Celestial Command - Artaani


Hello!

This update took more time than we expected, but now it is possible to save your ships in external files and load again!

Also it is possible to load ships for specific faction, including AI factions which allows to create some large scale battles using premade ships.

http://steamcommunity.com/sharedfiles/filedetails/?id=781444193

The ship browser still will be improved to have better usability. For example, more convenient way to override existed files and possibility to update screenshot of the saved ship, but it will be slightly later.

Thanks! :)


CHANGE LOG

Improvements
  • Added possibility to save ships to external files and load again. This feature also works for multiplayer since ship data can be transmitted to all connected users.
  • The Start\Splash screen style was changed to design with dark background (light background was too bright)

Fixes
  • Linux: Thanks to our Linux testers, we found why the game wont start on Linux. Turned out the problem in anti-aliasing, for some reason Linux can't handle it. We disabled AA for Linux and now Linux builds works again. Later we will try to figure out how to return back AA for Linux, but it is not a priority for now.
Celestial Command - Artaani


Hello!

This update took more time than we expected, but now it is possible to save your ships in external files and load again!

Also it is possible to load ships for specific faction, including AI factions which allows to create some large scale battles using premade ships.

http://steamcommunity.com/sharedfiles/filedetails/?id=781444193

The ship browser still will be improved to have better usability. For example, more convenient way to override existed files and possibility to update screenshot of the saved ship, but it will be slightly later.

Thanks! :)


CHANGE LOG

Improvements
  • Added possibility to save ships to external files and load again. This feature also works for multiplayer since ship data can be transmitted to all connected users.
  • The Start\Splash screen style was changed to design with dark background (light background was too bright)

Fixes
  • Linux: Thanks to our Linux testers, we found why the game wont start on Linux. Turned out the problem in anti-aliasing, for some reason Linux can't handle it. We disabled AA for Linux and now Linux builds works again. Later we will try to figure out how to return back AA for Linux, but it is not a priority for now.
Celestial Command - Artaani
We added new visual effect of the energy shield and recorded a PvP action from two points of view.
Here is a result :)





Full videos:

http://steamcommunity.com/sharedfiles/filedetails/?id=776139172

http://steamcommunity.com/sharedfiles/filedetails/?id=776139171

CHANGE LOG

Improvements
  • Improved visual effect of energy shield
  • 2x1 Adapter also may work as cargo container
  • Language files updated

Fixes
  • Fixed "invisible" model of fuel generator (now definitely fixed)

Celestial Command - Artaani
We added new visual effect of the energy shield and recorded a PvP action from two points of view.
Here is a result :)





Full videos:

http://steamcommunity.com/sharedfiles/filedetails/?id=776139172

http://steamcommunity.com/sharedfiles/filedetails/?id=776139171

CHANGE LOG

Improvements
  • Improved visual effect of energy shield
  • 2x1 Adapter also may work as cargo container
  • Language files updated

Fixes
  • Fixed "invisible" model of fuel generator (now definitely fixed)
Celestial Command - Artaani
Small hotfix of fuel generator and some additional changes.



CHANGE LOG

Improvements
  • Now all corridors works as cargo storage, each type of corridor have different capacity, but it is less effective than normal cargo container
  • Audio effect of mining laser is changed, added activation effect
  • Outdated option "Enemies amount" removed from world creation window
  • Language files updated

Fixes
  • Fixed impact point of visual effects of lasers
  • Fixed "invisible" model of fuel generator
  • Option "Stations amount" in world creation window now works again

Celestial Command - Artaani
Small hotfix of fuel generator and some additional changes.



CHANGE LOG

Improvements
  • Now all corridors works as cargo storage, each type of corridor have different capacity, but it is less effective than normal cargo container
  • Audio effect of mining laser is changed, added activation effect
  • Outdated option "Enemies amount" removed from world creation window
  • Language files updated

Fixes
  • Fixed impact point of visual effects of lasers
  • Fixed "invisible" model of fuel generator
  • Option "Stations amount" in world creation window now works again
Celestial Command - Romenics
Hello!
Color customization feature is finally implemented!


Also small cargo container was redesigned.


CHANGE LOG

Improvements
  • Added possibility to repaint modules in desired color! This feature work properly in multiplayer and after save/load.
  • Small cargo container is redesigned, it no longer so thin and looks more spacious
  • A types of generated stations no longer a random. Amount of stations now always 3, one of each type. So it is no longer possible that the planet will lack a station of specific type.
  • Model of small command module and fuel generator significantly optimized (in 10-20 times)
  • Language files updated, added simplified Chinese

Fixes
  • Connector and connection line color for power storage is yellow (not blue)
  • Icons of resource connectors slightly redesigned so rotation of camera no longer important
  • Solar panel no longer can be blocked by invisible waypoint object
  • Now is possible to complete delivery missions without a grabber (by attaching a container to your ship and detaching near the destination point) and this method will work properly

Celestial Command - Romenics
Hello!
Color customization feature is finally implemented!


