Assassin's Creed™: Director's Cut Edition



More in-game footage cribbed from Ubisoft's press conference yesterday shows Assassin's Creed Revelations being played on the big screen. In terms of movement, combat, and animation, it looks exactly the same as the well-received Brotherhood, but Ezio (still a sprightly fellow at 50) has a new trick up his literal sleeve. The video shows his hook-blade, a handy fast-travel device that lets him connect to ziplines across Constantinople (Istanbul in modern Turkey) and whizz about the place. See the second half of the trailer after this invisible line, and we've also put up the gorgeous CGI trailer for your delectation.

Assassin's Creed™: Director's Cut Edition



Unusual music choice for this Assassin's Creed: Revelations trailer, but it seems to work somehow, creating a nice little trailer for the upcoming Ubisoft title.
PC Gamer



Ubisoft have kicked off a series of Assassin's Creed dev diaries in the run up to E3 with a fun look behind the scenes in the studio. The dev team on information lock down, but here are a few things that they do manage to confirm over the course of the video, spotted by VG247: "Crowd stuff." Cutscenes. "Red" music. Whatever it is they're not showing, the team seem very confident, aiming for a game of the show award. We'll get to judge them soon when E3 hits San Francisco on June 7.
Assassin's Creed™: Director's Cut Edition
Assassin's Creed Thumbnail
Six studios across the world are working on Assassin's Creed Revelations, combining to form one of the largest development team Ubisoft have ever had working on one of their games. What's more, a seventh studio has announced that they will be making an Assassin's Creed film to run alongside the series.

Based on info from the latest Game Informer, spotted by CVG, Assassin's Creed Revelations is being developed by Ubisoft Montreal, Ubisoft Annecy, Ubisoft Massive in Sweden, Ubisoft Singapore, Ubisoft Quebec City and Ubisoft Bucharest.

The 200 strong team at Ubisoft Montreal will remain the lead studio, but Ubisoft say that the size of Assassin's Creed Revelations means this game will require additional work.

"This is a huge game," explains creative director Alexandre Amancio ,"the amount of time and data that goes into all of these systems to build the game is tremendous. So it's a cooperative venture. We have different studios cooperating on different elements of the game."

Meanwhile, Variety report that the recently launched Ubisoft Motion Pictures are working on three new films, including one for Assassin's Creed. Marketing VP says that the film hopes to "reflect the brands accurately and consolidate our fan base," which we think means you can expect to see the wristblades and free running of the games make the leap to the silver screen.

Ubisoft Motion Pictures are also working on films for Ghost Recon and Splinter Cell. You can find the first Assassin's Creed Revelations screenshot here, and more on the Assassin's Creed Facebook page.
PC Gamer
Assassin's Creed Thumbnail
Ubisoft have just sent word that the latest in the  Assassin's Creed saga, Revelations, will be released this year, and it looks like it's coming to PC at the same time as the console versions, this November. And the screenshot above is the first image from the game.

The single player story will form part of the Ezio trilogy, but Ubisoft reveal that Altair will also be playable. You'll be travelling to Constantinople where "a growing army of Templars threatens to destabilize the region". Which is nice. The multiplayer mode added in Assassin's Creed: Brotherhood is set to be expanded, and Game Informer has word of "a brand new weapon and tool that changes the way you'll fight and traverse the world." We're hoping that means web slinging.

There's also a bunch of unnecessary guff in the press release about "transcending video-games, branching out into other entertainment experiences such as comic books, Facebook, novels, short films and more." I suddenly really want a game about Ezio the stand-up comic.

Anyway:

Assassin's Creed™: Director's Cut Edition

A quickly pulled link on the Assassin's Creed Facebook page has revealed the name and teaser footage for the next game in the series. It will be called Assassin's Creed Revelations, and will feature Altair, the hero of the first game. You'll find more information, and the mysterious teaser videos below.

NeoGaf spotted the leaked link on Friday, and have delved into the revealed webpage to uncover some blurry footage. CVG note that the videos mention Altair's name in Arabic, suggesting that the star of Assassin's Creed 1 will at least make an appearance in the new game.

There's no news yet on whether Revelations will turn out to be the next major Assassin's Creed title, but a Ubisoft report at a recent investor's event said that there will be more Assassin's Creed news arriving this month.

The Assassin's Creed Facebook page still displays a banner asking people for likes to unlock more information, but dedicated Assassin's Creed fans have already captured some of the footage from the Facebook leak on Friday, you'll find both videos below. Can you spot any more clues about the new game?



Assassin's Creed™: Director's Cut Edition
assassin's creed thumb
A quickly pulled link on the Assassin's Creed Facebook page has revealed the name and teaser footage for the next game in the series. It will be called Assassin's Creed Revelations, and will feature Altair, the hero of the first game. You'll find more information, and the mysterious teaser videos below.

NeoGaf spotted the leaked link on Friday, and have delved into the revealed webpage to uncover some blurry footage. CVG note that the videos mention Altair's name in Arabic, suggesting that the star of Assassin's Creed 1 will at least make an appearance in the new game.

