Assassin's Creed™: Director's Cut Edition

You Don't Really Want An Assassin's Creed: JapanAssassin's Creed games can be set in any place at any moment of history. For a time, fans thought the clues in the early games ensured that Assassin's Creed II or maybe Assassin's Creed III would be set in Japan, the player's assassin taking on the role of a ninja or other great martial artist.


Maybe it could have happend, but it wouldn't have been good enough, the game's creative director told me.


Alex Hutchinson, who started overseeing the ACIII project in early 2010, says that "four or five locations were in discussion," for the upcoming game. "The decision is based on what's fresh," he said.


Revolutionary War America felt novel.


"This gives us an opportunity to do something fresh and exciting," he said. "If you got, say Samurai Japan, you'd realize pretty quickly that I think you've played a lot of ninja games, and this is not as interesting as you thought it was going to be."


Hutchinson's producer Francois Pelland sounds a little more open to an AC: Japan, noting that "At some point it's true that any good piece of history could be good for an AC game." (Consider other options from this supposed Ubisoft survey that mentioned Japan, America and other settings.)


The stealth action and de-emphasis on firearms surely made a feudal Japan setting feel natural to many fans. But that was before some AC fans even considered ACII going to the Italian Renaissance and certainly before the series started introducing firearms. That progression brings us to the American Revolution, a setting Hutchinson happily pointed out that most games not only won't touch but are incapable of addressing. "It's cool that no one else could do it," he said. "You couldn't do a shooter in this period because the guns are so bad. You couldn't do most classic genres in this era, so it's sort of untouched. It's sort of virgin soil for video games."


I asked Hutchinson and Pelland to spill the details on the other locations that were considered for AC III. They declined.


To find out what more they are doing in the American Revolution setting, read our big preview of the game. And look for more ACIII coverage on Kotaku in the coming days.


Assassin's Creed™: Director's Cut Edition

There are Pirates in Assassin's Creed III (Well, Sort of)The Revolutionary War setting of Assassin's Creed III means that, tricorn hats aside, there's little tying the game to another of people's favourite historical periods, the age of pirates.


That hasn't stopped Ubisoft from bringing the two together anyway.


Announcing the game's fancy collector's editions, curiously available in Europe, Australasia, Asia and the Middle East, Ubisoft also took the wraps off a few exclusive missions you'll get with the more expensive versions.


One of them takes you to the ruins of a Mayan pyramid, and upon completing the mission you'll get the use of "Captain Kidd's fabled cutlass".


Now, Captain Kidd (real name William Kidd) is one of the more colourful of the many pirates who roamed the New World between the 17th and 18th centuries. Despite a rather mundane track record in terms of battle and plunder, he made one hell of a scene with a very public trial and a very public execution upon his eventual capture, in which his body was left to hang over the Thames in an iron cage.


Of course, Kidd died in England over 50 years before the beginning of Assassin's Creed III, so unless you meet his ghost, you won't actually be meeting the man. Actually, you probably won't be meeting any pirates at all, as an increased military presence - especially by Britain's Royal Navy - brought the golden age of piracy to an end decades before any tea was thrown into a harbour in anger.


Still, it's a neat way to bring pirates into the game, no matter how tenuous the link may be.


As for the collector's editions, there will be three made available, with full details below.


The Freedom Edition


This prestigious edition includes everything an experienced Assassin needs to become a freedom fighter. It includes:
- Assassin's Creed III retail game


- A 24-cm high-quality figurine of Connor


- A steel book case art drawn by awards-winning comic artist Alex Ross


- George Washington's notebook revealing all the truth & secrets about the Assassins and the Templars during the American Revolution


- One exclusive Lithograph


- 2 in-game Single Player Missions:


o Lost Mayan Ruins: Connor's mission leads him in an old Mayan pyramid, full of mysteries and revelations. Players will be able to unlock Captain Kidd's fabled cutlass, a deadly, brutal and beautiful piece of steel.


o Ghost of War: The tide of the Revolution turns into the Templars favour. Defeat your enemies and unlock The Pontiac's War Club, a powerful Native American weapon.


