Gloria Victis: Medieval MMORPG - Jesper
Hello Warriors!
With nature starting to wake up after the winter, so do the trees in Gloria Victs! With today’s update part of the game's foliage has received a graphical overhaul which is the first step on our way to a full overhaul of nature in the game, today’s update also brings a new type of questboards as well as a batch of quality of life features and fixes. While part of our team still works on further optimization and improvements to the stability of servers, the remaining part of the team is back to working on the upcoming features and new content that will be coming in the following weeks.

Without any further ado, let’s see what today’s update brings!


The screenshot’s authors will be awarded. Ekuz, Salame and Rambs – Contact Koma#4247 via Discord to receive your ambers!

Changelog v.1.0.8

Graphical Overhaul — Part 1
Our Artists and Level Designers are hard at work to bring some more graphical enhancements that will improve the overall visuals of the game. This week, we are implementing a big batch of re-created trees to the game as well as improvements to the visuals of the wooden fences and other small props. The new trees have more variants than before, making the forests around the world of Gloria Victis look more unique and varied. This is the first part of the upgrade, which will be continued in the following weeks to bring even more reworked visuals to the game!




Crafting Tutorial Questboards
This week brings a new series of quesboards — Crafting Tutorial Questboards. These new questboards are located around the safezone of each nation, and provide special lower-tier (up to tier 3) crafting orders that award players with tokens that can be exchanged for crafting recipes. These questboards are a great way to level up your crafting skills and progress faster through the crafting profession levels.



New Horse Skins
We are introducing three new skins for horses this week. Be sure to check them out in game, and ride to battle with style!




Improvements in treasure hunting
We have taken our time to better show the places of buried treasures! From now, they will be showing not only marked by a quest marker but also have their own model! Grab a shovel, and go for some treasure hunting!



Follow the Content Creators
We are very happy to see so many new content creators join our Community, as well as to see how the content creators we’ve already had grown in numbers! We encourage all of you to visit the channels of these amazing creators and hopefully find some content for you:

— MarleMMO: https://www.youtube.com/@MarleMMO

— Pwnstarr Gaming: https://www.youtube.com/@PwnstarrGaming

— WintarGG: https://www.youtube.com/@wintargg

Every two-week video contest
We cannot stress enough our happiness and gratitude to see such nice videos posted by our active community! This week, we have chosen a few combat videos, that will be rewarded with the main reward of 2000 ambers:

NexxPK, for his great video showing small scale brawls in the open world:
https://www.youtube.com/watch?v=7k8w8moPl5Q

PwnstarrGaming, for his awesome video giving tips to the new players, be sure not to miss it if you are new to the game:
https://www.youtube.com/watch?v=4r89sgROuho

AVANGARD, for their PvP compilation, showing some master handling of a sword:
https://www.youtube.com/watch?v=oqAnhmxaLOA

Quality of Life
  • Faster fire extinguishing when a location is not sieged.
  • Adjusted crafting professions for certain crafts
  • Mount Skins have now a separate filter in the market
  • Adjusted rewards for some events in the safezone
  • Improved the search bar in the market window. From now on it will hint at the searched items’ names.
  • Added a welcome page to the market.
  • Removed the “Forestry and Farming” crafting profession. All the recipes have been added to other categories. The profession didn't offer a whole range of recipes making it extremely hard to grind up to level 100 without any real use case.
  • Globally optimized the terrains of the game's world. This change should reduce the RAM/VRAM usage.


Fixes
  • Fixed some graphical errors for rocks and cliffs.
  • Fixed an issue causing workstations not to have a lootzone bonus after a server restart.
  • Smoothed the increase in workstations’ temperature.
  • Optimized the way the workstation manages its temperature level and the fuel it uses
  • Fixed an issue causing the crafting quests not to be counted for the weekly rankings.
Gloria Victis: Medieval MMORPG - Jesper
Hello Warriors!

We are very happy and proud to see so many of you enjoying the game, while we are getting back to our regular work schedule. Today we are introducing a number of important changes that will improve the overall quality of life for all the players, as well as some server-side optimizations. Part of our team is also back at work creating new content that will be getting introduced in the following weeks, so sharpen your swords and prepare for what will be coming soon to the world of Gloria Victis.

