Rise to Ruins - Rayvolution
InDev 22 has arrived! This update may look short and sweet in the change log, but it's the culmination of about a month and a half of work. The entire GUI has been completely reprogrammed and almost completely redrawn from scratch. Hopefully you guys all enjoy the new interface! I'll probably do a few more tweaks and adjustments based on your guy's feedback while I start up on InDev 23, so be sure to leave any suggestions down in the comment section, they might sneak there way into InDev 22b. :)

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 22 Change Log

Interface Changes
  • Basically everything. (Seriously!)

Performance Settings
  • New particle reduction settings, allowing you to reduce the amount of total particles generated in the game.
  • New shadow settings allow you to enable/disable shadow rendering.
  • Autosave frequency can now be adjusted.

Miscellaneous Changes
  • Added bundled Linux JRE, all Linux distros should no longer have any problems launching the game regardless of their installed version of Java.
  • Re-balanced the weather temperatures slightly.
  • New Song: Stone of Joy.
  • New Song: Silky Clouds.
  • Updated Song: Settle At Dawn.
  • Updated Song: Pixel Village, and renamed it Spring Village.
  • Made silk drops less common.
  • Credit theme now loops.
  • The main theme now resumes after closing the credits screen.
Rise to Ruins - Rayvolution
InDev 22 has arrived! This update may look short and sweet in the change log, but it's the culmination of about a month and a half of work. The entire GUI has been completely reprogrammed and almost completely redrawn from scratch. Hopefully you guys all enjoy the new interface! I'll probably do a few more tweaks and adjustments based on your guy's feedback while I start up on InDev 23, so be sure to leave any suggestions down in the comment section, they might sneak there way into InDev 22b. :)

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 22 Change Log

Interface Changes
  • Basically everything. (Seriously!)

Performance Settings
  • New particle reduction settings, allowing you to reduce the amount of total particles generated in the game.
  • New shadow settings allow you to enable/disable shadow rendering.
  • Autosave frequency can now be adjusted.

Miscellaneous Changes
  • Added bundled Linux JRE, all Linux distros should no longer have any problems launching the game regardless of their installed version of Java.
  • Re-balanced the weather temperatures slightly.
  • New Song: Stone of Joy.
  • New Song: Silky Clouds.
  • Updated Song: Settle At Dawn.
  • Updated Song: Pixel Village, and renamed it Spring Village.
  • Made silk drops less common.
  • Credit theme now loops.
  • The main theme now resumes after closing the credits screen.
Rise to Ruins - Rayvolution
Click here for help on accessing the Unstable branch!

InDev 22 is nearly complete. This (should) be the final Unstable release, with stable just around the corner pending some code cleanup and any last minute bug fixes. Be sure to bug-test the hell out of this one!

Also, don't forget about the hotkeys announcement. I will be adding some more hotkeys to the game either prior to the stable release or shortly after. So head over there and post your ideas!

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 22 Unstable 3 Change Log

GUI Changes
  • The entire World Map has been converted to the new GUI code, but functionally remains mostly unchanged.
  • Tweaked a bunch of miscellaneous GUI elements throughout the game.

Miscellaneous Changes
  • Added new song; Silky Clouds.

InDev 22 Unstable 2 Change Log

GUI Changes
  • The entire Main Menu has been converted to the new GUI code, but functionally remains mostly unchanged.
  • Fixed a few typos in the new GUI.
  • You can now use the mouse wheel to scroll the left and right GUI panels.
  • Mouse cursor is now visible when using the harvest select tool.
  • Large storage is now selectable in the GUI again.
  • Many minor visual tweaks to the GUI.
  • The main console now has a "Half Open" or "Half Closed" mode depending on your philosophical viewpoints.

Performance Settings
  • New particle reduction settings, allowing you to reduce the amount of total particles generated in the game.
  • New shadow settings allow you to enable/disable settings.
  • Autosave frequency can now be adjusted.

Miscellaneous Changes
  • Credit theme now loops.
  • The main theme now resumes after closing the credits screen.

InDev 22 Unstable 1 Change Log

GUI Changes
  • Basically everything. (But the main menu!)

