Greetings to all, who has Deluxe Edition and DLC Path to Grandeur! Desert maps are now available not only in turkish campaign, but in random maps & internet-battles too! Also Portugal received unique shipyard, which is armed with cannons and has ability to shoot.
So, go on, to hot sandy battlefields!
Also, we`d like to present you the latest patch notes:
Patch Notes 26.05.17 (1.5.8.75.5317)
General: 1. Nations list in game creation room has been changed and adapts to your resolution.
Balance: 1. Officer`s attack speed decreased in a factor of 2. Europe - Production time increased from 5s to 12s. Russia - Production time increased from 6s to 15s. Turkey, Algeria - Production time increased from 4s to 10s. Scotland - Production time increased from 6s to 14s. 2. Attack upgrades for russian and scottish officers values decreased from 45 to 30. Defense upgrades values for russian, ottoman and scottish officers decreased from 10 to 8. 3. Production time for officers attack upgrade increased to 46.875s. 4. Production time for artillery has been decreased: Cannons - from 120s to 75s Howitzers - from 150s to 94s 5. Movement speed for cannon, howitzer and multi-barreled cannon increased by 10-15% approximately. 6. Art depo upgrades for all artillery units have been changed. Now, there are 3 upgrades for both production time and cost. These upgrades have higher efficiency and their cost was changed. 7. Costs for 3rd, 4th and 5th attack speed upgrades in tower decreased: 3rd upgrade - from 600 gold to 400 gold; 4th upgrade - from 700 gold to 450 gold; 5th upgrade - from 850 gold to 500 gold; 8. Spanish and portuguese storehouses build time and cost have been decreased: Build time - from 6.25s to 4.68s; Cost - from 20 wood 50 stone to 20 wood 20 stone ;
Errors: 1. Fixed a bug, which allowed to upgrade mines and towers above the limits. 2. Fixed a bug, which caused healing upgrade in academy to disappear, in case if academy was captured upgrade process.
Greetings to all, who has Deluxe Edition and DLC Path to Grandeur! Desert maps are now available not only in turkish campaign, but in random maps & internet-battles too! Also Portugal received unique shipyard, which is armed with cannons and has ability to shoot.
So, go on, to hot sandy battlefields!
Also, we`d like to present you the latest patch notes:
Patch Notes 26.05.17 (1.5.8.75.5317)
General: 1. Nations list in game creation room has been changed and adapts to your resolution.
Balance: 1. Officer`s attack speed decreased in a factor of 2. Europe - Production time increased from 5s to 12s. Russia - Production time increased from 6s to 15s. Turkey, Algeria - Production time increased from 4s to 10s. Scotland - Production time increased from 6s to 14s. 2. Attack upgrades for russian and scottish officers values decreased from 45 to 30. Defense upgrades values for russian, ottoman and scottish officers decreased from 10 to 8. 3. Production time for officers attack upgrade increased to 46.875s. 4. Production time for artillery has been decreased: Cannons - from 120s to 75s Howitzers - from 150s to 94s 5. Movement speed for cannon, howitzer and multi-barreled cannon increased by 10-15% approximately. 6. Art depo upgrades for all artillery units have been changed. Now, there are 3 upgrades for both production time and cost. These upgrades have higher efficiency and their cost was changed. 7. Costs for 3rd, 4th and 5th attack speed upgrades in tower decreased: 3rd upgrade - from 600 gold to 400 gold; 4th upgrade - from 700 gold to 450 gold; 5th upgrade - from 850 gold to 500 gold; 8. Spanish and portuguese storehouses build time and cost have been decreased: Build time - from 6.25s to 4.68s; Cost - from 20 wood 50 stone to 20 wood 20 stone ;
Errors: 1. Fixed a bug, which allowed to upgrade mines and towers above the limits. 2. Fixed a bug, which caused healing upgrade in academy to disappear, in case if academy was captured upgrade process.
GSC Game World is happy to announce that ‘Cossacks 3: Path to Grandeur’ is now available!
Path to Grandeur will allow you to participate in glorious wars, marching through half of the Europe and battling the greatest empires of an era. DLC would introduce two new nations, 8 unique units, amusing campaigns and more!
Main features of Path to Grandeur: • Ottoman campaign: Take part in greatest battles of Köprülü era and lead the Ottoman to grandeur.
• Spanish campaign: Become an Ambrogio Spinola. Demonstrate your wits in sieges of mighty fortresses and calm mind in fiery battles.
• New climatic zone: Get ready to fierce battles among great sands under the scorching desert sun.
• New nations: Highly anticipated by our players Hungary and Portugal are returning to game and entering the battlefields, each with its own custom soundtrack.
• New unique Units: 17th century Pikeman - Portugal: Hp-100 Damage - 9 (19 with the maximum upgrade) Price - food 40, gold 4, iron 5 Build time - 4 Protection - pike: 0 (10), sword: 1 (11), bullet: 1, cannister: 25, arrow: 4 (14), cannonball: 0
Jaeger - Portugal: Hp-50 Damage - 10 (16) Price - food 30, gold 2, iron 5 Build time - 2.25 Protection - unarmored (with maximum upgrade pike, sword, arrow: 6)
Hungary and Portugal would be available to all our players in two weeks after release of the DLC. Owners of Deulxe Edition or DLC would be able to use them since 16th May, while other players will get access to these nations for free on 30th of May.
GSC Game World is happy to announce that ‘Cossacks 3: Path to Grandeur’ is now available!
Path to Grandeur will allow you to participate in glorious wars, marching through half of the Europe and battling the greatest empires of an era. DLC would introduce two new nations, 8 unique units, amusing campaigns and more!
