Blackguards 2 - stef.daedalic


(Please find the German version of the patchnotes here and the Russian version here )

Hi all,

we’re sorry for all of you who experienced problems while playing Blackguards 2 in the past and therefor we’re happy and proud to say that we’re releasing patch 2.0 for Blackguards 2 right now.

The patch fixes a lot of major bugs like the often reported freeze-issues at some points of the game as well as some incorrect behavior of the AI at certain points. We also worked on a huge list of minor bugs like graphic glitches and smaller issues like not working Steam achievements. There also have been some reports about balancing issues. We also worked on that. All this bug-fixes and improvements will now hopefully allow you to experience a lot smoother gameplay in Blackguards 2.

And last but not least and - because of we can’t say it out lot often enough – Thank you for your support and feedback! You guys are awesome!

Please find the detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue.

Your Team Daedalic

Changelog Blackguards 2 Patch 2.0:

Major Bugs:
  • Fixed issues with passing blow interrupting AI scripts on special occasions
  • Fixed win conditions with petrified enemies in several end game battles
  • Removed two possible timing issues with Sandghost "devour" attack
  • Fixed soft freeze when Kulminatio level 3 hit its target
  • Fixed possible soft freezes when AI's died during their turns
  • Fixed an issue with speech being interrupted if app focus was lost
  • Fixed an issue that made it possible to start the campaign with only mercenaries
  • Fixed Korean book font
  • Fixed Problem that potentially hindered the process of Zurbaran's story
Minor Bugs:
  • Fixed graphic glitches when applying overlays to pot helmet
  • Fixed animation glitches in training fights
  • Fixed a couple of battle-log issues with special attacks of monsters
  • Improved sound fix in cut-scenes
  • Fixed some issues with NPC barks
  • Removed unnecessary colliders in scenes to improve performance and stability
  • Improved crane load dropping precision
  • Added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever
  • Added “game over” trigger if Cassia dies in Labyrinth 3
  • Fixed alternative win condition at Niobe's estate
  • Fixed Blood Organ's Jumper conversion issues and conversion count for achievements
  • Fixed one minor AI issue with Legionnaires sometimes not using levers correctly
  • Fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
  • Improved scripted camera movements during in-battle dialogues
  • Added missing blood organ to battle of Mengbilla
  • Fixed LOS issues with the inner wall in Mengbilla
  • Improved escape zone functionality so players don't have to wait inside escape zones until win is triggered
  • Improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
  • Fixed a win condition issue in the Lorfas preparation battle
  • Cleaned up hex-field in Goblin mine, disabled cells with obstacles
  • Improved team-AI reactions on bridge outpost battle
  • Fixed an issue with the gate in defend battles of the first Chimera creator
  • Fixed some minor issues in Ghouls' berserk behavior
  • Fixed dialogue timing in first expedition battle
Balancing:
  • lowered Adamant's Astral Points, delayed Sandghost respawn in Adamant battle
  • Corrected Stamina consumption for several special attacks of monsters
  • Increased damage output of Cassia's trained spider
  • Increased fire resistance of insectoids and legionnaires
  • Increased damage of daggers
  • Increased stamina cost of dual wield maneuver
  • Added damage bonus to 2nd level and above of "Hawkeye Marksmanship" spell
  • Added knockdown resistance to "Standfast Catlike" spell
  • Increased total adventure points gained in easy mode
  • Increased parry chance of enemies in hard mode
  • Trainers in Heldenrain before Jungle-fight
  • Changed difficulty-value for Mengbilla and Adamant-Fights
Blackguards 2 - stef.daedalic


(Please find the German version of the patchnotes here and the Russian version here )

Hi all,

we’re sorry for all of you who experienced problems while playing Blackguards 2 in the past and therefor we’re happy and proud to say that we’re releasing patch 2.0 for Blackguards 2 right now.

The patch fixes a lot of major bugs like the often reported freeze-issues at some points of the game as well as some incorrect behavior of the AI at certain points. We also worked on a huge list of minor bugs like graphic glitches and smaller issues like not working Steam achievements. There also have been some reports about balancing issues. We also worked on that. All this bug-fixes and improvements will now hopefully allow you to experience a lot smoother gameplay in Blackguards 2.

