(Please find the German version of the patchnotes here and the Russian version here )
Hi all,
we’re sorry for all of you who experienced problems while playing Blackguards 2 in the past and therefor we’re happy and proud to say that we’re releasing patch 2.0 for Blackguards 2 right now.
The patch fixes a lot of major bugs like the often reported freeze-issues at some points of the game as well as some incorrect behavior of the AI at certain points. We also worked on a huge list of minor bugs like graphic glitches and smaller issues like not working Steam achievements. There also have been some reports about balancing issues. We also worked on that. All this bug-fixes and improvements will now hopefully allow you to experience a lot smoother gameplay in Blackguards 2.
And last but not least and - because of we can’t say it out lot often enough – Thank you for your support and feedback! You guys are awesome!
Please find the detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue.
Your Team Daedalic
Changelog Blackguards 2 Patch 2.0:
Major Bugs:
Fixed issues with passing blow interrupting AI scripts on special occasions
Fixed win conditions with petrified enemies in several end game battles
Removed two possible timing issues with Sandghost "devour" attack
Fixed soft freeze when Kulminatio level 3 hit its target
Fixed possible soft freezes when AI's died during their turns
Fixed an issue with speech being interrupted if app focus was lost
Fixed an issue that made it possible to start the campaign with only mercenaries
Fixed Korean book font
Fixed Problem that potentially hindered the process of Zurbaran's story
Minor Bugs:
Fixed graphic glitches when applying overlays to pot helmet
Fixed animation glitches in training fights
Fixed a couple of battle-log issues with special attacks of monsters
Improved sound fix in cut-scenes
Fixed some issues with NPC barks
Removed unnecessary colliders in scenes to improve performance and stability
Improved crane load dropping precision
Added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever
Added “game over” trigger if Cassia dies in Labyrinth 3
Fixed alternative win condition at Niobe's estate
Fixed Blood Organ's Jumper conversion issues and conversion count for achievements
Fixed one minor AI issue with Legionnaires sometimes not using levers correctly
Fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
Improved scripted camera movements during in-battle dialogues
Added missing blood organ to battle of Mengbilla
Fixed LOS issues with the inner wall in Mengbilla
Improved escape zone functionality so players don't have to wait inside escape zones until win is triggered
Improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
Fixed a win condition issue in the Lorfas preparation battle
Cleaned up hex-field in Goblin mine, disabled cells with obstacles
Improved team-AI reactions on bridge outpost battle
Fixed an issue with the gate in defend battles of the first Chimera creator
Fixed some minor issues in Ghouls' berserk behavior
Fixed dialogue timing in first expedition battle
Balancing:
lowered Adamant's Astral Points, delayed Sandghost respawn in Adamant battle
Corrected Stamina consumption for several special attacks of monsters
Increased damage output of Cassia's trained spider
Increased fire resistance of insectoids and legionnaires
Increased damage of daggers
Increased stamina cost of dual wield maneuver
Added damage bonus to 2nd level and above of "Hawkeye Marksmanship" spell
Added knockdown resistance to "Standfast Catlike" spell
Increased total adventure points gained in easy mode
Increased parry chance of enemies in hard mode
Trainers in Heldenrain before Jungle-fight
Changed difficulty-value for Mengbilla and Adamant-Fights
(Please find the German version of the patchnotes here and the Russian version here )
Hi all,
we’re sorry for all of you who experienced problems while playing Blackguards 2 in the past and therefor we’re happy and proud to say that we’re releasing patch 2.0 for Blackguards 2 right now.
The patch fixes a lot of major bugs like the often reported freeze-issues at some points of the game as well as some incorrect behavior of the AI at certain points. We also worked on a huge list of minor bugs like graphic glitches and smaller issues like not working Steam achievements. There also have been some reports about balancing issues. We also worked on that. All this bug-fixes and improvements will now hopefully allow you to experience a lot smoother gameplay in Blackguards 2.
And last but not least and - because of we can’t say it out lot often enough – Thank you for your support and feedback! You guys are awesome!
Please find the detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue.
