We decided to redesign how a warp gates works. Now it "teleports" an objects from point A to B instantly, however, activation of a gate now requires some time.
Also we added various visual and audio effects for warp gate and more information on UI about its current state.
What about warp drive - its functionality still the same, the ship really travels inside a warp sphere.
Why it is done? There is a several reasons:
1. In terms of realism, is looks strange that ship which located in a tunnel of warp gates should be located inside a small circle and should not touch a circle. It creates a questions, such as, what is center of circle? In case of warp drive, it is obvious, center of circle - it is a center of warp drive. But in case of warp gate it looks weird.
2. Another example of question about realism, what if two ships departed from two different gates in direction of each other? They will works well, but you may ask, if this is the same warp tunnel, why they are not collided with each other? This is also seems weird.
3. Warp drive will be more epic in relation to warp gates, so when you will achieve your first warp drive and will go to expedition, it will provide you more unique and interesting experience.
CHANGE LOG
Improvements
Changed a way how warp gates works. Now it have instant teleportation, but not instant activation
Now warp gate activation will cost you a credits
Added a normal UI button to activate selected warp gate and also additional information about selected gate
The second (arrival) warp gate now also have a delay timer after jump
Added lights to warp gate which represents its current status (Ready \ Activation \ Recharging)
Warp gate no longer applies ejection force after arrival. Instead of this, relative velocity of your ship will be the same
If someone going to jump out of warp gate, you will see a special effect on its gate, also it will be temporary unavailable for jump and also the gate will push out all objects inside which may block an arrival
UI: Now you can close inventory transfer window using Esc button
UI: Now you load a game using double click
Fixes
Now warp gate leads to the correct warp gate in another system (no longer always at the same warp gate)
Added a warning message in case of game error during warp flight or warp gate jump - it should help to fix an issue when sometimes it is not working as intended
Now data about save file will be displayed correctly when loading window is opened (no longer needed to clicks on each file in order to display its data after 1 second application freeze)
Fixed an error with incorrect spawning of static asteroids in asteroids location
Fixed an incorrect rotation of "Center of Thrust" icon for some ships
Ships no longer have incorrect initial velocity after exit warp drive flight in aerodynamic mode
We noticed that many negative review have the same reason. People encountering a bug \ flaw in tutorial and abandoned the game at this step. So people even can’t see a amount of features which exist in the game.
Of course, tutorial was still broken after 0.86, and that is not good. But even before that, when tutorial was not broken, still, many people had many issues with tutorial.
Overall, seems like we are underestimated an importance of tutorial, especially for such a complex game like Celestial Command, even during Early Access stage.
Tutorial, it is a first what meets the new users during first launch of the game. It should be nice and clean, and it should show the user all the main aspect of the game.
So we completely redesigned a tutorial!
Currently consist of only 2 stages, but soon we will add more. Division on the stages is a good approach. So if tutorial will be broken due significant changes in game mechanics, we will redesign only broken stages, not entire tutorial.
Note: New tutorial temporary not available for localizations. If tutorial have flaws and should be redesigned, we want to redesign it first, so efforts of localizations will not be wasted.
Also we added another little feature to the main menu
On this timeline, you may see all a blog posts from our development blog. We thing it is important feature for people who are thinking that we did nothing during 4 years of development.
So here you may see an indicator of change logs (blue) and important posts (orange), and overall it will show how active development is.
What about capital ships which was announced in previous post. Don't worry, this is a big task, we need to add many new modules, so we decided to work on it "on background". Smaller updates also will be released during this process. Besides that, we are discovered a new, super amazing technique of 3D modeling, which should make new modules even better. We will show it soon.
CHANGE LOG
Improvements
Completely redesigned tutorial. Now the game should be much more friendly for new users
Added a "timeline of blog posts" in the main menu, which shows the development of the game. And also we fixed all broken images in our blog!
Now when you launch the game or exit from the game, there will be smooth to\from black screen transition, which looks nice
During entire development of Celestial Command, you saw only a small size ship, a few a bit bigger modules and some bigger modules for space stations (which are not available for construction).
But actually, even before we started a development, we thoughts about ships of much bigger size. What a space game without capital ships?
So we started to work on a concept for a new modules for capital ships! Currently it is only a raw 3D sketches, but take a look:
Current, small modules for comparison
Even something like this could be possible : )
This large cargo gate can be opened and will have empty space inside, so current ships may act as a drones or fighters which can be docked right inside the capital ship.