- 1 in-game Multiplayer Package:


o The Sharpshooter package: Unleash the Sharpshooter fury in multiplayer with 1 new character, the Sharpshooter, 1 Relic, 1 Emblem, 1 special Picture and the Title of "The Jester".


The Join or Die Edition


"Join or Die" a single call to action which will determine if players are ready to fight for freedom. It includes:
- Assassin's Creed III retail game


- The medallion of the Assassins with its high-quality curd ladle


- George Washington's notebook revealing all the truth & secrets about the Assassins and the Templars during the American Revolution


- 1 in-game Single Player Mission:


o Ghost of War: The tide of the Revolution turns into the Templars favour. Defeat your enemies and unlock The Pontiac's War Club, a powerful Native American weapon.


- 1 in-game Multiplayer Package:


o The Sharpshooter package: Unleash the Sharpshooter fury in multiplayer with 1 new character, the Sharpshooter, 1 Relic, 1 Emblem, 1 special Picture and the Title of "The Jester".


The Special Edition


The Special Edition features a special packaging, the retail copy of the game and an exclusive single player mission (see below) and more:
o A Dangerous Secret: Fight against a secret that could jeopardise the funding of the revolution. In case of success, you'll be rewarded with an exclusive weapon: a Flintlock Musket.


There are Pirates in Assassin's Creed III (Well, Sort of)


Assassin's Creed™: Director's Cut Edition

If all 50 details that Stephen Totilo noticed about Assassin's Creed III didn't satisfy your hunger for knowledge, check out the video above for a look at the death-dealing tools the threequel's hero will use during the Revolutionary War.


The series' signature hidden blade is still in effect and it'll be interesting to see if the pistols function any differently than they did in the Assassin's Creed that starred Ezio. Look for more on Assassin's Creed III on Kotaku in the coming days.


Assassin's Creed™: Director's Cut Edition

50 Things About Assassin’s Creed III That You Should KnowYou can assassinate a bear in Assassin's Creed III. You can run around the battle of Bunker Hill, flanking the British to surprise them in their camp.


You can go to the frontier and relax in a tree.


You can help found a nation.


You will be able to do so many excellent things in October 2012's Assassin's Creed III. I learned that several weeks ago, when a few of the top people working on what is supposed to be the biggest Assassin's Creed game ever traveled to New York to show off what they've been making, mostly in secret, for the past 2 1/2 years.


Their demo was one of the most impressive debut showings I've seen for a big-budget video game in many years. You may have heard about Assassin's Creed III already. You may have caught the leaks and the Game Informer cover story. There is much, much more to share:


  1. Assassin's Creed III tells the epic story of Connor Ratohnhaké:ton, a member of the Mohawk tribe who volunteers to join the Assassins guild. "He's a guy who joins the Assassins as an outsider," the game's creative director Alex Hutchinson, says. He was born a member of the Mohawk Nation. Why he has joined the assassins is key to the story.
  2. The story should feel as grand as Assassin's Creed II's sweeping multi-decade tale of Ezio Auditore. "The problem with Ezio's story—or the challenge of it—was that after that big, juicy story in ACII, the possibility space shrinks down," Hutchinson said, referring to the smaller tales of the 2010 and 2011's Assassin's Creed Brotherhood and Assassin's Creed Revelations, respectively. "He's already older. These major events in his life have taken place. You run out of room. The cool thing about a new hero is that we get to do this all over again. Who is he? Why is he here? All of his background. He's born as a member of the Mohawk nation, but why does he join the Assassins? What's his motivating force? What kind of guy is this? Who does he know? All these things are new for us. The story of how he joins the Assassins, why he has to leave his tribe, how he gets involved in the American Revolution are the meat and potatoes of this story."

