Explore has been reworked with a new system. Explore will still remain the most efficient method for getting Traitstones, and while there is no nerf to Traitstone farming, end-game Players can optimize it a tiny bit further with the new system.
Explores are now organized into an “Explore Run” – a series of 5-6 battles that play with a chosen difficulty, and drop loot based on that difficulty.
Explore Runs are completely pick-up/ put-down; they are not required to play in a single setting, and never reset by themselves (eg. at daily changeover).
Explore Runs end in a Mini-Boss battle, who has a higher chance to drop an Arcane. Traitstone. (Regular Explore battles drop Arcane traitstones slightly less often to compensate, but this system makes it less prone to RNG, and overall the drop rate should now be slightly higher).
Mini-Boss Battles will ALSO drop Mythstones. The number varies based on the difficulty, but collecting 100 Mythstones, will allow Players to fight an extra battle… The Mythic Boss battle.
Mythic Bosses ALWAYS drop an Arcane Traitstone, and (more importantly) they will also drop a new collectible – Tokens. (More on Tokens and the Medal System below).
All battles in each stage of an Explore Run will use the team builder system to create teams using Troops from the Explore Kingdom.
The Explore button in the Kingdom Menu has had some minor text changes to reflect the new system.
Explore Bonus
At any time, a number of Kingdoms will be marked for an EXPLORE BONUS. This gives them 20% bonus Mythstones (rounding up).
Kingdoms with the Explore Bonus can be seen on the World Map marked with an orange icon (this will overlap the Class Quest icon until the Explore Bonus moves on).
Players will also see the Mythstones written on the Explore Button in the Kingdom Menu.
Once a player completes an Explore Run that has this bonus, the Explore Bonus is removed and a different Kingdom will gain the Explore Bonus.
Your Mythstones for all Kingdoms are shared, so Mythstones collected in one Kingdom will add to the tally of those collected in any other Kingdom (this allows you to chase the Mythstone bonus around from Kingdom to Kingdom and have all of them work together).
Explore Difficulty
Explore no longer allows players to select a difficulty in the same manner they were able to in previous updates.
Now there are 12 levels of Difficulties in Explore. Each difficulty affects:
Level of Enemies players will face
Chance of an Arcane dropping from the Mini-Boss
Mythstones dropped
Amount of Gold dropped
All players will start with Difficulty 1 and Difficulty 2 unlocked.
The next Difficulty is unlocked when an Explore Run is completed at the highest available difficulty. (eg. Difficulty 3 is unlocked when defeating the Mini-Boss on Difficulty 2).
Difficulty unlocks are global so unlocking a new Difficulty in a Kingdom will unlock it for all Kingdoms.
Difficulty cannot be changed once the Explore Run begins, however players who find themselves in trouble or lose an Explore battle will be given the option to lower the difficulty. (Please note that changing the difficulty will restart the Explore Run from the beginning again, and any progress will be lost).
Playing an Explore Run
Explore Runs contain various phases which players will go through during the Explore Run.
Difficulty: Players choose the difficulty on which to attempt the Explore Run.
Explore: Players need 4 successful regular Explore battles to progress to the Mini-Boss Battle. These battles will not contain any Troops higher than Epic rarity.
Mini-Boss: Players will fight against a Mini-Boss (always a Kingdom Legendary), no other troops than the Mini-Boss will be Legendary. Explore Runs will often end here (regardless if the Player wins or loses) if the player has less than 100 Mythstones. Also note: If the Player loses, they will only gain half the amount of Mythstones compared to if they would have won.
Mythic Boss: Winning the Mini-Boss Battle and having 100 Mythstones will allow players to continue their Explore Run against the Mythic Boss. The Mythic Boss will always be a Mythic Kingdom troop (which will be the only Mythic troop on the team). Defeating it will grant the Boss Chest.
Boss Chest: Players can open the Boss Chest to earn some Tokens from the Explore Run. Explore Run will restart after Players receive their Tokens.
Medals
Medals, Badges and Tokens are new collectibles that Players can collect. Each has a rarity, and name (usually based on an Krystaran Deity or important figure).
As previously mentioned Tokens are earned from defeating a Mythic Boss. Though other means to earn Tokens will be added in the future.
Tokens, Badges, and Medals have the following effects:
Token: No effect, collecting 3 of the same type will evolve them in a Badge.
Badge: Can be equipped in a Badge/Medal slot at the top of the Map Menu. It will give a bonus in puzzle battles when equipped, collecting 3 of the same type will evolve them in a Medal.
Medal: Can be equipped in a Badge/Medal slot at the top of the Map Menu. It gives a greater bonus than Badges in puzzle battles when equipped, and can also be used to enhance Troops. (More on Enhancing Troops below).
Players may view or equip any Badges or Medals they own by interacting with the new Slots located on the top of the World Map menu.
Only 3 Badges and/ or Medals can be equipped at one time.
Changing which Badge/ Medal is equipped will not consume the Badge or Medal.
If the player has enough copies they may equip multiple Badges/ Medals of the same type if they wish.
The type list for Medals, their rarity, and their effects are as follows:
More Tokens/ Badges/ Medals may be added in future updates.
Enhancing Troops
In the Troop Upgrade menu, players will find a new option to upgrade their Troop called “Medals”.
Players will only be able to access this new menu once a Troop has reached Mythic Rarity (via Ascension if needed), Level 20, and is fully Traited.
Enhancing a Troop will require Players to spend some Medals and Souls for a chance at an upgrade. Sacrificing Medals will consume them, so Players may lose an equipped Medal Bonus if an equipped Medal is sacrificed.
Each Troop has a chance to upgrade based on the quality of medals sacrificed. This depends on the Troop’s Base Rarity along with how many Enhancements it already has received. This update supports 3 levels of Enhancement for all troops (Bronze, Silver, and Gold).
Each Medal is worth points based on its rarity, and those points contribute to the chance to upgrade. As a general rule, a troop requires a single medal matching its base rarity for a 100% chance to upgrade to Bronze. Two of those medals for a 100% chance to upgrade to Silver. And three of those medals for a 100% chance to upgrade to Gold. The three upgrades must be performed in sequence: Bronze, then Silver, then Gold.
Players are able to sacrifice up to 3 Medals at once to attempt to enhance a Troop. This can increasing their chance of successfully enhancing a Troop using low quality medals.
Enhanced Troops will gain a special flair on their card – Bronze, Silver, or Gold.
Upgraded Troops gain Skill Points with each new Enhancement, based on their Troop Role. This means that Defender Troops earn Life and Armor, while an Assassin Troop will earn Attack and Magic from enhancements.
New Kingdom Power tasks beyond level 20 (not available yet), will require Players to enhance Troops from that Kingdom.
Balance Changes
Lethal Damage
Lethal damage has been updated so that it will dispel the target before killing them.