There's no news yet on whether Revelations will turn out to be the next major Assassin's Creed title, but a Ubisoft report at a recent investor's event said that there will be more Assassin's Creed news arriving this month.

The Assassin's Creed Facebook page still displays a banner asking people for likes to unlock more information, but dedicated Assassin's Creed fans have already captured some of the footage from the Facebook leak on Friday, you'll find both videos below. Can you spot any more clues about the new game?



Assassin's Creed™: Director's Cut Edition

The most important thing you need to know before starting Assassin’s Creed Brotherhood is that, after the first hour, you’re never forced to man any more asinine cannons. Don’t be discouraged by the frustratingly pointless, cinematic-heavy introduction, because everything after that is compelling. I couldn’t stay mad at the game for long—not after nimbly scaling Rome’s famous Coliseum and flicking my blade into the necks of three hapless gunmen, all entirely undetected. Brotherhood’s massive and complex open world is an engrossing, blood-soaked playground.



Future-past balderdash

Brotherhood picks up where Assassin’s Creed II left off, with late-fifteenth-century master assassin Ezio having just defeated a sickeningly corrupt pope. He returns home safely, but is inexplicably surprised the next day when the pope’s son interrupts his awkwardly animated sex scene with an army. Cue the awful cannons!

After a tedious segment outside of the Animus (a sci-fi device through which the series’ true protagonist relives his assassin ancestors’ memories), Ezio travels to Rome to dislodge the tyrannical establishment. It’s here that the open-world game starts for real, and the plot congeals.

As in AC2, the story progresses through a series of Ezio’s memories. The missions are varied sequences of stealth, combat, and story-driving dialog, and even the seemingly garden-variety escort missions are well done. It’s hard to be bored while leaping across rooftops with knives.



The free-running and combat do take effort to master. Early in the game I was tasked with chasing down and tackling a pickpocket, so I sprinted into a crowd, fell over, jumped into a pile of hay, and stuck my hidden blade through the throat of a woman carrying her groceries. The more I played, though, the more impressive (and less unintentionally amusing) my acrobatics became. They’d have been a little more impressive, though, without the game’s few irksome graphical glitches—like pop-ins that once warped a hostile guard directly in front of me while I was being sneaky.

Aside from the story missions, Brotherhood builds on AC2’s huge list of optional things to do: violently taking over enemy territory, recruiting and managing ally assassins, investing in property—I got happily lost in its time-sink vortex for hours, and more hours still were spent amusing myself by free-running through Rome and beating up guards for no reason. The single-player offers at least 15 hours of quality assassinatin’—and if you tire of that, there’s also the brand-new multiplayer modes.



Simple sophistication

These multiplayer matches are simple but challenging stealth manhunts, either as lone-wolf assassins or teams of killers (you’re given a target to assassinate, while another player hunts you). You know what your target looks like and their general direction, but the catch is that maps are populated with look-alike civilians; the trick is to lose your pursuer in the crowd while watching for unusual activity from your target, making this well-designed, paranoia-inducing cat-and-mouse game far more than just a bullet point on the box. I did experience occasional, inexplicable crashes, however.

Overshadowing even that, Brotherhood’s biggest improvement is that it requires only one-time activation, as opposed to AC2’s “always-online” DRM. The game itself isn’t notably superior (especially in terms of story), but all of its additions put it at least on par with the last, and it’s a hugely entertaining sequel.
Assassin’s Creed® Brotherhood

Those who pre-ordered Assassin's Creed: Brotherhood have recently been claiming their pre-order bonuses, which includes the game's soundtrack. One eagle-eyed pre-purchaser had a close look at the files, and noticed that they have been encoded by "arsa13", a user responsible for putting up illegal copies of the soundtrack on Torrent sites, suggesting that the MP3 soundtrack distributed as part of the Assassin's Creed: Brotherhood is ripped from illegally uploaded files.



Reddit user plginger noticed the connection when he had a closer look at the soundtrack files, noting the name arsa13 in the encoding credits. The same name turned up time and time again on sites distributing the tracks illegally.

According to TorrentFreak, this isn't the first time that Ubisoft have used illegal sites to make their job easier. In 2008 they distributed a no-CD crack as a fix for Rainbow Six: Vegas 2. In 2010, Rockstar released Max Payne 2 on Steam. The exe file contained an ASCII logo for a hacking group known as Myth, suggesting that Rockstar may have used a hacked version of the game to port the game more easily.

Of course, as Ubisoft and Rockstar are the original owners of the files they're downloading, they're not doing anything illegal. Still, it's interesting to see them using the same piracy services that they've condemned, don't you think?
Assassin’s Creed® Brotherhood

Ubisoft recently announced that Assassin's Creed: Brotherhood will be dropping the always-online DRM of Assassin's Creed 2, but said that players will still be required to login to validate their copy of the game. Many thought that this would mean logging in every time the game is started up. Ubisoft community developer Gabe Graziani has tweeted to make it clear that the game will only require a login on installation. After that, the game will run offline. Happy days! The game's due out on March 18 in the US, and March 22 in Europe.

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