Tower of Doom is a guild-focused event, encouraging guilds to work as a team to advance up the leaderboard or progress through the Tower
Each level in the tower has 4 rooms to battle, and a final “Boss Room” where a Doom troop awaits
Dooms are a new troop introduced for Tower of Doom, and have their own troop type: Doom
Unlike Delves, there is no persistence or team/troop loss, which means that any troops killed in battle, will be useable again in the next battle
In order to unlock the Doom’s Room (the final room) in a level of the tower, players will need to locate an Unlock Scroll, which is hidden within one of the first 4 rooms
Once a Doom is defeated, the player will advance to the next floor in the tower (players will not be able to go back to previous floors once they defeat the Doom)
As the player progresses through the Tower, each Floor will get more difficult
Each Tower of Doom will be focused on a specific color. Teams allowed into the tower will be restricted to this color, and the Ultimate Doom located on the 25th floor will also be that color.
After players reach and defeat the 25th level of the tower, they can continue to climb higher up the Tower, with the floor’s enemies, and Ultimate Doom increasing in difficulty
Ultimate Dooms will be slightly harder to battle than their regular versions
There are 6 different Dooms (and 6 different Ultimate Dooms):
Doom of Ice
Doom of Nature
Doom of Flame
Doom of Light
Doom of Darkness
Doom of Stone
All rooms will give scrolls that can be used to help players and their guilds progress through the Tower
There are 10 types of scroll available in any tower:
Armor Scroll – Gives Guild Armor Boon (see below)
Life Scroll – Gives Guild Life Boon (see below)
Attack Scroll – Gives Guild Attack Boon (see below)
Haste Scroll – Gives a Doom Sigil (energy for the event)
Magic Scroll – Gives Guild Magic Boon (see below)
Luck Scroll – Gives 2 bonus points towards the Guild’s Doom total
Power Scroll – Gives 1 to all Guild Boons
Unlock Scroll – Unlocks the Boss Room containing the Doom on this level
Heroism Scroll – Immediately defeat the Doom for this level and move on to the next level (you may collect these and use them anywhere in this tower)
Fireball Scroll – Immediately defeat a non-Boss Room (you may collect these and use them anywhere in this tower)
Colored Forge Scroll – Used to temper (update) Doomed Weapons of the matching color
Each Guild Boon found counts towards earning skill points for everyone in the guild. Once enough Boons (of a given type) are obtained by guildmembers, everyone earns a point. For example, the first player to find a Life Scroll, earns a point of Life for everyone in the guild. Then, when two more Life Scrolls have been found, everyone earns another point of Life. Then 3 more Scrolls, and so on.
Any unused scrolls (with the exception of Forge scrolls) will disappear after the Tower of Doom ends (so they can’t be carried over to future Tower of Doom events)
All Forge scrolls earned will be kept and can be viewed in the player’s inventory
A new Weapon rarity, called Doomed, has been added. A Doomed Weapon is available in every Tower of Doom event.
Doomed Weapons can only be upgraded using colored Forge scrolls from the tower of a matching color (they may not be upgraded with regular ingots):
Ice Forge Scroll – Tempers Blue Doomed Weapons (only available in Doom of Ice Tower events)
Nature Forge Scroll – Tempers Green Doomed Weapons (only available in Doom of Nature Tower events)
Flame Forge Scroll – Tempers Red Doomed Weapons (only available in Doom of Flame Tower events)
Light Forge Scroll– Tempers Yellow Doomed Weapons (only available in Doom of Light Tower events)
Dark Forge Scroll – Tempers Purple Doomed Weapons (only available in Doom of Dark Tower events)
Stone Forge Scroll – Tempers Brown Doomed Weapons (only available in Doom of Stone Tower events)
Similar to other Guild events, when the guild defeats a set number of Dooms, all members of the guild will be able to claim rewards
There are 12 stages of rewards for guilds to work towards. The final stages will require a strong commitment from large active guilds.
There is also a leaderboard for guilds to compete on, which displays the top 100 Guilds (sorted by total Dooms defeated)
At the end of the week all guild members will receive rewards based on their guild’s position (including any guilds that don’t quite make it into the top 100)
Doom Troops (just regular ones, not Ultimate ones) will be abled to earned as Tower of Doom rewards or from the event shop
Guild Gifting
Players are now able to send Gifts to their guildmates. This is done from the Roster menu
Gifts can be gained from purchasing Guild Bundles from the Guild Shop
Guild Gifts contain 25 gems, which can be all gifted to a single person, or spread around different guildmates
Gifts received can be collected from the Mail Menu
Any Guild Gifts a player earns, can be carried over to another Guild if they choose to change Guilds
Flash Offers
Flash Offers have now been added to the game
These offers have limitless variety, but initially will focus in 3 areas:
Troop Upgrade – These offers give resources to assist in upgrading Legendary and Mythic troops.