Orbweaver
Orbweaver’s Legendary trait, Familiar, has had it’s chance to summon reduced from 50% to 35%
General
To make room for the new Badge/ Medal equipping system, Chat has been relocated to the left under the Adventure Board, but will continue to work exactly the same in its new location.
Mana Bonuses will now be displayed in the puzzle battle settings menu (with the other in-game battle information).
Google Cloud saves have been enabled on Google/ Android platform. If a player loads the new game and a save is detected, the game will give the player the option to use the Cloud save.
Players now have the option to decline the Rating Prompt and stop it reappearing later.
Bug Fixes
Fixed an issue where Arcane Traitstones were not awarding correctly when completing Tier IV of Challenges.
Fixed an issue where AI enemies in Faction quests were only appearing as level 1.
Fixed an issue where gain Gold/ Soul/ Treasure Map animation would display in battle even if the Trait or Spell was giving 0 of those resources.
Fixed an issue where the background on the new content callout would sometimes appeared blurry.
Previously Kingdoms would unlock by level which had several unfortunate side effects for new players. To address these issues, we have changed how Kingdom Progress works.
Rather than becoming available when your Hero reaches a certain level, Kingdoms will now unlock in small groups whose main quest lines must be completed before the next group unlocks.
The gold cost for unlocking a Kingdom has not changed significantly from the previous version. Adana now only costs 50 Gold.
As mentioned, Kingdoms will become available to unlock in groups. Completing the quest line of all Kingdoms in a group will unlock the next group and give a reward.
Any players who have already unlocked all the Kingdoms will not be affected by this change (i.e. they will not have to unlock Kingdoms a second time).
After updating, Players who have already unlocked all Kingdoms or completed quest lines will receive Kingdom group rewards based on their completed quest lines via the in-game mail.
Mini Games will now unlock as part of the reward for completing a Kingdom group. (This includes Dungeons and Soulforge, whose unlock quests have been removed).
Quest difficulty will now scale with the Kingdom Group.
Players will be able to see Kingdoms from the next Kingdom group. Tapping on them will display a new popup explaining what quest lines need to be completed before that kingdom is available to be unlocked.
As part of this change, the “Gorgotha Unleashed Event” quest chain will be removed from Khaziel.
Anyone who has completed it or is in the middle of completing it should not have any issues as their quest progress will be updated to reflect these changes.
War and Peace has been moved to be one of the rewards for completing a Kingdom group (it is now the Kingdom Group reward for the group with Khaziel in it).
Early game Tutorials have been updated to reflect these changes in Kingdom progress.
The Kingdom Groups and their completion rewards are below:
Kingdom Pop Up Changes
When selecting a Kingdom, players will notice that the menu has undergone a few changes that will make managing Kingdoms easier.
The Kingdom Popup Menu has surfaced several items that were previously only accessible from the Kingdom menu, including:
Kingdom Power – Players can now view how many tasks they have currently completed at a glance, or open the Kingdom Power menu directly.
Kingdom Level – Players can see the Kingdom’s current level here and interact with this button to upgrade it directly.
Setting Home Kingdom – Players can set Home Kingdom from the Kingdom Popup menu. (More about these changes below).
Kingdom Info – Kingdom Lore, Tribute and Gold Information can be found here.
Class Quest – Class Quest (if available) can be seen here.
The options of Set Home Kingdom, Kingdom Info, and Class Quests are not available until Players complete the Kingdom’s quest line. This means that quest lines need to be completed before players can set a Kingdom as their Home Kingdom.
We have removed the gold cost for changing Home Kingdom.
Home Kingdoms will gain a special border around the Quest area to show that this Kingdom is the Home Kingdom (as well as the regular visual change on the world map). The ‘Set Home Kingdom’ button will also disappear if a kingdom is already set as the Home Kingdom.
Instead of the Kingdom Class Quest starting after completing the quest line, we have separated it out (to ensure the end of a quest line is clear to player). If a Class Quest is available, Players can now tap the Class Quest button on the Kingdom Popup menu and be taken straight to the class quest.
Tapping on Kingdom Level button will take players to the Kingdom leveling menu (more on the changes there further down).
Tapping on the Kingdom Power button will bring up the current tasks require to earn the next level of Kingdom Power, as well as being able to view the Kingdom Bonuses.
The Challenge Button has been updated to match the changes to Challenges (more on that further down too).
Kingdom Leveling
Kingdom Leveling has had an upgrade to improve rewards given to players at each level.
Kingdoms can now be leveled to 15, and for thematic purposes, each level now has a building name related to the bonus it gives (to give more of a sense of upgrading a castle).
Kingdoms will continue to need gold for leveling, but will also require a new resource called Deeds to go beyond level 10.
Tribute and Gem Mastery rewards will be the same as they previously were. However, they will not increase after Kingdom Level 10.
There are 7 types of Deeds, 1 for each color and the Imperial Deed.
Kingdoms will use Deeds that match the color of the Gem Mastery they give, but all will need Imperial Deeds to reach the final levels.
Deeds can be found from the Adventure Board or in Flash Offers.
We will be sending everyone in the game some free Colored Deeds, which will only be available to be received for the first 2 weeks of the update.
Kingdoms can now be upgraded multiple levels at once, if you have sufficient Gold (and Deeds for levels over 10).
The Kingdom Leveling Menu has been updated so players can see the rewards given for each level and the cumulative costs for leveling a Kingdom.
The Kingdom Leveling Menu also displays a list of bonuses unlocked so players are able to see their current bonuses for that Kingdom.
The Kingdom Leveling Rewards are as follows:
Team Bonus Upgrades give a special Kingdom Team Bonus (for unique groups of 2,3 and 4 troops). The exact bonus is based on what Skill Point the Kingdom gives.
Kingdom Team Bonus Pets will also multiply the Kingdom Team Bonus Upgrade as well as the regular Kingdom Team Bonus.
The Faction Hoard Bonus increases the Skill Point bonus that is given in the Kingdom’s sister Faction from its Hoard Level (if the Faction is available).
Challenge Rework
We are changing Challenges to actually be… CHALLENGES (with worthwhile rewards).
Challenges are now split into 10 Tiers, each Tier getting progressively harder.
Tiers must be played in order from Tier 1 – 10.
Each Challenge in a Tier must be completed before players unlock the next Tier.
Each Challenge in a Tier will gain 1 level from the previous Challenge.
Each Challenge only needs to be played once to complete a Tier (so 7 battles completes a Tier).
Players who have 5-starred ALL their Challenges in a Kingdom will start at Tier 2 for that Kingdom.
Players who have NOT 5-starred ALL their Challenges start at Tier 1 with any 5-starred Challenges marked as complete.
Each Tier will give a reward for both completing an individual Challenge and for finishing the entire Tier.
Challenge battles are not replayable once completed, and will only give their reward once.