Main features of Path to Grandeur: • Ottoman campaign: Take part in greatest battles of Köprülü era and lead the Ottoman to grandeur.
• Spanish campaign: Become an Ambrogio Spinola. Demonstrate your wits in sieges of mighty fortresses and calm mind in fiery battles.
• New climatic zone: Get ready to fierce battles among great sands under the scorching desert sun.
• New nations: Highly anticipated by our players Hungary and Portugal are returning to game and entering the battlefields, each with its own custom soundtrack.
• New unique Units: 17th century Pikeman - Portugal: Hp-100 Damage - 9 (19 with the maximum upgrade) Price - food 40, gold 4, iron 5 Build time - 4 Protection - pike: 0 (10), sword: 1 (11), bullet: 1, cannister: 25, arrow: 4 (14), cannonball: 0
Jaeger - Portugal: Hp-50 Damage - 10 (16) Price - food 30, gold 2, iron 5 Build time - 2.25 Protection - unarmored (with maximum upgrade pike, sword, arrow: 6)
Hungary and Portugal would be available to all our players in two weeks after release of the DLC. Owners of Deulxe Edition or DLC would be able to use them since 16th May, while other players will get access to these nations for free on 30th of May.
Dear friends! We`re glad to present you the new patch with huge rebalance. It introduces new units to Spain (coselete) and Ottoman empire (sipahi), and changes the market trading process.
Patch Notes 16.05.17 (1.5.6.74.5305)
General:
1. Market changes. Penalties for second, third and other players, who began to trade later are lessened. Market tests: 5000 coal to wood 3000 iron to stone 1000 gold to food. Trade results for first, second, third player before changes: wood,food,stone
new rates after fix: wood,food,stone P1:6000,4400,3600 P2:5700,4175,3490 P3:5440,3990,3380
In old version, third player got 1610 wood, 1155 food, 735 stone less then first player. In new version, third player got 560 wood, 410 food, 220 stone less then first player.
2. Reverse trade fixed OLD VERSION Sell 1 000 000 stone for 158000 gold. Now the new price for 1 000 000 stone is 84800 gold. Perform reverse trading, sell 5000 gold to stone. Now, the new price for 1 000 000 stone is 159700 gold. Profit for 2 000 000 stone = 312 700 gold
NEW VERSION Sell 1 000 000 stone for 158000 gold. Now the new price for 1 000 000 stone is 89800 gold. Perform reverse trading, sell 5000 gold to stone. Then the new price for 1 000 000 stone is 115000 gold. Profit for 2 000 000 stone = 268 000 gold As you can see, profit for first 1 000 000 is the same, but next sales provide less resources as it should be and reverse sales won't backdoor this rule.
3. Potential cheating possibility with changing base game scripts fixed. 4. Player with changed scripts now are unable to play in multiplayer, now only players with identical scripts\mods are able play with each other. 5. Stone cost of blacksmith decreased from 50 to 30 (good for low starting resources).
Errors: 1. Fixed error with AI, which disabled his progressing on 1000 resources options. 2. AI is working better on 5000 resources now. 3. Fixed bug with AI Assistant, when he was able to trade resources on millions starting option.
Units balance: 17th century pikeman - European: - Price increased from 25 food to 25 food, 3 gold - Cannister protection decreased from 225 to 210
17th century pikeman - Poland: - Price changed from 30 food to 25 food, 1 gold - Damage increased from 7 to 8 - All defense upgrades function as default ones, no more 5 upgrades for pikes-arrows and 6th for sword defence - Production time decreased from 3.5s to 3s
17th century pikeman - Turkey, Algeria: - Price increased from 55 food, 3 gold to 55 food, 5 gold
17th century pikeman - Russia: - Price increased from 45 food, 15 iron to 45 food, 4 gold, 15 iron
Covenant pikeman - Scotland: - Price changed from 40 food to 35 food, 2 gold - Production time decreased from 4.5s to 4s
18th century pikeman - European: - Price increased from 30 food to 30 food, 2 gold
18th century pikeman - Sweden: - Price increased from 40 food, 2 gold to 40 food, 3 gold - Damage increased from 10 to 11
Light infantry - Turkey, Algeria: - Max attack range increased from 40 to 50
Roundshier - Austria: - Max attack range increased from 55 to 60 - Price increased from 20 food, 25 iron to 20 food, 3 gold, 25 iron - Pike protection increased from 2 to 3
Sword clansman - Scotland: - Price changed from 120 food, 5 wood, 8 gold to 110 food, 5 wood, 10 gold - Production time decreased from 7.5s to 7s - Cannonball protection increased from 1 to 10 - Cannister protection decreased from 125 to 110
17th century musketeer - European: - Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal - Price increased from 45 food, 5 iron to 45 food, 6 gold, 5 iron
17th century musketeer - Poland: - Price increased from 40 food, 1 gold, 3 iron to 40 food, 3 gold, 3 iron
17th century musketeer - Netherlands: - Price increased from 50 food, 5 gold, 4 iron to 50 food, 8 gold, 4 iron
17th century musketeer - Austria: - Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal - Reload time decreased from 5.3s to 5s - Price increased from 35 food, 4 gold, 15 iron to 35 food, 9 gold, 15 iron - Sword protection increased from 1 to 2 - Cannister protection decreased from 175 to 160