We would also like to make an important statement about the New Beginning Server merges.

Without any further delay, let’s see what today’s update brings!


The screenshot’s authors will be awarded.Sean Quinn, ChOJO and Rambs – check your Ambers in the next few days!

Changelog v.1.0.7

Current State of Servers
A month has passed since the launch and after the intense time, now comes the stabilization. During the release, we set up more servers than would normally be needed, and now, with improved servers’ performance and the stabilization of the population, we believe it is important to merge some of the servers. The planned merge should bring the population together, bringing more fun and challenging than before. We have decided to merge certain servers together in such a way that will maintain the balance between all the nations and increase the number of fun battles and activities that will be happening on such servers.

The merge will take place on the 10th of March, after the weekly rankings end, in order for the players to receive the reward they have earned. After the merge, the Glory, Guild, and Arena rankings of the servers will be merged together. The following servers will be merged together:

Europe Region:
- Wolfield 3 and Wolfield 6 will be merged under the name of Wolfied 3
- Wolfield 4 and Wolfield 5 will be merged under the name of Wolfied 4

NA/SA Region:
- Holmridge 3 and Holmridge 4 will be merged under the name of Holmridge 3
- Holmridge 5 and Holmridge 6 will be merged under the name of Holmridge 4

Some details:
  1. When merging 2 servers, we will keep the player-controlled locations data from the server with a lower number.
    Example: when Holmridge 3 and Holmridge 4 will be merged under the name of Holmridge 3, they will keep the locations data from Holmridge 3.
  2. Workstations from both of the merged servers will have to be removed but you will get back the resources you put into them – you will be able to receive them from the Market ("My offers" tab)
  3. Merging the rankings – if you are already listed in the same ranking on both of the merged servers, we will save the higher of these values.
    Example: if you have 1,000 Glory Points on Holmridge 3 and 2,000 Glory Points on Holmridge 4, after the merge you will have the higher of these values – 2,000 Glory Points in this case.
  4. The Underdog status will be cleared on the merged servers.
  5. After the merge, the 60 day cooldown for switching to the Underdog nation by using the Mercenary Recruiter will be cleared for all New Beginning servers. This cooldown is triggered by changing your main server. You will be able to join an underdog nation even if you changed your main server in the last 60 days.
This will allow for more challenge, as there will be more players competing on the same server, and more opportunities for large-scale battles.



Changes in the Market
Today’s update brings a change that will improve how the Market works. From now on, not only will it become faster to use, but will become more responsive with a special loading icon showing that the players’ request is being processed. From now on, the Market will run smoother and with fewer lags, making it more reliable and more pleasurable to use.



Follow the Content Creators
We are very happy to see so many new content creators join our Community, as well as to see how the content creators we’ve already had grown in numbers! We encourage all of you to visit the channels of these amazing creators and hopefully find some content for you:

— WekizZ: https://www.twitch.tv/wekizz
— NexxPK: https://www.youtube.com/@NexxPK
— Solem Gaming: https://www.youtube.com/@SolemGaming

Quality of Life
— Adjusted the places of treasure map quests in order for them to be more accessible and visible.
— Adjusted the ambiance volume in certain places around the map, as they were too loud.
— Added additional information to skin set purchases in the Supporter’s Shop, to make the skin’s requirements more visible.
— As a part of a server-side optimization of how workstations work, the notifications about processed ores in furnaces, etc. will be now shown only upon opening the workstation.

Fixes
— Fixed an edge case that prevented the Jagged Blade event from progressing.
— Fixed an edge-case bug that let players start crafting without the required money to pay the workshop fee.
— Fixed the servers changing positions on the server list too fast.
— Fixed the display of the crafting level bar in the Crafting window.
— Added a tooltip to the crafting level bar that displays the exact exp a player has/needs for the next level.
— Fixed an edge case where fire totems or roadblocks would not break properly.
— Fixes to some in-game translations.
— Fixed a well on Mereley Farm to be properly interactable.
— Fixes to certain quest dialogues that would not let a player progress the quest in some edge cases.