We will keep you informed about progress and will show more images when we will have something new.
Just a quick update with important fixes of critical bugs
CHANGE LOG
Improvements
Added option to use UPnP when hosting a server. Sometimes UPnP may lock the game during loading. Also UPnP no longer activated in tutorial and single-player games
Map button on the interface now have "Hotkey: M" text
Fixes
Radius of warp drive now properly synced in multiplayer
Fixed a critical bug which caused extreme lags in multiplayer game
In the version 0.86 we are gladly introduced a new multiplayer, which works much better and everyone able to host a server which will be visible in the server list. However, sometimes it may require to do special setup of your router. This is not very hard, but may be inconvenient.
But now, in this update we managed to improve multiplayer even further! We implement a special system (UPnP), so now everyone should be able to host a server even without special setup on the router! This features is not tested too much, but should work.
Also, in previous version, scale of interface was based on resolution of monitor, this is not always good, especially for small monitors with high resolution, or vice-versa, so now you can setup desired scale manually.
Also a few fixes of game-braking bugs and flaws.
The next update should bring something big!
CHANGE LOG
Improvements
Implemented a system which should allow you to host multiplayer game without special setup on your router!
Disabled automatic GUI scaling, now you can setup desired scale in video settings
Credits reward for missions increased 4 times
Implemented a debug mode, now you can see when the game have internel error and you can quickly get a log file which you can send to us in order to help to fix a bug. This is a replacement of old in-game debug console and now it no longer should cause extensive memory usage.
Volume and mass of heavy torpedo increased 10 times
Improved visual effect of engine of rockets (correct size and position)
Fixes
Cargo container or enemy ship of quest no longer despawned after quest time elapsed. Situation when your ship deleted with the disappeared container - solved.
Cargo container of delivery quest now properly despawned in multiplayer, when delivered to space station
Stars now properly saved \ loaded
Removed outdated description from cargo containers
Rocket launchers now works again (was broken in 0.86)
Fixed incorrect magenta color of armed torpedo
Fixed engine visual effect of small missile
Build menu now should have correct height at various monitors
Fixed internal error when you are trying to place weapon on turret
Fixed internal error from torpedo explosion
Target of delivery mission now can be properly selected even when out of radar range
Goals of active missions now correctly displayed in missions window
WASD camera movement on galaxy map is inverted and now correct
Some important bugfixes for previous update and highly requested support of high-resolution monitors.
Also, redesigned options window. Previous:
New
You may ask, why we redesigned options window? It is not too important for now. It is because wrong implementation of drop-down menu in options window which conflicted with the support of 4k monitors. And since we already started to work on menu, we decided to redesign entire window.
CHANGE LOG
Improvements
Added support of high-resolution monitors, UI now properly scaled
Redesigned options window
Added possibility to disable auto save
Shipyard now can be found in every system with stations
Fuel consumption reduced 2 times
Fixes
Fixed an important issue with move tool, which detached wrong modules
Now sync of positions in multiplayer less likely will be broken during the game
Now you can properly refuel your fuel tanks at the space station even if there is already the same fuel inside
Now you can't move connected docking port, grabber and some other modules which will break the game if you will try to move it using new "move tool"
Delivery quest no longer failed when you attach cargo container to your ship
Now sandbox mode checkbox properly hided for connected users (with correct layout of the rest of elements in options window)
Now selection is cleared when move tool disabled
Planet mass modifier in world settings now works properly
Removed outdated "auto connect" button from command modules
"Ambient occlusion" and "Glow effect" settings now properly saved \ loaded
Hello! In this update we implemented a highly requested and very important feature, which should improve ship construction process a lot!
Just take a look
Note, this new feature currently is not working in multiplayer. We encountered some technical issues and need to fix a few things. The feature will be available in the multiplayer after a few updates.
Some more improvements:
Correct navigation of AI around planet
Better colors for lines in trading window
Also here is some important bug fixes according to your recent reports.
CHANGE LOG
Improvements
Added a comfortable possibility to drag and drop modules using a cursor!
