Dec 9, 2015
CaesarIA - Sulaco
Hi! Some fixes for out last update:

- Fixed Emperors gifts history not displaying correctly;
- Fixed rivers tiles not drawing correctly in constructor mode;
- Fixed 'set position in the center of the screen' for dialogs and messages;
- Fixed crashing when you use plateau tiles in constuctor mode;
- Fixed "undo last action" for farms;
- Fixed a glitch when a wrong cost was displayed when destroing buildings;

* Improved economy issues history window;
* "Scribes messages" button is now highlihted when a city has new messages;
* Improved paths rendering on information layers.

See you soon!
Cheers.
Dec 9, 2015
CaesarIA - dalerank
Hi! Some fixes for out last update:

- Fixed Emperors gifts history not displaying correctly;
- Fixed rivers tiles not drawing correctly in constructor mode;
- Fixed 'set position in the center of the screen' for dialogs and messages;
- Fixed crashing when you use plateau tiles in constuctor mode;
- Fixed "undo last action" for farms;
- Fixed a glitch when a wrong cost was displayed when destroing buildings;

* Improved economy issues history window;
* "Scribes messages" button is now highlihted when a city has new messages;
* Improved paths rendering on information layers.

See you soon!
Cheers.
Nov 30, 2015
CaesarIA - Sulaco


Hi! A bunch of new fixed and some new content has arrived. Let's go:

- Fixed material objects information window display;
- Fixed city information display on the map of Empire;
- Fixed incorrect economical issues history log loading;
- Fixed an annoying crash when you select incorrect tile on information layer;
- Fixed a rare crash while initializing main menu;
- Fixed a glitch when you could build new plaza over other plaza tiles;
- Fixed incorrect names and info about non-playable objects in your city;
- Fixed Linux crash when the game was launched from Steam and then was crashing while saving;
- Corrected fire animation;
- Corrected mouse cursor position calculation for different resolutions;
- Ceres' temple is now present on religion informational layer;

+ Added paths indication for water supply informational layer;
+ Added new textures for level 7 houses;
+ Added new academy textures;
+ Added option allowing to switch between old/new tax systems;
+ Added farm meadows to map editor;
+ Added default option to "cut forest for timber" for sawmills, can be turned off;
+ Improved rocks textures;
+ Improved ground textures under prefectures and engineering posts;

* Improved pathfinding algorythm;
* "Undo" action now reverts 1 last action only;
* Soldiers are now able to get salaries;
* Education/Taxes/Health/Religion informational layers now show respected employees paths;

See you soon. Get ready for more updates.
Cheers.
Nov 30, 2015
CaesarIA - dalerank


Hi! A bunch of new fixed and some new content has arrived. Let's go:

- Fixed material objects information window display;
- Fixed city information display on the map of Empire;
- Fixed incorrect economical issues history log loading;
- Fixed an annoying crash when you select incorrect tile on information layer;
- Fixed a rare crash while initializing main menu;
- Fixed a glitch when you could build new plaza over other plaza tiles;
- Fixed incorrect names and info about non-playable objects in your city;
- Fixed Linux crash when the game was launched from Steam and then was crashing while saving;
- Corrected fire animation;
- Corrected mouse cursor position calculation for different resolutions;
- Ceres' temple is now present on religion informational layer;

+ Added paths indication for water supply informational layer;
+ Added new textures for level 7 houses;
+ Added new academy textures;
+ Added option allowing to switch between old/new tax systems;
+ Added farm meadows to map editor;
+ Added default option to "cut forest for timber" for sawmills, can be turned off;
+ Improved rocks textures;
+ Improved ground textures under prefectures and engineering posts;

* Improved pathfinding algorythm;
* "Undo" action now reverts 1 last action only;
* Soldiers are now able to get salaries;
* Education/Taxes/Health/Religion informational layers now show respected employees paths;

See you soon. Get ready for more updates.
Cheers.
Nov 18, 2015
CaesarIA - Sulaco
Hi. This hotfix addresses several bugs and adds new music track:

- Fixed Empire trading, now merchants visit towns even if towns don't trade;
- Fixed some crash with Advisor window when UI scheme doesn't exist;
- Fixed sound options saving;
- Fixed pathfinding algorithm for market kids when kids are stuck close to granary;
- Fixed granary work in "goods delivering" mode;
- Some corrections made to localizations;

+ Added trade routes highlighting for a selected city;
+ Added theatres' workers routes to entertaiment layer;
+ Added command line parameter (-resetConfig) that resets game settings to default;
+ Added new music track by Kevin McLeod;
+ You may now sort saved games by name, date, etc.

Thanks guys. Cheers.
Nov 18, 2015
CaesarIA - dalerank
Hi. This hotfix addresses several bugs and adds new music track:

- Fixed Empire trading, now merchants visit towns even if towns don't trade;
- Fixed some crash with Advisor window when UI scheme doesn't exist;
- Fixed sound options saving;
- Fixed pathfinding algorithm for market kids when kids are stuck close to granary;
- Fixed granary work in "goods delivering" mode;
- Some corrections made to localizations;

+ Added trade routes highlighting for a selected city;
+ Added theatres' workers routes to entertaiment layer;
+ Added command line parameter (-resetConfig) that resets game settings to default;
+ Added new music track by Kevin McLeod;
+ You may now sort saved games by name, date, etc.

