Survivor Squad: Gauntlets - FF56
Howdy folks!

This week's update adds two new Rulesets, Damage and Damage with Death.
With Damage, Survivors take damage from Infected and go down if their health reaches 0, then they remain on the floor and must be helped up.
In Damage with Death, same as Damage Ruleset except Survivors die if their health reaches 0 after being downed.


Play around with these new rulesets and make more awesome Gauntlets! Use Survivor.Respawn Event Action to respawn Survivors if you need a certain number before a certain section.

Also plenty of fixes, thanks to everyone who keeps providing feedback!

Enjoy!

---------

v0.17 - 04/03/15

* New Gauntlet Ruleset: Damage, Survivors take damage from Infected and go down if their health reaches 0, then they remain on the floor and must be helped up
* New Gauntlet Ruleset: Damage with Death, same as Damage Ruleset except Survivors die if their health reaches 0 after being downed
* New Event_Action: Survivor.Respawn, respawns a Survivor back from the dead, use this to guarantee a certain number of live Survivors

* Added Gauntlet Option: Maximum Infected, a hard cap to make sure Infected dont keep spawning forever
* Game Over dialog if all Survivors are dead
* Infected now go into Random Patrol mode after killing a Survivor
* When a new player opens the editor for the first time the player is asked to play the Editor Basics Tutorial
* Fixed Gauntlet Name blinking if shooting occured
* Fixed Doors not being pushed correctly
* Fixed an issue that cause the Survivors weapon to become irresponsive
* Fixed Infected being stuck on the respawn points
* Fixed Respawn points being visible when they shouldnt
* Fixed Survivors not being Desincapacitated if the Incapacitator was despawned
* Fixed Survivor sound spam when activating a continued use button
* Fixed several issues with low framerates
* Fixed Pressure Plate activation area being too small on Pressure Plates with big sizes
* Fixed Sprites being rotated 180 degrees
Survivor Squad: Gauntlets - Endless Loop Studios
Howdy folks!

This week's update adds two new Rulesets, Damage and Damage with Death.
With Damage, Survivors take damage from Infected and go down if their health reaches 0, then they remain on the floor and must be helped up.
In Damage with Death, same as Damage Ruleset except Survivors die if their health reaches 0 after being downed.


Play around with these new rulesets and make more awesome Gauntlets! Use Survivor.Respawn Event Action to respawn Survivors if you need a certain number before a certain section.

Also plenty of fixes, thanks to everyone who keeps providing feedback!

Enjoy!

---------

v0.17 - 04/03/15

* New Gauntlet Ruleset: Damage, Survivors take damage from Infected and go down if their health reaches 0, then they remain on the floor and must be helped up
* New Gauntlet Ruleset: Damage with Death, same as Damage Ruleset except Survivors die if their health reaches 0 after being downed
* New Event_Action: Survivor.Respawn, respawns a Survivor back from the dead, use this to guarantee a certain number of live Survivors

* Added Gauntlet Option: Maximum Infected, a hard cap to make sure Infected dont keep spawning forever
* Game Over dialog if all Survivors are dead
* Infected now go into Random Patrol mode after killing a Survivor
* When a new player opens the editor for the first time the player is asked to play the Editor Basics Tutorial
* Fixed Gauntlet Name blinking if shooting occured
* Fixed Doors not being pushed correctly
* Fixed an issue that cause the Survivors weapon to become irresponsive
* Fixed Infected being stuck on the respawn points
* Fixed Respawn points being visible when they shouldnt
* Fixed Survivors not being Desincapacitated if the Incapacitator was despawned
* Fixed Survivor sound spam when activating a continued use button
* Fixed several issues with low framerates
* Fixed Pressure Plate activation area being too small on Pressure Plates with big sizes
* Fixed Sprites being rotated 180 degrees
Survivor Squad: Gauntlets - FF56
Howdy folks!

Today's update adds a Leveling system to your Profile. Playing Gauntlets and unlocking Achievements increases your Profile Level. Currently it serves to check how experienced a player is since you can see his level on the leaderboards, I may add bonuses of some sort to the levels in the future.

Added a new Template to teach players how to do Time or Damage based tests, useful for making some cool achievements for your Gauntlets.

