Out of Reach - Ins Tredd

Hi guys! Here's the mid week update mainly focused on the early gameplay balance. Stay tuned for the bigger ones in July and as always please report any new bugs and post them in the Steam discussion or down here, thanks!

Javelins
  • First two versions: wooden and steel (the next upgrade will come together with a new, "gatherable" material in July)
  • Require less effort to craft than a bow to let players hunt from the first minutes of the gameplay
  • Possibility to regain thrown javelins (75%)
  • Possibility to stack up to 5 javelins
Steel hammer
  • Forging on an anvil requires 2x less hits
Tutorials:
  • Another pack of 17 tips and hints to make the first steps in the world of Out of Reach easier
  • Tips will pop up whenever player is about to use the game's feature for the first time

All tutorials need translations, if you'd like to help us translate, go ahead and join the Crowdin project: http://crowdin.com/project/out-of-reach
We would like to include in the game's Credits everyone who translated more than 20% of the lines or filled a part of our Wiki so please let us know if you would like to be mentioned there: feedback@spaceboatstudios.com

Other:
  • The last used IP and port number stay in the blanks
  • Fixed option to repair a ceiling that holds stairs on its frame
  • Fixed the way weapon changing is triggered - please report if you happen to have "three arms" in FPP view again
Out of Reach - Banan

Hi guys! Here's the mid week update mainly focused on the early gameplay balance. Stay tuned for the bigger ones in July and as always please report any new bugs and post them in the Steam discussion or down here, thanks!

Javelins
  • First two versions: wooden and steel (the next upgrade will come together with a new, "gatherable" material in July)
  • Require less effort to craft than a bow to let players hunt from the first minutes of the gameplay
  • Possibility to regain thrown javelins (75%)
  • Possibility to stack up to 5 javelins
Steel hammer
  • Forging on an anvil requires 2x less hits
Tutorials:
  • Another pack of 17 tips and hints to make the first steps in the world of Out of Reach easier
  • Tips will pop up whenever player is about to use the game's feature for the first time

All tutorials need translations, if you'd like to help us translate, go ahead and join the Crowdin project: http://crowdin.com/project/out-of-reach
We would like to include in the game's Credits everyone who translated more than 20% of the lines or filled a part of our Wiki so please let us know if you would like to be mentioned there: feedback@spaceboatstudios.com

Other:
  • The last used IP and port number stay in the blanks
  • Fixed option to repair a ceiling that holds stairs on its frame
  • Fixed the way weapon changing is triggered - please report if you happen to have "three arms" in FPP view again
Out of Reach - Space Boat Studios

Changelog 0.16.0
- New torch holders
* Press E on a torch and pay 1 Fat to ignite
* Upgrade torch holder into lantern using Upgrade panel [F6] and let it burn 3x longer

- Tutorial
* First set of in-game tips for the new players
* Lots of new lines to translate :)

- Upgraded swimming
* Sprint in the ocean - press shift to increase your swimming speed
* Lower stamina drain while swimming
* Higher damage when swimming with no stamina
* Possibility to use TPP camera

- Underwater world - part 2
* Possibility to use UI while diving
* Possibility to gain materials from crocodile corpses underwater
* Reworked underwater terrain
* Everything ready to start planting underwater plants, coral reef etc.

- New loot in treasures
* Small possibility to find pirate's armor set: Boots, Pants, Jacket, Vambraces
* Underwater treasures coming soon!

- Admin tools
* All players are now visible on the map

- Main menu
* Option to enter custom IP address when choosing a server

Fixes:
* Fixed salvage of upgraded building components
* Fixed missing salvage for a tripwire and glider launcher
* Trap defuse gives 1 flax rope back
* Autofire available when forging on an anvil (hold LMB)
* Upgraded anvil's hit boxes and raycasts
* Fixed game freeze when glider launcher gets destroyed while launching the glider
* Reworked fall damage - now grows exponentially
* Fixed wrong quick slots positioning on different resolutions
* Fixed game freeze when player uses /killme command while respawning
* Fixed torch holder's colliders
* Fixed disappearing arrows icon when trying to merge 2 different arrow types
* Using the Use key 'E' is now disabled when Upgrade panel 'F6' is opened (could lead to unwanted resource loss)
* Fixed trebuchet initialization (0.15.0 regression)
* Grass and bushes disappear properly when placing trebuchets on them
* Fixed player count in certain places of the main menu
* Fixed textures of the cut trees
* Fixed 'Detail distance' option in the main menu
* Fixed cave entrances visible from very long distances
* Fixed animals' animation freezes
* Fixed damage from animals when player still tries to log in
* Fixed damage from animals while respawning
* Fixed not always working weapon sets [Q]