Thanks guys. Cheers.
Nov 12, 2015
CaesarIA - Sulaco
At first, thanks for your help with development of this game. Last update uncovered several glitches which we tried to patch with this hotfix:

- Fixed health care buildings not operating correctly;
- Fixed construction area rendering glitches in construction mode;
- Fixed corpses blocking construction of new buildings;
- Fixed "unknown walker id" bug, pedestrians' paths from library are calculated correctly now;
- Fixed dust clouds spreading directions calculation;
- Fixed markets information layer not being able to show markets demand levels;
- Patricians now find business in the city: at forums, libraries and neighbors';

+ Added pedestrians' paths colouring (red, greed, blue, etc);
+ Added ability to see servicemen's paths from selected buildings on entertainment/damage/market information layer;

* High level houses now have limits for the number of residents, it depends on the size of a house;

Development notes:

= Game resources are uploaded to our repository;
= A tool for packing/unpacking texture atlases (Linux, Win, Mac) is now available;
= As always, you can see our progress here - https://bitbucket.org/dalerank/caesaria/commits

Thanks everyone. :)
Nov 12, 2015
CaesarIA - dalerank
At first, thanks for your help with development of this game. Last update uncovered several glitches which we tried to patch with this hotfix:

- Fixed health care buildings not operating correctly;
- Fixed construction area rendering glitches in construction mode;
- Fixed corpses blocking construction of new buildings;
- Fixed "unknown walker id" bug, pedestrians' paths from library are calculated correctly now;
- Fixed dust clouds spreading directions calculation;
- Fixed markets information layer not being able to show markets demand levels;
- Patricians now find business in the city: at forums, libraries and neighbors';

+ Added pedestrians' paths colouring (red, greed, blue, etc);
+ Added ability to see servicemen's paths from selected buildings on entertainment/damage/market information layer;

* High level houses now have limits for the number of residents, it depends on the size of a house;

Development notes:

= Game resources are uploaded to our repository;
= A tool for packing/unpacking texture atlases (Linux, Win, Mac) is now available;
= As always, you can see our progress here - https://bitbucket.org/dalerank/caesaria/commits

Thanks everyone. :)
Nov 5, 2015
CaesarIA - Sulaco
Hey folks!

We continue to fix bugs thanks to your bug-reports and another portion of those fixes is in today's update. During November and December there will be a couple more updates so by the end of the year we should have a much more enjoyable game comparing to what we had back when we passed Green Light. Now about the fixes and changes:

+ Several new features for the Map Editor, including mountains which are now available;
+ Fonts now change depending on the selected language;
+ More additions and corrections are made to different localizations;
+ Added prefects’ paths to the map on the fire hazards layer;
+ Added commodity turnover layer, game objects now can share goods origins information;

- Fixed glitches with map swiping for Android;
- Fixed crashing after you create a displeased aborigine on a map;
- Dialogues now can be correctly paused;
- Fixed GUI rendering in full-screen mode;
- Fixed some crashes while calculating Gods attitude towards your city;
- Fixed citizens path calculation algorithm when you rotate the map;
- Fixed crashing while counting coast tiles in Map Editor;
- Fixed several glitches when creating events;
- Fixed dust clouds path calculation when a building collapses;
- Fixed water layout in Map Editor;
- Fixed custom color objects rendering glitches;
- Fixed crashing while rendering dialogues on the Empire Map;
- Fixed renderer context menu refreshing glitch;
- Fixed map rendering when the actual display resolution is lower than the one chosen by the player in the game settings;
- Fixed Emperor's requests incorrect dates display if you wasn't able to finish it on the first attempt;
- Fixed religious objects information gathering if no religious objects are present;
- Corrections to the migration algorithm, it now takes in count city's population;

* Map loads faster now;
* Clay pits/mines collapse is now turned off by default.

We know there are people who'd like to see this project fail, but we are not going to stop all thanks to those of you who support us, give us feedback, report bugs and propose help. Thank you all guys.

- Team Caesaria
Nov 5, 2015
CaesarIA - Sulaco
Hey folks!

We continue to fix bugs thanks to your bug-reports and another portion of those fixes is in today's update. During November and December there will be a couple more updates so by the end of the year we should have a much more enjoyable game comparing to what we had back when we passed Green Light. Now about the fixes and changes:

+ Several new features for the Map Editor, including mountains which are now available;
+ Fonts now change depending on the selected language;
+ More additions and corrections are made to different localizations;
+ Added prefects’ paths to the map on the fire hazards layer;
+ Added commodity turnover layer, game objects now can share goods origins information;

- Fixed glitches with map swiping for Android;
- Fixed crashing after you create a displeased aborigine on a map;
- Dialogues now can be correctly paused;
- Fixed GUI rendering in full-screen mode;
- Fixed some crashes while calculating Gods attitude towards your city;
- Fixed citizens path calculation algorithm when you rotate the map;
- Fixed crashing while counting coast tiles in Map Editor;
- Fixed several glitches when creating events;
- Fixed dust clouds path calculation when a building collapses;
- Fixed water layout in Map Editor;
- Fixed custom color objects rendering glitches;
- Fixed crashing while rendering dialogues on the Empire Map;
- Fixed renderer context menu refreshing glitch;
- Fixed map rendering when the actual display resolution is lower than the one chosen by the player in the game settings;
- Fixed Emperor's requests incorrect dates display if you wasn't able to finish it on the first attempt;
- Fixed religious objects information gathering if no religious objects are present;
- Corrections to the migration algorithm, it now takes in count city's population;

* Map loads faster now;
* Clay pits/mines collapse is now turned off by default.

We know there are people who'd like to see this project fail, but we are not going to stop all thanks to those of you who support us, give us feedback, report bugs and propose help. Thank you all guys.

- Team Caesaria
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