And last but not least and - because of we can’t say it out lot often enough – Thank you for your support and feedback! You guys are awesome!

Please find the detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue.

Your Team Daedalic

Changelog Blackguards 2 Patch 2.0:

Major Bugs:
  • Fixed issues with passing blow interrupting AI scripts on special occasions
  • Fixed win conditions with petrified enemies in several end game battles
  • Removed two possible timing issues with Sandghost "devour" attack
  • Fixed soft freeze when Kulminatio level 3 hit its target
  • Fixed possible soft freezes when AI's died during their turns
  • Fixed an issue with speech being interrupted if app focus was lost
  • Fixed an issue that made it possible to start the campaign with only mercenaries
  • Fixed Korean book font
  • Fixed Problem that potentially hindered the process of Zurbaran's story
Minor Bugs:
  • Fixed graphic glitches when applying overlays to pot helmet
  • Fixed animation glitches in training fights
  • Fixed a couple of battle-log issues with special attacks of monsters
  • Improved sound fix in cut-scenes
  • Fixed some issues with NPC barks
  • Removed unnecessary colliders in scenes to improve performance and stability
  • Improved crane load dropping precision
  • Added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever
  • Added “game over” trigger if Cassia dies in Labyrinth 3
  • Fixed alternative win condition at Niobe's estate
  • Fixed Blood Organ's Jumper conversion issues and conversion count for achievements
  • Fixed one minor AI issue with Legionnaires sometimes not using levers correctly
  • Fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
  • Improved scripted camera movements during in-battle dialogues
  • Added missing blood organ to battle of Mengbilla
  • Fixed LOS issues with the inner wall in Mengbilla
  • Improved escape zone functionality so players don't have to wait inside escape zones until win is triggered
  • Improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
  • Fixed a win condition issue in the Lorfas preparation battle
  • Cleaned up hex-field in Goblin mine, disabled cells with obstacles
  • Improved team-AI reactions on bridge outpost battle
  • Fixed an issue with the gate in defend battles of the first Chimera creator
  • Fixed some minor issues in Ghouls' berserk behavior
  • Fixed dialogue timing in first expedition battle
Balancing:
  • lowered Adamant's Astral Points, delayed Sandghost respawn in Adamant battle
  • Corrected Stamina consumption for several special attacks of monsters
  • Increased damage output of Cassia's trained spider
  • Increased fire resistance of insectoids and legionnaires
  • Increased damage of daggers
  • Increased stamina cost of dual wield maneuver
  • Added damage bonus to 2nd level and above of "Hawkeye Marksmanship" spell
  • Added knockdown resistance to "Standfast Catlike" spell
  • Increased total adventure points gained in easy mode
  • Increased parry chance of enemies in hard mode
  • Trainers in Heldenrain before Jungle-fight
  • Changed difficulty-value for Mengbilla and Adamant-Fights
Blackguards 2 - stef.daedalic


Dear Aventuria Travellers,

good news incoming for a save and trouble-free expedition to conquer the Shark Throne: we’ll preparing a patch for Wednesday 4th February 2015 which will fix a lot of major and minor bugs regarding Blackguards 2. You’ll find the roadmap what we’ll going to do attached.

To those of you who experienced one or more of those bugs listed below: we’re deeply sorry for you having so much trouble with playing Blackguards 2. Patch 2.0 should make sure you can go on without any more problems but if you should experience more or other issues after the patch on Wednesday please contact us so we can take care of your issue. Just write a mail to support@daedalic.de or contact us via the forum here.

And last but not least: a huge THANK YOU to all of you for support and feedback! You guys, rock!