Your Team Daedalic
Changelog Blackguards 2 Patch 2.0:
Major Bugs:
Fixed issues with passing blow interrupting AI scripts on special occasions
Fixed win conditions with petrified enemies in several end game battles
Removed two possible timing issues with Sandghost "devour" attack
Fixed soft freeze when Kulminatio level 3 hit its target
Fixed possible soft freezes when AI's died during their turns
Fixed an issue with speech being interrupted if app focus was lost
Fixed an issue that made it possible to start the campaign with only mercenaries
Fixed Korean book font
Fixed Problem that potentially hindered the process of Zurbaran's story
Minor Bugs:
Fixed graphic glitches when applying overlays to pot helmet
Fixed animation glitches in training fights
Fixed a couple of battle-log issues with special attacks of monsters
Improved sound fix in cut-scenes
Fixed some issues with NPC barks
Removed unnecessary colliders in scenes to improve performance and stability
Improved crane load dropping precision
Added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever
Added “game over” trigger if Cassia dies in Labyrinth 3
Fixed alternative win condition at Niobe's estate
Fixed Blood Organ's Jumper conversion issues and conversion count for achievements
Fixed one minor AI issue with Legionnaires sometimes not using levers correctly
Fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
Improved scripted camera movements during in-battle dialogues
Added missing blood organ to battle of Mengbilla
Fixed LOS issues with the inner wall in Mengbilla
Improved escape zone functionality so players don't have to wait inside escape zones until win is triggered
Improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
Fixed a win condition issue in the Lorfas preparation battle
Cleaned up hex-field in Goblin mine, disabled cells with obstacles
Improved team-AI reactions on bridge outpost battle
Fixed an issue with the gate in defend battles of the first Chimera creator
Fixed some minor issues in Ghouls' berserk behavior
Fixed dialogue timing in first expedition battle
Balancing:
lowered Adamant's Astral Points, delayed Sandghost respawn in Adamant battle
Corrected Stamina consumption for several special attacks of monsters
Increased damage output of Cassia's trained spider
Increased fire resistance of insectoids and legionnaires
Increased damage of daggers
Increased stamina cost of dual wield maneuver
Added damage bonus to 2nd level and above of "Hawkeye Marksmanship" spell
Added knockdown resistance to "Standfast Catlike" spell
Increased total adventure points gained in easy mode
Increased parry chance of enemies in hard mode
Trainers in Heldenrain before Jungle-fight
Changed difficulty-value for Mengbilla and Adamant-Fights
good news incoming for a save and trouble-free expedition to conquer the Shark Throne: we’ll preparing a patch for Wednesday 4th February 2015 which will fix a lot of major and minor bugs regarding Blackguards 2. You’ll find the roadmap what we’ll going to do attached.
To those of you who experienced one or more of those bugs listed below: we’re deeply sorry for you having so much trouble with playing Blackguards 2. Patch 2.0 should make sure you can go on without any more problems but if you should experience more or other issues after the patch on Wednesday please contact us so we can take care of your issue. Just write a mail to support@daedalic.de or contact us via the forum here.
And last but not least: a huge THANK YOU to all of you for support and feedback! You guys, rock!
Best, Your Team Daedalic
Roadmap for Blackguards 2 Patch 2.0
Major:
MAJOR: fixed issues with passing blow interrupting AI scripts on special occasions
MAJOR: fixed win conditions with petrified enemies in several end game battles
MAJOR: removed two possible timing issues with Sandghost "devour" attack
MAJOR: fixed soft freeze when Kulminatio level 3 hit its target
MAJOR: fixed possible soft freezes when AI's died during their turns
MAJOR: fixed an issue with speech being interrupted if app focus was lost
MAJOR: fixed an issue that made it possible to start the campaign with only mercenaries
MAJOR: fixed Korean book font
MAJOR: Fixed Problem that potentially hindered the process of Zurbaran's story
Minor:
fixed graphic glitches when applying overlays to pot helmet
fixed animation glitches in training fights
fixed a couple of battle-log issues with special attacks of monsters
improved sound fix in cut-scenes
fixed some issues with NPC barks
removed unnecessary colliders in scenes to improve performance and stability
improved crane load dropping precision
added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever
added “game over” trigger if Cassia dies in Labyrinth 3
fixed alternative win condition at Niobe's estate
fixed Blood Organ's Jumper conversion issues and conversion count for achievements
fixed one minor AI issue with Legionnaires sometimes not using levers correctly
fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
improved scripted camera movements during in-battle dialogues
added missing blood organ to battle of Mengbilla
fixed LOS issues with the inner wall in Mengbilla
improved escape zone functionality so players don't have to wait inside escape zones until win is triggered
improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
fixed a win condition issue in the Lorfas preparation battle
cleaned up hex-field in Goblin mine, disabled cells with obstacles
improved team-AI reactions on bridge outpost battle
fixed an issue with the gate in defend battles of the first Chimera creator
fixed some minor issues in Ghouls' berserk behavior
fixed dialogue timing in first expedition battle
Balancing:
BALANCING: reduced critical hit chance of bounty hunters to zero
good news incoming for a save and trouble-free expedition to conquer the Shark Throne: we’ll preparing a patch for Wednesday 4th February 2015 which will fix a lot of major and minor bugs regarding Blackguards 2. You’ll find the roadmap what we’ll going to do attached.