Gem Deals – These offers are extremely high value, and may only be purchased in limited quantities.
Weapon Packs – These offers give a weapons, and the resources to temper it, to beginner players.
Flash Offers will appear under the Hero’s level bar on the World Map
Flash Offers are timed, so once gone they will disappear
Players may have multiple Flash Offers available at once, which will cause a drop-down list to appear in the Flash Offer location
Some Flash Offers may be available for multiple purchases, up to a limit (shown below the BUY button)
New Live Event: Battlecrasher
Battlecrasher events work like encountering a Gnome. A certain troop (the Battlecrasher) will start to appear randomly in battles. Players who defeat it, and win the battle, will receive a reward.
Rewards for defeating a Battlecrasher troop will depend on the event so the reward may change for different Battlecrasher events
Battlecrasher troops will also be displayed with the treasure sack, like Gnomes
Battlecrasher Troops cannot spawn into any battles, if a Valraven or Gnome has appeared (so they can’t replace these troops)
Battlecrasher Troops will never spawn in Guild War battles.
Mail Menu
The Mail menu has been upgraded to reflect recent changes in the game.
Mail now has 5 sections:
Messages – Mail messages from the Gems of War Team (including support) will appear here
Rewards – This is where login rewards and guild rewards appear
Invites – Any guild invites a player may receive will be found here. This section only appears when the player has a guild invite
Gifts – Any gifts from Guildmates will be displayed here
Collected – Same as how it worked previously, any collected mail will be displayed here
Total Mail allowed (shared between all sections) is now displayed in the top right corner of the screen
Using the ‘Collect Rewards’ button will only collect the rewards from the section the player is currently on
Faction Event Scoring
We noticed a lot of players interacting with Faction Events by simply replaying the first difficulty (Level 20) and losing on the boss room, over and over again. Obviously this was not how we intended the event to be played, so we’ve made some changes to scoring.
Each regular room in the Faction Event / Delve is now worth a score of 5xLEVEL (multiplied by your current treasure multiplier)
Each boss/final room in the Faction Event / Delve is now worth a score of 20xLEVEL (multiplied by your current treasure multiplier)
This should make it advantageous to find the highest level you can farm on
We have also adjusted the reward/point requirements to reflect the scoring change.
Balance Changes
Emperor Khorvash
Troop type change from Knight/ Monster to Human/ Monster
Goblin King
Spell now gives an Extra Turn
Rhynax
Troop type change from Beast to Elemental/ Beast
Sheggra
Troop type change from Dragon to Elemental/ Dragon
Spooky Imp
Base spell damage increased from 4 to 9
Magic given to allies increased from 2 to 3
Magic from Legendary trait increased from 1 to 4
Webspinner
Legendary Trait now deals triple skull damage vs Poisoned and Webbed enemies. (Damage doesn’t stack if enemy has both status effects).
Knight’s Sword
Mana Cost reduced from 6 to 5
Spell now scales from half Magic
Scout’s Bow
Mana Cost reduced from 9 to 5
Spell now scales from half Magic
Hunter’s Spear
Mana Cost reduced from 6 to 5
Spell now scales from half Magic
Wizard’s Wand
Mana Cost reduced from 7 to 5
Spell now scales from half Magic
Priest’s Hammer
Mana Cost reduced from 9 to 5
Spell now scales from half Magic
New Tutorials
We have added new tutorials that will unlock during play. These include:
Leveling Troops
Unlocking traits on Troops
Ascending a Troop to a new Rarity
Tempering a Weapon
Levelling a Kingdom & Kingdom Power
New Achievements
We have 2 new achievements are available on PS4, XB1, Steam and Google Play.
