InDev 22 has arrived! This update may look short and sweet in the change log, but it's the culmination of about a month and a half of work. The entire GUI has been completely reprogrammed and almost completely redrawn from scratch. Hopefully you guys all enjoy the new interface! I'll probably do a few more tweaks and adjustments based on your guy's feedback while I start up on InDev 23, so be sure to leave any suggestions down in the comment section, they might sneak there way into InDev 22b. :)
InDev 22 has arrived! This update may look short and sweet in the change log, but it's the culmination of about a month and a half of work. The entire GUI has been completely reprogrammed and almost completely redrawn from scratch. Hopefully you guys all enjoy the new interface! I'll probably do a few more tweaks and adjustments based on your guy's feedback while I start up on InDev 23, so be sure to leave any suggestions down in the comment section, they might sneak there way into InDev 22b. :)
InDev 22 is nearly complete. This (should) be the final Unstable release, with stable just around the corner pending some code cleanup and any last minute bug fixes. Be sure to bug-test the hell out of this one!
Also, don't forget about the hotkeys announcement. I will be adding some more hotkeys to the game either prior to the stable release or shortly after. So head over there and post your ideas!
InDev 22 is nearly complete. This (should) be the final Unstable release, with stable just around the corner pending some code cleanup and any last minute bug fixes. Be sure to bug-test the hell out of this one!
Also, don't forget about the hotkeys announcement. I will be adding some more hotkeys to the game either prior to the stable release or shortly after. So head over there and post your ideas!
InDev 22's new GUI is nearly completed. This patch converts the old main menu GUI code into the new GUI system, as well as adds a few minor features here and there. The biggest beneficial changes for you guys are the new performance settings, you can now lower the particle count, disable shadows and reduce the autosave frequency!
Stable isn't too far off! I have a few more things to hammer out first though. :)
InDev 22's new GUI is nearly completed. This patch converts the old main menu GUI code into the new GUI system, as well as adds a few minor features here and there. The biggest beneficial changes for you guys are the new performance settings, you can now lower the particle count, disable shadows and reduce the autosave frequency!
Stable isn't too far off! I have a few more things to hammer out first though. :)
Hey everyone, part of InDev 22's GUI update will also involve adding/changing several of the hotkeys in the game. If there's any new hotkeys you'd like to see, feel free to post in the comments below. I will try to add as many as it makes sense to add. :)
Hey everyone, part of InDev 22's GUI update will also involve adding/changing several of the hotkeys in the game. If there's any new hotkeys you'd like to see, feel free to post in the comments below. I will try to add as many as it makes sense to add. :)
The new GUI is here! InDev 22 Unstable 1 introduces the first draft of the brand new, completely rewritten from the ground up GUI! Hopefully you guys will enjoy it. Let me know down in the comments what you think, and ways you feel it could be improved.
The new GUI is here! InDev 22 Unstable 1 introduces the first draft of the brand new, completely rewritten from the ground up GUI! Hopefully you guys will enjoy it. Let me know down in the comments what you think, and ways you feel it could be improved.