Best,
Your Team Daedalic

Roadmap for Blackguards 2 Patch 2.0

Major:
  • MAJOR: fixed issues with passing blow interrupting AI scripts on special occasions
  • MAJOR: fixed win conditions with petrified enemies in several end game battles
  • MAJOR: removed two possible timing issues with Sandghost "devour" attack
  • MAJOR: fixed soft freeze when Kulminatio level 3 hit its target
  • MAJOR: fixed possible soft freezes when AI's died during their turns
  • MAJOR: fixed an issue with speech being interrupted if app focus was lost
  • MAJOR: fixed an issue that made it possible to start the campaign with only mercenaries
  • MAJOR: fixed Korean book font
  • MAJOR: Fixed Problem that potentially hindered the process of Zurbaran's story

Minor:
  • fixed graphic glitches when applying overlays to pot helmet
  • fixed animation glitches in training fights
  • fixed a couple of battle-log issues with special attacks of monsters
  • improved sound fix in cut-scenes
  • fixed some issues with NPC barks
  • removed unnecessary colliders in scenes to improve performance and stability
  • improved crane load dropping precision
  • added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever
  • added “game over” trigger if Cassia dies in Labyrinth 3
  • fixed alternative win condition at Niobe's estate
  • fixed Blood Organ's Jumper conversion issues and conversion count for achievements
  • fixed one minor AI issue with Legionnaires sometimes not using levers correctly
  • fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
  • improved scripted camera movements during in-battle dialogues
  • added missing blood organ to battle of Mengbilla
  • fixed LOS issues with the inner wall in Mengbilla
  • improved escape zone functionality so players don't have to wait inside escape zones until win is triggered
  • improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
  • fixed a win condition issue in the Lorfas preparation battle
  • cleaned up hex-field in Goblin mine, disabled cells with obstacles
  • improved team-AI reactions on bridge outpost battle
  • fixed an issue with the gate in defend battles of the first Chimera creator
  • fixed some minor issues in Ghouls' berserk behavior
  • fixed dialogue timing in first expedition battle
Balancing:
  • BALANCING: reduced critical hit chance of bounty hunters to zero
  • BALANCING: lowered Adamant's Astral Points, delayed Sandghost respawn in Adamant battle
  • BALANCING: corrected Stamina consumption for several special attacks of monsters
  • BALANCING: increased damage output of Cassia's trained spider
  • BALANCING: increased fire resistance of insectoids and legionnaires
  • BALANCING: increased damage of daggers
  • BALANCING: increased stamina cost of dual wield maneuver
  • BALANCING: added damage bonus to 2nd level and above of "Hawkeye Marksmanship" spell
  • BALANCING: added knockdown resistance to "Standfast Catlike" spell
  • BALANCING: increased total adventure points gained in easy mode
  • BALANCING: increased parry chance of enemies in hard mode
  • BALANCING: Activated trainers in Heldenrain before Jungle-fight
  • BALANCING: Changed difficulty-value for Mengbilla and Adamant-Fights
Blackguards 2 - stef.daedalic


Dear Aventuria Travellers,

good news incoming for a save and trouble-free expedition to conquer the Shark Throne: we’ll preparing a patch for Wednesday 4th February 2015 which will fix a lot of major and minor bugs regarding Blackguards 2. You’ll find the roadmap what we’ll going to do attached.

To those of you who experienced one or more of those bugs listed below: we’re deeply sorry for you having so much trouble with playing Blackguards 2. Patch 2.0 should make sure you can go on without any more problems but if you should experience more or other issues after the patch on Wednesday please contact us so we can take care of your issue. Just write a mail to support@daedalic.de or contact us via the forum here.

And last but not least: a huge THANK YOU to all of you for support and feedback! You guys, rock!

Best,
Your Team Daedalic

Roadmap for Blackguards 2 Patch 2.0

Major:
  • MAJOR: fixed issues with passing blow interrupting AI scripts on special occasions
  • MAJOR: fixed win conditions with petrified enemies in several end game battles
  • MAJOR: removed two possible timing issues with Sandghost "devour" attack
  • MAJOR: fixed soft freeze when Kulminatio level 3 hit its target
  • MAJOR: fixed possible soft freezes when AI's died during their turns
  • MAJOR: fixed an issue with speech being interrupted if app focus was lost
  • MAJOR: fixed an issue that made it possible to start the campaign with only mercenaries
  • MAJOR: fixed Korean book font
  • MAJOR: Fixed Problem that potentially hindered the process of Zurbaran's story