Hotfix 2023-03-10
We have made small fix before the weekend:
— Server lock for events: sirius, brandon, ragi, secrets of, sorcerer's tower, pride long forgotten - trains jumping from server to server was harmful for gameplay and economy
— Renamed Stall into Sales Booth
— Minor UX improvements for Sales Booth (Stall) - to lower issues when player sell very cheap their mats, thinking he will buy it
— Fix ronin skin shoulders - now it should display properly
Gloria Victis: Medieval MMORPG - BartoldGV
Hello Warriors!

The last few weeks were really intense for us but we’re so happy and proud to see the world of Gloria Victis so populated and alive! We hope you enjoy the game as much as we do enjoy creating it.

We’re slowly getting back to our normal work schedule. Today we have for you the first regular update since the 1.0 launch. Besides the changes listed below, there are countless smaller fixes and improvements we made in the meantime – most of them were already applied to the servers.

At the same time, we continue working on other, larger tasks to solve the most urgent problems. Improving the servers’ performance and stability, and getting rid of the issues preventing players from enjoying the game remains our top priority.

Check the changes and see you in battle!



The screenshot’s authors will be awarded.AntonioRMS, CloudsofSmoke and KristMasIsHere – check your Ambers in the next few days!

Changelog v.1.0.6



Quality of Life

– Several server-side optimization improvements
– Introduced Questboards in the starting islands of each faction to offer a way of progression behind the starting quests within the safezones
– As foretold, the Christmas-related items: Santa set chests - random box, and the set’s parts themselves, have been changed into the Recruit's items



Fixes:

– Fixed joining The Griffins Company event on a different server than the player’s main – only the event’ starter was visible for such users
– Fixed the instantly respawning road block in The Griffins Company event
– Several fixes to the reported issues with NPC dialogs
– Fixed the clipping issues on all of the brigantine armors (male version)
– Fixed one of the upgradable walls models which wasn’t lighted properly
– Fixed an issue causing that Halloween heraldry symbols displayed in the “Supporter symbols” section
– Fixed the culling settings of Praetorian's Cuirass (male version) – it caused that the character’s upper legs were invisible
– Fixed the Treasure Map quest near Lordly Haven – the interactive object was misplaced under the ground and couldn’t be used
Feb 15, 2023
Gloria Victis: Medieval MMORPG - BartoldGV
Hello Warriors!

It’s been a week since the 1.0 launch! It was a busy and demanding time for our team, full of overnight work to provide you the best experience. But it was so rewarding to see our Community rise in numbers fast and newcomers receiving such a warm welcome from the returning players.

Thanks to you, the lands of Stoneholm have never been so alive!

What have we achieved over the last week?

  1. The peak of concurrent players increased 10x compared to the pre-launch times.
  2. The number of available New Beginning servers increased to meet the needs of growing player population.
  3. It seems that we have fixed almost all of the most frequent cases of critical issues which started to happen after such an influx of new players, such as: “Steam authentication”, “Connecting to Steam”, infinite characters loading and corrupted characters’ data. Please remember to let us know if you will still have those issues for further investigation - our Support Team will help you as soon as possible!
  4. Several server-side optimization improvements
  5. Numerous improvements to prevent the progression data rollbacks in future
  6. Fixes to reported issues in the quests, events and dialogs
  7. Responded to over 2,000+ support tickets reported both on Discord and our support email (support@gloriavictisgame.com)
Even though it was a tough time for us, we’re proud of what we – and you, the Community! – have achieved in such a short time. Despite being a team of less than 20 developers, we successfully addressed all the launch issues most frequently mentioned in the recent reviews.

Now that the all-time Steam reviews are back to “Mostly positive” ratio, we hope the same will soon happen to the last 30 days reviews. It helps us get better visibility and show the world the game that many of you came to love as much as we, the developers, do.

What we’re working on?
By the end of this week, we plan to:
* Apply further improvements to the servers’ performance and stability,
* Apply fixes to the remaining edge-case issues,
* Launch the Valley of Death PvP Tournaments on all servers. (We have just started 300 players Valley of Death tests with you! :))
Thank you for all your support!

