Assassin's Creed™: Director's Cut Edition
Assassins-Creed-Revelations-Ezio-in-the-Ezisnow
I think Assassin's Creed might be kind of a big deal. I mean, 31 million games sold in four years? If you can sneeze at that, then you're quite the prodigious sneezer indeed. So it's no -sized surprise that Ubisoft CEO Yves Guillemot laid out plans to keep the historical sci-fi-flavored gravy train rolling right into 2012 and beyond.

No further details were provided, unfortunately. Given certain events within the franchise's narrative, though, fans can probably see where this is going. I, however, am still holding out hope for a synchronized haystack swan-diving competition spin-off. But I feel like I might be in the minority on this one.
Assassin's Creed™: Director's Cut Edition


 
Get with the 16th century, Ezio! What do you mean you've never heard of a shrapnel packed tripwire bomb? They're all the rage these days among the assassins of Constantinople. The Templars seem to have grown from a sinister behind the scenes force infiltrating the upper echelons of the world's most powerful regimes into a loose collection of artfully armoured jerks who go around menacing peasants and stealing their apples. The Ottoman assassins idea of a proportionate response to this is a lethal explosive, but their experimental bombs look more interesting, the coin bomb that sends peasants scrambling for loose change is especially neat.
Assassin's Creed™: Director's Cut Edition


 
"When I started this fight, I did not think that it would span a lifetime," says Ezio. But then Assassin's Creed 2 sold so well, and he's had to come back for one game, and now another. That's no bad thing. Ezio's charm and exuberance has gradually turned into grizzled awesomeness. Now he has to track down the clues left by his more boring and angsty ancestor, Altair, and figure out what the hell is going on with those ancient gods and magic orbs, and all that stuff about the garden of Eden. The Assassin's Creed Revelations PC release date was pushed back recently. It'll now arrive on December 2.
Assassin's Creed™: Director's Cut Edition
Assassin's Creed Revelations - dick move, Ezio
The release of the PC version of Assassin's Creed Revelations has been delayed by a couple of weeks. It'll hit consoles on November 15, but Eurogamer report that the PC version will come out on December 2.

So that's another Ubisoft gamed delayed on PC. From Dust, Call of Juarez: The Cartel and Driver: San Francisco have all received similar delays. It could be worse, though. Previous Assassin's Creed games have taken months to reach our machines. We should just start mentally adding a few weeks to every Ubisoft release date to avoid future disappointment.
Assassin's Creed™: Director's Cut Edition



More in-game footage cribbed from Ubisoft's press conference yesterday shows Assassin's Creed Revelations being played on the big screen. In terms of movement, combat, and animation, it looks exactly the same as the well-received Brotherhood, but Ezio (still a sprightly fellow at 50) has a new trick up his literal sleeve. The video shows his hook-blade, a handy fast-travel device that lets him connect to ziplines across Constantinople (Istanbul in modern Turkey) and whizz about the place. See the second half of the trailer after this invisible line, and we've also put up the gorgeous CGI trailer for your delectation.

Assassin's Creed™: Director's Cut Edition



Unusual music choice for this Assassin's Creed: Revelations trailer, but it seems to work somehow, creating a nice little trailer for the upcoming Ubisoft title.
Assassin's Creed™: Director's Cut Edition
Assassin's Creed Thumbnail
Six studios across the world are working on Assassin's Creed Revelations, combining to form one of the largest development team Ubisoft have ever had working on one of their games. What's more, a seventh studio has announced that they will be making an Assassin's Creed film to run alongside the series.

Based on info from the latest Game Informer, spotted by CVG, Assassin's Creed Revelations is being developed by Ubisoft Montreal, Ubisoft Annecy, Ubisoft Massive in Sweden, Ubisoft Singapore, Ubisoft Quebec City and Ubisoft Bucharest.

The 200 strong team at Ubisoft Montreal will remain the lead studio, but Ubisoft say that the size of Assassin's Creed Revelations means this game will require additional work.

"This is a huge game," explains creative director Alexandre Amancio ,"the amount of time and data that goes into all of these systems to build the game is tremendous. So it's a cooperative venture. We have different studios cooperating on different elements of the game."

Meanwhile, Variety report that the recently launched Ubisoft Motion Pictures are working on three new films, including one for Assassin's Creed. Marketing VP says that the film hopes to "reflect the brands accurately and consolidate our fan base," which we think means you can expect to see the wristblades and free running of the games make the leap to the silver screen.

Ubisoft Motion Pictures are also working on films for Ghost Recon and Splinter Cell. You can find the first Assassin's Creed Revelations screenshot here, and more on the Assassin's Creed Facebook page.
Assassin's Creed™: Director's Cut Edition

A quickly pulled link on the Assassin's Creed Facebook page has revealed the name and teaser footage for the next game in the series. It will be called Assassin's Creed Revelations, and will feature Altair, the hero of the first game. You'll find more information, and the mysterious teaser videos below.