To those of you who experienced one or more of those bugs listed below: we’re deeply sorry for you having so much trouble with playing Blackguards 2. Patch 2.0 should make sure you can go on without any more problems but if you should experience more or other issues after the patch on Wednesday please contact us so we can take care of your issue. Just write a mail to support@daedalic.de or contact us via the forum here.
And last but not least: a huge THANK YOU to all of you for support and feedback! You guys, rock!
Best, Your Team Daedalic
Roadmap for Blackguards 2 Patch 2.0
Major:
MAJOR: fixed issues with passing blow interrupting AI scripts on special occasions
MAJOR: fixed win conditions with petrified enemies in several end game battles
MAJOR: removed two possible timing issues with Sandghost "devour" attack
MAJOR: fixed soft freeze when Kulminatio level 3 hit its target
MAJOR: fixed possible soft freezes when AI's died during their turns
MAJOR: fixed an issue with speech being interrupted if app focus was lost
MAJOR: fixed an issue that made it possible to start the campaign with only mercenaries
MAJOR: fixed Korean book font
MAJOR: Fixed Problem that potentially hindered the process of Zurbaran's story
Minor:
fixed graphic glitches when applying overlays to pot helmet
fixed animation glitches in training fights
fixed a couple of battle-log issues with special attacks of monsters
improved sound fix in cut-scenes
fixed some issues with NPC barks
removed unnecessary colliders in scenes to improve performance and stability
improved crane load dropping precision
added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever
added “game over” trigger if Cassia dies in Labyrinth 3
fixed alternative win condition at Niobe's estate
fixed Blood Organ's Jumper conversion issues and conversion count for achievements
fixed one minor AI issue with Legionnaires sometimes not using levers correctly
fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
improved scripted camera movements during in-battle dialogues
added missing blood organ to battle of Mengbilla
fixed LOS issues with the inner wall in Mengbilla
improved escape zone functionality so players don't have to wait inside escape zones until win is triggered
improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
fixed a win condition issue in the Lorfas preparation battle
cleaned up hex-field in Goblin mine, disabled cells with obstacles
improved team-AI reactions on bridge outpost battle
fixed an issue with the gate in defend battles of the first Chimera creator
fixed some minor issues in Ghouls' berserk behavior
fixed dialogue timing in first expedition battle
Balancing:
BALANCING: reduced critical hit chance of bounty hunters to zero
patch 1.1.8 for Blackguards 2 has been released on Friday afternoon. Please find the changelog attached.
Patch 1.1.8 Changelog:
fixed a potential blocker in Takates arena causing dialogue options not being selectable
fixed a couple of issues with achievement tracking
fixed rare freeze when curiers spawn while legionnaires are trapped in a swamp-holes
fixed multiple bugs in Japanese and Korean language packages
fixed training fights so they no longer trigger game over if lost
fixed a problem with interface input that made the GUI disappear on some occasions
We thank so much you for your ongoing support as well as your patience! And now: Have a great time conquering Southern Aventuia!