Once a player completes Tier 10, they will no longer be able to play Challenges in that Kingdom.
Some Challenge battles have changed what troops are in them, to better reflect newer troops that have been released, or to balance the difficulty for when players encounter it (e.g. Gob-Chomper was a little too tough for newbies in the first Broken Spire Challenge).
Challenge battles will give 2 Champion XP to the Class of any Hero playing them (up from 1 Champion XP in the previous system).
The Challenge Menu has been updated to reflect these Challenge changes.
The Challenge Rewards for battles and Tier can be found below:
Game Difficulty
The Difficulty system is in the middle of a rework which players will notice over the next couple of Updates. In this update, you will notice:
Quest Battles now have auto-scaling, based on the Kingdom Group in which they unlock (see Kingdom Progress for the Group List).
Challenge Battles have a new mechanic that unlocks harder versions, but they also have more appropriate & more useful rewards for the levels at which players complete them.
New Status Effect: Reflect
We have a new Status Effect – Reflect. After a troop takes damage, Reflect will take 50% of that damage (from Skulls, Spell, and Traits) and reflect it back to the Enemy who caused it. Reflect will dispel once damage has been taken (so it only activates once). Reflect does not protect its troop from any of the damage taken.
Reflect damage is rounded down, however Reflect will always deal a minimum of least 1 damage (even if the damage that triggered it was 1). Reflect damage is counted as special damage, so damage reduction traits such as Armored or Spell Armor will not apply to the damage dealt by Reflect.
Reflect only applies if an Enemy deals damage. Allies dealing damage will not trigger Reflect, nor will Status Effects. Positive Effects and Healing have no interaction with Reflect.
Balance Changes
Spell Term Change – Eliminate
Eliminate refers to the spell effect that decrease an Enemy’s Skill Points. We’ve added in some spell help text for the new term, and several troops’ spells will be updated to reflect this new term. The spells themselves will not change, only the text.
Ser Cygnea
Mana Color has been changed from Blue/ Purple to Purple/ Brown
Weapons We’ve done a pass on early game weapons to improve the progression experience for new players.
Sword of Heroes We’ve made some changes to Sword of Heroes so upgrading to the other common/ rare weapons is more rewarding.
Spell damage now scales off half Magic
Knight’s Sword
Base spell damage has been increased from 2 to 5
Scout’s Bow
Base spell damage has been increased from 2 to 4
Warrior’s Axe
Mana cost has been reduced from 9 to 5
Base spell damage has been increased from 3 to 5
Spell damage now scales off half Magic
Hunter’s Spear
Base spell damage has been increased from 2 to 5
Wizard’s Wand
Base spell damage has been increased from 2 to 5
Priest’s Hammer
Base spell damage has been increased from 2 to 4
Crude Club
Base spell damage has been increased from 2 to 6
Spell damage now scales off half Magic
Black Dagger
Base spell damage has been increased from 4 to 6
Mana cost has been reduced from 8 to 7
Avenging Falchion
Base spell damage has been increased from 5 to 6
Mana cost has been reduced from 9 to 7
Icy Glaive
Base spell damage has been increased from 2 to 3
Mana cost has been reduced from 10 to 8
Daemonic Khopesh
Base spell damage has been increased from 3 to 6
Silver Sword
Base spell damage has been increased from 3 to 6
Phoenix Crossbow
Base spell damage has been increased from 1 to 3
Mana cost has been reduced from 10 to 9
Sunbolt Javelin
Base spell damage has been increased from 2 to 5
Elder Bow
Base spell damage has been increased from 3 to 5
Guardian Halberd
Base spell damage has been increased from 6 to 10
Mana cost has been reduced from 8 to 7
Giant’s Mace
Base spell damage has been increased from 2 to 4
Mana cost has been reduced from 10 to 8
Bloody Axe
Base spell damage has been increased from 4 to 6
Mana cost has been reduced from 10 to 7
Wicked Scythe
Base spell damage has been increased from 0 to 1
Mana cost has been reduced from 12 to 10
Piercing Lance
Base spell damage has been increased from 4 to 7
Spirit Staff
Base spell damage has been increased from 5 to 6
Mana cost has been reduced from 8 to 7
Axe of the Spire
Base spell damage has been increased from 1 to 5
General
We have improved the Mail popup when viewing individual Mail received.
The Gnome Vault menu will now display the number of Vault Keys owned in the top right corner of the screen.
The Soulforge will now display the amount you currently own for any resource you can craft.
The Pet Info tab of the Pet Rescue menu will now display how many copies of that Pet you own, and its current level.
Raven Towers have been added to Invasions. They have a chance to replace a Tower instead of a normal Valraven spawning.
This means if a Valraven would replace a Tower, a Raven Tower will appear instead
Raven Towers give the same Sigil rewards as a Valraven
Raven Towers will count as a Tower for Invasion Scores
Raven Towers can only replace Towers
Bug Fixes
We have fixed an issue with the Daily Login Rewards that was showing VIP Rewards 1 level higher than the actual VIP level. (This also addresses the crash that VIP 20 players were receiving for a short time after the 4.4 update).
We have fixed an Issue being able to paste in extra copies of troops into the Team Selection Display when they are copied from another player (e.g. you own 1x Infernus, but can copy 2x Infernus into a team).
We have fixed an issue with some menus displaying UI elements off screen on 4:3 resolutions.
We have fixed an issue where player names were incorrectly changing color in chat when sharing a team via Guild Chat.
We have fixed an issue where players in 4:3 resolutions, including iPads, were unable to close the Guild Admin menu.
Whether it’s the helpful player who enjoys sharing their teams, the curious player who wants to try another player’s team, or a new player just getting into team building; we have implemented a new system to support you all, Team Suggestion + Sharing.
In the Troop Menu (whether accessed from World Map or from the Pre-Battle screen), players will see the Rename Team button has been changed to Manage Team. Tapping on it will open a popup menu with the following options:
Rename Team
Suggest a Team
Copy to Global Chat
Copy to Guild Chat
Paste Team
Suggest-a-Team
The game will look at player’s troops and suggest 3 potential teams for the player to choose from to suit their playstyle.
Team suggestions will include 4 Troops and a Banner whose color supports the team.
If players don’t see a team that appeals to them, they will be able to refresh the suggestions and get 3 more suggestions. (There is no cost to refreshing team suggestions).
Team suggestions are based on multiple different team patterns, and the team’s name will reflect what style they are (e.g. Balanced, Glass Cannon, Disruptive, Deceptive).
Troops have been given Roles (more on that below), which reflect how the troop plays, e.g. Mana Generator, Assassin, Support, Defender. These roles are taken into consideration so each team will be able to work together.
Suggest-a-Team will work with any Event that may have a restriction for troops (such as Raid Boss, Invasion or Class Trial).