Due to game engine updates:
if you had to use the "0.15.0-5-crash-workaround" branch to run Out of Reach on your computer, please change it to "crash-workaround"
Out of Reach - Space Boat Studios

Changelog 0.16.0
- New torch holders
* Press E on a torch and pay 1 Fat to ignite
* Upgrade torch holder into lantern using Upgrade panel [F6] and let it burn 3x longer

- Tutorial
* First set of in-game tips for the new players
* Lots of new lines to translate :)

- Upgraded swimming
* Sprint in the ocean - press shift to increase your swimming speed
* Lower stamina drain while swimming
* Higher damage when swimming with no stamina
* Possibility to use TPP camera

- Underwater world - part 2
* Possibility to use UI while diving
* Possibility to gain materials from crocodile corpses underwater
* Reworked underwater terrain
* Everything ready to start planting underwater plants, coral reef etc.

- New loot in treasures
* Small possibility to find pirate's armor set: Boots, Pants, Jacket, Vambraces
* Underwater treasures coming soon!

- Admin tools
* All players are now visible on the map

- Main menu
* Option to enter custom IP address when choosing a server

Fixes:
* Fixed salvage of upgraded building components
* Fixed missing salvage for a tripwire and glider launcher
* Trap defuse gives 1 flax rope back
* Autofire available when forging on an anvil (hold LMB)
* Upgraded anvil's hit boxes and raycasts
* Fixed game freeze when glider launcher gets destroyed while launching the glider
* Reworked fall damage - now grows exponentially
* Fixed wrong quick slots positioning on different resolutions
* Fixed game freeze when player uses /killme command while respawning
* Fixed torch holder's colliders
* Fixed disappearing arrows icon when trying to merge 2 different arrow types
* Using the Use key 'E' is now disabled when Upgrade panel 'F6' is opened (could lead to unwanted resource loss)
* Fixed trebuchet initialization (0.15.0 regression)
* Grass and bushes disappear properly when placing trebuchets on them
* Fixed player count in certain places of the main menu
* Fixed textures of the cut trees
* Fixed 'Detail distance' option in the main menu
* Fixed cave entrances visible from very long distances
* Fixed animals' animation freezes
* Fixed damage from animals when player still tries to log in
* Fixed damage from animals while respawning
* Fixed not always working weapon sets [Q]

Due to game engine updates:
if you had to use the "0.15.0-5-crash-workaround" branch to run Out of Reach on your computer, please change it to "crash-workaround"
Out of Reach - Ins Tredd

Finally the Beta tests of the new patch have ended! We've taken our time and managed to fix all of the issues you could have experienced on the Out of Reach Alpha-1 test server. The new features should also work properly on the older, low-end configurations including DirectX9 and previous versions of OpenGL. As always, please let us know if you find any new issues that can be fixed along with the next patch.

Here is what we've prepared for the new version:

Changelog 0.15.0:

- New models of the starting weapons
  • Chipped stone
  • Stone axe



- New, reworked AI for animals
Animals:
  • have greatly improved pathfinding
  • can go everywhere they want if it's not too steep
  • avoid rocks, cliffs, narrow passages, buildings, other animals etc.
  • keep distance from newly respawned players
  • stop to chase when players get out of their territory
  • keep distance from predators (doesn't apply to other carnivores)
  • run away from players if they can't win the fight (e.g. from shooting bowmen on towers)
  • can see and smell players (smell works on smaller distances but also behind animals)
  • will try to scare off players that they see or smell before attacking
  • can stop chasing after 15sec (if they can't catch a player)
  • return to use the old AI system when server crashes or doesn't work properly
  • are very susceptible to improvements, new features like a fear of fire should come together with the new patches

- New interface
  • Heads-Up Display: Different design, same functionality
  • User Interface: Achievements and skills window moved to the 'book menu'



- New ocean
  • Reworked shaders and the whole new way the water is being rendered
  • Ocean finally reflects the Moon
  • Possibility to dive (use C and SPACE or A and D keys)
    What we are going to work on:
  • Better shoreline
  • Underwater life
  • Underwater features like hunting, treasure finding
  • Improved physics