IDDQD – Defeat 6 Dooms in a single Tower of Doom event
Millennial – Reach level 1000
General
New Weapon, Axe of the Spire added to the game
A new Tower, Haunted Tower, will appear in Invasion during the week of Halloween
Troops menu should now initialise faster and without freezing
20 New Rooms can now appear in Delves + Tower of Doom
Guild Level Requirement can now be edited (and now goes up to level 1000)
Event shields now show up in their related News
Faction Shields now show up for a News about new Faction releases
Troop Filter can now be saved between sessions, just select the button in the top right corner of the Filter menu
Updated the Game Credits
Alerts tab in Settings menu has been extended to include more options
Added a slider for adjusting Controller Map Highlight Sensitivity in the Settings menu
Hero Inventory has some improvements to make navigating the player’s inventory easier
Added Team Reordering into the Troop Collection Menu (the REORDER button is below the team list)
Troop Bonus callouts will now display the Skill Points gained from each Bonus by fading between the description text, and the Skills gained
When a transform spell targets an enemy, it will now transform the target into the creature of half its original level, rather than a predetermined level
Event teams used in Pet Rescue are now saved, so when a player next encounters the same Pet Rescue enemy the correct team should already be set up
Bounty teams are now remembered and set up for the next Bounty event
Changed unlock levels for Adana, and Karakoth. These changes to assist in the flow of the early game. Kingdoms will now be able to be unlocked at the following levels:
Adana – Changed from level 6 to Level 8
Karakoth – Changed from level 8 to Level 9
Bug Fixes
Fixed an issue on several traits which were triggering when matching skulls instead of dealing skull damage. This should now match the traits’ description and will no longer trigger if the troop is entangled. (Bonus damage from 4+ Gem matches or Doomskulls, will count as dealing skull damage).
Mouse Wheel on PC should no longer work when the game is not the active window
Quest and Challenge Progress updates on the Kingdom Popup Menu when returning to the menu from a Quest or Challenge
Gem Icon no longer overlaps with text in the News Menu
Running the game in Chinese should no longer have weird scaling issues (items on screen too small)
Faction Stone Block setups should spawn correctly in Live Event Delves
Fixed an issue with troops remaining on screen, even after death
Fixed issues with some textures disappearing on console
Fixed left-stick click not functioning correctly on chat menu on console
Players above level 1500 will now see their next stat increase correctly when levelling up
Some minor Guild Wars improvements, such as fixing the text that displays when a guild war has ended
Other minor bug fixes and improvements
Known Issues
Visual issue on Legendary Tasks menu, where the possible rewards are incorrectly displaying as Gold (rewards are still sent out and received correctly and don’t affect mail)
If you previously disabled all Alerts in 4.0, then try to re-enable Alerts after updating to 4.1, it will appear as if Alerts are enabled. However, any Alerts that are not classified as “Inactive Reminder” will not be received. To solve this, please remove the app and install it again. We will have a fix for this in the 4.2 Update.
Visual issue with changes to the Faction event point change, the points display on the room will still display points of the old version, however points will be rewarded correctly. This will be fixed in the 4.2 Update.
The Krystara Map has gained improvements, including:
3D elements, New Particle effects, Removal of the Fog of War (over locked kingdoms)
Players will be able to change the quality level for maps in the Setting > Graphics menu, with the Water quality being separate from the regular graphics quality
To allow players to easily navigate between Krystara and the Underworld (see below), the HUD has been updated to include a central button, which has been added to the bottom of the HUD
This button will also flash when a Tribute is available to collect
Tapping this button will navigate you between the 2 maps (once you have unlocked the Underworld – see below for more details)
The button also displays which map you are currently located on
The Hero Menu is now accessed by tapping on your portrait in the top left corner
Underworld
We have added a whole new map to explore – the Underworld
The Underworld Map also shares the same visual improvements as the Krystara map (i.e. 3D Elements + Particle Effects)
Access to the Underworld is unlocked once a player completes the Sin of Maraj storyline
Unlike the Krystara Map, which requires you to unlock kingdoms next to each other to progress around the map, Factions in the Underworld can be unlocked in any order (once they have been released)
Factions
Factions in the Underworld are like a smaller version of Kingdoms, but are unique to the Underworld
Each Faction has new Troops, Weapons, Pets, a Banner, Quests and a Delve (more on Delves further below)
Factions unlock in a similar manner to Kingdoms, by paying a Gold cost