Players can use suggest-a-team for teams that are partially filled (for example, you may want to build a team around a certain troop), or it may be used on a full team to suggest an entirely new 4 troops.
Once selected, the player can paste the suggested team into the team slot and make any further modifications they would like.
Suggest-a-Team does not often suggest Hero Weapons at this time. Because Hero builds are so diverse, if you would like a Hero in your team, we suggest placing him there via the weapon, and THEN using Suggest-a-Team.
While teams suggested this way will never be as good as teams finely-crafted by human players, they make a good starting point, if you’re a bit stuck on what troops to add.
Copy to Global/ Guild Chat
From the Manage Team popup menu, players can copy their existing teams into either Global Chat or their Guild Chat to share with other players.
Hero Classes can be copied along with the Troops, Weapons and Banners for the team (along with that Class’ Talent set up too).
Shared teams will display in Chat with the team Banner, Mana Colors for the Troops/ Weapons, as well as listing any Champion Talents for an attached Class.
Classes without a Champion Talent set up will just display ‘Any’ meaning that any talent can be good for the Class.
Players who don’t own all the Troops in a shared team, will view the Troops they don’t own with a locked symbol. If they do choose to copy the team, they will only be able to create a team of Troops, Banners, Weapons, Champion Talents, that they do own.
Players can still view a players profile from team share messages by interacting with their portrait (or using the usual X / Square buttons on controllers).
Paste Team
Interacting with (i.e. clicking on, tapping on, or selecting with a gamepad) a shared team in Global/ Guild chat will copy that team to your clipboard, which players can then paste into a team slot by selecting Paste Team from the Manage Team pop up menu. [*/]
Team slots with existing teams set up will also display a string of text, called the Team Share Code. This code can be copied by interacting with it, then shared into other programs outside of Gems of War (like a Guild’s discord channel).
Other players can take a Team Share Code, use Paste Team to paste the code, and copy the team that way.
Pasting a team will replace any existing team that may already be that team slot.
Adventure Board
In the current game we had 2 competing systems – Daily Tasks, first introduced on the console version, where players could complete various actions and earn lots of small rewards; and Weekly Tasks (Snotstones for you veterans out there) where players would repeat a single action for a week to earn points and collect rewards. As the game has grown, we’ve noticed some issues with these 2 systems: Daily Tasks were fiddly to complete and their rewards weren’t as good when compared to other areas of the game; while Weekly Tasks were not very visible, and often not a lot of fun. We have decided to remove both systems, and replace them with the Adventure Board, which should help fix their shortcomings while distributing the rewards in a better way (note that the new system distributes exactly the same Gem-Value in rewards as the old system).
The Adventure Board can be found on the World Map in the same space previously used by Daily Tasks.
Players will have 2 types of tasks they can complete:
Daily Kills – For players over level 150, this task can be completed during regular gameplay. It mostly consists of a Kill-Count for Enemies or Enemies of a specified color. For players under level 150, see the Adventure Path below.
Adventures – Each Adventure is a series of 3-4 battles of increasing difficulty that give rewards based around a reward theme. (E.g. The Search for Keys will give a Key reward for completing each battle).
After Daily Kills is completed, it will restart at the next Daily Reset (note that if it is incomplete at daily reset, it does NOT reset back to zero)
Three new Adventures are available every day and will change after 24hr regardless of if the player has completed all the battles in them or not.
For players under level 150, the Adventure Path replaces the Daily Kills. Objectives in the Adventure Path are similar to the old Daily Tasks that helped players learn about the game, but they have received a complete overhaul in their order and rewards. Once the ‘Reach Level 150’ task is completed here, they are replaced by the Daily Kills.
Players who were still in the middle of completing the Daily Tasks that help teach the game, will be transitioned over to the Adventure Path that is relevant to their current progress in the game.
When players switch over to Version 4.4, they will be mailed the rewards from all tasks that they currently had acquired, whether they had been completed or not.
The “I’m Not Scared of the Boogeyman” achievement has been updated to work with the new Adventure Board.
Epic Fights
Epic Fights are means for players to spend more Event Sigils to gain a buff to their Skill Points for the battle. For veterans and levels 1000+, these aren’t something you will need to use very often, but for low level players trying to help their guild in tougher events, they are useful.
On the Pre-Battle menu, players will notice a new box under the event shield displaying the type of battle (which affects Skill point bonus + Sigil cost). Interacting with this box will open up a pop up menu with all the different Skill Points and their additional Sigil costs.
The types of battle and their additional Sigil cost + Skill point buff is as follows:
Normal Battle: +0% Skill Points, added cost +0 Sigils (this is the default type and regular battle everyone will know)
When playing an event in 4.4, all players will get to try out an Epic Fight for free the first time. After that using an Epic Battle or higher will cost additional Sigils per battle.
Troop Roles
Every Troop has been assigned a Role, which matches their usual role within a team.
Roles are displayed as icons next to the Troop’s troop type.
The 9 basic roles are:
Defender: Frontline tank – great at mitigating Skull damage
Warrior: Tough frontliner or off-tank, with damage capability
Warmaster: Buffs/ summons allies for Attack or creates Skulls
Striker: Heavy damage dealer, mostly single-target
Assassin: Can often one-shot an Enemy
Mage: Deals large amounts of area damage
Generator: Generates Mana (either generally or of a specified color)
Support: Buffs Allies in a defensive fashion
Warlock: Debuff one or more Enemies
Troops can only have a single Role, which represents a Troop’s most common purpose in the game. E.g. Gorgotha is both a good frontline Troop and Mana Generator. His primary purpose is as frontline troop though, so he is classified as a Defender.
Daily Login Menu
The Daily Login Menu has been reworked to include all the various rewards players receive from their daily login in one single screen (so less clicking and tapping).
Daily login rewards displayed on this menu are:
7-Day Login Rewards
Monthly Login Rewards
Honor Daily Rewards
New Player Rewards (if applicable)
Returning Player Rewards (if applicable)
Mage: Deals large amounts of area damage
Special Event Rewards (if applicable)
PVP Tier Rewards
Guild Daily Seals
Faction Ingots
Daily VIP Rewards
Daily Rewards are still sent via the mail for the player to collect.
New Player, Returning Player, and Special Event login rewards only display when necessary, and if more than 1 is active they will rotate between each other in the same spot on the screen.
Menus background and troop displayed will continue to be tied to the Weekly Event. However, the Weekly Event name and remaining time is displayed at the bottom of the screen.
Pop up for 7-Day and Monthly login rewards that previously appeared after the old daily login screens, has been removed, as the information displayed there is now in the daily login screen.
Players are still able to access the calendar menu if they wish to preview their upcoming 7-Day or monthly rewards.
Flash Offer Calendar
We’ve added in support to create a calendar of Flash Offers. These Flash Offer calendars will usually have a theme or be related to a special event. Our first one will be coming for Week of the Shark!