    50 Things About Assassin’s Creed III That You Should Know



  3. Some of the key beats of Connor's story: see your village destroyed, confront the unwillingness of your tribe to act, pushed to join the assassins, fight for freedom, create a country.
  4. The actor playing Connor is of Native American heritage. He is half-Blackfoot.
  5. Subtitles in certain places. Scenes involving Mohawk characters speaking to each other are being recorded in the native language.
  6. Connor is an ancestor of Desmond Miles, the modern-day true protagonist of the AC series. The creators of the game won't yet say how the men are related.
  7. "Desmond is going to be a bigger part of this game than ever before," says Hutchinson, but otherwise we're getting no details any time soon about what's going on in AC III's progression of the portion of the game presumably set in the year 2012 on the precipice—if the previous games' narratives are to be believed—of an apparently apocalyptic event.
  8. The game's main section, featuring Connor, takes place from around 1753-1783. "You are not winning the Revolution," creative director Alex Hutchinson says. "The Revolution is in the game's background." Some of the game's themes: liberty or death, power and slavery, control vs. freedom. Its player fantasies: be a nation's pioneer, help found a country, inspire the world to fight for freedom.

    50 Things About Assassin’s Creed III That You Should Know



  9. The game's major cities are New York and Boston. "They are going to be big, big playable environments," Hutchinson said. The cities won't resemble modern New York and Boston, save for a landmark here or there. "Unlike European cities, which are sort of made of stone and have stuck it out over time, America has a habit of burning everything down and rebuilding it. Even though it's familiar, it's not."
  10. The cities won't feel like the cities of prior AC games. "Instead of stone structures, we have wood structures. Instead of flat roofs, we have sloped roofs, instead of tight, winding, narrow streets, we have big avenues. All these things change the feeling of the game."
  11. The "big new setting" for AC III is the frontier, a region that is 1 1/2 times the size of Assassin's Creed Brotherhood's massive and geographically diverse Rome. Some 30% of the game's missions will occur there as will a great deal of player-driven exploration. Missions may involve the Battles of Lexington and Concord and George Washington's camp at Valley Forge. Players will find animals and outposts on the frontier. If Connor is just a face in the crowd in the game's cities, out in the frontier, he'll be a man against nature in the wilderness.
  12. Animals are a big part of AC III, though they won't appear as easily as they did in Red Dead Redemption, the Rockstar Games open-world frontier epic that the AC III team deeply admires. "We want to make it more of a time investment and strategic investment to find animals," Hutchinson said, distinguishing the two games' approach to wildlife. "We also don't just want people shooting them. .. If you go out and shoot a bear with buckshot, it's not a good rug. .. You should be assassinating animals. You should be hunting them, trapping them or killing them carefully. And then you get different results, which leads to different systems. We didn't want a character who laid waste to animals 'I laid waste to 180 bears,100 deer,' and all that sort of stuff."
    50 Things About Assassin’s Creed III That You Should KnowWe doctored this AC III screenshot to showcase the concept that you will stalk your Redcoat prey from the trees like the Predator in the 1987 action movie of the same name. See the undoctored screenshot here.

  13. Animals are a big deal, but not a big a deal as trees. Climbing trees is is the game's big new gameplay element, and the developers can't stop talking about it or showing it in nearly every trailer or piece of gameplay footage they can cue up. They show Conor climbing trees, swinging around their trunks, skipping from tree branch to tree branch with the agility of a squirrel and, in what appears to be a new signature pose, standing in the V created by the spit of two trunks or branches, arms stretched to the sides, with a look of comfort you'd normally see from a man leaning against a wall. They want you to feel that Connor is "able to relax in branches."
  14. Trees are the new buildings. "Our goal with the assassin was to make him as capable in the wilderness as Ezio and Altair were in cities, to do this for a forest," Hutchinson said. "For us, trees are 3D navigable space. You'll be able to go up trees, along that branch level, moving around. Some of the early fantasies we were talking about—it's fun to reference movies to get the team to paint a picture in their mind-if you think of the Predator, the original movie, not being [Arnold Schwarzenegger's soldier character] but being the Predator and the Redcoats being Arnie and [his] guys. This unseen force picking them off one-by-one from the trees? This is what we wanted. We want you to be a terrifying force of nature in that spot."
  15. There is weather. Fog will set in, compelling players to use a revamped version of the series' Eagle Vision. It will rain, though Connor won't slip and slide. And there will be snow. A lot of it.
  16. Winter will matter. Every region of the game will have a winter and summer version. The winter versions, covered in snow, will evoke the treachery of 18th century cold, where fighting men died more from the elements than from each other. Connor won't have to be a survivalist in the winter. He will still seem capable, but heavy snow will slow everyone. "We wanted to get away from winter [and snow] being a texture swap on the ground, like a white rock, basically." Hutchinson said. "We wanted to get away from the notion that it didn't matter, that it had no gameplay that it was just kind of pretty and only happened at the top of tall mountains."