The main difference between Factions and Kingdoms are as follows: - Factions do not level - As such, there is no Skill bonus from levelling Factions - There is no Explore Mode - There is no Kingdom Power - Factions do not contribute income - Factions do not award an Epic at the end of their Quest line - Factions do not give Tributes
Faction Quests are shorter than their Kingdom counterparts, but once completed will allow access to Delves (similar to the way a Kingdom Questline allows access to Explore Mode)
2 Factions will be available with the release of 4.0, the All-Seeing Eye and the Hall of Guardians
New factions will be released every 4-5 weeks
Factions are also linked to the Kingdoms of Krystara, meaning that collecting and levelling the troops from a Faction will count towards their sister Kingdom’s Progress
Renown
Renown is a new rating tied to Factions
There are 2 types of Renown: Faction Renown – which represents your exploits within a Faction. Each Faction tracks its own Renown separately Underworld Renown – which is the sum of all your Faction Renown (for all the Factions you have unlocked)
Each Faction gives Faction Renown for: - Highest level DELVE completed (up to Level 500) ~ 2pts per level - Highest Level DELVE competed with no casualties (up to Level 500) ~ 1pt per level - High Level DELVE completed with the Faction Team (up to Level 500) ~ 1pt per Level - Treasure Hoard Levels obtained (up to 100) ~ 5pts per level
Each Faction’s Renown is capped at 2500 Renown Points
Faction Renown gives consumable rewards at various milestones, but also give access to the Faction Pet at higher Renown (Faction Pets cannot be earned from Pet Gnomes)
Underworld Renown will also give rewards at various milestones, many of which are permanent bonuses
Underworld Renown is only capped by the number of Factions unlocked (2500 x the number of Factions)
Chaos Portals
Chaos Portals are similar to Chests, as opening a Chaos Portal will reward you with one of a Faction’s Troops or Treasures
Each faction has its own Chaos Portal which can be opened with Chaos Shards
Chaos Shards are earned from Delves and Faction Events
Chaos Shards are not exclusive to a faction, so Chaos shards earned from Delves in one Faction can be used on a Chaos Portal in another faction
It cost 20 Chaos Shards to open a Chaos Portal
Chaos Shards (spent on Chaos Portals) are the only way (outside of a Faction Event Shop) to get Faction Troops and Treasures
Delves
Delves are a series of battles in a Lair, typically 3-9 battles depending on the player’s choices for a short or long experience
Players do not need to complete all Delve battles in one sitting (allowing players to take a break in the middle of a Delve and come back to finish it later)
Delves must be completed using a single team, and any troops killed will not be available in future battles in that single run through the Lair
Factions Delves put team restrictions based on the 2 main colors of the Faction (which can also be seen of the Faction’s banner), so a Green/ Brown Faction would allow players to create a team with any troop with Brown OR any troop with Green (e.g. Brown/Yellow is acceptable, Green/Blue is acceptable, Green/Brown is acceptable, but Yellow/Purple is not). This ensures a wide variety of troops are available for each Delve Team.
Delves have a reward chest that upgrades as players play through the Delve
Delve Chests drop: Chaos Shards, Mythic/Legendary Ingots, Souls, Gold & Glory (depending of the level of the Delve chest when it is collected)
Players may only attempt 3 Delves total per Day (so the 3 Delves are shared between all Factions)
The starting level for all Delves is Level 20 – when players first unlock a Faction, this is the only Delve that can be attempted
The Maximum Delve level is 500
After a Delve has been completed, players will unlock a Delve 10 levels higher (up to the maximum of 500)
Players always have the option of playing the highest Delve they’ve completed, a Delve 10 levels lower (unless they are on L20), and a Delve 10 levels higher (unless they are on 500)
Once a Delve is selected energy is used (you get 3 energy per day)
Delve levels are not shared so when unlocking a new Faction, you will need to start back at level 20 again and then level up through the different difficulties
Each Dungeon contains 8-10 battles which are called Rooms, Only the Starting Room and Boss Room in a Delve with be the same, with the other 6 Rooms being randomly chosen
Rooms have the following data: - Rarity – Rooms may be anywhere from Common to Mythic. This generally indicates the quality of the team in the room. - Level – A Mythic Room appears at the same level as the Delve. Common Rooms are 50% of that, Rares are 60%, UltraRares are 70%, Epics are 80%, Legendaries are 90%. - Team of Enemies – Who you will fight in the battle. - Room Reward – Every room has rewards that it will give (these are separate to the battle victory rewards). - Chance to upgrade Delve Chest – Upgrading the Delve chest gives better rewards at the end of the Delve. - Chance to upgrade the Treasure Multiplier – Treasure multiplier will affect the rewards gained from Rooms defeated AS WELL AS the rewards in the Delve Chest. - Buff for Future Rooms – These buffs may be for enemies in other Rooms or they may be for the player’s team… so choose your order of rooms carefully!