Miscellaneous Changes
  • Added bundled Linux JRE, all Linux distros should no longer have any problems launching the game regardless of their installed version of Java.
  • Re-balanced the weather temperatures slightly.
  • New Song: Stone of Joy.
  • Updated Song: Settle At Dawn.
  • Made silk drops less common.

Known Issues that will be resolved before the stable build
  • A possible memory leak may exist in the new GUI.
Rise to Ruins - Rayvolution
Click here for help on accessing the Unstable branch!

InDev 22 is nearly complete. This (should) be the final Unstable release, with stable just around the corner pending some code cleanup and any last minute bug fixes. Be sure to bug-test the hell out of this one!

Also, don't forget about the hotkeys announcement. I will be adding some more hotkeys to the game either prior to the stable release or shortly after. So head over there and post your ideas!

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 22 Unstable 3 Change Log

GUI Changes
  • The entire World Map has been converted to the new GUI code, but functionally remains mostly unchanged.
  • Tweaked a bunch of miscellaneous GUI elements throughout the game.

Miscellaneous Changes
  • Added new song; Silky Clouds.

InDev 22 Unstable 2 Change Log

GUI Changes
  • The entire Main Menu has been converted to the new GUI code, but functionally remains mostly unchanged.
  • Fixed a few typos in the new GUI.
  • You can now use the mouse wheel to scroll the left and right GUI panels.
  • Mouse cursor is now visible when using the harvest select tool.
  • Large storage is now selectable in the GUI again.
  • Many minor visual tweaks to the GUI.
  • The main console now has a "Half Open" or "Half Closed" mode depending on your philosophical viewpoints.

Performance Settings
  • New particle reduction settings, allowing you to reduce the amount of total particles generated in the game.
  • New shadow settings allow you to enable/disable settings.
  • Autosave frequency can now be adjusted.

Miscellaneous Changes
  • Credit theme now loops.
  • The main theme now resumes after closing the credits screen.

InDev 22 Unstable 1 Change Log

GUI Changes
  • Basically everything. (But the main menu!)

Miscellaneous Changes
  • Added bundled Linux JRE, all Linux distros should no longer have any problems launching the game regardless of their installed version of Java.
  • Re-balanced the weather temperatures slightly.
  • New Song: Stone of Joy.
  • Updated Song: Settle At Dawn.
  • Made silk drops less common.

Known Issues that will be resolved before the stable build
  • A possible memory leak may exist in the new GUI.
Rise to Ruins - Rayvolution
Click here for help on accessing the Unstable branch!

InDev 22's new GUI is nearly completed. This patch converts the old main menu GUI code into the new GUI system, as well as adds a few minor features here and there. The biggest beneficial changes for you guys are the new performance settings, you can now lower the particle count, disable shadows and reduce the autosave frequency!

Stable isn't too far off! I have a few more things to hammer out first though. :)

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 22 Unstable 2 Change Log

GUI Changes
  • The entire Main Menu has been converted to the new GUI code, but functionally remains mostly unchanged.
  • Fixed a few typos in the new GUI.
  • You can now use the mouse wheel to scroll the left and right GUI panels.
  • Mouse cursor is now visible when using the harvest select tool.
  • Large storage is now selectable in the GUI again.
  • Many minor visual tweaks to the GUI.
  • The main console now has a "Half Open" or "Half Closed" mode depending on your philosophical viewpoints.

Performance Settings
  • New particle reduction settings, allowing you to reduce the amount of total particles generated in the game.
  • New shadow settings allow you to enable/disable settings.
  • Autosave frequency can now be adjusted.

Miscellaneous Changes
  • Credit theme now loops.
  • The main theme now resumes after closing the credits screen.

InDev 22 Unstable 1 Change Log

GUI Changes
  • Basically everything. (But the main menu!)

Miscellaneous Changes
  • Added bundled Linux JRE, all Linux distros should no longer have any problems launching the game regardless of their installed version of Java.
  • Re-balanced the weather temperatures slightly.
  • New Song: Stone of Joy.
  • Updated Song: Settle At Dawn.
  • Made silk drops less common.