    50 Things About Assassin’s Creed III That You Should Know



  17. Snow slows you down, and it slows the enemies. "Snow pushes you to trees," Hutchinson said. "Other characters will struggle in it, which allows you to hunt them."
  18. There is some sort of system involving ice, possibly involving hiding below it to ambush troops, but the developers aren't getting specific about it yet.
  19. "The toy" is important. And a mystery. "We've done a lot of work on side missions, what we call 'the toy'—like, other things to do," Hutchinson said. "I'm not allowed to talk about it." Yet.
  20. Connor won't drive vehicles in the game. But wagons will be a common sight. One carrying hay made for a mobile hiding spot in a recent AC III gameplay demo. Picture diving from a high perch into a mound of hay, as you would in older games in the series, but then having that hay hauled off. Make your own Trojan Horse, as it were.

    50 Things About Assassin’s Creed III That You Should Know



  21. By the time it is released, ACIII will have been in development for 2 1/2 years, according to Ubisoft, the longest development cycle for an AC game since the series' original installment.
  22. The new game is supposed to be the franchise's largest. Says Hutchinson: "We are making the biggest AC game yet, in terms of physical size and gameplay time and in terms of new mechanics and things to do."
  23. The creators say the game has "twice the production capacity of the Ezio trilogy," whatever that exactly means. It probably means that they've put a horde of people on this game.
  24. The series' controls will be revamped and some change in locomotion will now allow Connor to scramble above or below things as he flees from pursuers or gives chase.
  25. The developers talk of doubling the number of bones in characters' faces and switching to higher-res versions of characters on the fly during close-in conversation scenes. They're proud to say they're doing simultaneous voice-capture, motion-capture and facial-animation-capture.
  26. One of the things the developers hope you'll notice—because it's really hard to do—is Connor's ability to walk and fight on uneven terrain. "The goal was to make this completely organic, to get away from video game ideas of everything being flat surfaces and careful, boxy shapes," Hutchinson said. "There is a reason why a lot of games do fights on flat surfaces. It's because it's horrendous to try and do it on uneven terrain. We think it's going to be a big deal for players when they finally see it." The developers are afraid, however, that standing, running or even tussling with someone on a slope is such an ordinary thing in real life that players won't even realize the special breakthrough the team is making by enabling it in their game.
  27. You shouldn't see that many familiar moves from Connor. "Our goal is to have no animations that were part of the previous games except the ones that we feel are iconic," Hutchinson said, noting that the iconic swan dive will remain.
  28. Multiplayer will return. "There will be an evolution of that in the experience," says producer Francois Pelland, who guesses they'll elaborate at this year's E3 in June.


  29. There is an amazing trailer for AC III that you may never see. You can see pieces of it in the debut commercial for the game. But the full thing, made 1 1/2 years ago, probably looks too good for the developers at Ubisoft to ever show you since no modern engine can make things look quite that good. The footage showed an early version of Connor walking through a Patriots camp in the forest, past boys pretending to be George Washington and then leaping to the trees to ambush redcoats. The pre-rendered video wasn't running in a game engine, but it faked it, displaying a topographical mini-map. Forget if you could see this... it would be amazing if you could play it, but there's no way that today's consoles could make a game that looks that good. Still, the fact that this video was made as long ago as Ubisoft says it was, proves that ACIII was deep in development while other recent Assassin's Creed games we also being made.
  30. The old "target gameplay video" showed Connor scalp a British Redcoat, but scalping was removed from the game. "It felt too brutal," Hutchinson said.