Lines in trading window now have a bit different colors which improves visual perception
Position of camera no longer jumps around each time when part of your ship was detached from the ship. As result, camera view during combat or collisions now much more comfortable. A small side effect, now camera focused on the command module, instead of center of mass of the ship, but this is not a big issue
Now after game is loaded, view will be focused on your ship (not on the planet)
In-game menu texts (on Esc button) now have black outline, which improves readability on a bright background
Fixes
Refined lithium no longer can be found in an asteroids
Production module now have "Capacitors" and "Nuclear reactor components" in the build list
"Nuclear fuel cell" now have proper recipe
Now a ships which are docked to the space station is saved \ loaded in correct position
Build menu no longer can be opened for any space station (not only shipyard) using B hotkey
Engines now have proper "fuel consumption" info in build list
Removed wrong description of corridors which said that it can be sued as storage containers
You no longer can buy goods in container which already contains something else
Now when you order your ship to move in specific point (in aerodynamic mode), its AI will find a proper path around planet (not right through a planet)
Removed outdated "Star mass" multiplier parameter from world settings
Fixed impossibility to load a game which was saved in asteroids location
Fixed a various issues related to static asteroids which remain visible even after you leave asteroids location
Static asteroids now properly saved \ loaded
Reputation from trading now works correctly
Reputation now properly save loaded
Hotkeys for next \ previous ship now works properly
Fixed incorrect description for pause button
Options window no longer overlaps a tutorial window
"Sell module" and "Repair" options no longer can be selected simultaneously
Hello! This huge update is ready for release! The update consist of 3 major and important aspects:
New production and inventory system
Added a lot of new items, new method of construction, new production modules, new system for distribution of resources.Storage containers now may contain more than 1 type of resources.
Redesigned and improved trading
Added many types of space stations. Stations now can be found in different locations in the galaxy. Fixed important bugs and exploits.
Multiplayer!
Now everyone should be able to host a server, and the server will be properly visible in the server list! This was unexpected! Earlier only small percentage of users was able to host a server, which was definitely not good, but we thought that in order to solve this problem, we need to rewrite half of the game from scratch, which requires a lot of work, so this task had low priority. But turned out there is a solution which allowed us to quickly solve this technical issue just in a few days! We are super excited with the fact that multiplayer now is really acceptable for entire community!
Also, we fixed a lot of bugs related for multiplayer! Trading and missions now should properly work in multiplayer! Also we found out a new way how to synchronize positions of objects between connected users, so now ships movements should be much more smooth and stable! No more "chaotic jumping around" for connected users, especially while you are trying to dock to the space station in orbital mode.
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Also, in order to not duplicate the same screenshot with the new features, you may check a previous blog posts which was published during development of this update.
Overall, this is just a quick overview of this update. Please look at the full change log for more information.
Also, note that this update is not very polished. It was too long in development, so we decided that we already should release it. Overall everything should work, but may contain some significant bugs and flaws, but we are going to fix all crucial issues ASAP in nearest updates.
Information for people who tested a test build of this update: Invite via Steam overlay and Discord rich presence features requires some additional work and not included in this release. Will be added a bit later.
Thanks!
CHANGE LOG
Big Improvements
Now everyone is able to host a server and the server will be visible in the server list! (Earlier only small percentage of users was able to host a game). Now it finally works! Hooray!
Completely redesign of all resources, added many new resources, ores, construction parts, trading goods, reworked recipe for all modules, crafting system now much more complex
New trading system. Trading stations now located not only in starting location
Resource connectors is replaced with the new, more convenient and useful resource management system
Now when you are transferring cargo from one container to another, you may to specify exact amount of transferred cargo using input field
Engineering modules have new functionality
Added new module: Ore refinery
Added new module: Production module
Now, in aerodynamic mode, AI is capable to find a correct path in order to avoid collision while traveling from one point to another!
Rebalanced and increased masses for all planets and stars, so now orbital maneuvers is more important (earlier some planets had so low mass, so its gravity was inconsiderable)
Fuel consumption of all engines increased in 5 times, so now refueling is more important aspect
Now you can select specific docking port of space station and request docking exactly to this docking port
Now you can open trading window right from the map view
Now you can select container where you want buy \ sell items to \ from space station
Now when you move or trade items you may insert exact amount of items using text input field in addition to slider
Now resource icons about containers displays a progress bar which represents occupied volume
Improved animation of engineering module. Movement of its arm now looks much better
Added new tool in sandbox menu which allows to add any desired resource in the game to selected container
All production modules is redesigned and have a new functionality
Now you can move cargo by dragging its icon on another module (not only on its UI element)
Crew members now consumes 1 food pack when their food level at below 75%, instead of constant food consumption each second.