17th century musketeer - Spain: - Shot cost increased from 3 iron, 5 coal to 3 iron, 6 coal - Price increased from 40 food, 10 gold, 20 iron to 40 food, 12 gold, 20 iron - Cannister protection decreased from 225 to 210
Strelets - Russia: - Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal - Price increased from 70 food, 2 gold, 9 iron to 70 food, 7 gold, 9 iron - Production time inccreased from 8.5s to 9.5s
Pandur - Austria: - Shot cost increased from 2 iron, 3 coal to 3 iron, 6 coal - Price increased from 40 food, 5 gold, 10 iron to 40 food, 15 gold, 10 iron - Production time decreased from 8s to 7.5s
Chasseur - France: - Shot cost increased from 3 iron, 5 coal to 4 iron, 8 coal - Price decreased from 50 food, 50 gold, 15 iron to 50 food, 45 gold, 15 iron - Production time decreased from 10.5s to 9.5s
Highlander - England: - Shot cost increased from 2 iron, 3 coal to 3 iron, 4 coal - Price changed from 100 food, 20 gold, 10 iron to 90 food, 25 gold, 10 iron,
Serdiuk - Ukraine: - Shot cost increased from 2 iron, 4 coal to 3 iron, 6 coal - Price increased from 60 food, 6 gold, 5 iron to 60 food, 11 gold, 5 iron - Production time decreased from 11.5s to 11s
Janissary - Turkey: - Shot cost increased from 2 iron, 4 coal to 3 iron, 5 coal - Price increased from 55 food, 6 gold, 5 iron to 55 food, 13 gold, 5 iron
Covenant musketeer - Scotland: - Price increased from 55 food, 2 gold, 7 iron to 55 food, 8 gold, 7 iron - Shot cost increased from 2 iron, 4 coal to 2 iron, 5 coal
18th century musketeer - European: - Shot cost increased from 2 iron, 2 coal to 2 iron, 3 coal
18th century musketeer - Prussia: - Shot cost increased from 2 iron, 3 coal to 3 iron, 4 coal
18th century musketeer - Bavaria: - Melee damage decreased from 7 to 5 - Reload time (musket) decreased from 6.4 to 6s - Shot cost increased from 2 iron, 3 coal to 3 iron, 4 coal
18th century musketeer - Saxony: - Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal
18th century musketeer - Denmark: - Health points increased from 90 to 100 - Reload time (musket) decreased from 6.4 to 6s - Shot cost increased from 3 iron, 4 coal to 4 iron, 5 coal - Price decreased from 50 food, 90 gold, 40 iron to 50 food, 80 gold, 40 iron - Production time decreased from 6s to 5.5s
Archer - Algeria: - Health points increased from 30 to 40 - Dispertion decreased from 200 to 175 - Price increased from 20 food, 2 wood to 20 food, 2 wood, 1 gold
Turkish archer - Turkey: - Minimal attack range decreased from 450 to 400 - Dispertion increased from 75 to 100 - Price increased from 45 food, 3 wood, 2 gold to 45 food, 3 wood, 4 gold
Bow clansman - Scotland: - Minimal attack range decreased from 350 to 250 - Dispertion increased from 100 to 150 - Shot cost increased from 1 wood to 2 wood - Price changed from 100 food, 4 wood, 5 gold to 80 food, 5 wood, 7 gold
Mercenary archer: - Dispertion is 200
17th century officer - European: - Gold consumption increased from 25 to 40
17th century officer - Russia: - Production time increased from 5s to 6s
17th century officer - Turkey: - Gold consumption increased from 20 to 35
17th century officer - Scotland: - Gold consumption increased from 30 to 45
18th century officer - European: - Gold consumption increased from 50 to 80
17th century drummer - European: - Price increased from 60 food to 60 food, 20 gold
Bagpiper - England, Scotland: - Price increased from 120 food to 120 food, 20 gold
17th century drummer - Russia: - Price increased from 90 food, 10 gold to 90 food, 15 gold
17th century drummer - Turkey: - Price increased from 30 food to 30 food, 15 gold
18th century drummer - European: - Price increased from 50 food, 10 gold to 50 food, 30 gold
Priest - European: - Health points decreased from 150 to 100 - Gold consumption increased from 0 to 20
Pope - Russia, Ukraine: - Health points decreased from 100 to 75 - Gold consumption increased from 0 to 20 - Heal power decreased from 30 to 25
Mullah - Turkey, Algeria: - Health points decreased from 150 to 100 - Gold consumption increased from 0 to 20
Grenadier - European: - Shot cost increased from 2 iron, 2 coal to 2 iron, 3 coal
Grenadier - Denmark: - Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal - Reload time (musket) decreased from 6.4 to 6s - Min attack range (musket) increased from 400 to 450
Grenadier - Prussia: - Health points increased from 120 to 125 - Production time increased from 6.5s to 7s
Grenadier - Bavaria: - Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal - Production time decreased from 6.5s to 6s
Grenadier - Saxony: - Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal - Max attack range (musket) increased from 900 to 950 - Production time increased from 5.5s to 6s
Mercenary grenadier: - Max attack range decreased from 85 to 75
Croat - Austria: - Price increased from 80 food, 2 gold, 2 iron to 80 food, 6 gold, 2 iron
Hackapellite - Sweden: - Price increased from 80 food, 5 gold, 2 iron to 80 food, 7 gold, 2 iron - Production time decreased from 21s to 20.25s
Hussar - European: - Price increased from 70 food, 8 gold, 2 iron to 70 food, 20 gold, 2 iron
Hussar - Prussia: - Price increased from 60 food, 11 gold, 2 iron to 60 food, 20 gold, 2 iron - Production time increased from 11.25s to 12s