With all the love and regards for our Community,
Black Eye Games

Important links and tips
In order to help out our new and returning players we have prepared a small compilation of useful links below:


Community Manager: Coragon#2441 (Discord)
Support Email: http://support@gloriavictisgame.com
Gloria Victis Release FAQ: Website link
Troubleshooting FAQ: Website link
Beginner Guides: Website link
Gloria Victis: Medieval MMORPG - BartoldGV
Hello Community!

We survived the first 2 days after the 1.0 Launch. For our small team, it’s truly been an intense time. But we’re finally able to catch some breath and inform you about our progress, as well as the plans for the next few days!

On the launch, we did expect a lot of newcomers and returning users. But even to us, it’s heartwarming to see so many players in-game! Each night the concurrent users count hits a new all-time peak. The world of Stoneholm is more alive than ever with the ongoing wars, and the economy is blooming as so many users are now crafting and trading equipment and supplies.

This wouldn’t be possible without you – the players! Your support and good words were and still are fueling our team as we work day and night, barely sleeping at all, to solve the most urgent issues that happened on launch. We’d like to thank you all for all your support, and special thanks go to the veterans helping new users in-game, on our Discord and in the Steam forums. You’re simply amazing!

Since the first 48 hours, we applied 6 hotfixes and now it’s time for another one. Read the details below!

Hotfix 2023-02-10

Connecting – the Firewall issue fix

We’d like to thank every player who helped our Community Managers and Support Team collect data on the most notable connecting issue – the “Firewall is blocking connection” error on the loading screen. Just as we initially suspected, this appeared to be a different issue displaying a wrong error message.

The problem has been resolved this morning on a daily restart. We still focus on solving all remaining issues with connecting so you can expect further hotfixes every day.

If you have further connecting issues, our Support Team is at your disposal via email: support@gloriavictisgame.com. And our Community Managers, Coragon, Veland and Bartold, do their best to answer your questions and assist you on Discord!

Performance improvements
We also focused on improving the performance and stability of the database and related infrastructure. Each hotfix includes fixes and improvements to this matter. In effect, we’re consequently reducing the loading times and occurrences of data loading issues.

Quests fixes
We're continuously fixing all the reported issues with quests, including bugged bosses, impossible interactions with quest objects and so on. Thank you for reporting them!

Valley of Death Tournaments are turned on

We solved an issue which prevented players from enjoying the Valley of Death Tournaments and they are again available on all servers, both the New Beginning and Legacy ones. VoD is a special PvP tournament taking place on one of the dedicated maps with up to 50v50v50 players fighting against enemy factions. We already saw a full VoD today with 150 players involved! You can see the exact hours when VoD starts on your server in the Upcoming Events window ( key by default).

What we’re working on?

Even though the last few days have been intense for our team, we keep working as hard on further improvements. Our top priority is:

Fixing remaining connection issues
This includes fixes to several different issues, such as being stuck in the main menu on Connecting to Steam” and “Steam authentication”. In both cases, it helps to simply restart the Steam client and the game but you can expect proper fixes in the following days.

Reducing the character loading times
For several reasons, the character loading can take a few minutes longer at times. We’re optimizing this process to improve your experience and prevent unexpected data corruption.

Important links and tips
In order to help out our new and returning players we have prepared a small compilation of useful links below:


Thank you all, you're awesome!

Hotfix 2023-02-11

- Fixed an issue causing that corrupted some of the newly created characters
- Fixed the corrupted characters (if they were level 1, they were just removed)
- Optimized the connecting queues
- Optimized loading characters
Gloria Victis: Medieval MMORPG - Jesper
Hello Community,

We are aware that currently, the gameplay experience in Gloria Victis might be unsatisfactory for some of you. We're doing our best to solve all the unexpected issues that happened on launch.

Since the release, we are working tirelessly on applying hotfixes to the game, to deal with the issues spotted on release. Currently, 24 hours after the release the game is already much smoother and we are planning to keep up hotfixing the game until it's back to its good state.