- Other:
  • Trebuchet's counterweight issues
  • Fixed duplicated trees and bushes on the same position
  • Change the way light affects environment (many minor changes to ambient light, shadows, occlusion etc.)
  • Fixed issues with respawn animation
  • Fixed icon issues when splitting and dragging items
  • Increased swimming speed by 30%
  • Menu option to turn on/off terrain reflections on water
  • Better animation of boulders thrown from gliders
  • Fixed grass that wouldn't cut when placing foundations on it
  • Fixed flying cliff on the main island
  • Engine update to Unity 5.3.5
Out of Reach - ins

Finally the Beta tests of the new patch have ended! We've taken our time and managed to fix all of the issues you could have experienced on the Out of Reach Alpha-1 test server. The new features should also work properly on the older, low-end configurations including DirectX9 and previous versions of OpenGL. As always, please let us know if you find any new issues that can be fixed along with the next patch.

Here is what we've prepared for the new version:

Changelog 0.15.0:

- New models of the starting weapons
  • Chipped stone
  • Stone axe



- New, reworked AI for animals
Animals:
  • have greatly improved pathfinding
  • can go everywhere they want if it's not too steep
  • avoid rocks, cliffs, narrow passages, buildings, other animals etc.
  • keep distance from newly respawned players
  • stop to chase when players get out of their territory
  • keep distance from predators (doesn't apply to other carnivores)
  • run away from players if they can't win the fight (e.g. from shooting bowmen on towers)
  • can see and smell players (smell works on smaller distances but also behind animals)
  • will try to scare off players that they see or smell before attacking
  • can stop chasing after 15sec (if they can't catch a player)
  • return to use the old AI system when server crashes or doesn't work properly
  • are very susceptible to improvements, new features like a fear of fire should come together with the new patches

- New interface
  • Heads-Up Display: Different design, same functionality
  • User Interface: Achievements and skills window moved to the 'book menu'



- New ocean
  • Reworked shaders and the whole new way the water is being rendered
  • Ocean finally reflects the Moon
  • Possibility to dive (use C and SPACE or A and D keys)
    What we are going to work on:
  • Better shoreline
  • Underwater life
  • Underwater features like hunting, treasure finding
  • Improved physics

- Other:
  • Trebuchet's counterweight issues
  • Fixed duplicated trees and bushes on the same position
  • Change the way light affects environment (many minor changes to ambient light, shadows, occlusion etc.)
  • Fixed issues with respawn animation
  • Fixed icon issues when splitting and dragging items
  • Increased swimming speed by 30%
  • Menu option to turn on/off terrain reflections on water
  • Better animation of boulders thrown from gliders
  • Fixed grass that wouldn't cut when placing foundations on it
  • Fixed flying cliff on the main island
  • Engine update to Unity 5.3.5
Apr 29, 2016
Out of Reach - Ins Tredd

- New forests
* reworked and remapped old trees
* several new trees
* new shader and textures
* wind effect on almost all vegetation (can be turned off in options)
You may experience less FPS due to more advanced tree system, the new effects can be turned off by changing the main graphic options (Fastest/Fast/Simple/Good etc.) as well as main menu (in-game) options.

- New items
* Crossbow

- requires Crossbow Parts and Steel Bolts from the furnace, can be assembled on the Smithy
- Left mouse click to load, second click to fire
- Right mouse click to aim
Right now crossbow fires with doubled initial speed (in comparison to the Bone bow) which means long-range and precise shots. Let us know what do you think about the crossbow, is it good enough or requires upgrades?

* Steel pickaxe
- better durability and damage
- additional bonus to gathering

- New animals
* replaced, reskinned and reanimated crocodile, hippo, rhino and zebra
* one new animal: Elephant
New African animals are still waiting to be a part of OoR world, just like the new AI which is still under acceptance tests and will be released as soon as possible.

- Bugfixes
* Quickslots don't interfere with a workshop window
* Quickslots can't be used while swimming or flying
* Fixed cursor and dragged item freeze when changing UI tabs
* Fixed character rotation issues in TPP mode
* Fixed possibility to regain more than 2 Glider parts when landing
* Autofire (hold LMB) works also on dead animals
* Easier gathering from carcasses with a short weapon
* Better placement of dropped bags
* Fixed disappearing arrows when trying to equip them together with a melee weapon
* Blocked possibility to claim a building with a builder's desk in a specific places inside caves
* Blocked possibility to place a chest under builder's desk
* Blocked possibility to place a builder's desk or a bed inside rocks

Players automatically flagged by the Anticheat will get frozen for a minute and a notification will be sent to all the other players on a server. Please let us know of any false positive notifications. When the upgraded anticheat system is ready we will change 1 minute freeze to kick and/or ban. Please don't hesitate to email us when you see someone cheating - feedback@spaceboatstudios.com

