Out of Reach - Ins Tredd
  • Fixed lootbags not colliding with boats in certain situations (e.g. death of player)
  • Fixed player spawn position when logged-in on a boat
  • Fixed cliff on the main island not colliding with players properly
  • Fixed iron cave river-bottom not colliding with players and other drowning objects properly
  • Optimized sound containers to half the amount of sound sources on bigger servers, including boats, furnaces, ballistae, doors
  • Add missing sounds when maintaining storage
  • Treasure chests drop lootbags now instead of placing items directly into the player's inventory
  • Fixed ballista not reloading properly
  • Fixed server crash when player tries to enter a boat while it's being destroyed by fire
Out of Reach - ins
  • Fixed lootbags not colliding with boats in certain situations (e.g. death of player)
  • Fixed player spawn position when logged-in on a boat
  • Fixed cliff on the main island not colliding with players properly
  • Fixed iron cave river-bottom not colliding with players and other drowning objects properly
  • Optimized sound containers to half the amount of sound sources on bigger servers, including boats, furnaces, ballistae, doors
  • Add missing sounds when maintaining storage
  • Treasure chests drop lootbags now instead of placing items directly into the player's inventory
  • Fixed ballista not reloading properly
  • Fixed server crash when player tries to enter a boat while it's being destroyed by fire
Out of Reach - Ins Tredd
Hi guys! We would like to thank you all for testing our latest patch and all the feedback that we received! Here's the list of fixes and improvements that we were able to implement in the past 7 days:
  • Fixed steam boats that couldn't be upgraded in the Creative mode
  • Fixed boats' collisions with invisible objects in the Local server mode
  • Fixed missing animals' and shields' sounds
  • Fixed ocean volume slider
  • Fixed torch and human sounds that have been played for both FPP and TPP view at once
  • Fixed missing blood decals on TPP characters
  • Fixed missing female hands model in FPP view
  • Fixed torch being stuck in characters' hands
  • Fixed swim animations causing player's character to be always under the surface
  • Fixed wrong rain and weather initialization in certain situations
  • Fixed missing inventory icons for Leather pants L1
  • Fixed server instability issue (Moll server)
  • Updated localization text files based on the Crowdin Project
  • Increased amount of pistol bullets available to buy for 100 gold (from 5 to 10)
  • Increased 'Area Control' competition award to 1000 gold coins divided between all the clan leaders
Out of Reach - ins
Hi guys! We would like to thank you all for testing our latest patch and all the feedback that we received! Here's the list of fixes and improvements that we were able to implement in the past 7 days:
  • Fixed steam boats that couldn't be upgraded in the Creative mode
  • Fixed boats' collisions with invisible objects in the Local server mode
  • Fixed missing animals' and shields' sounds
  • Fixed ocean volume slider
  • Fixed torch and human sounds that have been played for both FPP and TPP view at once
  • Fixed missing blood decals on TPP characters
  • Fixed missing female hands model in FPP view
  • Fixed torch being stuck in characters' hands
  • Fixed swim animations causing player's character to be always under the surface
  • Fixed wrong rain and weather initialization in certain situations
  • Fixed missing inventory icons for Leather pants L1
  • Fixed server instability issue (Moll server)
  • Updated localization text files based on the Crowdin Project
  • Increased amount of pistol bullets available to buy for 100 gold (from 5 to 10)
  • Increased 'Area Control' competition award to 1000 gold coins divided between all the clan leaders
Out of Reach - Ins Tredd

New character models and animations
  • Recreated players' characters to support new gear, armor sets, female gender and different AI driven NPCs that are scheduled for the upcoming updates
  • Remodelled male bronze sets for better visual experience
  • Added custom female sets (leather + bone, bronze, steel, pirate)
  • Female model includes face, skin and hair customization
  • Male starting gear will be remodelled by the next update to better fit the new pirate theme
  • Removed old 'Harness' item as a first level of bronze and bone armors
  • Added missing 'Bronze helmet II' and 'Bronze helmet III' items

New sets of animations
- recreated old ones and added new ones, among others:
  • Hit, smash and slash animations for better 1v1 duels
  • Interrupt anims when weapon hits the target
  • Impact anims when targeted character or a shield receives damage
  • Different walk, run, strafe and crouch anims that required custom slash animations for every kind of weapon but give better visual experience during duels
  • Added reworked move animations including diagonal directions for walk and run
  • Layer-based character animator to make adding more animations possible
  • From now on, it's possible for every action to affect multiple parts of the character's body as well as be affected by engine's so called Inverted Kinematics so that the future additional animations are '2017 ready'