Below we have prepared a couple of useful links for you, that are answering the most crucial questions that might come you your mind:
  • 1.0 LAUNCH - LIVE-UPDATES AND KNOWN ISSUES: link
  • Gloria Victis 1.0 Release - FAQ: link
  • TROUBLESHOOTING FAQ - READ FIRST: link
  • Official Discord Server: link
We would like to thank all of you who are with us during this time, playing the game, reporting bugs, and keeping us greatly motivated with all the positive and encouraging messages we receive. We are extremely happy to see so many players playing the game and we promise to do our best to make Gloria Victis as enjoyable as possible.

We are very sorry for the inconvenience and thankful for your patience.
Gloria Victis: Medieval MMORPG - Jesper
Hello Community!

We are very happy to welcome you to Gloria Victis 1.0! It’s been a long journey to finally reach that moment, and we are happy you have accompanied us in that adventure.

Today, a new adventure begins, and with it come the New Beginning servers that you can now join and build your fame and glory!

However, New Beginning servers is not the only thing that this update brings, let's take a look!

Andi f you didn't have a chance to watch it yet, here's the just-released Launch Trailer!



Changelog v.1.0

Reworked Crafting Quests
Today, we are introducing reworked crafting quests. These quests have now been moved to the questboard system, making them more accessible for all players. Upon collecting a crafting quest from the questboard and completing it, there is a 8 hour cooldown until another quest can be taken. However, we have divided the crafting quest into three regions: Pilgrim’s Rock, Outer ring of the map, and Capital cities. Each region has its own cooldown, meaning that a player can take a total of three crafting quests (1 per region) before needing to wait through the cooldown. What's more, the Crafting Quests' rewards will also vary based on the risk factor of the area they are at!

Character Development bonuses and adjustments
We want the Character Development to be a rewarding system, where unlocking new stages should feel rewarding. This is why, we have decided to increased the bonuses that unlocking the nodes gives.

However, in order to balance out the system, we have adjusted the required experience points needed to unlock certain nodes in the top-tier part of the Character Development trees.

Quality of Life
  • Updated the Feedback UI to the new UI look
  • Improvements to UX in the Skills Window
  • Fixed the edge case that would cause the minigames to become desynchronized
  • Added the support of using Tab to change the input fields in the login screen
  • Added additional confirmation upon selecting a main server if it’s ping is not the lowest on the list
  • Adjusted the Supporter Shop prices, based on our data, we have adjusted the prices, mostly lowering them to make more skin variants accessible.
  • Further improvements and tweaks in the starting quests for all nations.
Fixes
  • Minor fixes in the terrains and models across the world map

Important links and tips
In order to help out our new and returning players we have prepared a small compilation of useful links below:


Hotfix #1

Hotfix #1 was just applied. A list of fixes:

– The first part of fixes to logging-in issues. We're still working on solving the remaining problems. If you'll be stuck in any way during the logging-in process, please simply restart the game.
– Bypass fix to the bug causing some quest bosses not respawning – these quests will be automatically completed after staying in their area for a while. It’s a temporary solution to allow players to continue the questline before we fix the problem completely.
– Fix attempt to an edge-case issue causing that some players’ data doesn’t load completely and their overhead markers are empty or filled with skulls icons. This should reduce the occurrence of bugs in many systems, including the fast travel, capturing flags and registering for arena duels.
– Fix to the Midland’s crafting quest in the capital city.
– Enabling the Valley of Death Tournaments on the New Beginning servers.
– Minor fixes to in-game texts.

We keep working on further fixes. Thanks for your patience!
Gloria Victis: Medieval MMORPG - Jesper
Hello Community!

This time we are bringing another batch of changes that prepare us for the Gloria Victis 1.0 release that will take place... TOMORROW!

We would like to invite all of you to the New Beginning servers that will start tomorrow at 3 PM UTC! Join the new servers and start writing your history!

Even though this is the last day before that important date, be sure that for the next hours, we will be releasing a number of tweaks and improvements that will make us ready for the New Beginning! Be sure to join our Discord to receive the latest news and be a part of the daily discussions with other players and developers!

We would also like to present to you our Gloria Victis 1.0 Launch Trailer:

Be sure to like, comment and subscribe!

Today’s update brings a lot of important improvements and fixes as well as a new crafting UI, and a Guild Heraldry skin for horses!

Without any further delay, let’s see what this week’s update brings!


The screenshot’s authors were awarded.Shin_UnificationSword, Shamo and Thunderclash – check your Ambers!

Changelog v.0.9.9.9.9 Beta

New Glory Season
The New Glory season will start with the release of the game, on Tuesday, the 7th of February. Also, we’d like to remind you that the last day of the season – Monday, the 6th of February – will be a dedicated day of the season's end. It will not be possible to earn or lose the Nation Points on this day and the scoreboards of other season-based rankings (Glory and Arena) will be frozen then. However, it is the last chance to donate your NP to your guild as the Guild Points. When the new season starts, the Nation Points collected by a player will count from 0 as the new season will begin.

A little explanation for the new players: Glory is a season-based ranking that rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position on the leaderboard, so draw your weapons and fight your way to the top!

New Crafting UI
This week marks a significant improvement in the crafting system, as we have implemented a new crafting window UI filled with quality-of-life improvements, updated visuals, and better optimization.



From now on, the crafting UI will have two slots for recipes to be displayed at a time, making it easier to craft the components required to craft the final item. We have also added a better display of the chance to craft an item of a certain reinforcement level.

What's more, from now on, if there will be over 10 crafts of the same material queued, these materials will be crafted in a bulk of 10 in one craft. This bulk craft will take the same amount of time as the sum of 10 separate crafts and give the same amount of materials and experience.



Reworked Crafting Quests (soon)
This week, we wanted to introduce reworked crafting quests, however, due to an unexpected bug we need to postpone their implementation till tomorrow. Unfortunately, this means that the crafting quests will be disabled today. We believe, however, that these changes will be worthwhile to wait for, as they will greatly improve the feeling of these quests as well as enable more players to participate in this kind of activity. Below you can read more about what will change in the crafting quests with Gloria Victis 1.0:

The crafting quests will now be moved to the questboard system, making them more accessible for all players. Upon collecting a crafting quest from the questboard and completing it, there is an 8 hour cooldown until another quest can be taken. However, we have divided the crafting quest into three regions: Pilgrim’s Rock, the outer ring of the map, and Capital Cities. Each region has its own cooldown, meaning that a player can take a total of three crafting quests (1 per region) before needing to wait through the cooldown. What's more, the Crafting Quests' rewards will also vary based on the risk factor of the area they are at!



Waking up the game world
This week our artists and level designers took some time to bring more life to the capital cities of all three nations. From now on, NPCs in these important cities will have more options of animations to play, as we have implemented yet another batch of new animations to the game.

On top of that, as we have mentioned in the previous patch, this week brings the extension of the ragdoll system to animals! From now on, not only human NPCs but also animals will have a full ragdoll system implemented. Be sure to check it out!

We believe that these changes will improve the liveliness of the game world, making it even more interesting and immersive!

New Horse Skin
We are also introducing another Horse Skin. Based on the feedback of our Community, today we are adding a horse skin that will pick up the colors of the Coat of Arms that the player uses on the shield!




Every two-week video contest
We cannot stress enough our happiness and gratitude to see such nice videos posted by our active community! This week, we have chosen a few combat videos, that will be rewarded with the main reward of 2000 ambers:

Jondalar, for his own version of Gloria Victis trailer
https://www.youtube.com/watch?v=924gk5GMpf4

Wintar, for a video showing his Spartan-like spear skills
https://www.youtube.com/watch?v=F5hLTt-iWlI

Kae, for the video showcasing the amazing halberd usage in a group fight
https://www.youtube.com/watch?v=JtTF6VDjv9c