Each day will present a new offer for players to look at. Once the day has ended, that offer will no longer be available and a new one will replace it (until the calendar ends).
You do not need to have purchased any previous rewards to buy the current one.
Some offers may give rewards for free or for a Gem cost instead real money.
Chest Drop
Due to some instances of confusion over the past few months about drop rates of various troop rarities in chests (based on incorrect data acquired from the game by 3rd-party programs), we have decided to make the actual Drop Rates visible to everyone.
All chests menus now include a help button that will bring up the drop rates for items within that chest.
Please note that a drop rate of 1% does NOT mean if you open 100 chests you will get that thing – it’s not how probability works. It means there is an independent 1% chance on each chest-opening of acquiring that thing.
If you ignore the last dot point and write to our support team about it, Kafka will find out where you live and hurt you. Don’t make her do that. [*/]
Disclaimer: Of course, we’re just kidding about that last bit. The Gems of War Devs don’t condone non-gem-related violence of any kind, even against people who don’t understand probability.
Daily Rewards are still sent via the mail for the player to collect.
New Player, Returning Player, and Special Event login rewards only display when necessary, and if more than 1 is active they will rotate between each other in the same spot on the screen.
Menus background and troop displayed will continue to be tied to the Weekly Event. However, the Weekly Event name and remaining time is displayed at the bottom of the screen.
Pop up for 7-Day and Monthly login rewards that previously appeared after the old daily login screens, has been removed, as the information displayed there is now in the daily login screen.
Players are still able to access the calendar menu if they wish to preview their upcoming 7-Day or monthly rewards.
Balance Changes
Omen Traits
These traits will now give mana to the correct team at the start of battle. They will also no longer cause 4+ Gem matches to give an extra turn at the start of battle.
Abynissia
Queen’s Grace legendary Trait now give 2 Attack and Life to all Daemons at the start of my turn.
Anu’s Sceptre
Spell can now target Blue Gems
Champion of Anu
Base spell damage increased from 4 to 6
Death
Boost Ratio increased from 3:2 to 2:1
Draakulis
Now also gains Magic at levels 18 and 19
Euryali
Base spell damage increased from 1 to 2
Boost Ratio increased from x2 to x3
Stonehammer
Base spell Life gain increased from 1 to 5
Ice Troll
Mana cost reduced from 13 to 12
Undine
Base spell damage increased from 3 to 5
General
Boost ratios will now display the actual boost amount in a puzzle battle (where applicable).
Info tab for Hero Classes now been updated to be clear over the Troop Type the class gives.
Bug Fixes
Fixed an issue where the Troop Filter UI would overlap on non-16:9 aspect ratios.
Fixed an issue where one-shot spells were not disabling if the Troop was Blessed.
Fixed an issue where players were getting 2 turns on the first turn in Events, if the Potion of Explosion caused a 5 Gem match cascade.
Fixed an issue on iPhone XR where some UI on the World Map was going off screen.
Fixed an issue where “Revenge” and “Rival” tags were not displaying correctly in PVP after going to the World Map before returning to PVP menu.
Fixed an issue where Invasion Stage 3 wasn’t greying out correctly when completed.
Fixed an issue where weapon descriptions were not updating correctly in Screenshot mode.
Fixed an issue where the Class Weapons’ tooltip was not displaying if the player already owned the Weapon.
When Players open the Options menu in a puzzle game, they will see the new Battle Info menu
In Puzzle Battles, this menu displays the following battle information for both the player and opponent:
Time spent in the battle
Mana Surge Chances
Resources Earned + Max amount
Deaths Earned + Max amount
In Treasure Hunt, this menu displays:
Turns
Moves
Traitstones gained
Settings can still be accessed from this new menu on the button up in the top left
Settings Menu Rework
The UI has been changed to match the rest of the game, and the layout has been improved making the settings easier to navigate
All menus are now scrollable
The most commonly-used settings have been relocated to the top of General tab so players don’t have to jump around the settings menu to adjust them. These options include:
Animation Speed
Puzzle Hints
Show Spell/ Mana Details
The Alert tab has been redesigned to be easier to understand, meaning that players can choose which area of the game they want to receive notifications for, and then more options will appear allowing them to customize this further.
The Account tab has been redesigned to make it clearer how account linking is set up and how to swap between accounts
The Links Tab has been renamed Help and designed to provide clearer links to various help and support resources. This includes:
Help Center – This will open a window to the Game Guides section on the Gems of War Help Center
Submit a Ticket – This will display a list of support options. Once one is selected, it will open a window allowing players to submit a ticket for the option selected
Terms of Service – This will open a window to the Terms of Service for Gems of War
Privacy Policy – This will open a window to the Privacy Policy for Gems of War
Community Guidelines – This will open the Community Guidelines for Gems of War
Credits – Same as before!
Social Links – These smaller buttons will open web pages for the corresponding social services
Submit a Ticket will auto-fill several fields with some data to help the player and Support team. This includes:
Email address (if the player has linked their email with account)
Platform
Operating System
Device Model
Invite Code
Guild Name
Hero Level
VIP Level
Agent responses to Support tickets sent from the game will still be sent to a player’s email (we have no means to contact players about support issues in game). Players may need to create a Zendesk account for submitting a ticket.
Balance Changes Cthythrzyx
Spell damage upgraded so both upper and lower ends of the damage range scale from Magic
Ice Troll
The Spell will now create a mix of Blue and Brown Gems on the board, based on the current number of Blue + Brown Gems
Naga Queen We made these changes as Naga Queen was very similar to Tai-Pan. They shared Mana Colors and both converted Brown Gems to Red.
Mana Colors changed from Blue/ Green to Green/ Brown
Now converts Yellow Gems to Red
Royal Engineer
Armor buff to Allies now scales off Magic
Tankbot Tankbot now deals true damage so he continues to have Armor to steal.