Restart Gauntlet button added to the In-game menu, hadn't thought about it before so thanks to Evan Hitchings from Two Dash Stash for the suggestion!

Also many performance improvements, as a whole everything should run faster. Massive levels no longer have a serious performance drop the longer you move and the Pathfinding refresh on various objects should no longer cause the game to hang for a few milliseconds.

Cheers!

---------

v0.16 - 25/02/15

* New Template: Time Based Tests, useful for learning how to do Time or Damage based Achievements

* Changed Event_Action: Gauntlet.Achievement_Trigger, now has a optional Condition Id that triggers the Achievement only if True

* Added Gauntlet Achievements to The Great Escape and The Great Escape Lite
* Added 7 General Achievements
* Added 20 Challenges, they work as a sort of Tutorial guiding the Player to do various things
* Added Levels based on experience from Achievements and completing Gauntlets
* Added Daily Challenges, simple challenges that change every 24 hours
* Added Restart Gauntlet button to In-Game menu, thanks to Evan Hitchings from Two Dash Stash for the suggestion!
* Massive performance improvements across the board!
* Changed how Pathfinding works so now it shouldn't hang whenever it is refreshed
* When a new player launches the game for the first time the player is asked to play the Game Basics Tutorial
* Cursor controls now work on various TextBoxes like Background Text and Survivor Dialog
* Fixed issue with Minimum Infected not working if start was set to Static
* Fixed issue with Rain Covers and Respawn points being selectable while not visible
* Fixed Single State and Repeatable buttons with Conditions being invisible
Survivor Squad: Gauntlets - Endless Loop Studios
Howdy folks!

Today's update adds a Leveling system to your Profile. Playing Gauntlets and unlocking Achievements increases your Profile Level. Currently it serves to check how experienced a player is since you can see his level on the leaderboards, I may add bonuses of some sort to the levels in the future.

Added a new Template to teach players how to do Time or Damage based tests, useful for making some cool achievements for your Gauntlets.

Restart Gauntlet button added to the In-game menu, hadn't thought about it before so thanks to Evan Hitchings from Two Dash Stash for the suggestion!

Also many performance improvements, as a whole everything should run faster. Massive levels no longer have a serious performance drop the longer you move and the Pathfinding refresh on various objects should no longer cause the game to hang for a few milliseconds.

Cheers!

---------

v0.16 - 25/02/15

* New Template: Time Based Tests, useful for learning how to do Time or Damage based Achievements

* Changed Event_Action: Gauntlet.Achievement_Trigger, now has a optional Condition Id that triggers the Achievement only if True

* Added Gauntlet Achievements to The Great Escape and The Great Escape Lite
* Added 7 General Achievements
* Added 20 Challenges, they work as a sort of Tutorial guiding the Player to do various things
* Added Levels based on experience from Achievements and completing Gauntlets
* Added Daily Challenges, simple challenges that change every 24 hours
* Added Restart Gauntlet button to In-Game menu, thanks to Evan Hitchings from Two Dash Stash for the suggestion!
* Massive performance improvements across the board!
* Changed how Pathfinding works so now it shouldn't hang whenever it is refreshed
* When a new player launches the game for the first time the player is asked to play the Game Basics Tutorial
* Cursor controls now work on various TextBoxes like Background Text and Survivor Dialog
* Fixed issue with Minimum Infected not working if start was set to Static
* Fixed issue with Rain Covers and Respawn points being selectable while not visible
* Fixed Single State and Repeatable buttons with Conditions being invisible
Survivor Squad: Gauntlets - FF56
Howdy folks!

This week's update adds Steam Trading Cards, a total of 15 Cards (8 drops), 5 Profile Backgrounds and 10 Emoticons! ːbomb_boomːːeveyːːhelicopterːːbackpack_largeːːgauntletːːhack_the_planetːːjeepːːremote_controllerːːsentry_gunːːvendettaː

Achievements were also added to the Gauntlets: Grabber Machine, Trailer Gauntlet, Snow Outpost and Darkness.
You can make your own cool Achievements with the new 100 Icons and using the new Conditions you can make Achievements based on Damage Taken on a certain area or Time.