    50 Things About Assassin’s Creed III That You Should Know



  31. The developers already have more than 10 minutes of slick, seemingly complete ready-for-E3 gameplay demo footage that features Connor in the forest, on a wharf in Boston and at the Battle of Bunker Hill.
  32. The highlights of the forest section are... an encounter with a black bear, which ends better for Connor than for the bear. "We also didn't want you to be able to fistfight bears, obviously " Hutchinson laughs. "There's two ways to kill animals. Obviously, pistols at a distance. Or you can assassinate. The combat system for animals is the same as characters. If someone attacks you, you can counter. If you wanted to, he could have countered the bear, pushed him away and run off. Or he could have killed him as he did."
  33. ...and the discovery, from the treetops, of a column of Redcoats. These enemies signify a change in the fight of this game compared to its predecessors. Our assassin is no longer just fighting guards. He's fighting enemies. They march. They use tactics. They're often include a drummer who directs the troops and who is an ideal target for breaking up the units.
  34. The highlight of the Boston section is what is called a chase-breaker. Connor has barged past some Redcoat guards, who give chase. What would be a standard run through an Assassin's Creed city's street changes radically when a woman in a second-story window opens some shutters to breath in the fresh air. Connor, clambering over a stall in the middle of the road, turns 90 degrees to his right and runs through the open window, shocking the woman. He zips through the interior of her house and out the window on other side, losing his predecessors in one of the coolest moments an Assassin's Creed development team has ever shown to the press.
  35. The highlight of the Bunker Hill sequence is its overall scale. Thousands of Imperial and Colonial forces battle on screen, while Connor flanks the musket fire and cannon shots to sneak into the enemy camp and perform one of the series' new running assassinations on a Redcoat target.

    50 Things About Assassin’s Creed III That You Should Know


  36. The demos appear to run on the PlayStation 3, continuing the AC series tradition of treating that hardware as something other than an afterthought.
  37. The crowd in the Boston section is impressively lively. The news crier shouts, men work, a lady falls and drops fruit and a thief runs by to steal it. A dog barks. "We had two major goals with the crowd," Hutchinson said. "The first one is that no one should be repeating anything… everyone should have purpose in the scene, and everyone should be unique. ... But, also, they should be aware of each other and of you. So no more people passing without any notion that other people are near them. We wanted to tackle this really difficult problem. I see it as kind of a behavior uncanny valley, because we all know what people do when someone stands too close to you. There's all this subtlety in human behavior. But even if you have someone dropping things, we want other characters around to be triggered by [artificial intelligence] to potentially steal them, to interact with them, all the sort of stuff to make the world much more emergent, much more believable and much more solid."
  38. Connor will often enter into the middle of scenes. The developers are trying to "eliminate the notion of mission-givers being guys with exclamation marks over their head, these people just waiting for you," according to Hutchinson. "Lots of time in the game, scenes are in progress when you arrive."