Excluding Starting Rooms and Boss Rooms, there are 34 random Rooms for players to encounter (more will be added in future updates)
Players start with no Delve chest and will need to defeat the first Room to earn a level 1 Delve chest
Players are not required defeat all the battles in a Delve and can just run up to the Boss Room and ignore any extra rooms if they choose to. The bonus of running more rooms is that your Delve Chest & Treasure Multipliers will increase.
Retreating from a battle will be counted as a loss, marking the Room as completed and will end the Delve
Attempting Delves of higher level than your last completed level will give a higher multiplier (x2) than replaying Delves of the same level (x1) or lower level (x0.5)
When players lose a battle or chose to Run away, they will get to keep whatever treasure they have found so far, including the Delve Chest
Treasure Hoards
Each Faction’s Treasure Hoard is upgraded using Treasures, which can be gained from Chaos Portals, and Gold
There are two upgrades to your Treasure Hoard: - Level – Requires XP for each level (increasing amounts of XP are required per level). There is no level cap, however players only gain Faction Renown up to level 100. - Quality – Only has a chance to upgrade each time you add XP, though this chance can be increased by adding more treasures at once or treasures of higher rarities. Treasure Hoards can only gain up to a Quality of 10
Treasure Hoard Level will give skill point bonuses for your team in that Faction’s Delve (these will also apply to any Delve events occurring in that Faction)
Treasure Hoard Quality gives bonuses that affect the Delve Chest in that Faction’s Delve
There are 6 types of Treasures which give different amounts of XP towards levelling the Treasure Hoard, and different percentage chances to upgrade the Treasure Hoard Quality
Up to 5 Treasure may be added at a time, with the gold cost increasing for higher-level Treasure Hoards
As mentioned previously, upgrading Treasure Hoards will also increase your Faction’s Renown
Treasures can be collected like troops, however leveling/ ascending treasure does not give additional bonuses when they are sacrificed to the Treasure Hoard
Faction Delve Events
There are 2 types of Delve events: - New Faction – which runs for 3 Days (normally over weekend) when a new Faction releases. - Existing Faction – which runs for 1 day, usually midweek.
Both events give bonus rewards & the opportunity to target that faction’s troops for collection
Players start with, and gain, 3 Sigils per day for the event
Completed Delves earns points which give bonus Chaos Shards as Rewards (along with Gold, Souls, Ingots, Diamonds, Vault Keys & Orbs)
Event store will give: - Sigils - Chaos Shards - Faction Weapon - Ingots - Faction Epic Troops - Treasures - Other troops usable in the event[
Valravens can be discovered during the event but are more rare than other events due to the fact that each Delve is up to 10 battles!
Rooms in a Delve will be worth Points, which are multiplied by your current treasure multiplier (100 points per room, 200 points for the boss room)
Puzzle Game Changes
We originally decreased mana gained from 100% to 70% back in 2015, due to the amount of mana gain from the spells was outscaling any other means to gain mana in the game and causing troops to be able to chain their spells.
In the past few months, as Magic has continued to scale higher and higher, this same behaviour has reappeared, with some explosion spells being able to power up mythic troops in a single cast (from 0 mana). As such we have reviewed the mana gain from exploders and after a long experimental time, decided to reduce the mana gain down to 50%. Mana gain from any gem cascade after an explosion will still get 100% of the mana (and it turns out that is often where half of your mana comes from).
With Doomstorm, we found that once triggered the number of doomskulls dropping would heavily tip the game in the favour whoever was winning, with little chance for their opponent to counter it. We’ve decided to tone it down a bit, so it’s not quite as deadly and allows some room for opponents to come back.