Spell now deals true damage
Wulfgarok
Legendary Trait, First Wargare, changed to give 2 Attack and Magic to Allied Wargare when matching 4 or more Gems
Kingslayer
Spell’s conditional bonus damage now triggers if the Enemy’s Attack is greater, and bonus damage has been increased from 7 to 12
Bug Fixes
Fixed an issue where number separators were appearing as upside down question marks for French and Russian
Fixed an issue where the Extra Turn graphic was appearing behind Troops
Fixed an issue where Pet Rescue Event popups were appearing at incorrect times (like the battle rewards list screen)
Fixed an issue where MVP troops were gaining the Lucky badge despite not receiving a Death Mark
The new layout should be more intuitive to use, and better match the rest of the game
Chat lines now have alternating background colors (black and grey), making conversations easier to read
Chat lines from a single player will also be batched together to improve readability
A new menu system will appear on the left side of the chat window
The menu allows players to switch between Global and Guild Chat, adjust their settings, or view their social collectibles (more on that below)
Player portraits (more on those below too) will appear as part of their chat message, and include frames based on their level, the actual level number, and small “flares” showing that player’s Honor Rank (also more coming below)
Players are now able to use unlocked emojis in chat (which are part of the social collectibles)
Players are now able to exit Global chat but still be part of Guild Chat
Chat Window can be shrunk down into a “Lite Chat” window for anyone wanting to navigate the game while watching chat
The mini Chat window is a simplified version of the main chat window, so somethings may not visible in this mode (such as chat portraits or titles)
Social Collectibles
With the improvements to Chat, we have added 3 new types of collectibles for social:
Portraits
Players are now able to assign a portrait to their account to appear which displays in chat
Players have a single portrait when they start
A set of basic character-related portraits will be earned as the player levels up towards 80 (these will be given out immediately if you already have the levels)
Additional portraits can be unlocked by levelling Kingdoms to 10 (also given retrospectively if your kingdoms are at 10), completing a Delve level 100, or through Event rewards
Frames appear around a portrait in chat
Frames will change color as upgrade as the player levels up
Players with top Honor Ranks will have their Honor flare appear on their portrait as well
Emojis
All players will have access to a standard set of emojis
Some other basic emojis can be unlocked through simple tasks like playing PvP, or joining a Guild. Where applicable, these are also awarded retrospectively.
Additional emojis can be obtained during weekly events
Titles
Titles appear next to a player’s name in chat
Titles can be obtained by completing Kingdom Questlines (awarded retrospectively if you’ve already completed them) or during weekly events
All collectibles are displayed and managed in the Chat Menu Collection sections
Special Seasonal Social Collectibles will available for a limited time during their seasons (More Information to Come)
Past Event collectibles (if you didn’t get them from their event) will become available to purchase in the Chat Menu for a small Gem Cost – usually 2-3 months after the event.
Honor System
We have implemented a new Honor system to reward players who provide a fun and welcoming experience for others
Players gain Honor ranks when other players “Honor them” by awarding them an “Honor Point”
Starting at level 20, players will start to receive 2 Honor points per day (when they login) that they can give out
Daily Honor Points will stack up to maximum of 5
Honor can be given in 3 ways:
After a PVP match
Interacting with Guildmates via the Guild Roster
Interacting with players in Global Chat (via their player profile)
We have 3 different options for players to choose from to help define what they are honoring that player for:
Helpful (the player helped you, or was helpful to someone else)
That was Fun (something this player did made the game more fun)
High Five (Just a general catch-all show of support for another player)
Any Honor you receive will be displayed when you next collect a tribute.There are 6 ranks of Honor that can a player can have, these are (from highest to lowest)
Revered
Exemplary
Honorable
Respected
Warned
Dishonored
Respected, Honorable and Exemplary have multiple tiers within their rank that players will have to ascend through in order to reach the next rank. Note that we have opted NOT to display earned Honor as a progress bar, as this system represents something that we want people doing for “right” reasons, not simply another stat to min-max and cap out.
Tiers within a rank will be marked by special gems that appear on the Honor rank’s shield
All players will start at the lowest tier of Respected
Players can see other people’s Honor either from Honor flares (if the Honor rank/ tier has one) or from a player’s profile (this is only visible on Honor Ranks of Honorable and Higher)
Honorable Honor rank or higher will unlock a special login calendar that will give rewards out daily
Daily rewards will increase based on the Honor rank, so high Honor ranks give better rewards than a lower rank
Achieving some higher Honor ranks for the first time will give players unique rewards, including a special pet – the Revered Dragonkitty – if you reach Revered status.
Players will receive a pop up when they gain or lose Honor ranks
Player Reporting
Players can now be reported in-game, saving time sending reports directly to our support channel. We have 4 categories that players can be reported for:
Inappropriate Chat
Hacking or Cheating
Chat Spam
Offensive Name
We have also improved the way in-game notifications work for warnings or information about bans (including Chat Bans)
We have also added an in-game system that will notify players who have reported others, if their report has been acted upon (this means that if a report does result in a warning or ban then any players that reported that person will receive the notification)
Presently all reports will be manually processed by our support team, so nobody will be auto-banned by the report system. This may change in the future as we gather data, and feel confident to implement automations.
Players will lose Honor ranks for any bans or warnings issued by the Gems of War team
Players who lose points, may drop Honor ranks to the Warned or Dishonored ranks
MVP Screen
The final screen in the PVP game flow has been reworked
The new screen continues to display the player’s rank and trophies earned (also including the Guild current trophy rank)
New to the screen is a Troop highlight, which will name one of the player’s troop the MVP of the match
There are multiple MVP categories that can be awarded to troops, allowing utility or support troops who perform well to be highlighted too, not only the damage dealing troops.
Player’s will always see a troop from their team here, keeping attention on their team rather than their opponent’s team.
The screen also allows players to take screenshot or share the screen, so players can compare their MVPs with friends or guildmates outside the game.
This screen is also where players can Honor their opponent for fun defense teams
Tribute Screen
The tribute screen has had a visual update
It will now display all rewards that have been earned, as well as which kingdoms gave a tribute
The tribute screen will also display any Honors that have been earned since the last tribute was collected.
Live Event Potions
Most events have had a new feature added into the shop: Potions
We’ve added a different potion for each purchase-tier in the shop
These potions will give a unique effect that will apply to all troops in that Live event
Please Note – although these potions may help with tougher Faction Delve levels. they are not intended to be the system we’ve hinted at for dealing with Faction Team difficulty on higher levels (we have something planned for this later this year)
Content Callouts
We’ve added a new popup to the game that will better inform players when special events (eg. New releases like Mythics, Factions, Hero classes etc.) occur
These callouts will only appear once to inform players of the event, then disappear
These events will continue to have News articles in the News Menu for any player wanting to learn more
In-Game Surveys
We have implemented In-Game Surveys that may occasionally pop up during gameplay
These surveys are designed for us to get sentiment feedback from players about different areas or features or the game
Surveys will never be longer than 3 questions
Surveys can be skipped if a player doesn’t wish to participate
Surveys will usually reward a small number of Gems
Banner Filter
A filter has been added to the Banners tab on the Troop Collection menu. You can filter by positive or negative mana colours (the tick or cross on a mana gem respectively)
Unowned Banners can now be seen on the Banners tab
The keyword filter will check either the banner name, or the kingdom name
A “Suggest a Banner” button has also been added to look at the current team and automatically apply a filter based on the colours present in that team
Screenshot Mode
Troops, Weapons, Hero Classes and Pets can now be displayed in a photo friendly manner
Background, Particles and Information can all be edited to allow for players to customize the screenshot to their liking
Screenshots can be saved and shared easily for the different platforms
iOS and Android devices provide links to upload these screenshots to Social Media or other apps installed on their device
Achievements We have 3 new Achievements for consoles and Google Play:
It's been an Honor - Give Honor for the first time
Real Housewives of Krystara - Get a total of 100 Social Items (Emoji Packs, Portraits, Titles)
The Real MVP - Receive the highest-level MVP award
Balance Changes
Splash Damage
Minor splash damage which would deal damage to an enemy and 1 damage to adjacent Enemies, has been renamed to light splash damage, and now deals 25% of the spell’s damage to adjacent Enemies. The following troops and weapons have been affected by this change:
Druid
Giant’s Mace
Goblin Rocket
Mace of Malice
Nature’s Wrath
Priest’s Hammer
Rending Affix
Rhynax
Siege Tower
The Stonehammer
Watcher
Bless * Blessed Troops will now gain immunity to Transform.