NeoGaf spotted the leaked link on Friday, and have delved into the revealed webpage to uncover some blurry footage. CVG note that the videos mention Altair's name in Arabic, suggesting that the star of Assassin's Creed 1 will at least make an appearance in the new game.

There's no news yet on whether Revelations will turn out to be the next major Assassin's Creed title, but a Ubisoft report at a recent investor's event said that there will be more Assassin's Creed news arriving this month.

The Assassin's Creed Facebook page still displays a banner asking people for likes to unlock more information, but dedicated Assassin's Creed fans have already captured some of the footage from the Facebook leak on Friday, you'll find both videos below. Can you spot any more clues about the new game?



Assassin's Creed™: Director's Cut Edition
assassin's creed thumb
A quickly pulled link on the Assassin's Creed Facebook page has revealed the name and teaser footage for the next game in the series. It will be called Assassin's Creed Revelations, and will feature Altair, the hero of the first game. You'll find more information, and the mysterious teaser videos below.

NeoGaf spotted the leaked link on Friday, and have delved into the revealed webpage to uncover some blurry footage. CVG note that the videos mention Altair's name in Arabic, suggesting that the star of Assassin's Creed 1 will at least make an appearance in the new game.

There's no news yet on whether Revelations will turn out to be the next major Assassin's Creed title, but a Ubisoft report at a recent investor's event said that there will be more Assassin's Creed news arriving this month.

The Assassin's Creed Facebook page still displays a banner asking people for likes to unlock more information, but dedicated Assassin's Creed fans have already captured some of the footage from the Facebook leak on Friday, you'll find both videos below. Can you spot any more clues about the new game?



Assassin's Creed™: Director's Cut Edition

The most important thing you need to know before starting Assassin’s Creed Brotherhood is that, after the first hour, you’re never forced to man any more asinine cannons. Don’t be discouraged by the frustratingly pointless, cinematic-heavy introduction, because everything after that is compelling. I couldn’t stay mad at the game for long—not after nimbly scaling Rome’s famous Coliseum and flicking my blade into the necks of three hapless gunmen, all entirely undetected. Brotherhood’s massive and complex open world is an engrossing, blood-soaked playground.



Future-past balderdash

Brotherhood picks up where Assassin’s Creed II left off, with late-fifteenth-century master assassin Ezio having just defeated a sickeningly corrupt pope. He returns home safely, but is inexplicably surprised the next day when the pope’s son interrupts his awkwardly animated sex scene with an army. Cue the awful cannons!

After a tedious segment outside of the Animus (a sci-fi device through which the series’ true protagonist relives his assassin ancestors’ memories), Ezio travels to Rome to dislodge the tyrannical establishment. It’s here that the open-world game starts for real, and the plot congeals.

As in AC2, the story progresses through a series of Ezio’s memories. The missions are varied sequences of stealth, combat, and story-driving dialog, and even the seemingly garden-variety escort missions are well done. It’s hard to be bored while leaping across rooftops with knives.



The free-running and combat do take effort to master. Early in the game I was tasked with chasing down and tackling a pickpocket, so I sprinted into a crowd, fell over, jumped into a pile of hay, and stuck my hidden blade through the throat of a woman carrying her groceries. The more I played, though, the more impressive (and less unintentionally amusing) my acrobatics became. They’d have been a little more impressive, though, without the game’s few irksome graphical glitches—like pop-ins that once warped a hostile guard directly in front of me while I was being sneaky.

Aside from the story missions, Brotherhood builds on AC2’s huge list of optional things to do: violently taking over enemy territory, recruiting and managing ally assassins, investing in property—I got happily lost in its time-sink vortex for hours, and more hours still were spent amusing myself by free-running through Rome and beating up guards for no reason. The single-player offers at least 15 hours of quality assassinatin’—and if you tire of that, there’s also the brand-new multiplayer modes.



Simple sophistication

These multiplayer matches are simple but challenging stealth manhunts, either as lone-wolf assassins or teams of killers (you’re given a target to assassinate, while another player hunts you). You know what your target looks like and their general direction, but the catch is that maps are populated with look-alike civilians; the trick is to lose your pursuer in the crowd while watching for unusual activity from your target, making this well-designed, paranoia-inducing cat-and-mouse game far more than just a bullet point on the box. I did experience occasional, inexplicable crashes, however.

Overshadowing even that, Brotherhood’s biggest improvement is that it requires only one-time activation, as opposed to AC2’s “always-online” DRM. The game itself isn’t notably superior (especially in terms of story), but all of its additions put it at least on par with the last, and it’s a hugely entertaining sequel.
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