    50 Things About Assassin’s Creed III That You Should Know



  39. Guns suck in late 18th century. "Even though enemies have guns, luckily they're inaccurate," Hutchinson says. "The goal as a player is to close the distance, get in close and stay in close combat."
  40. Connor is a master of dual-wielding. He fights with two hands, mixing tomahawk and knife, hidden blade and knife or other combos.
  41. He can use enemies as human shields, chain kills as in AC: Brotherhood and counter-kill two enemies at once, as in Revelations.
  42. Connor has a rope dart that he can use to hang people from trees with. It's more of a lure than a projectile weapon. An earlier, more aggressive version was more of tethered knife that was thrown from a standing position and then reeled in. "It felt too fantasy, " Hutchinson said. "It started to feel like Scorpion in Mortal Kombat."
  43. The game's got dogs. They're there in the cities for ambience and, in some missions, you can give a dog something to smell and then have it track down the scent for you.
  44. The game's got children, a series first. Unlike other civilians, they will be unkillable. "We wanted them in the world, and we don't think there's any awesomeness in letting people kill kids," Hutchinson says. "And even if you did it accidentally, or you did it once to see what would happen, it sort of colors your experience of the whole game. And it's slightly distasteful. So we were just like… lock them out."
  45. Players will be able to summon some sort of fighting brotherhood, as they have in the last two games, but there will be twists. "The story is definitely not about building the brotherhood, but we like the idea of you having buddies that you can call on," Hutchinson said. "We have a whole new system for how you get them, what they can do, again, is being rebuilt."
  46. The game's story is designed to surprise you. "We have some serious twists," Hutchinson says, "We have a goal with this story of being unpredictable. In other words, in a game where someone says, 'Go meet Jim' and Jim is there and says, 'Hi, I'm Jim,' it's tedious. It's no surprise. There need to be things you're asked to do that twist and turn and change. And surprise you. And I guarantee you, that that's the story."

    50 Things About Assassin’s Creed III That You Should Know



  47. The game includes at least one major historical deviation that they'll note as it occurs, but they are otherwise trying to stick to a feeling of earnest historical fiction, not fantasy.
  48. The developers estimate that 80% of the named characters in AC III were real people. Major members of the supporting cast include the legendary George Washington and Benjamin Franklin as well as the superb military commander Charles Lee and Native American expert William Johnson.
  49. Ben Franklin, who didn't really fly that kite, won't be playing the role of Assassin's Creed II's Leonardo Da Vinci, the loyal buddy-inventor. "He is not inventing tools for you," Hutchinson says. "At first, we did what everyone did and said, 'Oh my god, we've got another famous inventor. Great! This fits cleanly.' And then, after about six months, we realized that's terrible. That's a terrible idea. It's too familiar. .. And then when we were reading [about him, we realized] he's in America for like three months. He's in France for 90% of the war. So even then, we can't have him be your buddy who's hanging out with you. He's in France."
  50. You'll be killing real historical figures, hard as that was for the development team to achieve. "History is this big challenge," Hutchinson says. "It's a huge, rich resource to mine. But then, half the time, it doesn't do what you wanted it to do. People didn't die a lot in the revolution. Common people did. Famous people did. Finding people to kill was six, seven months of [returning Assassin's Creed I, II and III writer Corey May] reading to find people who died…Every assassination target is a real person who dies at the right time at the right place. How they died we'll let you get a little bit artistic."

    We'll have more about Assassin's Creed III in the coming days. If you have questions about the new game, fire away in the comments.


Assassin's Creed™: Director's Cut Edition
Assassin's Creed 3
Six new Assassin's Creed 3 screenshots have appeared on Evil Avatar. They're full of magnificent red coats . Assassin's Creed 3 takes place in a time when camouflage was considered cowardly, though the new assassin, Conner, hasn't quite grasped the concept either. The bright white cowl has become synonymous with Assassin's Creed, though, and Conner may as well be wearing a clown costume for all it matters. Like the best videogame goons, Assassin's Creed's soldiers never look up.











Assassin's Creed™: Director's Cut Edition

See Six More Gorgeous Views of Assassin's Creed IIIAnother six screenshots for Assassin's Creed III have hit the Internet. The screenshots depict Connor on his American adventures and while it's tough to tell which of these are pre-renders and which (if any) are gameplay, the visual clues they offer tip off what you should expect from the game.


In two of them, Connor can be seen dual-wielding his hand axe and a pistol; in another, he is in a canoe, perhaps suggesting water travel will be a part of a larger open world and the exploration of it. Another absolutely gorgeous shot shows Connor overlooking what appears to be a snowy Boston Harbor.