Winged Hussar - Poland: - Price increased from 130 food, 25 gold, 25 iron to 130 food, 30 gold, 25 iron - Production time decreased from 30s to 26s
Sich Cossack - Ukraine: - Health points decreased from 260 to 250 - Price decreased from 140 food, 2 iron to 130 food, 2 iron - Production time decreased from 15s to 13.5s
Raider - Scotland: - Health points decreased from 290 to 280 - Price changed from 140 food, 6 gold, 2 iron to 130 food, 8 gold, 2 iron - Production time decreased from 25.5s to 22.5s
Reiter - European: - Price increased from 120 food, 5 gold, 40 iron to 120 food, 10 gold, 40 iron
Reiter - Sweden: - Price increased from 130 food, 3 gold, 20 iron to 130 food, 7 gold, 20 iron - Production time decreased from 25.5s to 22.5s
Reiter - Poland: - Price increased from 60 food, 2 gold, 2 iron to 60 food, 5 gold, 2 iron - Production time increased from 7.5s to 8.25s
Hetman - Ukraine: - Min attack range decreased from 30 to 20 - Max attack range increased from 60 to 65 - Cannonball protection decreased from 30 to 15 - Production time increased from 12s to 13.5s
Don Cossack - Russia: - Price increased from 100 food to 100 food, 1 wood
Vityaz - Russia: - Health points decreased from 400 to 380 - Max attack range decreased from 75 to 65 - Price increased from 160 food, 8 gold, 25 iron to 160 food, 13 gold, 25 iron - Production time decreased from 27s to 25.5s
Register Cossack - Ukraine: - Health points decreased from 260 to 250 - Price increased from 70 food, 10 gold to 70 food, 20 gold - Production time increased from 9s to 10.5s
Light Spakh - Turkey: - Price increased from 80 food, 3 gold, 5 iron to 80 food, 6 gold, 5 iron - Cannister protection increased from 0 to 10
Mameluke - Algeria: - Price increased from 100 food, 5 wood, 5 gold to 100 food, 5 wood, 8 gold - Sword protection increased from 2 to 3 - Cannister protection increased from 50 to 75 - Arrow protection decreased from 10 to 8
Lancer - Scotland - Price increased from 100 food, 2 gold to 100 food, 6 gold
Cuirassier - European: - Damage decreased from 15 to 14 - Max attack range increased from 60 to 65 - Price increased from 120 food, 15 gold, 20 iron to 120 food, 35 gold, 25 iron
Cavalry guard - Saxony: - Damage decreased from 16 to 15 - Price increased from 140 food, 25 gold, 15 iron to 140 food, 50 gold, 20 iron
17th century dragoon - European: - Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal - Price increased from 90 food, 2 gold, 5 iron to 90 food, 7 gold, 5 iron
Pospolite ruszenie - Poland: - Damage increased from 10 to 12 - Reload time increased from 4.7s to 5s - Shot cost is 2 iron, 3 coal - Price increased from 70 food, 2 gold, 4 iron to 70 food, 5 gold, 4 iron
King's Musketeer - France - Shot cost increased from 4 iron, 6 coal to 6 iron, 10 coal - Price increased from 100 food, 80 gold, 8 iron to 100 food, 100 gold, 8 iron - Gold consumption increased from 150 to 200
18th century dragoon - European: - Reload time increased from 5.3s to 5.6s - Shot cost increased from 3 iron, 4 coal to 4 iron, 5 coal - Price increased from 70 food, 45 gold, 7 iron to 70 food, 60 gold, 7 iron
18th century dragoon - France: - Reload time increased from 4.7s to 5s - Shot cost increased from 1 iron, 2 coal to 3 iron, 3 coal
18th century dragoon - Netherlands: - Health points increased from 300 to 320 - Reload time increased from 5s to 5.3s - Shot cost increased from 3 iron, 3 coal to 3 iron, 4 coal - Price increased from 100 food, 50 gold, 7 iron to 100 food, 70 gold, 7 iron
Tatar - Turkey: - Price increased from 70 food, 2 wood, 1 gold to 70 food, 2 wood, 6 gold
Howitzer: - Reload time decreased from 21.9s to 18.8s - Min attack range increased from 650 to 700 - Max attack range increased from 1350 to 1400 - Shot cost decreased from 70 iron, 115 coal to 20 iron, 100 coal - Price decreased from 250 wood, 400 gold, 300 iron to 250 wood, 350 gold, 300 iron - Production time increased from 140s to 150s - Gold consumption increased from 250 to 350
Mortar: - Damage increased from 100 to 200 - Max attack range increased from 2500 to 2600 - Shot cost increased from 20 iron, 20 coal to 20 iron, 30 coal
Multibarrel cannon: - Shot cost increased from 15 iron, 10 coal to 40 iron, 30 coal - Gold consumption increased from 200 to 300
Frame gun - Scotland: - Health points increased from 2500 to 3000 - Min attack range increased from 100 to 200 - Aggro search range decreased from 17 to 1200 - Gold consumption increased from 200 to 300
Dear friends! We`re glad to present you the new patch with huge rebalance. It introduces new units to Spain (coselete) and Ottoman empire (sipahi), and changes the market trading process.
Patch Notes 16.05.17 (1.5.6.74.5305)
General:
1. Market changes. Penalties for second, third and other players, who began to trade later are lessened. Market tests: 5000 coal to wood 3000 iron to stone 1000 gold to food. Trade results for first, second, third player before changes: wood,food,stone
new rates after fix: wood,food,stone P1:6000,4400,3600 P2:5700,4175,3490 P3:5440,3990,3380
In old version, third player got 1610 wood, 1155 food, 735 stone less then first player. In new version, third player got 560 wood, 410 food, 220 stone less then first player.