Decal blood system - stage 1
  • Remade blood sprays when slashing opponents
  • Added prototype blood stains on body, clothes and parts of environment
  • Works on these damage effects will continue also in the next updates

Flintlock pistol
  • Added flintlock, pirate-style pistol available to buy from merchants on pirate ships
  • Pistol requires gunpowder to shoot, has long loading times but high range and damage
  • Prepared other ways of obtaining guns or ammunition for the next update: random ship wrecks and NPC camps

Added and improved sounds
  • Including: human fighting sounds, better range weapon sounds, gun sounds, battle stance music
  • Added storm and rain ambient sounds to the volume bars in the sounds options
  • Refactored sounds' code, added engine's mixer features and prepared backend for sound improvements in the next updates

Private/Local server:
  • Added an in-game option menu for local servers to customize server rules and modes
  • Added option to switch on/off the 'Area Control' mode from the web console and in-game Escape menu
  • Added option to wipe server data from the web console and in-game Escape menu
  • Fixed hunger and stamina not being stored on player disconnection, in the 'Local server' mode
  • Added Creative mode - which makes it possible to build and craft w/o resources
  • Fixed local servers that could be started only from the 'Servers list' menu
  • Buildings' decay system for 'Local servers' is now disabled by default

Gameplay:
  • Added gold coins as a reward for a clan that won the weeklong territory claiming event
  • Added mouse scroll between TPP and FPP view
  • Improved zoom dynamic and aiming effects when using range weapons with RMB
  • Added TPP spawn camera as a default option and shortened respawn animation

Other fixes and improvements:
  • Players with AMD graphic cards having artifacts on water surface can now use 'Water Reflections' option without any problems
  • Possibility to rotate and zoom in/out in the customization window by mouse
  • Fixed perspective view issues in the character's customization scene


Known issues:
- Women characters still don't have proper FPP representation. OoR wasn't design to change characters at the beginning and that's why we need some more time to make FPP view handle female hands:)
- Women customization window lacks proper hair colors and hair type icons. It will come in the next hotfix

If you happen to find any bug, especially related to this version, please let us know at feedback@spaceboatstudios.com. We will be working on including every possible fix in the next update.
Out of Reach - Banan

New character models and animations
  • Recreated players' characters to support new gear, armor sets, female gender and different AI driven NPCs that are scheduled for the upcoming updates
  • Remodelled male bronze sets for better visual experience
  • Added custom female sets (leather + bone, bronze, steel, pirate)
  • Female model includes face, skin and hair customization
  • Male starting gear will be remodelled by the next update to better fit the new pirate theme
  • Removed old 'Harness' item as a first level of bronze and bone armors
  • Added missing 'Bronze helmet II' and 'Bronze helmet III' items

New sets of animations
- recreated old ones and added new ones, among others:
  • Hit, smash and slash animations for better 1v1 duels
  • Interrupt anims when weapon hits the target
  • Impact anims when targeted character or a shield receives damage
  • Different walk, run, strafe and crouch anims that required custom slash animations for every kind of weapon but give better visual experience during duels
  • Added reworked move animations including diagonal directions for walk and run
  • Layer-based character animator to make adding more animations possible
  • From now on, it's possible for every action to affect multiple parts of the character's body as well as be affected by engine's so called Inverted Kinematics so that the future additional animations are '2017 ready'

Decal blood system - stage 1
  • Remade blood sprays when slashing opponents
  • Added prototype blood stains on body, clothes and parts of environment
  • Works on these damage effects will continue also in the next updates

Flintlock pistol
  • Added flintlock, pirate-style pistol available to buy from merchants on pirate ships
  • Pistol requires gunpowder to shoot, has long loading times but high range and damage
  • Prepared other ways of obtaining guns or ammunition for the next update: random ship wrecks and NPC camps

Added and improved sounds
  • Including: human fighting sounds, better range weapon sounds, gun sounds, battle stance music
  • Added storm and rain ambient sounds to the volume bars in the sounds options
  • Refactored sounds' code, added engine's mixer features and prepared backend for sound improvements in the next updates

Private/Local server:
  • Added an in-game option menu for local servers to customize server rules and modes
  • Added option to switch on/off the 'Area Control' mode from the web console and in-game Escape menu
  • Added option to wipe server data from the web console and in-game Escape menu
  • Fixed hunger and stamina not being stored on player disconnection, in the 'Local server' mode
  • Added Creative mode - which makes it possible to build and craft w/o resources
  • Fixed local servers that could be started only from the 'Servers list' menu
  • Buildings' decay system for 'Local servers' is now disabled by default

