We've just released an update for Children of Morta on XBOX, PC, PS4 & PS5! It fixes a number of bugs, as well as some platform-specific issues that you've reported - keep up the good work, it's super helpful for us!
Nintendo Switch update shall be live June 11th as it needs a little more time!
List of FIXES:
Fixed audio looping issue (Playstation 4)
Fixed a few instances where Mark could have stuck behind walls (especially during Forest boss fight)
Progression blocker in some instances after defeating the final boss in the Story mode and Family Trials (Insane difficulty) is now fixed
Fixed the occasional progression blocker during Ferocious Slayer objective
Portal may appear behind the closed door after completing the Cleansing Guardian objective
Two or more of the same divine graces could be obtained
Fixed Kevin's "Deadly Storm" talent not working as intended
Fixed Mark's "Swirling Staff" skill not working as intended
Fixed the issue where it sometimes was not possible to interact with a shopkeeper due to items piling up
Fixed the issue with directional keys being reset each time the game is restarted
Fixed the issue that could cause characters to become invincible in Local Coop because of Unstable Relic
Fixed the issue where Revive prompt could be randomly shown in Local Coop
Fixed the issue with traps spawning inside objects in the Desert biome
Fixed the issue with trap relics causing incorrect kill streak numbers
Fixed the issue with pressure plates not working as intended during the memory puzzle
Improved performance throughout all consoles
Minor bug fixes to improve the stability and overall experience
We have a piece of truly wonderful and heartwarming news for you today! The Paws and Claws charity DLC has proven to be a huge success and ever since its launch, we've been able to raise MORE than $130K for animals worldwide!
If you still don't know what Paws and Claws DLC is all about, here's a short trailer:
Long story short: on August 24th 2020, we launched the ‘Paws and Claws’ charity DLC for Children of Morta. 100% of our proceeds from the sale of the DLC go to Humane Society International (HSI). From the bottom of our hearts, we thank every player for their continuous support and their contribution to this noble cause. 💗
Paws and Claws is priced at $3.99 and the aforementioned $130K+ sum is the result of sales across PC and console. The DLC is available on all major platforms: Steam, GOG.com, Nintendo Switch, Xbox One, and PlayStation 4.
If you haven't played the Paws and Claws DLC, here's what it adds to the game:
Animal shelter system - adds a whole new section of the house!
A herd of varied animals will visit the family’s house - deer, fox, birds, and more.
New mechanic - use treats to feed animals and look after them.
New special animal-related boosts (XP Gain, Movement Speed, and more) available for the Bergsons.
New home interactive events.
More than 100 new animations, big and small, showing you the life of your new animal friends!
We've just released a small update for Children of Morta on PC, PS4 and PS5! It fixes some smaller bugs, as well as some PlayStation-specific crashes that you've reported (thanks for reporting those, btw, it's super helpful!).
List of FIXES:
Crash on the Title Screen (it happened for some PS4/PS5 users)
Belagoo crash (PS4/PS5)
Several random crashes connected to characters' abilities and/or loading screens (PS4/PS5)
Progression blocker in some instances after defeating the final boss in the Story mode and Family Trials (Insane difficulty)
Occasional progression blocker during Ferocious Slayer objective
Portal may appear behind the closed door after completing the Cleansing Guardian objective
Two or more of the same divine graces could be obtained
Additional smaller bug fixes and improvements.
Additional notes: Family Trials Mode is now available for Linux version of the game!
Whether you are a seasoned veteran of all our works or a connoisseur of just one particular title, we are sure everyone will find something for themselves, from lighter to more harrowing moods. We are offering you a limited sale to celebrate our whole portfolio - 3 different bundles with games from 11 bit studios.
https://youtu.be/-UsE4W7_fxY Experience the world of different adventures: whether it be fighting the Corruption with the Bergsons, setting up a merchant's empire with Will, bleak stories of a war-torn city, or developing your steampunk technology to fight against the biting cold. Have a choice to venture into the worlds of Children of Morta, Moonlighter, This War of Mine, or Frostpunk at your own leisure. Check out our golden oldies such as Tower 57 or Anomaly - maybe it's high time to give these a try! The world is your oyster and with these bundles, you get to experience multiple ones at the fraction of the usual full price!
The offer is super exclusive lasting from April 20th to 26th, and explicit in value, with most games at their most significant discounts yet and even 60% additional bundle discount when you purchase them in a bundle - check it out if you would like to see our journey as a studio throughout the years!
With warmest regards, 11 bit studios
PS. As a bonus and another quick shoutout to the whole portfolio, have a look at some fun knowledgeregarding our titles we gathered over the years. Check our infographicand learn some not-so-dirty secrets about 11 bit studios. :)
Children of Morta’s biggest update yet is now live on PC, Nintendo Switch, PlayStation 4, and Xbox One. Family Trials is a combat-focused game mode and all users can now hop into the fast-paced action for free.
https://youtu.be/N7MidGYpq8c « About Family Trials Mode » Family Trials mode revolves around Zyklus, a unique and abnormal Dungeon located somewhere in Rea. The Zyklus Dungeon is quite unstable - its nature and rules rapidly change, following an obscure, chaotic cycle affected by the Corruption itself. Bergsons use this mysterious place to test their skills and limits - so they're better prepared to face the dangers that await them in the Land of Rea.
From the gameplay perspective, Family Trials is completely separate from the Main Story campaign of the game. It offers new systems, items, character builds possibilities and more - all set in a series of completely randomized dungeons. It is also quite challenging - most of the progress is lost when you die in the dungeon - so you better prepare to learn from your mistakes!
« Family Trials Mode - the basics »
Complete main objectives and optional side-objectives and advance to the next floor. Objectives vary from protecting the Rea Laborers from waves of enemies, fighting in the arena - to surviving the flood of corrupted adversaries, and more!
Unlock two additional difficulty levels: Hard and Insane. The higher difficulty, the more levels you have to beat!
Experiment with your character builds and learn from your mistakes to best your consecutive dungeon runs.
Levels are completely randomized each time you enter the dungeons.
All Bergson family members and their active abilities are available from the very beginning.
« New systems, items and features »
The Skill Tree is replaced with a new Talent System. Each time a character levels up - it gets to choose a new Talent.
Runes no longer drop in the Dungeons - they became a part of the Talent System instead.
Divine Relics and Divine Graces have two additional power tiers - you can upgrade them in the special shop or find them in dungeons.
Item upgrades vary from simple stat boosts to additional special traits unlocked for each item.
40 talents per character - stack the upgrades and modifications for your skills and passives to dominate your enemies.
In-game deeds with special rewards to help you survive Family Trials. Complete them to start your run with bonus HP, instant level up, extra gemstones or even free items.
Gemshards work as the main currency in Family Trials mode - use them in the new shop to gamble for rewards, upgrade your equipment and buy new shinies.
🔒 To unlock Family Trials you have to reach the first boss (Spider on the Third Floor) in the Story Mode. You don't even have to beat it - just look that adversary right in the eyes (all eight of them).
Are you ready to survive the Zyklus Dungeon and pass the Family Trials?
« Bug fixes »
Improved the performance across all platforms;
Fixed the audio looping issue;
Fixed the issue where save could get corrupted upon creating NG+ ;
Fixed the issue where Player could get stuck behind the corruption wall in the Forest level;
Fixed the issue where Mark could get stuck behind chests upon using his primary attack;
Fixed the issue where Thief King mini-boss could have vanished from the challenge room making it impossible to complete;
Fixed the issue where Player could get stuck in corridors during Stranger Magma Quest because of a trap;
Small bug fixes and minor improvements.
« Other news » Recently, the Family Fireside Fables were also released. It’s a pack of six charming tales read by the game’s unmistakable narrator, Ed Kelly. You can listen to it for free on the platform of your choice:
"Gather round, travellers weary, Rest warmly beside our fireplace, These are tales to make you cheery, Hear their restful, soothing grace." – Author Unknown.
Hello there, Family!
As you already know, Family Trials - a new free game mode for our action-RPG Children of Morta - is just around the corner. Today, we are thrilled to shed a bit more light on this new content and share a unique surprise prepared alongside Children of Morta’s beloved narrator, Ed Kelly.
« About the upcoming Family Trials Mode » Family Trials is a combat-oriented experience that is independent of the story-focused campaign. This major update is all about chopping your way through the game’s perilous dungeons all while completing objectives and constructing the ultimate character builds to purge all the monsters, sub-bosses, and bosses that stand in your way. Three difficulty levels offer a mounting challenge and affect the number of randomly generated levels in each run - yet the family's efforts will be handsomely rewarded with upgradable Divine Relics and Graces, frequent item drops, and a brand-new Talent System.
« About Family Fireside Fables » Family Fireside Fables is a pack of six charming tales, ranging from adventurous to mysterious, read by the game’s unmistakable narrator, Ed Kelly. The Land of Rea has always been filled with touching stories, collected by the Bergson family for generations, and this was a natural fit. Now, the gentle tone of Ed’s voice, accompanied by exquisite soundscapes and music from Hamidreza Ansari’s extraordinary Children of Morta Official Soundtrack, will carry you into the land of fantasies, morals, and poetic rhymes. Be carried away by the magic of Family Fireside Fables on the platform of your choice:
We hope that those few tales will make your evenings more pleasant and stay with you for some time. Let us know what you think about our little fairy-tale side-project in the comments and hey - if you like it, maybe one day we could produce a Vol. II?
Safe travels, Adventurers! Dead Mage & 11 bit studios
We hope that the year 2021 has treated you well so far. We are doing great but we’re also quite busy. What are we cooking, you ask? Well, some content for Children of Morta, obviously! Lands of Rea are rather dangerous in some places - that’s why from time to time it is wise to create a detour in your travels. And it’s especially nice if you find some unexpected rewards while discovering new routes, right? So that’s exactly what we did. Here’s a quick summary of our adventures from 2020 and some plans for 2021.
« THE STORY SO FAR » 2020 was a tough year for all of us. A global pandemic, social unrest, major natural disasters. Everyone copes with tough situations differently - and we happen to be a bunch of proper gaming nerds aficionados, so that’s what we have focused on: making stuff for our game for you to enjoy. We hope that by creating new content for Children of Morta we’ve provided you with a portion of much-needed escapism. In 2020, we have delivered 5 significant updates to the game and four of them were completely free. Through those updates, we’ve added things like Items Packs, New Game+ Mode, new difficulty settings, a brand new playable character, and more!
The paid DLC, however, was a different story and was very special for us - ‘cause it gave a spotlight to something that we care about deeply: our animal friends. Paws and Claws DLC - while it obviously adds new features to the game (like the Animal Shelter System, new boosts, animations and events) - it first and foremost focuses on helping animals in the real world. 100% of 11 bit studios and Dead Mage's proceeds from selling this piece of content go to the Humane Society International charity organization. We’re super proud to announce that this way we’ve already raised more than $100k (and this number is still growing!) for animals around the world - and it’s all thanks to you! Thank you so much for supporting Paws and Claws DLC, folks!
Now, let’s see what the future holds for us, shall we?
« NEW ROUTES ON THE ROADMAP » As you can see, there are some alterations to our route and we’d like to shed some light on what happened here and what we had to change over the course of the last few months.
Our initial plan for the last three updates was simple: 1) deliver a rather straightforward and basic endless mode for the game; 2) then add the online co-op functionality and last but not least - 3) create a bigger piece of paid content that would feel like a separate mode of the game. Those were the three upcoming points on our previous roadmap. However, what we have learned by creating the Uncharted Lands (paid DLC) - is that it would organically work better if we have actually merged some of its features with the Endless Mode, delivering a brand new experience in a shorter amount of time. A win-win situation, so to speak.
Let us be fully transparent here: we kinda felt that the basic endless mode (The Temple of The Endless Update on the roadmap) that we’ve implemented and tested back in the day didn’t add that much to the game. It was functional, you would’ve enjoyed it for sure - but it wasn’t a major game-changer. We felt it’s not enough - even as a fun little free update. But by borrowing some mechanics from the paid DLC content - we could’ve created something special that almost feels like a game within a game. So... that’s exactly what we did. That’s how the Family Trials Mode was born!
And there’s a surprise here, too. Even though it was supposed to be a paid DLC, we decided to make it totally free to thank you all for supporting us by buying the game and the Paws and Claws Charity DLC.
» Long story short: there is no paid DLC coming anymore at a later stage - instead of that you’re getting a bigger, super fun, free content update in the form of Family Trials Mode.
We’re going to share more information about the new content later down the road. But we don’t want to leave you empty-handed so for now, here’s a sneak peek of the totally new hub area that will welcome you to the Family Trials Mode:
« ONLINE CO-OP » We know you’re all waiting for the online co-op functionality to be added to Children of Morta. Believe us, we want to see you wreaking havoc on your enemies without the restraints of the local co-op, too - but the only thing we can confirm at the moment is that we’re still working on it, it’s not canceled or anything like that. We can’t give you any dates here. The only new piece of info is that the upcoming Family Trials Mode will also use that online co-op support in the future.
Okay, Fam, that’s all the news that we have for you today! If you would like to stay up to date with everything we do, please follow us on Twitter and Facebook. Stay safe and awesome!
We have a piece of truly wonderful and heartwarming news for you today! The Paws and Claws charity DLC has proven to be a huge success, but we're not done yet as we plan to launch a special streaming event to celebrate the game’s first anniversary and raise even more funds!
If you still don't know what Paws and Claws DLC is all about, here's a short trailer: https://youtu.be/HYdBAMT_GcY Long story short: on August 24th, we have launched the ‘Paws and Claws’ charity DLC for Children of Morta. 100% of our proceeds from the sale of the DLC go to Humane Society International (HSI). Today, on the first anniversary of the game’s launch, we are immensely proud to announce that in only one week this initiative has raised more than $50,000 to help animals around the globe! From the bottom of our hearts, we thank every player for their continuous support and their contribution to this noble cause.
To celebrate the game's anniversary, and to help our critter friends even more we will also be launching a fundraising campaign on Twitch with the help of a variety of content creators that begins this weekend and runs until Sept. 13th. Check out the Tiltify campaign page here: https://tiltify.com/+11-bit-studios/children-of-morta-claws-and-paws-dlc-fundraiser
Paws and Claws is priced at $3.99 and the aforementioned $50K sum is the result of sales across PC and console. The DLC is available on all major platforms: Steam, GOG.com, Nintendo Switch, Xbox One, and PlayStation 4.
One Year Anniversary - Children of Morta's Story So Far: Children of Morta launched September 3rd, 2019 on PC with consoles following in the two months after. The inspiring story of a valiant family guarding the legendary Mount Morta against the Corruption captivated players and critics alike. Continuing with post-launch support, Children of Morta has seen regular content drops with things like item packs and significant free updates leading the way -- Hard Mode (Shrine of Challenge update), New Game+ (Setting Sun Inn update), and an entirely new playable character (Bergsons’ House update). Paws and Claws is truly the cherry on top of the game’s first year on the market, but the devs haven’t yet said the final word and there’s still more to come!
If you haven't played the Paws and Claws DLC, here's what it adds to the game:
Animal shelter system - adds a whole new section of the house!
A herd of varied animals will visit the family’s house - deer, fox, birds, and more.
New mechanic - use treats to feed animals and look after them.
New special animal-related boosts (XP Gain, Movement Speed, and more) available for the Bergsons.
New home interactive events.
More than 100 new animations, big and small, showing you the life of your new animal friends!
If you think you'd enjoy that content and more importantly, you'd like to help some animals, then consider grabbing the DLC here:
Valiant protectors of the land of Rea, the Bergsons are a beacon of hope for all of Rea’s citizens, both human and animal. Much like the Bergsons, we at 11 bit studios and Dead Mage love our animal friends too, and that’s why we’ve partnered with Humane Society International to launch Paws and Claws, a charity DLC for Children of Morta! The DLC is available now on PC, Xbox One, Nintendo Switch, and PlayStation 4!
Watch the most wholesome and heartwarming trailer for a DLC ever: https://youtu.be/HYdBAMT_GcY In order to protect Rea’s creatures with paws and claws -- and beaks, wings, fur, or horns -- the Bergsons’ homestead will see an entirely new section added. Of course, caring for all these animals means new responsibilities for the family members, and looking after them will add to their daily routines, but the selfless and soothing presence of your various friends could be rewarding and affect the heroes in further battles. And that’s not all -- a bunch of freshly brewed items have been added with a free 'A Treasure!' Update available for all players - whether you own the Paws and Claws DLC or not! Containing new relics, consumables, and divine graces -- that could, for instance, spawn laser traps around you or protect the Bergsons with breathing fire -- there’s a little something for everyone!
Notice: 100% of 11 bit studios and Dead Mage's proceeds go to the Humane Society International charity!
“Paws and Claws is the kind of content that embraces the meaningfulness that we’re often pouring into our games. Animals are a big part of the original Children of Morta story, so enriching relationships with them in the game felt natural. And collaborating with an organization like Humane Society International perfectly fits 11 bit studios’ mindset since we believe that a company producing meaningful games should also act meaningfully” - said Karol Kała, Producer of Children of Morta.
100% of 11 bit studios and Dead Mage proceeds from Paws and Claws DLC go to the Humane Society International charity, whose main mission is to help animals all over the world. You can read more about HSI here. And if you are willing to donate even more to the cause, click here to go directly to the Humane Society International’s donations page.
Paws and Claws - Charity DLC - key new features:
Animal Shelter system - adds a whole new section of the house!
A herd of varied animals will visit the family’s house - deer, fox, birds, and more.
New mechanic - use treats to feed animals and look after them.
New special animal-related boosts (XP Gain, Movement Speed, and more) available for the Bergsons.
New home interactive events
More than 100 new animations, big and small, showing you the life of your new animal friends!
Treasure Pack - free update features:
6 new Divine Graces
8 new Consumables: Talisman of Protection, Iron Hide, and more.
12 new Divine Relics: Burning Edge, Ferocious Shards, Wand of Protection, and more.
You can find a more detailed list of features and changes below!
Linux Support: We have some great news for our Linux community, too! It took us some time - but we've finally managed to add Linux to the list of supported systems! If you're using Ubuntu 16.04+ the game should run just fine but we highly recommend Ubuntu 20.04.1 LTS (or any newer version than that).
Below you'll find a detailed list of Paws and Claws' new features, changes and additions. We've decided to list them separately bacause some of those details may be worth discovering on your own and you might consider us talking about them as "spoilers". :)
New key features added in the DLC:
Animal Shelter System - a new section of the house.
Taking care of animals.
Animals have happiness levels. You can raise them by giving them treats.
High happiness = boost for the family.
Animal modes: Normal (no boost), Happy (low boost), Excited (med boost), Overjoyed (High boost).
Treats are dropping from dungeon chests.
There are two types of treats: Common and Epic.
Animal Shelter will be unlocked after the player reaches floor 2 of cave 2.
Active Boosts will be shown in notifications, home status and character select menu.
Animal idle animations will change with house Corruption levels.
Animals will not always appear in the house, sometimes they’re in the jungles of Rea and out of Bergsons’ sight.
Added 5 kinds of Boosts for Bergsons:
Critical Chance (low, mid, high)
Movement Speed (low, mid, high)
XP Gain (low, mid, high)
Luck (low, mid, high)
Dodge Chance (low, mid, high)
Added New Animals to Bergsons’ House:
Deer Dad (Big male deer)
Deer Cub
Fox
Peacock
Owl
Red Bird
Yellow Bird
Green Small Bird
Orange Small Bird
Hen
Pullet
List of additional changes, balance tweaks and bug fixes:
Features/Improvements:
Added “Exclusive Full Screen” and “Borderless Full Screen” options in graphic options to prevent screen stutter for some players on PC
Added new sfx for divine item pickup
Added sfx for divine relic recharge
Divine Relics will recharge upon starting new floor
Added rage globe pick up animation for player characters
Korean and Traditional Chinese added
Rework Home Landscape and Stars
Rune section of codex now have characters avatars for each rune
Apan's Rune effects edit
Automatons new home idles
Added visual effect for shield gain
Balance Changes:
Lucy:
Decoy health and mana use buff
Tornado pull power and range buff
Mana regeneration buff
Kevin:
Execute damage buff
Shadow dance damage buff
Items:
Tweaked the melee and range attacks of Pets + improved their target selection system
Runes:
Damaging Pool and Wave buffs
Apan Ability runes will consume overtime of ability use instead of start of the ability
Bug Fixes:
Fixed the issue where Lucy could dash out of bounds (especially in Forest area)
Fixed the issue where Rage globes had Health globe icon on the minimap
Fixed the issue where Player could activate Healing Obelisk effect infinitely after activating the Obelisk and then discovering the Teleportation Room
Fixed the issue where Player character could get stuck behind chests
Fixed the issue with an infinite loading if both boss and character were killed at the same time in the Forest level
Fixed the issue where PS4 Dualshock 4 Controller was not properly supported on Windows both wired and via bluetooth
Fixed the issue where poison and fire related runes damage did not scale up throughout the game
Fixed the issue where Player could use teleportation shortcut to trigger Obelisk of Force effect continuously
Fixed the issue where and input from Right Stick was interrupted when moving and using secondary attack for some characters
Several additional small bug fixes and improvements
So, just as a quick summary: you need to buy the Paws and Claws DLC to get all the new animal-related content - and this way, you are supporting Humane Society International. But you'll still get the new items from A Treasure! Update, even if you won't buy the PnC DLC. However, we highly recommend getting the DLC - it makes this world a better place for all of us. Thank you, keep being awesome!