Best, Your TeamDaedalic
PS: And if you need some tips and tricks for the battle, just watch our first video guide for Blackguards 2 here: http://youtu.be/RR7PaSuGmTA[/url][/url]
am Freitagnachmittag haben wir Patch 1.1.8 für Blackguards 2 live geschaltet. Die Patchnotes findet ihr anbei:
Patch 1.1.8 Changelog:
fixed Ein möglicher Blocker in Takates Arena verursachte, dass man in Dialogoptionen nicht auswählen konnte
fixed Probleme mit den Errungenschaften
fixed Spiel fror oftmals bei ungewöhnlichen Spawn ein, während dem die Legionäre in den Sumpflöchern gefangen waren
fixed Fehler im japanischen und koreanischen Sprachpaket
fixed Trainingskämpfe lösten bei Verlust nicht „game over“ aus
fixed ein Problem mit dem Interfac-Eingaben, das ein gelegentliches Verschwinden der GUI verursacht hatte
Wir danken euch für euren Support und Geduld und wünschen weiterhin viel Spaß mit unseren Blackguards in Süd-Aventurien!
Beste Grüße, Euer TeamDaedalic
PS: Wer noch Interesse oder Bedarf an Tipps und Tricks rund um Blackguards 2 hat, dem empfehlen wir ganz herzlich unseren ersten Video-Guide zum Strategie-RPG: http://youtu.be/TWRoQTM-XRo[/url]
patch 1.1.8 for Blackguards 2 has been released on Friday afternoon. Please find the changelog attached.
Patch 1.1.8 Changelog:
fixed a potential blocker in Takates arena causing dialogue options not being selectable
fixed a couple of issues with achievement tracking
fixed rare freeze when curiers spawn while legionnaires are trapped in a swamp-holes
fixed multiple bugs in Japanese and Korean language packages
fixed training fights so they no longer trigger game over if lost
fixed a problem with interface input that made the GUI disappear on some occasions
We thank so much you for your ongoing support as well as your patience! And now: Have a great time conquering Southern Aventuia!
Best, Your TeamDaedalic
PS: And if you need some tips and tricks for the battle, just watch our first video guide for Blackguards 2 here: http://youtu.be/RR7PaSuGmTA[/url][/url]
am Freitagnachmittag haben wir Patch 1.1.8 für Blackguards 2 live geschaltet. Die Patchnotes findet ihr anbei:
Patch 1.1.8 Changelog:
fixed Ein möglicher Blocker in Takates Arena verursachte, dass man in Dialogoptionen nicht auswählen konnte
fixed Probleme mit den Errungenschaften
fixed Spiel fror oftmals bei ungewöhnlichen Spawn ein, während dem die Legionäre in den Sumpflöchern gefangen waren
fixed Fehler im japanischen und koreanischen Sprachpaket
fixed Trainingskämpfe lösten bei Verlust nicht „game over“ aus
fixed ein Problem mit dem Interfac-Eingaben, das ein gelegentliches Verschwinden der GUI verursacht hatte
Wir danken euch für euren Support und Geduld und wünschen weiterhin viel Spaß mit unseren Blackguards in Süd-Aventurien!
Beste Grüße, Euer TeamDaedalic
PS: Wer noch Interesse oder Bedarf an Tipps und Tricks rund um Blackguards 2 hat, dem empfehlen wir ganz herzlich unseren ersten Video-Guide zum Strategie-RPG: http://youtu.be/TWRoQTM-XRo[/url]
Exactly one year ago Journey of a Roach got released. To celebrate this, all the insects decorated the bunker for Jim's first birthday! There are presents, party hats and exploding stuff! There's even a rumor about an extra achievement you can get, something about finding hidden birthday candles...
To play the birthday version of Journey of a Roach you have to start a new game and confirm that you want cake. Of course you can still play the normal version if you don't like cake. This birthday version will be playable until 31. November, after this date you won't be able to start a new birthday game.
We fixed some more bugs and looked into the 64bit Linux problems (still working on that one though). For more detailed info please check out the change log
Exactly one year ago Journey of a Roach got released. To celebrate this, all the insects decorated the bunker for Jim's first birthday! There are presents, party hats and exploding stuff! There's even a rumor about an extra achievement you can get, something about finding hidden birthday candles...
To play the birthday version of Journey of a Roach you have to start a new game and confirm that you want cake. Of course you can still play the normal version if you don't like cake. This birthday version will be playable until 31. November, after this date you won't be able to start a new birthday game.
We fixed some more bugs and looked into the 64bit Linux problems (still working on that one though). For more detailed info please check out the change log