Minor:
  • fixed graphic glitches when applying overlays to pot helmet
  • fixed animation glitches in training fights
  • fixed a couple of battle-log issues with special attacks of monsters
  • improved sound fix in cut-scenes
  • fixed some issues with NPC barks
  • removed unnecessary colliders in scenes to improve performance and stability
  • improved crane load dropping precision
  • added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever
  • added “game over” trigger if Cassia dies in Labyrinth 3
  • fixed alternative win condition at Niobe's estate
  • fixed Blood Organ's Jumper conversion issues and conversion count for achievements
  • fixed one minor AI issue with Legionnaires sometimes not using levers correctly
  • fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
  • improved scripted camera movements during in-battle dialogues
  • added missing blood organ to battle of Mengbilla
  • fixed LOS issues with the inner wall in Mengbilla
  • improved escape zone functionality so players don't have to wait inside escape zones until win is triggered
  • improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
  • fixed a win condition issue in the Lorfas preparation battle
  • cleaned up hex-field in Goblin mine, disabled cells with obstacles
  • improved team-AI reactions on bridge outpost battle
  • fixed an issue with the gate in defend battles of the first Chimera creator
  • fixed some minor issues in Ghouls' berserk behavior
  • fixed dialogue timing in first expedition battle
Balancing:
  • BALANCING: reduced critical hit chance of bounty hunters to zero
  • BALANCING: lowered Adamant's Astral Points, delayed Sandghost respawn in Adamant battle
  • BALANCING: corrected Stamina consumption for several special attacks of monsters
  • BALANCING: increased damage output of Cassia's trained spider
  • BALANCING: increased fire resistance of insectoids and legionnaires
  • BALANCING: increased damage of daggers
  • BALANCING: increased stamina cost of dual wield maneuver
  • BALANCING: added damage bonus to 2nd level and above of "Hawkeye Marksmanship" spell
  • BALANCING: added knockdown resistance to "Standfast Catlike" spell
  • BALANCING: increased total adventure points gained in easy mode
  • BALANCING: increased parry chance of enemies in hard mode
  • BALANCING: Activated trainers in Heldenrain before Jungle-fight
  • BALANCING: Changed difficulty-value for Mengbilla and Adamant-Fights
Jan 26, 2015
Blackguards 2 - stef.daedalic


Hi all,

patch 1.1.8 for Blackguards 2 has been released on Friday afternoon. Please find the changelog attached.

Patch 1.1.8 Changelog:

  • fixed a potential blocker in Takates arena causing dialogue options not being selectable
  • fixed a couple of issues with achievement tracking
  • fixed rare freeze when curiers spawn while legionnaires are trapped in a swamp-holes
  • fixed multiple bugs in Japanese and Korean language packages
  • fixed training fights so they no longer trigger game over if lost
  • fixed a problem with interface input that made the GUI disappear on some occasions
We thank so much you for your ongoing support as well as your patience! And now: Have a great time conquering Southern Aventuia!

Best,
Your TeamDaedalic

PS: And if you need some tips and tricks for the battle, just watch our first video guide for Blackguards 2 here: http://youtu.be/RR7PaSuGmTA[/url][/url]


*****************************************************************************************

Hallo zusammen,

am Freitagnachmittag haben wir Patch 1.1.8 für Blackguards 2 live geschaltet. Die Patchnotes findet ihr anbei:

Patch 1.1.8 Changelog:

  • fixed Ein möglicher Blocker in Takates Arena verursachte, dass man in Dialogoptionen nicht auswählen konnte
  • fixed Probleme mit den Errungenschaften
  • fixed Spiel fror oftmals bei ungewöhnlichen Spawn ein, während dem die Legionäre in den Sumpflöchern gefangen waren
  • fixed Fehler im japanischen und koreanischen Sprachpaket
  • fixed Trainingskämpfe lösten bei Verlust nicht „game over“ aus
  • fixed ein Problem mit dem Interfac-Eingaben, das ein gelegentliches Verschwinden der GUI verursacht hatte
Wir danken euch für euren Support und Geduld und wünschen weiterhin viel Spaß mit unseren Blackguards in Süd-Aventurien!