Zuul'Goth * Removed One-Cast Only affect from his Spell
Dragonian Rogue * Spell now allows you to select a Gem for the X Gem destruction
Urska Druid * Boost ratio increased from x2 to x3
Nightmare * Boost ratio increased from x2 to x3
Stonehammer * Gems created increased from 15 to 22
Elven Bard * Troop type changed from Elf to Elf/ Mystic
Wisp * Troop type changed from Fey to Fey/ Mystic
Princess Elspeth * Troop type changed from Elf to Elf/ Mystic
Cobra’s Curse We've made changes to Cobra's Curse so it will create Gems that benefit a wider range of Naga. * Gem Colors created changed from Red + Purple to Red + Green
General
Troop filtering now allows for players to mark a color to be excluded
Glory Purchases are now able to be bought in bulk
Spoils of War glory pack now has a limit of 10 purchases per week. Originally, in its first year or two, Glory was rarer and more valuable, thus we could supply a good value pack like this. Currently though, as Glory can be earnt in such large quantities, we’re having to limit this pack to its original intended amount.
Event Chests have had a visual update to better display possible rewards from Event Chests, including the weekly kingdom’s name
Event Chests will now have a chance to drop multiples of Common and Rare troops from that kingdom. Chances for Epics, Legendaries & Mythics have not been nerfed, in fact they've been improved slightly... but you will now gain less Ultra-Rares, and instead receive multiple copies of Rares & Commons instead
We have improved some of the opening animations throughout the game
Gnomes and Battlecrasher troops now have an animation at the start of battle to show players that they are part of the battle
Submerged troops now display 0 damage when dodging AOE damage
Guild Wars will no longer display names of the opponent Guilds, until the day of the battle
Improved tutorials, so players now receive resources to spend in upgrading troop tutorials
Players no longer need to have a team selected in order to view hero classes
Tower of Doom will now give out Fireball + Heroism scrolls consistently across all guilds
Updated the Team Power algorithm
Bug Fixes
Fixed issues in the Chat System
Fixed issues with helmets not positioning correctly on Heroes (such as the Dragon Helmet on a Male Raksha)
Fixed an issue where status effects were applying even when the troop has Agile trait and avoids the skull damage
Fixed the Arena Rewards menu that was incorrectly showing Gold Keys, when Glory Keys are awarded
Fixed Flame Soul with +7 Affixes causing the game to freeze after casting the Spell on an enemy
Fixed an issue with Teams appearing blank or missing in the team selection menu before a battle after selecting the bottom team
Fixed an issue with the Legendary Tasks layout on 4:3 screen ratio
Fixed an issue with Baby Dragon and Goblin appearing as invisible in some early tutorials
Fixed some issues with entering the Guild menus after being kicked from a Guild in the same session
Fixed an issue with changing the ordering of troops in the Live Event not saving if changed from the pre-battle screen
Fixed a visual issue with troops not aligned correctly in the Darkstone Kingdom menu
Fixed an issue with Guild Wars showing the reward troop even if not in a Guild Wars week
Fixes to some issues with the Guild Wars Defense teams not setting correctly
Fixed some rare issues with data and text not updating until the game restarts
Fixed an issue/exploit where players were able to cause opponents to have same team as starting room in Faction events
Minor Bug Fixes
Help Center Articles
We've updated and added in new articles on our Help center for the 4.3 Update:
Players are now able to set a Hero Class to each team
Hero Classes can now be managed from the Troop/ Collectible menu
Class wins (for unlocking Class Weapons) will only apply to the Class assigned to the team
Class Champion XP will only apply to the Class assigned to the team that is used (if the Hero is used on the team)
A Hero Class still uses the same talent tree, so while you may use a Class on 2 teams, any changes to the Talent Tree with affect both teams
The Hero Class displayed on the main HUD will represent the Hero Class attached to the last team you used
Mail Improvements
Legendary Tasks will now be consolidated into a single mail, with the following rules:
The Mailbox must be at least half full (50+ unread mail)
A new Legendary Task mail will be created if the new legendary Task contains a Troop
Consolidated Legendary Task mail will mention how many Legendary Tasks have been combined into it
The consolidation for Legendary Tasks, starts at 50 mail, as the information on who completed the mail, and the list of what rewards each task gave exactly will be lost once it’s consolidated, and we wanted to keep that information intact for smaller guilds completing fewer legendary tasks.
General
Holiday Graphics and Music have been removed until the next Holiday season
Guild Admin Leave & Disband button now appear grey when disabled (even when selected by controller), to avoid confusion
Guild Admin Menu The Guild Admin menus have their own new screen, which can be accessed from the Guild Pop up menu.
Manage
Guild Announcement is still edited and viewable from this screen
Rank 2 guild members will still be able to leave from this screen
Weekly Requirements can be set from this screen for Gold, Guild Seals and Trophies.
