 to 190
Don Cossack - Russia: - Training time decreased from 15s to 13.5s
Vityaz - Russia: - Damage increased from 11 to 14 - 3rd, 4th and 5th damage upgrades damage bonus decreased by 1 - Damage upgrade research time increased from 15 to 23s - Protection upgrade research time decreased from 15 to 8s
Light Sipahi - Turkey: - Damage increased from 12 to 15 - 1st, 2nd and 3rd damage upgrades damage bonus decreased by 1 - Damage and protection upgrades costs decreased.
Heavy Sipahi - Turkey: - Damage increased from 12 to 15 - Training time decreased from 19.5s to 18s - 3rd, 4th and 5th damage upgrades damage bonus decreased by 1
Mameluke - Algeria: - Damage increased from 13 to 16 - 1st, 2nd and 3rd damage upgrades damage bonus decreased by 1 - Damage and protection upgrades costs decreased.
17th century Dragoon - Europe - Training time decreased from 16.5s to 15s
Tatar - Turkey - Training time increased from 9s to 11.25s
Cannon: - Health points increased from 6000 to 9000 - Maximum attack range increased from 2000 to 2160
Mortar: - Protection increased from 10 to 25 - Dispertion decreased from 250 to 200
Buildings: Artillery depot: - Construction time decreased from 380s to 300s
Mercenaries: Archer: - Price is now slightly increasing, depending on count of these units (like the 18th century mercenary dragoons). - Maximum attack range decreased from 700 to 650 - Price increased from 6 gold to 15 gold - Training time increased from 1s to 1.25s - Gold consumption rate increased from 8 to 16
Light infantry: - Training time increased from 1s to 1.25s
Grenadier: - Price is now slightly increasing, depending on count of these units (like the 18th century mercenary dragoons). - Bullet damage increased from 15 to 16 - Price changed from 20 gold to 25 gold - Gold consumption rate increased from 40 to 60
Sich Cossack: - Price is now slightly increasing, depending on count of these units (like the 18th century mercenary dragoons). - Damage decreased from 9 to 8 - Training time decreased from 2.75s to 2.5s - Gold consumption rate increased from 75 to 150
18th century Dragoon: - Price changed from 100 gold to 120 gold - Gold consumption rate increased from 90 to 120
Here's the first big post-tournament patch. It introduces new functions, to improve big armies handling, and fixes many errors.
Patch Notes 21.07.17 (1.8.0.79.5460)
General: 1. Improved game's initial loading. Now the game's waiting for all players to load. Prior to patch, it was possible for a player with less performant PC to load slightly later than other players. 2. Improved units locations synchronization in multiplayer games. 3. New astonishing backgrounds on game's loading screens. 4. Added new hotkeys, to complement existing ones: Shift+(1-0) - binds a number to a group of units, adding units to an existing on this number group 5. New 'Free camera' option in settings, which allows to disable un-zoom constraints. Attention! as enabling this option may have negative impact on game performance.
Errors: 1. Fixed a rare error, rendering DLCS invisible for game, even when user owned them. 2. Fixed an error, which prevented players from building one of the mines in second mission of Turkey campaign. 3. Fixed an error with medicine upgrade, which was increasing max hp for other nations units.
Huge thanks to mr. Madgeek for his ZoomOut mod, which was the most popular Cossacks 3 mod in Steam Workshop and our inspiration. Also, we're grateful to Shoneks, for invaluable help on implementing hotkeys with addition of units to existing group. The today's patch wouldn't be so great without you!
Tournament news: This SATURDAY, the Rest League on 1000 0pt no market, Turkey. Let's see who is really cossacks and who know the only trade in Csx is fighting! Registration is open. Start to the tournament as usual 20:00 kiev// 19:00 cet Nation - Turkey. In the end of August, 4 best options would be chosen, which would be used in weekly Rliga season tournament.
Here's the first big post-tournament patch. It introduces new functions, to improve big armies handling, and fixes many errors.
Patch Notes 21.07.17 (1.8.0.79.5460)
General: 1. Improved game's initial loading. Now the game's waiting for all players to load. Prior to patch, it was possible for a player with less performant PC to load slightly later than other players. 2. Improved units locations synchronization in multiplayer games. 3. New astonishing backgrounds on game's loading screens. 4. Added new hotkeys, to complement existing ones: Shift+(1-0) - binds a number to a group of units, adding units to an existing on this number group 5. New 'Free camera' option in settings, which allows to disable un-zoom constraints. Attention! as enabling this option may have negative impact on game performance.
Errors: 1. Fixed a rare error, rendering DLCS invisible for game, even when user owned them. 2. Fixed an error, which prevented players from building one of the mines in second mission of Turkey campaign. 3. Fixed an error with medicine upgrade, which was increasing max hp for other nations units.
Huge thanks to mr. Madgeek for his ZoomOut mod, which was the most popular Cossacks 3 mod in Steam Workshop and our inspiration. Also, we're grateful to Shoneks, for invaluable help on implementing hotkeys with addition of units to existing group. The today's patch wouldn't be so great without you!
Tournament news: This SATURDAY, the Rest League on 1000 0pt no market, Turkey. Let's see who is really cossacks and who know the only trade in Csx is fighting! Registration is open. Start to the tournament as usual 20:00 kiev// 19:00 cet Nation - Turkey. In the end of August, 4 best options would be chosen, which would be used in weekly Rliga season tournament.
Dear friends, this long-expected day has come! Second rating season has started!
New season holds many interesting updates: 1. New ELO rating system, which gives even more possibilities for our players to show themselves. Only quailty games, no half measures. Leaving the game before it's finished nets you a penalty to your rating. 2. New option - 5000 resources with 0pt. Games would be faster, grittier and juicer, and the fights would be fiercer. 3. Tournament heights - this update allows players, who've achieved top30 positions in ladder, to train on tournament settings. If top30 player meets an opponent of the same level, their games would use mirror nations. This update has been added, to help top30 players with their trainings before the season finale, which would be hosted in September. 4. The season would end with "Season Clash 2", where the best ladder players would fight for glory and prizes. 5. Top 100 ladder players, along with winners of the tournament would receive special badges in internet shell, which would remain for the next seasons.
New feature: New type of quick play games has been added: players can choose now, whether they'd like to play ranked games, or unranked with the same options, without getting rating points. Unranked quick play games allow players to use AI adviser (if you've got it available). Now you can try new tactics without risking your points. Of course, you're still able to create custom game rooms with your own settings.
Starting of the new season, would mean that last one would have a glorious ending. Top 100 ladder players of the First season are getting special badges, corresponding to their ladder achievements. We congratulate the owners of these badges, who've got unfading glory and respect in our community.
We'd wish to highlight the three ladder leaders, since achieveng a victory on such a long distance is an admirable feat: 1 place - [GFF]Petru_BwM 2 place - HYPPS 3 place - nazariy81
The winners of the First official tournament would also receive special badges 1 place - [-RA-]SAnek_PCT 2 place - [GFF]Petru_BwM 3 place - [1S]SecretPlayer
Good luck in a new season and may the strongest win!
Dear friends, this long-expected day has come! Second rating season has started!
New season holds many interesting updates: 1. New ELO rating system, which gives even more possibilities for our players to show themselves. Only quailty games, no half measures. Leaving the game before it's finished nets you a penalty to your rating. 2. New option - 5000 resources with 0pt. Games would be faster, grittier and juicer, and the fights would be fiercer. 3. Tournament heights - this update allows players, who've achieved top30 positions in ladder, to train on tournament settings. If top30 player meets an opponent of the same level, their games would use mirror nations. This update has been added, to help top30 players with their trainings before the season finale, which would be hosted in September. 4. The season would end with "Season Clash 2", where the best ladder players would fight for glory and prizes. 5. Top 100 ladder players, along with winners of the tournament would receive special badges in internet shell, which would remain for the next seasons.
New feature: New type of quick play games has been added: players can choose now, whether they'd like to play ranked games, or unranked with the same options, without getting rating points. Unranked quick play games allow players to use AI adviser (if you've got it available). Now you can try new tactics without risking your points. Of course, you're still able to create custom game rooms with your own settings.
Starting of the new season, would mean that last one would have a glorious ending. Top 100 ladder players of the First season are getting special badges, corresponding to their ladder achievements. We congratulate the owners of these badges, who've got unfading glory and respect in our community.
We'd wish to highlight the three ladder leaders, since achieveng a victory on such a long distance is an admirable feat: 1 place - [GFF]Petru_BwM 2 place - HYPPS 3 place - nazariy81
The winners of the First official tournament would also receive special badges 1 place - [-RA-]SAnek_PCT 2 place - [GFF]Petru_BwM 3 place - [1S]SecretPlayer
Good luck in a new season and may the strongest win!
Incredibly entertaining, unpredictable and highly emotional, first official tournament "Season Clash" has come to its end!
Here are the names of our champions: [-RA-]SAnek_PCT has taken the 1 place and gets 300$ and GSC Anthology key; [GFF]Petru_BwM has taken the 2 place and gets 150$ and GSC Anthology key; [1S]SecretPlayer has taken the 3 place and gets 50$ and GSC Anthology key.
We sincerely congratulate you, final games were amazing!
We are grateful to all our players, which made this tournament so exciting: [PKS]mad, sunx, [-NF-]Baton, colourfit, [GFF]Petru_BwM, HYPPS, Fulkrum, [U309]rabbit, [-RA-]SAnek_PCT, [1S]LeXuS, nazariy81, [-1Nt-]_VRV, Artur, Mindaugas, [1S]SecretPlayer, Current_User.
Most of all, we are grateful to our unique streamers! These people have made the translations so interesting. Thousands of players across the world were watching them! Our honorable, incredible, charismatic streamers and commenters AHATOJIb, LordEagle, HYPPS, [GP]konda, colourfit, Miyconst, Forleon, Emperor Highlander, thank you for everything. Don't forget to subscribe to their channels!
Congratulations to all participants of this particular event!
We'd like to tell, that new rating season would be started on this Friday. It will end with second official tournament. We've got many surprises, stay tuned to our news!
Season Clash isn't the only one Cossacks 3 tournament, this evening fiery 1\4 battles on -UNION- clan tournament would start. [GFF]Petru_BwM vs [-NF-]Baton would fight on 1000 0 pt options using Bo5 system. You may watch the translation by following the link: https://www.youtube.com/channel/UCLU9-V7rUcburOfQRWXtNJw
Incredibly entertaining, unpredictable and highly emotional, first official tournament "Season Clash" has come to its end!
Here are the names of our champions: [-RA-]SAnek_PCT has taken the 1 place and gets 300$ and GSC Anthology key; [GFF]Petru_BwM has taken the 2 place and gets 150$ and GSC Anthology key; [1S]SecretPlayer has taken the 3 place and gets 50$ and GSC Anthology key.
We sincerely congratulate you, final games were amazing!
We are grateful to all our players, which made this tournament so exciting: [PKS]mad, sunx, [-NF-]Baton, colourfit, [GFF]Petru_BwM, HYPPS, Fulkrum, [U309]rabbit, [-RA-]SAnek_PCT, [1S]LeXuS, nazariy81, [-1Nt-]_VRV, Artur, Mindaugas, [1S]SecretPlayer, Current_User.
Most of all, we are grateful to our unique streamers! These people have made the translations so interesting. Thousands of players across the world were watching them! Our honorable, incredible, charismatic streamers and commenters AHATOJIb, LordEagle, HYPPS, [GP]konda, colourfit, Miyconst, Forleon, Emperor Highlander, thank you for everything. Don't forget to subscribe to their channels!
Congratulations to all participants of this particular event!
We'd like to tell, that new rating season would be started on this Friday. It will end with second official tournament. We've got many surprises, stay tuned to our news!
Season Clash isn't the only one Cossacks 3 tournament, this evening fiery 1\4 battles on -UNION- clan tournament would start. [GFF]Petru_BwM vs [-NF-]Baton would fight on 1000 0 pt options using Bo5 system. You may watch the translation by following the link: https://www.youtube.com/channel/UCLU9-V7rUcburOfQRWXtNJw