Also small cargo container was redesigned.


CHANGE LOG

Improvements
  • Added possibility to repaint modules in desired color! This feature work properly in multiplayer and after save/load.
  • Small cargo container is redesigned, it no longer so thin and looks more spacious
  • A types of generated stations no longer a random. Amount of stations now always 3, one of each type. So it is no longer possible that the planet will lack a station of specific type.
  • Model of small command module and fuel generator significantly optimized (in 10-20 times)
  • Language files updated, added simplified Chinese

Fixes
  • Connector and connection line color for power storage is yellow (not blue)
  • Icons of resource connectors slightly redesigned so rotation of camera no longer important
  • Solar panel no longer can be blocked by invisible waypoint object
  • Now is possible to complete delivery missions without a grabber (by attaching a container to your ship and detaching near the destination point) and this method will work properly
Oct 1, 2016
Celestial Command - Romenics


Hello!

We are pleased to announce that after almost two years of development, we are ready to move the game from Pre-Alpha to Alpha state!

Of course it does not means that we will not add huge improvements! We plan to implement a lot of new features, such as heat system, better production, gathering resources from planets.
However, that means that the game concept became quite stable (for example, we will not return back to 2D graphics and do not plan to add movement in 3 dimensions), and the game now have many important features, such as save/load, multiplayer, trading, missions. Our first release didn't had any of these features.

Seems like we made a lot of progress during this time. Just compare our previous Greenlight Trailer and Early Access Trailer with the new Alpha Trailer
But still many things will be done :)

Also we updated the text on our store page, screenshots and uploaded a new trailer.
Thanks to your efforts, now the game have translations on many languages, and we added this information on the store page.



Besides that, we decided to show our project on the main page of Steam Store. It will be first attempt during entire development.
We hope to achieve significant increase of revenue, because we have an ideas how to significantly improve speed and quality of the development, but this will require additional finances.
We just want to let you know that most finances will be spent on further development, not on our personal needs.

Thanks you for your support!
Stay tuned, more amazing features still need to be done!


Note: This small update it is an addition to previous large update 0.7492. Check it for the full changelog.

CHANGE LOG

Improvements
  • Languages files updated

Fixes
  • Game no longer break when you exiting to main menu from paused game
  • Fixed audio effect when module placed and some others audio effects
  • Fixed name: Asteroi -> Asteroid
  • Options window extended so "full screen" button no longer overlaps with "apply" button
  • "Default" language removed from the list
  • When language is changed, on-hover tips also changed and does not requires to restart the game
  • Tip "Right click: Sell" removed when you hovering storages of docked NPC stations

Oct 1, 2016
Celestial Command - Romenics


Hello!

We are pleased to announce that after almost two years of development, we are ready to move the game from Pre-Alpha to Alpha state!

Of course it does not means that we will not add huge improvements! We plan to implement a lot of new features, such as heat system, better production, gathering resources from planets.
However, that means that the game concept became quite stable (for example, we will not return back to 2D graphics and do not plan to add movement in 3 dimensions), and the game now have many important features, such as save/load, multiplayer, trading, missions. Our first release didn't had any of these features.

Seems like we made a lot of progress during this time. Just compare our previous Greenlight Trailer and Early Access Trailer with the new Alpha Trailer
But still many things will be done :)

Also we updated the text on our store page, screenshots and uploaded a new trailer.
Thanks to your efforts, now the game have translations on many languages, and we added this information on the store page.



Besides that, we decided to show our project on the main page of Steam Store. It will be first attempt during entire development.
We hope to achieve significant increase of revenue, because we have an ideas how to significantly improve speed and quality of the development, but this will require additional finances.
We just want to let you know that most finances will be spent on further development, not on our personal needs.

Thanks you for your support!
Stay tuned, more amazing features still need to be done!


Note: This small update it is an addition to previous large update 0.7492. Check it for the full changelog.

CHANGE LOG

Improvements
  • Languages files updated

Fixes
  • Game no longer break when you exiting to main menu from paused game
  • Fixed audio effect when module placed and some others audio effects
  • Fixed name: Asteroi -> Asteroid
  • Options window extended so "full screen" button no longer overlaps with "apply" button
  • "Default" language removed from the list
  • When language is changed, on-hover tips also changed and does not requires to restart the game
  • Tip "Right click: Sell" removed when you hovering storages of docked NPC stations
...