Gameplay:
  • Added gold coins as a reward for a clan that won the weeklong territory claiming event
  • Added mouse scroll between TPP and FPP view
  • Improved zoom dynamic and aiming effects when using range weapons with RMB
  • Added TPP spawn camera as a default option and shortened respawn animation

Other fixes and improvements:
  • Players with AMD graphic cards having artifacts on water surface can now use 'Water Reflections' option without any problems
  • Possibility to rotate and zoom in/out in the customization window by mouse
  • Fixed perspective view issues in the character's customization scene


Known issues:
- Women characters still don't have proper FPP representation. OoR wasn't design to change characters at the beginning and that's why we need some more time to make FPP view handle female hands:)
- Women customization window lacks proper hair colors and hair type icons. It will come in the next hotfix

If you happen to find any bug, especially related to this version, please let us know at feedback@spaceboatstudios.com. We will be working on including every possible fix in the next update.
Mar 15, 2017
Out of Reach - Ins Tredd


Hi guys!
Just to keep you updated, we want to post an announcement and let you know what's coming in March to the world of Out of Reach and why it takes some time:)
As usually, we've made a lot of backend work, including in-game local server settings and the first part of the 'Creative mode' for those who want to play alone as a rich pirate-builder.
For the rest of you, we are still working on Ms Pirate, that's how she looks now:

Since we need to make all the modelling and rigging for her, we've also decided to remake all the animations and placeholder-armors for a man. Here is how he moves now in the new bronze armor:

Improved hitboxes from the previous updates, reworked block with shield positioning and possibility to swing swords from all the sides with different animations should greatly improve melee combat. If it's not your thing though, the shipwreck-searching feature should be coming soon to let you find one of these:

Last but not least, for close and long-range combat experience, we will be adding 'impact' animations to make fighting more realistic as well as wounds:

Works on all these features are pretty advanced so you can expect the new 0.28 patch and the full changelog soon!
Mar 15, 2017
Out of Reach - ins


Hi guys!
Just to keep you updated, we want to post an announcement and let you know what's coming in March to the world of Out of Reach and why it takes some time:)
As usually, we've made a lot of backend work, including in-game local server settings and the first part of the 'Creative mode' for those who want to play alone as a rich pirate-builder.
For the rest of you, we are still working on Ms Pirate, that's how she looks now:

Since we need to make all the modelling and rigging for her, we've also decided to remake all the animations and placeholder-armors for a man. Here is how he moves now in the new bronze armor:

Improved hitboxes from the previous updates, reworked block with shield positioning and possibility to swing swords from all the sides with different animations should greatly improve melee combat. If it's not your thing though, the shipwreck-searching feature should be coming soon to let you find one of these:

Last but not least, for close and long-range combat experience, we will be adding 'impact' animations to make fighting more realistic as well as wounds:

Works on all these features are pretty advanced so you can expect the new 0.28 patch and the full changelog soon!
Out of Reach - Ins Tredd
Thank you all for sharing your feedback on the new Area Control mode! Here's the first patch to improve the experience in the new UI windows:

Area Control / Claim territory hotfixes:
  • Fixed incorrect scaling of territory area flags in the UI territory map
  • Fixed wrong positioning of territory area flags
  • Fixed incorrect algorithm of the Area Control week summary
  • Fixed up/down arrows in the clan ranking UI pages not displaying correctly
  • Fixed tooltips visibility issues on the territory map
  • Fixed territory map FoW hiding flag icons partially
  • Fixed javelin UI items causing weapon slots to break in certain situations

By the end of the day tomorrow, the first winners who gathered the most flag points will be announced and given a new clan rank. If you have any thoughts on the new mode already or think we should add something more, let us know in the comments or feedback@spaceboatstudios.com!
Out of Reach - Banan
Thank you all for sharing your feedback on the new Area Control mode! Here's the first patch to improve the experience in the new UI windows:

Area Control / Claim territory hotfixes:
  • Fixed incorrect scaling of territory area flags in the UI territory map
  • Fixed wrong positioning of territory area flags
  • Fixed incorrect algorithm of the Area Control week summary
  • Fixed up/down arrows in the clan ranking UI pages not displaying correctly
  • Fixed tooltips visibility issues on the territory map
  • Fixed territory map FoW hiding flag icons partially
  • Fixed javelin UI items causing weapon slots to break in certain situations

By the end of the day tomorrow, the first winners who gathered the most flag points will be announced and given a new clan rank. If you have any thoughts on the new mode already or think we should add something more, let us know in the comments or feedback@spaceboatstudios.com!
...