Mana gain from Explosions has been reduced from 70% to 50%
Doomstorms now have a slightly lower chance to spawn Doomskulls onto the board
Balance Changes
Behemoth - Increase spell base dmg from 3 to 5 - Gems destroyed increased from 10 to 12 - Immense increased from 8 to 10
Borealis - Change Dragon Bond to Ice Armor - Change Trait Order to Insulated > Ice Armor > Icy Cloak
Celestasia - Gem created increased from 8 to 9
Ocean’s Protector - Changed Tidal affix to Shielding
Scorpius - No longer a one-time only spell
Skadi - Mana cost reduced from 25 to 20
Sol’Zara - Soul Ritual trait’s Magic gain from enemy death increased from 3 to 5
Sylvanimora - Base spell damage increased from 1 to 3 - Change Dragon Bond to Dragon Boon
The Worldbreaker - Mana cost reduced from 32 to 30 - Insane Growth buff increased from 4 to 5
Voice of Orpheus - Base spell dmg increased from 6 to 8
General
Guild Seals will now display in the Inventory screen of the Hero Menu with the other collectible resources
A new Gnome, the Soul Gnome, will now start appearing in PVP, Explore, and Quests - He will only reward Souls or Vault Keys, however he has a higher chance of a Vault Key (compared to a Treasure Gnome) - He won’t affect the chance of encountering a Pet Gnome in PVP - Players will have the chance to earn him from Gnome Vaults, like other Gnomes
New Shop Items
We have added 3 new items to the Shop
Path to Power I & II will give Ingots over a set number of days. You will be able to find them in the Offers menu
The Weapon Upgrade Pack will give Epic Ingots and Souls
Stone Block
The stone block appears on boards in the Underworld, at the start of each battle in pre-defined positions (normally along edges)
Each Faction has a unique block pattern that appears in each of its quests, delves and delve events
Blocks can be exploded but may not be moved or matched
New Pets The following pets can now be rescued from Pet Gnomes:
Tanglebush
Bright Beetle
Flutter
Smallpaca
Puddling
These Pets will give bonuses to each Gem Mastery (similar to Snow Bunny). The Community designed Pet Dragonkitty, will also be made available in the coming weeks after 4.0 releases.
New Achievements
We have new achievements available:
A Whole New (Under)World – Unlock a Faction
Die Another Day – Complete a Delve with No Casualties
Kind of a Big Deal – Reach 1,000 Total Underworld Renown
Scrooge McMoa – Raise an Underworld Treasure Hoard to Level 50
Exalted – Reach the Highest Renown Possible in a Single Faction
Bug Fixes
Fixed an issue where extra turns were not triggering correctly at the start of battle
Fixed an issue where Ubastet’s spell was killing a troop summoned into the same slot as a troop that was killed as part of his spell
Fixed an issue where the Raid Boss event timer was incorrectly getting overwritten by 24hr Pet Rescue events
Fixed a rare issue where the timer for Pet Rescue events wasn’t displaying correctly
Fixed an issue where Spiny + Spiky traits could cause Saguaro, Senita or Agave to get struck in the middle of the board when dealing skull damage (however they no longer do their trait animation)
Fixed an issue where Burning’s effect was displaying in front of the skill point numbers
Kingdom Power Rework • Kingdom Power has been reworked to be clearer to understand how to progress to the next kingdom rank • In the Kingdom Power menu are 3 Tasks, related to the kingdom. Completing all 3 tasks will give a rank of kingdom power • The game has an indicator on the world map when kingdom power has been earned, and will play an animation showing the unlocked rank • Any existing Kingdom Power a player might have will be carried over to the new system (basically if you had 5 stars, you’ll still have 5 stars, for example)
Hero Class Rework • Once a Hero Class is unlocked, and set as the current Class, players can start to earn Champion levels, by using the hero in a battle. Champion XP is only earned if hero is used in battle, and for the current class equipped with the hero. • Quests, Challenges & Explores give 1 XP to Champion Levels, all other battles (PVP, Arena & Events like Raid Boss) will give 2 XP. • At milestone Champion Levels, the player will unlock the ability to choose a Talent from 1 of 3 Talent Trees of a Hero Class. Milestone levels are 1, 5, 10, 20, 40, 70, and 100. • Perks have been removed from classes with the introduction of Talent Trees and Weapon levelling. However, the class weapon is still unlocked by winning 250 victories with the hero class (the Hero does not have to be part of the team for these victories to count towards the weapon) • Classes now grant the troop type bonus (previously a perk) upon reaching level 20
Hero Class Events • Events that allow you to unlock a Class and earn rewards to aid in hero class progress have been added to the game. • Class Events will be run for both new classes when they are released (3-day weekend events) and older existing hero classes (1-day events during the week) • Class Events allow players who have not yet unlocked the event’s class, to play the quest to unlock it, even if they have yet to unlock the kingdom or complete the storyline there beforehand. • Class Events contain 5 Champions a player must defeat (in any order), with bonus rewards for Gold, Glory and Champion XP if they are all defeated. Once defeated, these Champions can be fought again, at increasing difficulty, to unlock larger rewards. This can be done up to 8 times. • Class Events require players to build a team with troop and kingdom restrictions based on the Hero class • Class Events have a leaderboard allowing players to compete for rewards, with points earned from Champion Battles • Each Champion battles gives a set number of points, with points deducted for any troops you lose during the battle • Class Events require Sigils to play. 8 Sigils are given for free in 1-day events, with 4-per-day in the 3-day variations. Valravens may drop more Sigils once you’re in battle. • Class Events contain a shop with tiers that gives rewards to help players with unlocking progression of the Hero Class, including extra Champion XP, Souls and Traitstones for unlocking Hero Class traits
Weapon Levelling • Weapons now have a weapon type + Home kingdom
• Weapon Types are: o Artifact o Axe o Bow o Dagger o Hammer o Jewellery o Mace o Missile o Polearm o Scythe o Shield o Staff o Sword o Tome
• Weapons also can now be levelled; the max level will depend of the rarity of the Weapon. Common weapons can reach Max Level 5, while Mythic weapons can reach max level 10 • Levelling can be done from the Weapon tab part of the Troop menu • Levelling weapons require a new currency, ingots • Ingots common in 6 rarities, Common, Rare, Ultra-Rare, Epic, Legendary, Mythic • Weapons require ingots of matching rarity, so a rare weapon uses rare ingots; and mythic weapons use mythic ingots • Weapon level is displayed as +3 in front of the weapon’s name • At levels 1 – 5 the weapon gives skill points based on the weapon’s type • At levels 6 – 10 the weapon unlocks different affixes - affixes are extra effects that will trigger when the weapon casts its spell
General • The Daily Task system (that was only on console before) now appears on PC/Mobile • Pet Rescue Events. will now display remaining time for the event in the menu • Improved Game asset downloads • Can now reset your account password from in-game • There is a new tutorial for Account Linking – to help players protect their accounts from being lost, we have tutorial in game that appears after level 20 to suggest setting up account linking. o Linking your account will give a reward of 10 Gems (once per account) o Any player who has already successfully completed account linking previously, will be sent these 10 gems retrospectively o GDPR-related change – Registering email with account now has extra confirmation prompts • Guild changes o Some minor readability improvements have been made on the
Guild Menu o The Guild Roster has been improved and now shows Pet and Hero Class o There is now a Guild Help menu. This can be opened via the ‘?’ button. This help can also be opened from the menu that shows if you are not in a guild yet o Optimizations have been made to the guild searching. It should now favour active guilds o Players can now search for guilds by entering text o The No Guild, Join Guild and Create Guild UI has been improved • Deep Links - Deep Links have been implemented for mobile devices • Google Play Achievements have been updated to match the achievements on PC and Console • Old PvP Rank Up/Down menu removed - PvP Point changes and Rank changes are now communicated through resource cards at the end of the match • Updated the Old PvP tier icons replaced with new icons to match current UI style. • News, events and offers screen have all had minor UI tweaks • Magic scaling part of spell description will now highlight in dark bold purple • Doomstorm will now drop slightly less Doomskulls
Bug Fixes • Fixed issues connecting to chat • Fixed issue with Burning status blocking troop stats • Fixed issue with players sometimes were denied an extra turn • Fixed issue where Doomskull explosions would sometimes deny a 4/5 match by exploding those gems • Other minor bug fixes and improvements
NEW FRIENDS NEED SAVING IN KRYSTARA! Cats, Dragons, Goats, and… Skulls? All new pets have landed in Gems of War, and they’re in need of a hero like you! Gather your troops and rescue all the pets today in our latest update!
WHAT'S NEW
Introducing Pets!
Collect all different types of Pets for your hero via the Pet Rescue minigame that spawns when you defeat a Pet Gnome.
Give food to pets to level them up. They can also be ascended!
Pets either buff your team bonus or apply bonuses to loot and XP gained.
Pets can be equipped to appear on your hero’s shoulder
Doomskulls have appeared! They explode and provide +5 extra damage!
New Daily Login Bonuses every day based on 7-day and 28-day rotations. Get your bonus today!
CHANGES
Accounts can now be linked without completing the tutorial.
Improvements to the downloading popups.
Additional tutorial and help popups have been implemented.
BUG FIXES
Fixed issue with Impervious trait triggering when Mana Drain is performed on that troop
Fixed some bugs relating to spells, relating to the timing of them