Más información e imágenes de Assassin's Creed III [Germio De Las Sombras, Via NEW Assassin's Creed 3 Screenshots NeoGAF]


(Note: Images appear as they did today on the site GamersHub)
Assassin's Creed™: Director's Cut Edition
Assassin's Creed 3 reveal
Assassin's Creed 3 vaulted out of the trees yesterday. The debut trailer gave us a hint of what to expect from the sequel's new setting in colonial America. CVG have spotted a listing on Xbox.com that suggests we'll get to share those wild North American forests with up to three friends. The Xbox.com entry lists 2-4 player online co-op as a feature. 8 player multiplayer is also mentioned.

Assassin's Creed: Brotherhood let us recruit and train an army of assassins that would kill any target with a casual flick of Ezio's hand. That was great, but it'd be even better to co-ordinate efficient assassinations with a squad of friends. Hopefully Ubisoft really are working on a co-op mode for Assassin's Creed 3, and this isn't just an admin mistake on Xbox.com's end.

Assassin's Creed 3 is being built in a new engine by a whopping great number of people spread across seven studios. It's been in development for the last three years, and Ubisoft promise a big leap forward in graphics and AI, all of which makes Assassin's Creed 3 quite the exciting prospect. It's due out in October.

Assassin's Creed™: Director's Cut Edition



The debut Assassin's Creed 3 trailer suggests that Ubisoft are planning to take Assassin's Creed to the wide open plains and forests of early America. Up until now they've relied on heavily built-up cities to support its assassins' free-running style, from the behaviour of our new hero in this trailer, it looks as though we'll be vaulting through trees instead.

It won't all be countryside, though. Ubisoft promise a range of locations from the "untamed frontier" to "bustling chaotic towns" and even scenes set on battlefields like the one shown at the end of the trailer. We'll be playing as "Ratohnaké:ton," aka "Connor," an assassin of "Native American and English heritage."

Assassin's Creed 3 is being built in a new engine called "Ubisoft-AnvilNext," which promises much improved visuals, animations and enemy AI. Ubi say it's been in production for the last three years across seven studios, with Ubisoft Montreal at the head of the team. It'll be out on October 31. Expect to hear more as GDC unfolds.
Assassin's Creed™: Director's Cut Edition

Here's How To Pronounce The Name of Assassin's Creed III's ProtagonistToday we found out that the hero of Assassin's Creed III, who calls himself Connor, was born Ratohnhaké:ton.


Here at Kotaku, we consider it our duty to answer important questions like "How the hell do I pronounce Ratohnhaké:ton?" So I asked Assassin's Creed publisher Ubisoft for an official guide. Their response:


Ra-doon-ha-gay-doo'


So there you go.


Assassin's Creed™: Director's Cut Edition

Assassin's Creed III Brings a New Hero to a New Console with a New EngineHis name is Ratohnhaké:ton, but you can call him Connor. The latest Assassin's Creed hero prowls the Xbox 360, PlayStation 3, and PC frontier on October 31, with work underway on a version for Nintendo's Wii U. It's a game so ambitious Ubisoft created an entirely new game engine just to power it.


That engine is called Ubisoft-AnvilNext, promising "breakthroughs in visual quality, character models and artificial intelligence". From what we've seen so far it's already miles ahead of the engine used in previous AC titles.


It'll need to be in order to capture the full scope of the game's Revolutionary War setting, spanning frontier wilderness and bustling cities alike. Exploring these gorgeous new areas will be Ratohnhaké:ton, half Native American, half English. You can see which side he favors in the first official trailer.


Connor finds himself embroiled in the struggle between Templars and Assassins as it weaves its way in and out of the historic battles of George Washington and compatriots.


"Assassin's Creed III features the franchise's most expansive setting so far, along with an exciting new hero and exponentially more gameplay," said Yves Guillemot, chief executive officer at Ubisoft via official press release. "Whether you're a longtime fan of Assassin's Creed or if you're new to the franchise, you're going to be blown away by the scale and marvel of Assassin's Creed III."


...