Weekly Requirements will be visible to all players on the Guild Roster
Recruit
Guild Leaders can set up their own recruitment message (this includes listing out any requirements the guild might have)
A new Slider has been added so the guild can set how “casual –> hardcore” they are
Guild Requirements, the Recruit message and Slider settings will be displayed for guilds in the Guild Search menu
Ranks
Guild Leaders are now able to set their own custom Rank names
Rank names can now be set separately for both male and female heroes
Custom names have a profanity filter to try and avoid inappropriate guild rank names
Guild Permissions for each rank will also display on this screen
Backdrop
Guild leaders can now change the guild background to any unlocked background image
New background images are unlocked as your guild gains trophies
Goals
Guilds are now able to set sliders to adjust Guild Task priorities
On the Guild Task screen, the task with the highest priority will gain a glow effect indicating to other members that this is the task they should be focusing on first
Once the highest priority tasks are completed, the next task(s) will gain the indicator
Tasks can share priorities, meaning that 2 or more tasks will gain the indicator on the task screen, and won’t move on to the next priorities until both are completed
Guild Shields
Guild Shields have had a graphic update
Guilds can now customize shields further with the additions of Shield Borders and Shield Patterns
Some shield parts can only be unlocked by guild achievements including:
Trophy Number
Guild Level
More shield parts will be unlockable in the future, as well as new unlock methods
Guild Activity Log
The Guild Activity Log has returned and improved (it was removed in 2.0)
The Guild Activity Log button is located on the Guild Overview menu
The Activity Log will track the following:
Players joining or leaving the guild (includes players being kicked)
Guild leveling up
Gold contributions to tasks
Guild promotions or demotions
Guild statue level ups
Guild Admin changes
Guild Chest levels unlocked
Tasks Completed
Player reaching Tier 1 in PvP
The Guild Activity Log is viewable by any guild member
The Guild Activity Log is able to be filtered
More Guild Improvements
Guild Ranks no longer have limitations on the number of players for each rank (except for Guild Leader/ Rank 1 which is still only 1 player)
Guild members will now be marked as inactive on the Roster list if they haven’t played for some time (about 21 Days)
Any guild member who is marked as inactive can be kicked from the Guild, this includes inactive Guild Leaders
If a player is not Rank 1 or 2 in their guild, the Guild Leave Button will be displayed in the Guild Pop Up (the menu where the guild events are accessed from), instead of the Guild Admin button
If a player decides to leave a guild, there is a 2-day cooldown for re-joining that guild
Any player kicked from the guild will not be able to re-join that guild again. (This was introduced to stop trolls re-joining guilds they had previously been kicked from)
Players can be invited back into a guild without being affected by the guild joining cooldown
Guild Profile
Guilds now have a profile that can be viewed
The profile will display:
Guild Name
Guild Level Number
Number of Members
Guild Trophies
League Rank
Guild Wars Rank
Guild Shield
Weekly Requirements for Gold, Guild Seals and Trophies
Level Requirement for joining
The profile can be viewed from:
Guild Leaderboard
Hero Profile
Guild Event Leaderboards
Guild Wars Roster
Players can join a guild from the Guild’s Profile Popup, if that Guild doesn’t have “Invite Only” turned on
Hero Profile
Hero Profile has had a graphic update
Players can now view more stats on Hero profile including Underworld Progress
The pop up will display the player’s home kingdom background and particle effects related to that kingdom
New Status Effects
BLESS: This is a positive status effect that grants a temporary Impervious effect, and cancels out the Cursed effect (see below). Bless ends when you cast a spell, or deal damage with skulls as the first troop.
CURSED: This is a negative status effect that makes all other status effects (including itself) only half as likely to automatically cleanse. In addition, it makes all affected troops able to be devoured, mana burned, or inflicted with negative status effects even if they would ordinarily be immune. It also cancels the Blessed effect (see above). It can cleanse automatically like most other negative status effects (though at half the rate).
BLEED: This is a negative status effect that causes a troop to take damage each turn. It can stack up to 4 times, and each stack increases to damage inflicted. One stack gives 1 damage per turn, 2 Stacks is 3 damage per turn, 3 stacks if 6 damage per turn, and 4 stacks is 10 damage per turn. It can cleanse automatically like most other negative status effects.
New Achievements We have 3 new achievements.
Colonel Muster’d – Unlock 300 Troops
The Land Down Under – Unlock 5 Factions
People Know Me – Reach 5,000 Total Underworld Renown
Balance Changes Exploder Affixes We have reviewed the affixes that contained explosions and changed them so they have a similar purpose without interfering with the board and causing players to miss out on extra turns. All changes have been listed below:
Crazy – Now gives a random Ally 2 Mana
Glacial – Now gives all Blue Allies 2 Mana
Elven – Now gives all Green Allies 2 Mana
Volcanic – Now gives all Red Allies 2 Mana
Angelic – Now gives all Yellow Allies 2 Mana
Daemonic – Now gives all Purple Allies 2 Mana
Dwarven – Now gives all Brown Allies 2 Mana
Deadly – Now gives all Allies 2 Mana
Doomed Storm – Now drains 2 Mana from 2 random Enemies
Doomed Ice – Now drains 2 Mana from Blue Enemies
Doomed Nature – Now drains 2 Mana from Green Enemies
Doomed Fire – Now drains 2 Mana from Red Enemies
Doomed Light – Now drains 2 Mana from Yellow Enemies
Doomed Darkness – Now drains 2 Mana from Purple Enemies
Doomed Stone – Now drains 2 Mana from Brown Enemies
Doomed Bone – Now drains 2 Mana from all Enemies
Doomed Grave – Now drains 3 Mana from all Enemies
Winter Imp
Legendary Trait, Chill now gives 8 Magic instead of 1
Spell now freezes all remaining enemies, if an enemy dies (instead of gaining magic)
Base spell damage increase from 3 to 4
Boost ratio increased from 2:1 to x2
Now also gains Magic at levels 14, 16, 17, 19
Summer Imp
Legendary Trait, Sunshine now gives 8 Magic instead of 1
Spring Imp
Legendary Trait, Seedling now gives 8 Magic instead of 1
Autumnal Imp
Legendary Trait, Fall now gives 8 Magic instead of 1
Imp of Love
Legendary Trait, Compassion now gives 8 Magic instead of 1
Spooky Imp
Legendary Trait, Boo now gives 8 Magic instead of 4
Trait Name Changes With the introduction of the Blessed + Cursed status effects, the previous traits that shared this name have been renamed:
Blessed trait has been changed to Revered
Cursed trait has been changed to Accursed
General
Added an ‘Ascend All’ button in the troop upgrade menu
Players get notified about it at level 100
It will ascend troops to their highest available rarity
If multiple troops are in use in a team it will only perform the ascension if it can do so without invalidating those teams
While a Storm is active in the puzzle game, clicking the Left Stick on a controller or tapping on the Storm’s Gem will display a help window giving more information about what the Storm does
Additional Alerts have been added for various events that occur
Alerts are now possible to enable in your web browser (Windows and Android based browsers)
Improvements have been made to our asset servers, which should see significant increases in download speed when assets are downloaded or updated
A new Gnome, the Jewel Gnome, can now be found in PVP and Explore battles
Bug Fixes
Fixed the issue causing lag when in the Troop Collection Menu
Fixed the issue where defeating the Cedric Hideaway room was not applying its Delve Trait correctly
Fixed an issue where Spectral Knight’s spell was not dealing damage correctly
Fixed an issue where enemy Heroes were being transformed in level 0 Baby Dragons
Fixed an issue where summoned troops on AI Teams in Live events didn’t have traits
Fixed an issue where the Ingot/Affix tutorial was triggering for Doomed Weapons
Fixed a visual issue with Legendary Tasks displaying Gold instead of possible Troops, Keys, and other rewards
Other minor bug fixes and improvements
Known Issues
Hero level is not displayed on the new Hero Profile
Help button on Alerts tab in Settings menu does not function on Steam/Mobile.
Help Center Articles We’ve updated and added in new article on our Help center for the 4.2 Update: