Hi guys! We would like to thank you all for testing our latest patch and all the feedback that we received! Here's the list of fixes and improvements that we were able to implement in the past 7 days:
Fixed steam boats that couldn't be upgraded in the Creative mode
Fixed boats' collisions with invisible objects in the Local server mode
Fixed missing animals' and shields' sounds
Fixed ocean volume slider
Fixed torch and human sounds that have been played for both FPP and TPP view at once
Fixed missing blood decals on TPP characters
Fixed missing female hands model in FPP view
Fixed torch being stuck in characters' hands
Fixed swim animations causing player's character to be always under the surface
Fixed wrong rain and weather initialization in certain situations
Fixed missing inventory icons for Leather pants L1
Fixed server instability issue (Moll server)
Updated localization text files based on the Crowdin Project
Increased amount of pistol bullets available to buy for 100 gold (from 5 to 10)
Increased 'Area Control' competition award to 1000 gold coins divided between all the clan leaders
Hi guys! We would like to thank you all for testing our latest patch and all the feedback that we received! Here's the list of fixes and improvements that we were able to implement in the past 7 days:
Fixed steam boats that couldn't be upgraded in the Creative mode
Fixed boats' collisions with invisible objects in the Local server mode
Fixed missing animals' and shields' sounds
Fixed ocean volume slider
Fixed torch and human sounds that have been played for both FPP and TPP view at once
Fixed missing blood decals on TPP characters
Fixed missing female hands model in FPP view
Fixed torch being stuck in characters' hands
Fixed swim animations causing player's character to be always under the surface
Fixed wrong rain and weather initialization in certain situations
Fixed missing inventory icons for Leather pants L1
Fixed server instability issue (Moll server)
Updated localization text files based on the Crowdin Project
Increased amount of pistol bullets available to buy for 100 gold (from 5 to 10)
Increased 'Area Control' competition award to 1000 gold coins divided between all the clan leaders
Female model includes face, skin and hair customization
Male starting gear will be remodelled by the next update to better fit the new pirate theme
Removed old 'Harness' item as a first level of bronze and bone armors
Added missing 'Bronze helmet II' and 'Bronze helmet III' items
New sets of animations - recreated old ones and added new ones, among others:
Hit, smash and slash animations for better 1v1 duels
Interrupt anims when weapon hits the target
Impact anims when targeted character or a shield receives damage
Different walk, run, strafe and crouch anims that required custom slash animations for every kind of weapon but give better visual experience during duels
Added reworked move animations including diagonal directions for walk and run
Layer-based character animator to make adding more animations possible
From now on, it's possible for every action to affect multiple parts of the character's body as well as be affected by engine's so called Inverted Kinematics so that the future additional animations are '2017 ready'
Decal blood system - stage 1
Remade blood sprays when slashing opponents
Added prototype blood stains on body, clothes and parts of environment
Works on these damage effects will continue also in the next updates
Flintlock pistol
Added flintlock, pirate-style pistol available to buy from merchants on pirate ships
Pistol requires gunpowder to shoot, has long loading times but high range and damage
Prepared other ways of obtaining guns or ammunition for the next update: random ship wrecks and NPC camps
Added and improved sounds
Including: human fighting sounds, better range weapon sounds, gun sounds, battle stance music
Added storm and rain ambient sounds to the volume bars in the sounds options
Refactored sounds' code, added engine's mixer features and prepared backend for sound improvements in the next updates
Private/Local server:
Added an in-game option menu for local servers to customize server rules and modes
Added option to switch on/off the 'Area Control' mode from the web console and in-game Escape menu
Added option to wipe server data from the web console and in-game Escape menu
Fixed hunger and stamina not being stored on player disconnection, in the 'Local server' mode
Added Creative mode - which makes it possible to build and craft w/o resources
Fixed local servers that could be started only from the 'Servers list' menu
Buildings' decay system for 'Local servers' is now disabled by default
Gameplay:
Added gold coins as a reward for a clan that won the weeklong territory claiming event
Added mouse scroll between TPP and FPP view
Improved zoom dynamic and aiming effects when using range weapons with RMB
Added TPP spawn camera as a default option and shortened respawn animation
Other fixes and improvements:
Players with AMD graphic cards having artifacts on water surface can now use 'Water Reflections' option without any problems
Possibility to rotate and zoom in/out in the customization window by mouse
Fixed perspective view issues in the character's customization scene
Known issues: - Women characters still don't have proper FPP representation. OoR wasn't design to change characters at the beginning and that's why we need some more time to make FPP view handle female hands:) - Women customization window lacks proper hair colors and hair type icons. It will come in the next hotfix
If you happen to find any bug, especially related to this version, please let us know at feedback@spaceboatstudios.com. We will be working on including every possible fix in the next update.
Female model includes face, skin and hair customization
Male starting gear will be remodelled by the next update to better fit the new pirate theme
Removed old 'Harness' item as a first level of bronze and bone armors
Added missing 'Bronze helmet II' and 'Bronze helmet III' items
New sets of animations - recreated old ones and added new ones, among others:
Hit, smash and slash animations for better 1v1 duels
Interrupt anims when weapon hits the target
Impact anims when targeted character or a shield receives damage
Different walk, run, strafe and crouch anims that required custom slash animations for every kind of weapon but give better visual experience during duels
Added reworked move animations including diagonal directions for walk and run
Layer-based character animator to make adding more animations possible
From now on, it's possible for every action to affect multiple parts of the character's body as well as be affected by engine's so called Inverted Kinematics so that the future additional animations are '2017 ready'
Decal blood system - stage 1
Remade blood sprays when slashing opponents
Added prototype blood stains on body, clothes and parts of environment
Works on these damage effects will continue also in the next updates
Flintlock pistol
Added flintlock, pirate-style pistol available to buy from merchants on pirate ships
Pistol requires gunpowder to shoot, has long loading times but high range and damage
Prepared other ways of obtaining guns or ammunition for the next update: random ship wrecks and NPC camps
Added and improved sounds
Including: human fighting sounds, better range weapon sounds, gun sounds, battle stance music
Added storm and rain ambient sounds to the volume bars in the sounds options
Refactored sounds' code, added engine's mixer features and prepared backend for sound improvements in the next updates
Private/Local server:
Added an in-game option menu for local servers to customize server rules and modes
Added option to switch on/off the 'Area Control' mode from the web console and in-game Escape menu
Added option to wipe server data from the web console and in-game Escape menu
Fixed hunger and stamina not being stored on player disconnection, in the 'Local server' mode
Added Creative mode - which makes it possible to build and craft w/o resources
Fixed local servers that could be started only from the 'Servers list' menu
Buildings' decay system for 'Local servers' is now disabled by default
Gameplay:
Added gold coins as a reward for a clan that won the weeklong territory claiming event
Added mouse scroll between TPP and FPP view
Improved zoom dynamic and aiming effects when using range weapons with RMB
Added TPP spawn camera as a default option and shortened respawn animation
Other fixes and improvements:
Players with AMD graphic cards having artifacts on water surface can now use 'Water Reflections' option without any problems
Possibility to rotate and zoom in/out in the customization window by mouse
Fixed perspective view issues in the character's customization scene
Known issues: - Women characters still don't have proper FPP representation. OoR wasn't design to change characters at the beginning and that's why we need some more time to make FPP view handle female hands:) - Women customization window lacks proper hair colors and hair type icons. It will come in the next hotfix
If you happen to find any bug, especially related to this version, please let us know at feedback@spaceboatstudios.com. We will be working on including every possible fix in the next update.
Hi guys! Just to keep you updated, we want to post an announcement and let you know what's coming in March to the world of Out of Reach and why it takes some time:) As usually, we've made a lot of backend work, including in-game local server settings and the first part of the 'Creative mode' for those who want to play alone as a rich pirate-builder. For the rest of you, we are still working on Ms Pirate, that's how she looks now:
Since we need to make all the modelling and rigging for her, we've also decided to remake all the animations and placeholder-armors for a man. Here is how he moves now in the new bronze armor:
Improved hitboxes from the previous updates, reworked block with shield positioning and possibility to swing swords from all the sides with different animations should greatly improve melee combat. If it's not your thing though, the shipwreck-searching feature should be coming soon to let you find one of these:
Last but not least, for close and long-range combat experience, we will be adding 'impact' animations to make fighting more realistic as well as wounds:
Works on all these features are pretty advanced so you can expect the new 0.28 patch and the full changelog soon!
Hi guys! Just to keep you updated, we want to post an announcement and let you know what's coming in March to the world of Out of Reach and why it takes some time:) As usually, we've made a lot of backend work, including in-game local server settings and the first part of the 'Creative mode' for those who want to play alone as a rich pirate-builder. For the rest of you, we are still working on Ms Pirate, that's how she looks now:
Since we need to make all the modelling and rigging for her, we've also decided to remake all the animations and placeholder-armors for a man. Here is how he moves now in the new bronze armor:
Improved hitboxes from the previous updates, reworked block with shield positioning and possibility to swing swords from all the sides with different animations should greatly improve melee combat. If it's not your thing though, the shipwreck-searching feature should be coming soon to let you find one of these:
Last but not least, for close and long-range combat experience, we will be adding 'impact' animations to make fighting more realistic as well as wounds:
Works on all these features are pretty advanced so you can expect the new 0.28 patch and the full changelog soon!
Thank you all for sharing your feedback on the new Area Control mode! Here's the first patch to improve the experience in the new UI windows:
Area Control / Claim territory hotfixes:
Fixed incorrect scaling of territory area flags in the UI territory map
Fixed wrong positioning of territory area flags
Fixed incorrect algorithm of the Area Control week summary
Fixed up/down arrows in the clan ranking UI pages not displaying correctly
Fixed tooltips visibility issues on the territory map
Fixed territory map FoW hiding flag icons partially
Fixed javelin UI items causing weapon slots to break in certain situations
By the end of the day tomorrow, the first winners who gathered the most flag points will be announced and given a new clan rank. If you have any thoughts on the new mode already or think we should add something more, let us know in the comments or feedback@spaceboatstudios.com!
Thank you all for sharing your feedback on the new Area Control mode! Here's the first patch to improve the experience in the new UI windows:
Area Control / Claim territory hotfixes:
Fixed incorrect scaling of territory area flags in the UI territory map
Fixed wrong positioning of territory area flags
Fixed incorrect algorithm of the Area Control week summary
Fixed up/down arrows in the clan ranking UI pages not displaying correctly
Fixed tooltips visibility issues on the territory map
Fixed territory map FoW hiding flag icons partially
Fixed javelin UI items causing weapon slots to break in certain situations
By the end of the day tomorrow, the first winners who gathered the most flag points will be announced and given a new clan rank. If you have any thoughts on the new mode already or think we should add something more, let us know in the comments or feedback@spaceboatstudios.com!