Beste Grüße,
Euer TeamDaedalic

PS: Wer noch Interesse oder Bedarf an Tipps und Tricks rund um Blackguards 2 hat, dem empfehlen wir ganz herzlich unseren ersten Video-Guide zum Strategie-RPG: http://youtu.be/TWRoQTM-XRo[/url]

Jan 26, 2015
Blackguards 2 - stef.daedalic


Hi all,

patch 1.1.8 for Blackguards 2 has been released on Friday afternoon. Please find the changelog attached.

Patch 1.1.8 Changelog:

  • fixed a potential blocker in Takates arena causing dialogue options not being selectable
  • fixed a couple of issues with achievement tracking
  • fixed rare freeze when curiers spawn while legionnaires are trapped in a swamp-holes
  • fixed multiple bugs in Japanese and Korean language packages
  • fixed training fights so they no longer trigger game over if lost
  • fixed a problem with interface input that made the GUI disappear on some occasions
We thank so much you for your ongoing support as well as your patience! And now: Have a great time conquering Southern Aventuia!

Best,
Your TeamDaedalic

PS: And if you need some tips and tricks for the battle, just watch our first video guide for Blackguards 2 here: http://youtu.be/RR7PaSuGmTA[/url][/url]


*****************************************************************************************

Hallo zusammen,

am Freitagnachmittag haben wir Patch 1.1.8 für Blackguards 2 live geschaltet. Die Patchnotes findet ihr anbei:

Patch 1.1.8 Changelog:

  • fixed Ein möglicher Blocker in Takates Arena verursachte, dass man in Dialogoptionen nicht auswählen konnte
  • fixed Probleme mit den Errungenschaften
  • fixed Spiel fror oftmals bei ungewöhnlichen Spawn ein, während dem die Legionäre in den Sumpflöchern gefangen waren
  • fixed Fehler im japanischen und koreanischen Sprachpaket
  • fixed Trainingskämpfe lösten bei Verlust nicht „game over“ aus
  • fixed ein Problem mit dem Interfac-Eingaben, das ein gelegentliches Verschwinden der GUI verursacht hatte
Wir danken euch für euren Support und Geduld und wünschen weiterhin viel Spaß mit unseren Blackguards in Süd-Aventurien!

Beste Grüße,
Euer TeamDaedalic

PS: Wer noch Interesse oder Bedarf an Tipps und Tricks rund um Blackguards 2 hat, dem empfehlen wir ganz herzlich unseren ersten Video-Guide zum Strategie-RPG: http://youtu.be/TWRoQTM-XRo[/url]

Jan 16, 2015
Munin - stef.daedalic
Hi all,

we’re happy to announce that today we added Polish subtitles to Munin.

Have fun!

Best,
Your Team Daedalic
Jan 16, 2015
Munin - stef.daedalic
Hi all,

we’re happy to announce that today we added Polish subtitles to Munin.

Have fun!

Best,
Your Team Daedalic
Journey of a Roach - Tr4velbug
Exactly one year ago Journey of a Roach got released. To celebrate this, all the insects decorated the bunker for Jim's first birthday! There are presents, party hats and exploding stuff! There's even a rumor about an extra achievement you can get, something about finding hidden birthday candles...

To play the birthday version of Journey of a Roach you have to start a new game and confirm that you want cake. Of course you can still play the normal version if you don't like cake. This birthday version will be playable until 31. November, after this date you won't be able to start a new birthday game.

We fixed some more bugs and looked into the 64bit Linux problems (still working on that one though). For more detailed info please check out the change log



Journey of a Roach - Tr4velbug
Exactly one year ago Journey of a Roach got released. To celebrate this, all the insects decorated the bunker for Jim's first birthday! There are presents, party hats and exploding stuff! There's even a rumor about an extra achievement you can get, something about finding hidden birthday candles...

To play the birthday version of Journey of a Roach you have to start a new game and confirm that you want cake. Of course you can still play the normal version if you don't like cake. This birthday version will be playable until 31. November, after this date you won't be able to start a new birthday game.

We fixed some more bugs and looked into the 64bit Linux problems (still working on that one though). For more detailed info please check out the change log



...