Use the Event Action Var.Store_Info to store the current Time, then use Var.Increment to add 60 to that Variable and then you can use an Event triggered where you want that has Event Action Condition.If that will use condition Time_Compare with the variable you previously set to check if the player made it there in less than 60 seconds!

That's just one possibility, I'm sure you can come up with more interesting uses for storing and testing Variables so get to it!

Cheers!

---------

v0.15 - 17/02/15

* New Condition: Damage_Taken_Compare, compares current Gauntlet Damage Taken to a value or variable, useful for Achievements
* New Condition: Time_Compare, compares current Gauntlet Time to a value or variable, useful for Achievements
* New Event_Action: Var.Store_Info, stores info in variable, currently possible to store Time and Damage Taken

* Changed Condition: Var_Compare, can now compare with a fixed value or a variable

* Added Gauntlet Achievements to Grabber Machine, Trailer Gauntlet, Snow Outpost and Darkness
* Added visual notification on Achievement Unlocked
* Added 100 more Achievement icons
* Added Paging to Profile Achievements
* Added Gauntlet Achievements to Profile and Steam Achievements for Featured Gauntlets
* Added Next Gauntlet button to End Screen, automatically plays the Next Featured Gauntlet that you haven't yet played
* Gauntlet Star rating is now shown on the End Screen
* Implemented Steam Trading Cards
* Incompatible Gauntlets are now hidden
* Fixed Backspace bug on some Textboxes
* Fixed issue with Locate button moving camera irregularly
Survivor Squad: Gauntlets - Endless Loop Studios
Howdy folks!

This week's update adds Steam Trading Cards, a total of 15 Cards (8 drops), 5 Profile Backgrounds and 10 Emoticons! :bomb_boom::evey::helicopter::backpack_large::gauntlet::hack_the_planet::jeep::remote_controller::sentry_gun::vendetta:

Achievements were also added to the Gauntlets: Grabber Machine, Trailer Gauntlet, Snow Outpost and Darkness.
You can make your own cool Achievements with the new 100 Icons and using the new Conditions you can make Achievements based on Damage Taken on a certain area or Time.

Use the Event Action Var.Store_Info to store the current Time, then use Var.Increment to add 60 to that Variable and then you can use an Event triggered where you want that has Event Action Condition.If that will use condition Time_Compare with the variable you previously set to check if the player made it there in less than 60 seconds!

That's just one possibility, I'm sure you can come up with more interesting uses for storing and testing Variables so get to it!

Cheers!

---------

v0.15 - 17/02/15

* New Condition: Damage_Taken_Compare, compares current Gauntlet Damage Taken to a value or variable, useful for Achievements
* New Condition: Time_Compare, compares current Gauntlet Time to a value or variable, useful for Achievements
* New Event_Action: Var.Store_Info, stores info in variable, currently possible to store Time and Damage Taken

* Changed Condition: Var_Compare, can now compare with a fixed value or a variable

* Added Gauntlet Achievements to Grabber Machine, Trailer Gauntlet, Snow Outpost and Darkness
* Added visual notification on Achievement Unlocked
* Added 100 more Achievement icons
* Added Paging to Profile Achievements
* Added Gauntlet Achievements to Profile and Steam Achievements for Featured Gauntlets
* Added Next Gauntlet button to End Screen, automatically plays the Next Featured Gauntlet that you haven't yet played
* Gauntlet Star rating is now shown on the End Screen
* Implemented Steam Trading Cards
* Incompatible Gauntlets are now hidden
* Fixed Backspace bug on some Textboxes
* Fixed issue with Locate button moving camera irregularly
Survivor Squad: Gauntlets - FF56
Howdy folks!

This week's update adds Steam Achievements which can also be viewed on your In-Game Profile.
Also added bonus score to custom achievements so you can reward players for doing them.

Cheers!