2. Reverse trade fixed OLD VERSION Sell 1 000 000 stone for 158000 gold. Now the new price for 1 000 000 stone is 84800 gold. Perform reverse trading, sell 5000 gold to stone. Now, the new price for 1 000 000 stone is 159700 gold. Profit for 2 000 000 stone = 312 700 gold
NEW VERSION Sell 1 000 000 stone for 158000 gold. Now the new price for 1 000 000 stone is 89800 gold. Perform reverse trading, sell 5000 gold to stone. Then the new price for 1 000 000 stone is 115000 gold. Profit for 2 000 000 stone = 268 000 gold As you can see, profit for first 1 000 000 is the same, but next sales provide less resources as it should be and reverse sales won't backdoor this rule.
3. Potential cheating possibility with changing base game scripts fixed. 4. Player with changed scripts now are unable to play in multiplayer, now only players with identical scripts\mods are able play with each other. 5. Stone cost of blacksmith decreased from 50 to 30 (good for low starting resources).
Errors: 1. Fixed error with AI, which disabled his progressing on 1000 resources options. 2. AI is working better on 5000 resources now. 3. Fixed bug with AI Assistant, when he was able to trade resources on millions starting option.
Units balance: 17th century pikeman - European: - Price increased from 25 food to 25 food, 3 gold - Cannister protection decreased from 225 to 210
17th century pikeman - Poland: - Price changed from 30 food to 25 food, 1 gold - Damage increased from 7 to 8 - All defense upgrades function as default ones, no more 5 upgrades for pikes-arrows and 6th for sword defence - Production time decreased from 3.5s to 3s
17th century pikeman - Turkey, Algeria: - Price increased from 55 food, 3 gold to 55 food, 5 gold
17th century pikeman - Russia: - Price increased from 45 food, 15 iron to 45 food, 4 gold, 15 iron
Covenant pikeman - Scotland: - Price changed from 40 food to 35 food, 2 gold - Production time decreased from 4.5s to 4s
18th century pikeman - European: - Price increased from 30 food to 30 food, 2 gold
18th century pikeman - Sweden: - Price increased from 40 food, 2 gold to 40 food, 3 gold - Damage increased from 10 to 11
Light infantry - Turkey, Algeria: - Max attack range increased from 40 to 50
Roundshier - Austria: - Max attack range increased from 55 to 60 - Price increased from 20 food, 25 iron to 20 food, 3 gold, 25 iron - Pike protection increased from 2 to 3
Sword clansman - Scotland: - Price changed from 120 food, 5 wood, 8 gold to 110 food, 5 wood, 10 gold - Production time decreased from 7.5s to 7s - Cannonball protection increased from 1 to 10 - Cannister protection decreased from 125 to 110
17th century musketeer - European: - Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal - Price increased from 45 food, 5 iron to 45 food, 6 gold, 5 iron
17th century musketeer - Poland: - Price increased from 40 food, 1 gold, 3 iron to 40 food, 3 gold, 3 iron
17th century musketeer - Netherlands: - Price increased from 50 food, 5 gold, 4 iron to 50 food, 8 gold, 4 iron
17th century musketeer - Austria: - Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal - Reload time decreased from 5.3s to 5s - Price increased from 35 food, 4 gold, 15 iron to 35 food, 9 gold, 15 iron - Sword protection increased from 1 to 2 - Cannister protection decreased from 175 to 160
17th century musketeer - Spain: - Shot cost increased from 3 iron, 5 coal to 3 iron, 6 coal - Price increased from 40 food, 10 gold, 20 iron to 40 food, 12 gold, 20 iron - Cannister protection decreased from 225 to 210
Strelets - Russia: - Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal - Price increased from 70 food, 2 gold, 9 iron to 70 food, 7 gold, 9 iron - Production time inccreased from 8.5s to 9.5s
Pandur - Austria: - Shot cost increased from 2 iron, 3 coal to 3 iron, 6 coal - Price increased from 40 food, 5 gold, 10 iron to 40 food, 15 gold, 10 iron - Production time decreased from 8s to 7.5s
Chasseur - France: - Shot cost increased from 3 iron, 5 coal to 4 iron, 8 coal - Price decreased from 50 food, 50 gold, 15 iron to 50 food, 45 gold, 15 iron - Production time decreased from 10.5s to 9.5s
Highlander - England: - Shot cost increased from 2 iron, 3 coal to 3 iron, 4 coal - Price changed from 100 food, 20 gold, 10 iron to 90 food, 25 gold, 10 iron,
Serdiuk - Ukraine: - Shot cost increased from 2 iron, 4 coal to 3 iron, 6 coal - Price increased from 60 food, 6 gold, 5 iron to 60 food, 11 gold, 5 iron - Production time decreased from 11.5s to 11s
Janissary - Turkey: - Shot cost increased from 2 iron, 4 coal to 3 iron, 5 coal - Price increased from 55 food, 6 gold, 5 iron to 55 food, 13 gold, 5 iron
Covenant musketeer - Scotland: - Price increased from 55 food, 2 gold, 7 iron to 55 food, 8 gold, 7 iron - Shot cost increased from 2 iron, 4 coal to 2 iron, 5 coal
18th century musketeer - European: - Shot cost increased from 2 iron, 2 coal to 2 iron, 3 coal
18th century musketeer - Prussia: - Shot cost increased from 2 iron, 3 coal to 3 iron, 4 coal
18th century musketeer - Bavaria: - Melee damage decreased from 7 to 5 - Reload time (musket) decreased from 6.4 to 6s - Shot cost increased from 2 iron, 3 coal to 3 iron, 4 coal