Known Issues that will be resolved before the stable build
  • A large amount of the tips reference the old GUI button locations.
Rise to Ruins - Rayvolution
Click here for help on accessing the Unstable branch!

InDev 22's new GUI is nearly completed. This patch converts the old main menu GUI code into the new GUI system, as well as adds a few minor features here and there. The biggest beneficial changes for you guys are the new performance settings, you can now lower the particle count, disable shadows and reduce the autosave frequency!

Stable isn't too far off! I have a few more things to hammer out first though. :)

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 22 Unstable 2 Change Log

GUI Changes
  • The entire Main Menu has been converted to the new GUI code, but functionally remains mostly unchanged.
  • Fixed a few typos in the new GUI.
  • You can now use the mouse wheel to scroll the left and right GUI panels.
  • Mouse cursor is now visible when using the harvest select tool.
  • Large storage is now selectable in the GUI again.
  • Many minor visual tweaks to the GUI.
  • The main console now has a "Half Open" or "Half Closed" mode depending on your philosophical viewpoints.

Performance Settings
  • New particle reduction settings, allowing you to reduce the amount of total particles generated in the game.
  • New shadow settings allow you to enable/disable settings.
  • Autosave frequency can now be adjusted.

Miscellaneous Changes
  • Credit theme now loops.
  • The main theme now resumes after closing the credits screen.

InDev 22 Unstable 1 Change Log

GUI Changes
  • Basically everything. (But the main menu!)

Miscellaneous Changes
  • Added bundled Linux JRE, all Linux distros should no longer have any problems launching the game regardless of their installed version of Java.
  • Re-balanced the weather temperatures slightly.
  • New Song: Stone of Joy.
  • Updated Song: Settle At Dawn.
  • Made silk drops less common.

Known Issues that will be resolved before the stable build
  • A large amount of the tips reference the old GUI button locations.
Rise to Ruins - Rayvolution
Hey everyone, part of InDev 22's GUI update will also involve adding/changing several of the hotkeys in the game. If there's any new hotkeys you'd like to see, feel free to post in the comments below. I will try to add as many as it makes sense to add. :)
Rise to Ruins - Rayvolution
Hey everyone, part of InDev 22's GUI update will also involve adding/changing several of the hotkeys in the game. If there's any new hotkeys you'd like to see, feel free to post in the comments below. I will try to add as many as it makes sense to add. :)
Rise to Ruins - Rayvolution
Click here for help on accessing the Unstable branch!

The new GUI is here! InDev 22 Unstable 1 introduces the first draft of the brand new, completely rewritten from the ground up GUI! Hopefully you guys will enjoy it. Let me know down in the comments what you think, and ways you feel it could be improved.

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 22 Unstable 1 Change Log

GUI Changes
  • Basically everything. (But the main menu!)

Miscellaneous Changes
  • Added bundled Linux JRE, all Linux distros should no longer have any problems launching the game regardless of their installed version of Java.
  • Re-balanced the weather temperatures slightly.
  • New Song: Stone of Joy.
  • Updated Song: Settle At Dawn.
  • Made silk drops less common.

Known Issues that will be resolved before the stable build
  • A large amount of the tips reference the old GUI button locations.
Rise to Ruins - Rayvolution
Click here for help on accessing the Unstable branch!

The new GUI is here! InDev 22 Unstable 1 introduces the first draft of the brand new, completely rewritten from the ground up GUI! Hopefully you guys will enjoy it. Let me know down in the comments what you think, and ways you feel it could be improved.

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 22 Unstable 1 Change Log

GUI Changes
  • Basically everything. (But the main menu!)

Miscellaneous Changes
  • Added bundled Linux JRE, all Linux distros should no longer have any problems launching the game regardless of their installed version of Java.
  • Re-balanced the weather temperatures slightly.
  • New Song: Stone of Joy.
  • Updated Song: Settle At Dawn.
  • Made silk drops less common.

Known Issues that will be resolved before the stable build
  • A large amount of the tips reference the old GUI button locations.
...