---------

v0.14 - 11/02/15

* Added Gauntlet Achievements to Tutorial Gauntlet
* Added Achievements to Profile
* Gauntlets played on the profile is now correctly sorted based on Last Gauntlet Played
* Implemented Steam Achievements, Leaderboards and Stats
* Gauntlet Achievements can give bonus score
* Textboxes for Achievements Name/Description can now move the cursor with LeftArrow, RightArrow, Home, End and Mouse Click
* Fixed Teleport item not having a Ghost
* Fixed changing Achievement icon unvalidating a validated Gauntlet
Survivor Squad: Gauntlets - Endless Loop Studios
Howdy folks!

This week's update adds Steam Achievements which can also be viewed on your In-Game Profile.
Also added bonus score to custom achievements so you can reward players for doing them.

Cheers!

---------

v0.14 - 11/02/15

* Added Gauntlet Achievements to Tutorial Gauntlet
* Added Achievements to Profile
* Gauntlets played on the profile is now correctly sorted based on Last Gauntlet Played
* Implemented Steam Achievements, Leaderboards and Stats
* Gauntlet Achievements can give bonus score
* Textboxes for Achievements Name/Description can now move the cursor with LeftArrow, RightArrow, Home, End and Mouse Click
* Fixed Teleport item not having a Ghost
* Fixed changing Achievement icon unvalidating a validated Gauntlet
Survivor Squad: Gauntlets - FF56
Howdy folks!

Play around with the Teleporter and customize how you want it to work! Activate with 'E'.
Player profiles have been added, now you can see all the Gauntlets you played and what Star you got on them. Complete a Gauntlet with all achievements unlocked to get a Platinum star!
Set up your own custom achievements on your Gauntlets and define values for Speedy and Untouchable.
Also added Offline mode so you can play the Featured and Downloaded Gauntlets if you have no Internet connection.

Cheers!

---------

v0.13 - 04/02/15

* New Event_Action: Survivor.Give_Item_Map, gives Survivor an Item that is placed on the Map
* New Event_Action: Gauntlet.Achievement_Trigger, triggers custom achievement
* New Item: Gadget_Teleporter, teleports Survivor to another location, can be customized with range and whether or not to go through walls

* Added Player Profiles, now your stats are saved and you can see a list of Gauntlets played and the Stars for each Gauntlet
* Added Stars to Gauntlets, Platinum, Gold, Silver, Bronze and Rusty. Stars
* Added Speedy and Untouchable achievements to all Gauntlets, players can set the values for these
* Added ability to add custom Achievements that can be triggered by an Event, customizable Icon, Name and Description
* Play and Leaderboard buttons are now hidden if no Gauntlet is selected
* Changed 'Developer' with 'Featured'
* Pressing Tab in-game shows a menu with the Gauntlet Achievements and their descriptions
* Everything should work correctly if you are Offline, you can play all Gauntlets that have been Downloaded
Survivor Squad: Gauntlets - Endless Loop Studios
Howdy folks!

Play around with the Teleporter and customize how you want it to work! Activate with 'E'.
Player profiles have been added, now you can see all the Gauntlets you played and what Star you got on them. Complete a Gauntlet with all achievements unlocked to get a Platinum star!
Set up your own custom achievements on your Gauntlets and define values for Speedy and Untouchable.
Also added Offline mode so you can play the Featured and Downloaded Gauntlets if you have no Internet connection.

Cheers!

---------

v0.13 - 04/02/15

* New Event_Action: Survivor.Give_Item_Map, gives Survivor an Item that is placed on the Map
* New Event_Action: Gauntlet.Achievement_Trigger, triggers custom achievement
* New Item: Gadget_Teleporter, teleports Survivor to another location, can be customized with range and whether or not to go through walls

* Added Player Profiles, now your stats are saved and you can see a list of Gauntlets played and the Stars for each Gauntlet
* Added Stars to Gauntlets, Platinum, Gold, Silver, Bronze and Rusty. Stars
* Added Speedy and Untouchable achievements to all Gauntlets, players can set the values for these
* Added ability to add custom Achievements that can be triggered by an Event, customizable Icon, Name and Description
* Play and Leaderboard buttons are now hidden if no Gauntlet is selected
* Changed 'Developer' with 'Featured'
* Pressing Tab in-game shows a menu with the Gauntlet Achievements and their descriptions
* Everything should work correctly if you are Offline, you can play all Gauntlets that have been Downloaded
...