18th century musketeer - Saxony: - Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal
18th century musketeer - Denmark: - Health points increased from 90 to 100 - Reload time (musket) decreased from 6.4 to 6s - Shot cost increased from 3 iron, 4 coal to 4 iron, 5 coal - Price decreased from 50 food, 90 gold, 40 iron to 50 food, 80 gold, 40 iron - Production time decreased from 6s to 5.5s
Archer - Algeria: - Health points increased from 30 to 40 - Dispertion decreased from 200 to 175 - Price increased from 20 food, 2 wood to 20 food, 2 wood, 1 gold
Turkish archer - Turkey: - Minimal attack range decreased from 450 to 400 - Dispertion increased from 75 to 100 - Price increased from 45 food, 3 wood, 2 gold to 45 food, 3 wood, 4 gold
Bow clansman - Scotland: - Minimal attack range decreased from 350 to 250 - Dispertion increased from 100 to 150 - Shot cost increased from 1 wood to 2 wood - Price changed from 100 food, 4 wood, 5 gold to 80 food, 5 wood, 7 gold
Mercenary archer: - Dispertion is 200
17th century officer - European: - Gold consumption increased from 25 to 40
17th century officer - Russia: - Production time increased from 5s to 6s
17th century officer - Turkey: - Gold consumption increased from 20 to 35
17th century officer - Scotland: - Gold consumption increased from 30 to 45
18th century officer - European: - Gold consumption increased from 50 to 80
17th century drummer - European: - Price increased from 60 food to 60 food, 20 gold
Bagpiper - England, Scotland: - Price increased from 120 food to 120 food, 20 gold
17th century drummer - Russia: - Price increased from 90 food, 10 gold to 90 food, 15 gold
17th century drummer - Turkey: - Price increased from 30 food to 30 food, 15 gold
18th century drummer - European: - Price increased from 50 food, 10 gold to 50 food, 30 gold
Priest - European: - Health points decreased from 150 to 100 - Gold consumption increased from 0 to 20
Pope - Russia, Ukraine: - Health points decreased from 100 to 75 - Gold consumption increased from 0 to 20 - Heal power decreased from 30 to 25
Mullah - Turkey, Algeria: - Health points decreased from 150 to 100 - Gold consumption increased from 0 to 20
Grenadier - European: - Shot cost increased from 2 iron, 2 coal to 2 iron, 3 coal
Grenadier - Denmark: - Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal - Reload time (musket) decreased from 6.4 to 6s - Min attack range (musket) increased from 400 to 450
Grenadier - Prussia: - Health points increased from 120 to 125 - Production time increased from 6.5s to 7s
Grenadier - Bavaria: - Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal - Production time decreased from 6.5s to 6s
Grenadier - Saxony: - Shot cost increased from 2 iron, 2 coal to 3 iron, 3 coal - Max attack range (musket) increased from 900 to 950 - Production time increased from 5.5s to 6s
Mercenary grenadier: - Max attack range decreased from 85 to 75
Croat - Austria: - Price increased from 80 food, 2 gold, 2 iron to 80 food, 6 gold, 2 iron
Hackapellite - Sweden: - Price increased from 80 food, 5 gold, 2 iron to 80 food, 7 gold, 2 iron - Production time decreased from 21s to 20.25s
Hussar - European: - Price increased from 70 food, 8 gold, 2 iron to 70 food, 20 gold, 2 iron
Hussar - Prussia: - Price increased from 60 food, 11 gold, 2 iron to 60 food, 20 gold, 2 iron - Production time increased from 11.25s to 12s
Winged Hussar - Poland: - Price increased from 130 food, 25 gold, 25 iron to 130 food, 30 gold, 25 iron - Production time decreased from 30s to 26s
Sich Cossack - Ukraine: - Health points decreased from 260 to 250 - Price decreased from 140 food, 2 iron to 130 food, 2 iron - Production time decreased from 15s to 13.5s
Raider - Scotland: - Health points decreased from 290 to 280 - Price changed from 140 food, 6 gold, 2 iron to 130 food, 8 gold, 2 iron - Production time decreased from 25.5s to 22.5s
Reiter - European: - Price increased from 120 food, 5 gold, 40 iron to 120 food, 10 gold, 40 iron
Reiter - Sweden: - Price increased from 130 food, 3 gold, 20 iron to 130 food, 7 gold, 20 iron - Production time decreased from 25.5s to 22.5s
Reiter - Poland: - Price increased from 60 food, 2 gold, 2 iron to 60 food, 5 gold, 2 iron - Production time increased from 7.5s to 8.25s
Hetman - Ukraine: - Min attack range decreased from 30 to 20 - Max attack range increased from 60 to 65 - Cannonball protection decreased from 30 to 15 - Production time increased from 12s to 13.5s
Don Cossack - Russia: - Price increased from 100 food to 100 food, 1 wood
Vityaz - Russia: - Health points decreased from 400 to 380 - Max attack range decreased from 75 to 65 - Price increased from 160 food, 8 gold, 25 iron to 160 food, 13 gold, 25 iron - Production time decreased from 27s to 25.5s
Register Cossack - Ukraine: - Health points decreased from 260 to 250 - Price increased from 70 food, 10 gold to 70 food, 20 gold - Production time increased from 9s to 10.5s
Light Spakh - Turkey: - Price increased from 80 food, 3 gold, 5 iron to 80 food, 6 gold, 5 iron - Cannister protection increased from 0 to 10