- Translations
* new versions of BR, CZ, DE, DK, ES, FR, HU, IT, RO, RU
* added TR language
* if you'd like to help us translate Out of Reach, please join the project on https://crowdin.com/project/out-of-reach
Apr 29, 2016
Out of Reach - ins

- New forests
* reworked and remapped old trees
* several new trees
* new shader and textures
* wind effect on almost all vegetation (can be turned off in options)
You may experience less FPS due to more advanced tree system, the new effects can be turned off by changing the main graphic options (Fastest/Fast/Simple/Good etc.) as well as main menu (in-game) options.

- New items
* Crossbow

- requires Crossbow Parts and Steel Bolts from the furnace, can be assembled on the Smithy
- Left mouse click to load, second click to fire
- Right mouse click to aim
Right now crossbow fires with doubled initial speed (in comparison to the Bone bow) which means long-range and precise shots. Let us know what do you think about the crossbow, is it good enough or requires upgrades?

* Steel pickaxe
- better durability and damage
- additional bonus to gathering

- New animals
* replaced, reskinned and reanimated crocodile, hippo, rhino and zebra
* one new animal: Elephant
New African animals are still waiting to be a part of OoR world, just like the new AI which is still under acceptance tests and will be released as soon as possible.

- Bugfixes
* Quickslots don't interfere with a workshop window
* Quickslots can't be used while swimming or flying
* Fixed cursor and dragged item freeze when changing UI tabs
* Fixed character rotation issues in TPP mode
* Fixed possibility to regain more than 2 Glider parts when landing
* Autofire (hold LMB) works also on dead animals
* Easier gathering from carcasses with a short weapon
* Better placement of dropped bags
* Fixed disappearing arrows when trying to equip them together with a melee weapon
* Blocked possibility to claim a building with a builder's desk in a specific places inside caves
* Blocked possibility to place a chest under builder's desk
* Blocked possibility to place a builder's desk or a bed inside rocks

Players automatically flagged by the Anticheat will get frozen for a minute and a notification will be sent to all the other players on a server. Please let us know of any false positive notifications. When the upgraded anticheat system is ready we will change 1 minute freeze to kick and/or ban. Please don't hesitate to email us when you see someone cheating - feedback@spaceboatstudios.com

- Translations
* new versions of BR, CZ, DE, DK, ES, FR, HU, IT, RO, RU
* added TR language
* if you'd like to help us translate Out of Reach, please join the project on https://crowdin.com/project/out-of-reach
Out of Reach - Ins Tredd
Another big pack of the new content is on the way, this time it contains so much new scripts, models and improved algorithms that we need a couple more days to test everything out on Win/Lin/Mac!

Here's what you can expect by the end of a week:
- The new look of the very first weapons, a steel pickaxe to improve gathering and the long-awaited crossbow!


- Rebuilt, reworked and improved forests containing many completely new trees, new version of the old ones and improved shaders for better and optimized light. Also the wind effect will be available as an option and full LoD/Billboard support to let us create bigger and thicker forests at a low performance cost.


- In order to prepare animals for the new patches, we had to change a lot the way they work. When we were there, we've decided also to release a new iteration of the meshes and textures they are made of. It should make our animals ready for the 1.0 version release.


- Another long-awaited improvement to the game - completely new artificial intelligence for the wild life! With the new tools and gear implemented to the game, we will be able to make animals act in Out of Reach like they usually could in decent and only single-player titles.
Out of Reach - ins
Another big pack of the new content is on the way, this time it contains so much new scripts, models and improved algorithms that we need a couple more days to test everything out on Win/Lin/Mac!

Here's what you can expect by the end of a week:
- The new look of the very first weapons, a steel pickaxe to improve gathering and the long-awaited crossbow!


- Rebuilt, reworked and improved forests containing many completely new trees, new version of the old ones and improved shaders for better and optimized light. Also the wind effect will be available as an option and full LoD/Billboard support to let us create bigger and thicker forests at a low performance cost.


- In order to prepare animals for the new patches, we had to change a lot the way they work. When we were there, we've decided also to release a new iteration of the meshes and textures they are made of. It should make our animals ready for the 1.0 version release.


- Another long-awaited improvement to the game - completely new artificial intelligence for the wild life! With the new tools and gear implemented to the game, we will be able to make animals act in Out of Reach like they usually could in decent and only single-player titles.
...