Nuclear reactor now consumes special nuclear fuel cells, instead of just an uranium ore
Improved animation of little drone around space station hub
Various regions now may have various resources in asteroid belts
Complexity of enemy ships in combat missions now depends on distance from starting system (you no longer will encounter pirate battleship during your first combat mission in starting system)
Now sometime you may find a warp gate which leads to the large asteroids belt
Locations in asteroid belt now also may contain a space stations
Added background, decoration asteroids in locations in asteroids belt, so now it looks much better
Now when you order your ship to move at position, the ship will try to find a correct path and avoid collisions!
Fixed an important exploit which allowed to buy goods from the space station and sell the same goods to the same station in order to make instant profit and reputation
Small Improvements
Added useful sandbox button to charge all power storages on active ship at once
Default construction ship from sandbox mode is redesigned
Asteroids belts now may have various radius
Sandbox button "Test spawn ships" replaced with "Spawn random enemy", which is more useful if you want to quickly spawn an enemy ship for test combat
Thrust of engines in orbital and aerodynamic modes now the same
Added possibility to turn on \ off Ambient Occlusion in graphic settings
All prices now rounded to whole numbers, so now it looks better in trading window
Added "Pause" button on the top-left corner of the screen
Now after pause the game will have the same speed as before
Now you may press "Esc" while dragging an item in inventory in order to stop dragging
Increased starting credits
Added option "Generate warp gates" in world settings
Reputation gain from trading between stations decreased to more correct value (a few trade run no longer will unlock everything)
"Max players" input field replaced with the slider and limit set to 8 (because multiplayer designed for co-op with friends, not for mass scale PvP, also the game is not suitable for large online)
UI
Improved design of trading window, now it can be scrolled up \ down
Redesigned and improved server list window. Now it shows game mode and password status
Trading window no longer can be located outside of screen
Removed useless "position" field from "Orbital parameters" window
In "Orbital parameters" window "tangential velocity" field replaced with "velocity" field, which is more useful
"Orbital parameters" window by default located in different position, so it no longer overlaps with notifications
Redesigned "hide all" button in notifications area
Added interface button to open galaxy map
View control on galaxy map now a bit more convenient
Added tool-tips for icons on map
Added possibility to hide power graphs
Removed useless "radial grid" button from planet info window
New icon when planet on map hovered with cursor
Almost all notifications now have different color (red, green, blue, yellow) according to its message
Added description for docking button
Added station name in trade window
Various types of stations now have various icons
All prices now rounded to whole numbers, so now it looks better in trading window
Improved a way how to setup target of warp drive, "Set target" button works again
Added scrolling functionality for trading window so now it is easier to use if it contains many items in the list
Warp drive now have more intuitive user interface
Map: Names of the moons now visible only at close zoom
Map: New "You are here" icon
Map: Added description when you are hower cursor over icons on map
Map: Now trading menu of each space station can be quickly accessed from the galaxy map
Improved column sorting in the server list window
You no longer can connect to the server which have not the same version of the game
Now when you click on icon of your ship - you no longer will take control, command module will be selected instead. So now it is no longer a problem to select your own ship if you want to display "relative velocity tool" for it
Fixes
Now all ores can be found in asteroids
Size of warp drive now properly save loaded
Your ship no longer will explode if you detach part of your ship while docked with the space station
Space stations and warp gates now have smoother movement for connected users in orbital mode
Engineering Module Mk2 now have correct build radius
Space stations, warp gates and asteroids now located on different orbits and phases and will no longer collide with each other from time to time
Docking ports no longer teleports your ship on a short distance during docking. This fixes a lot of potential physical collisions, so it should no longer cause damage, explosion or any unrealistic behavior
Engines now displays correct fuel consumption even if it was changed in world settings
Engines now consumes correct amount of fuel when its thrust limited by slider (earlier it consumed more than it should)
Fixed a bug when server received a notification about reputation gain for connected player
AI of ships now more correctly direct nose of the ship to the specified direction
Target prediction of turrets now works correctly in orbital mode
AI turrets no longer will fire fire before a weapon will have a correct direction on target
Now warp drive have correct direction on target and will exit out of warp in correct position relative to planet
Warp drive no longer may appear inside an asteroid
Asteroids no longer will appear inside other objects
Connected users now is able to properly use a warp drive
"Generate space stations" checkbox in world settings now works properly
You no longer can select warp gates and space stations which are located in another system
Fixed an error when connected user press pause
Quests now can be properly save loaded
Quests now properly works in multiplayer
Fixed "Planet(clone)" text in UI of solar panel to "Planet"
Fixed an incorrect lighting in the location with star (ships had too bright illumination from incorrect direction)