Mameluke - Algeria: - Price increased from 100 food, 5 wood, 5 gold to 100 food, 5 wood, 8 gold - Sword protection increased from 2 to 3 - Cannister protection increased from 50 to 75 - Arrow protection decreased from 10 to 8
Lancer - Scotland - Price increased from 100 food, 2 gold to 100 food, 6 gold
Cuirassier - European: - Damage decreased from 15 to 14 - Max attack range increased from 60 to 65 - Price increased from 120 food, 15 gold, 20 iron to 120 food, 35 gold, 25 iron
Cavalry guard - Saxony: - Damage decreased from 16 to 15 - Price increased from 140 food, 25 gold, 15 iron to 140 food, 50 gold, 20 iron
17th century dragoon - European: - Shot cost increased from 2 iron, 3 coal to 2 iron, 4 coal - Price increased from 90 food, 2 gold, 5 iron to 90 food, 7 gold, 5 iron
Pospolite ruszenie - Poland: - Damage increased from 10 to 12 - Reload time increased from 4.7s to 5s - Shot cost is 2 iron, 3 coal - Price increased from 70 food, 2 gold, 4 iron to 70 food, 5 gold, 4 iron
King's Musketeer - France - Shot cost increased from 4 iron, 6 coal to 6 iron, 10 coal - Price increased from 100 food, 80 gold, 8 iron to 100 food, 100 gold, 8 iron - Gold consumption increased from 150 to 200
18th century dragoon - European: - Reload time increased from 5.3s to 5.6s - Shot cost increased from 3 iron, 4 coal to 4 iron, 5 coal - Price increased from 70 food, 45 gold, 7 iron to 70 food, 60 gold, 7 iron
18th century dragoon - France: - Reload time increased from 4.7s to 5s - Shot cost increased from 1 iron, 2 coal to 3 iron, 3 coal
18th century dragoon - Netherlands: - Health points increased from 300 to 320 - Reload time increased from 5s to 5.3s - Shot cost increased from 3 iron, 3 coal to 3 iron, 4 coal - Price increased from 100 food, 50 gold, 7 iron to 100 food, 70 gold, 7 iron
Tatar - Turkey: - Price increased from 70 food, 2 wood, 1 gold to 70 food, 2 wood, 6 gold
Howitzer: - Reload time decreased from 21.9s to 18.8s - Min attack range increased from 650 to 700 - Max attack range increased from 1350 to 1400 - Shot cost decreased from 70 iron, 115 coal to 20 iron, 100 coal - Price decreased from 250 wood, 400 gold, 300 iron to 250 wood, 350 gold, 300 iron - Production time increased from 140s to 150s - Gold consumption increased from 250 to 350
Mortar: - Damage increased from 100 to 200 - Max attack range increased from 2500 to 2600 - Shot cost increased from 20 iron, 20 coal to 20 iron, 30 coal
Multibarrel cannon: - Shot cost increased from 15 iron, 10 coal to 40 iron, 30 coal - Gold consumption increased from 200 to 300
Frame gun - Scotland: - Health points increased from 2500 to 3000 - Min attack range increased from 100 to 200 - Aggro search range decreased from 17 to 1200 - Gold consumption increased from 200 to 300
We are glad to present patch, which adds new minimal size of map to Cossacks 3. This option will ideally suit fast and fierce 1x1 and 2x2 battles. This is the final patch until the release of our next DLC - Path to Grandeur (16.05). Next patch will be released simultaneously with DLC, and will provide changes in balance, introduce new units to existing nations along with other improvements.
Patch Notes 05.05.17 (1.5.4.72.5195)
General: 1. Implemented algorithm to search for proper place to construct a building, if current position is unavailable. Now the game would propose to use proper place nearby 2. Campaign units stats were corrected, in correspondence to latest rebalance patch. 3. Transport ship`s movement speed increased on 25%, transport capacity increased from 80 to 120 units 4. Added new hotkey for pause , for keyboards without Pause key: Ctrl+Shift+P 5. Decreased game, save loading and map generation times for some users, especially while running the game on slow hard drives
AI Adviser (function from DLC Guardians of the Highlands): 1. Fixed an error, which caused adviser to place too much guards. 2. Fixed an error, which caused lags in very long games with adviser.
Errors: 1. Fixed errors in wrong display of resources on resource panel. 2. Fixed an error, which allowed to exceed artillery limits. 3. Achievements for destroying 10 and 100 buildings (The destroyer and The scourge of God) are now functioning properly. 4. Improved an AI for Turkey and Algeria. Fixed an error, which caused his inability to progress on island maps, and irrational resource collection peasants distribution. 5. Fixed an error, when after pressing surrender button player's units and buildings kept living for long time. Now base destruction is being processed faster.
Units balance: 17th century musketeer - Poland: - Production time decreased from 6 to 5 sec
Winged Hussar - Poland: - Bullet protection increased from 4 to 5
Reiter: - Bullet protection increased from 5 to 6.
Cuirassier: - Sword protection increased from 3 to 4 - Bullet protection increased from 9 to 10
Cavalry guard - Saxony: - Bullet protection increased from 8 to 9
Multibarrel cannon: - Multibarrel cannons now can form squads (formation type - line, like howitzer).
Changed cannonball protection for armored units. Now resistance to cannonball fragments damage is more closely tied to units visual armor.
Buildings balance: 1. Changed construction cost and next building cost multiplier coefficient for 17th century barracks: - Next building cost multiplier decreased from 10 times to 5 times. - Increased gold cost from 300 to 500
In practice, first 4 barracks had next costs: 100 wood, 100 stone, 300 gold 1000 wood, 1000 stone, 3000 gold 10000 wood, 10000 stone, 30000 gold 100000 wood, 100000 stone, 300000 gold
This change should increase european nations dynamics and variety of game styles. 2. Changed building cost and next building cost multiplier for Castle (Scotland) - Next building cost multiplier decreased from 4 times to 3 times - Changed cost from 300 wood, 400 stone, 5000 gold to 500 wood, 2000 stone, 4000 gold.
We are glad to present patch, which adds new minimal size of map to Cossacks 3. This option will ideally suit fast and fierce 1x1 and 2x2 battles. This is the final patch until the release of our next DLC - Path to Grandeur (16.05). Next patch will be released simultaneously with DLC, and will provide changes in balance, introduce new units to existing nations along with other improvements.
Patch Notes 05.05.17 (1.5.4.72.5195)
General: 1. Implemented algorithm to search for proper place to construct a building, if current position is unavailable. Now the game would propose to use proper place nearby 2. Campaign units stats were corrected, in correspondence to latest rebalance patch. 3. Transport ship`s movement speed increased on 25%, transport capacity increased from 80 to 120 units 4. Added new hotkey for pause , for keyboards without Pause key: Ctrl+Shift+P 5. Decreased game, save loading and map generation times for some users, especially while running the game on slow hard drives
AI Adviser (function from DLC Guardians of the Highlands): 1. Fixed an error, which caused adviser to place too much guards. 2. Fixed an error, which caused lags in very long games with adviser.
Errors: 1. Fixed errors in wrong display of resources on resource panel. 2. Fixed an error, which allowed to exceed artillery limits. 3. Achievements for destroying 10 and 100 buildings (The destroyer and The scourge of God) are now functioning properly. 4. Improved an AI for Turkey and Algeria. Fixed an error, which caused his inability to progress on island maps, and irrational resource collection peasants distribution. 5. Fixed an error, when after pressing surrender button player's units and buildings kept living for long time. Now base destruction is being processed faster.
Units balance: 17th century musketeer - Poland: - Production time decreased from 6 to 5 sec
Winged Hussar - Poland: - Bullet protection increased from 4 to 5
Reiter: - Bullet protection increased from 5 to 6.
Cuirassier: - Sword protection increased from 3 to 4 - Bullet protection increased from 9 to 10
Cavalry guard - Saxony: - Bullet protection increased from 8 to 9
Multibarrel cannon: - Multibarrel cannons now can form squads (formation type - line, like howitzer).
Changed cannonball protection for armored units. Now resistance to cannonball fragments damage is more closely tied to units visual armor.
Buildings balance: 1. Changed construction cost and next building cost multiplier coefficient for 17th century barracks: - Next building cost multiplier decreased from 10 times to 5 times. - Increased gold cost from 300 to 500
In practice, first 4 barracks had next costs: 100 wood, 100 stone, 300 gold 1000 wood, 1000 stone, 3000 gold 10000 wood, 10000 stone, 30000 gold 100000 wood, 100000 stone, 300000 gold
This change should increase european nations dynamics and variety of game styles. 2. Changed building cost and next building cost multiplier for Castle (Scotland) - Next building cost multiplier decreased from 4 times to 3 times - Changed cost from 300 wood, 400 stone, 5000 gold to 500 wood, 2000 stone, 4000 gold.
We are glad to announce Cossacks 3: Path to Grandeur, a valiant addition to the Cossacks series that will be released on May 16th.
Path to Grandeur will allow you to participate in glorious wars, marching through half of the Europe and battling the greatest empires of an era. DLC would introduce two new nations, 8 unique units, amusing campaigns and more!
Main features: • Ottoman campaign: Take part in greatest battles of Köprülü era and lead the Ottoman to grandeur.
• Spanish campaign: Become an Ambrogio Spinola. Demonstrate your wits in sieges of mighty fortresses and calm mind in fiery battles.
• New unique Units: Portugal: - 17th century Pikeman - Jaeger - Unique Shipyard
• New climatic zone: Get ready to fierce battles among great sands under the scorching desert sun.
• New nations: Highly anticipated by our players Hungary and Portugal are returning to game and entering the battlefields, each with its own custom soundtrack.
Hungary and Portugal would be available to all our players in two weeks after release of the DLC. Owners of Deulxe Edition or DLC would be able to use them since 16th May, while other players will get access to these nations for free on 30th of May.
We are glad to announce Cossacks 3: Path to Grandeur, a valiant addition to the Cossacks series that will be released on May 16th.
Path to Grandeur will allow you to participate in glorious wars, marching through half of the Europe and battling the greatest empires of an era. DLC would introduce two new nations, 8 unique units, amusing campaigns and more!
Main features: • Ottoman campaign: Take part in greatest battles of Köprülü era and lead the Ottoman to grandeur.
• Spanish campaign: Become an Ambrogio Spinola. Demonstrate your wits in sieges of mighty fortresses and calm mind in fiery battles.
• New unique Units: Portugal: - 17th century Pikeman - Jaeger - Unique Shipyard
• New climatic zone: Get ready to fierce battles among great sands under the scorching desert sun.
• New nations: Highly anticipated by our players Hungary and Portugal are returning to game and entering the battlefields, each with its own custom soundtrack.
Hungary and Portugal would be available to all our players in two weeks after release of the DLC. Owners of Deulxe Edition or DLC would be able to use them since 16th May, while other players will get access to these nations for free on 30th of May.