Quality of Life
  • Quartermasters on Temples spawn without the need to upgrade any part of the Temple.
  • Adjusted the guild level for door control to level 50 instead of 80.
  • Adjusted the Glory level requirements for top tier recipes at the Glory Shop: Bulat, Beast Leather and Old Animal Tendon Bowstring change the required level from 70 to 35, and Dziwer recipe changes from level 30 to 20.
  • Adjusted the loot tables of certain low-level NPCs.
  • Changed how top skill for horse archers triggers. From now on it will be triggered upon releasing the arrow.
  • Increased the ammo capacity of a trebuchet in the starting quest area.
  • Tweaks to the new combat tutorial quest.
  • Added a new tutorial quest to learn about the depot system.
  • From now on, hints will automatically close after 2 minutes.
  • Adjusted the Battle Point gain during sieges for destroying ballistas.
  • Added Battle Point gain during sieges for destroying doors.
  • Improved the quality of textures on the painting in the Pride Long Forgotten Event.
  • Added Discord invitation link to the main menu.
Fixes
  • Fixed the bug where a player cannot take daily challenges if the timer ends while a player is online.
  • Fixed a bug where the tent's position would show in an incorrect place on the map.
  • Fixed a bug that caused a tooltip from the achievements window to stay on screen after closing the window.
  • Fixed an incorrect fishing animation on Sigurbaldur NPC in Baalhammon.
  • Fixed the issue with the loot zone on some siege camps near Castles.
  • Fixed the amount of health of NPCs in the ballista tutorial quest. From now on the NPCs will be 1 shot killed by the ballista.
  • Fixed a bug that caused the indicators on scrolls to show as too big in the stall UI.
  • Fixed an edge case that would cause stall UI buttons to duplicate in certain situations.
  • Fixed an issue with the new Guild Activity Rewards System not giving rewards to some guilds.
  • Fixed an issue that could cause one of the bosses in the Ismir questline not to respawn after being killed.
  • Fixed looting treasure chests with fast double click E not closing the looted box.
  • Fixed the visual bug that would sometimes make buffs not show on the UI properly.
Gloria Victis: Medieval MMORPG - Jesper
Hello Community!

With this update, we are bringing in one of the very last changes before the final release of Gloria Victis 1.0. We have taken our time to fix, improve and adjust the changes we have introduced in the past few weeks, as well we are bringing a reworked combat tutorial quest and introducing the core for a new feature of guild activity rewards — Guild Events!

We would also like to once again officially announce that Gloria Victis is going to leave Early Access on the February 7th! It has been a long journey, and we would like to thank all of you for your continuous support throughout these years, and we hope that you will stay with us for the new and thrilling episode of the journey after the release!

If you wish to find out more about the official release, take a look here: https://store.steampowered.com/news/app/327070/view/3639505777537883519

And now, without any further ado, let's take a look at this week’s changes!


The screenshot’s authors were awarded.Shin_UnificationSword, IsvRada and Siegbert – check your Ambers!

Changelog v.0.9.9.1 Beta

Guild Activity Rewards!
Without the goal of deactivating the weekly State of War, we knew that we needed to add an additional goal for guilds to achieve their weekly activity. Until now, the amount of deactivation points reached was converted to Guild Technology progression, but based on our Community feedback, we wanted to give the guilds an additional reward that gives a reward to guild members as well as a good way to gather all the guild members at one time to perform some fun activities.

With this in mind, we have introduced Guild Activity Tokens. These will be delivered to the Notification Center of the guild’s leader each week based on the guild's activity levels. These tokens will enable the leaders to launch special events on the map with better rewards!

Currently, the guilds will be rewarded with 2 types of tokens (“Key to Griffins Camp” and “Siege Token”), each one letting the guild start a different event:

  • Reward for 50% and 100% guild activity — a token granting access to a Griffin Company event with better rewards (3 new bosses with top-tier loot, additional chests, and crates with top-tier materials). This event is mostly dedicated to the smaller guilds. Deliver the token to a special event marked on the map to start the guild event.
  • Reward for 150% and 200% guild activity — a token granting access to a new “Show of Strength” event that is started by delivering the token to the siege camp of an enemy nation’s homelands’ castles (i.e Blackrock, Waterford for Midland)
A guild will receive all the tokens for their activity level and below, meaning that a guild with 200% activity will receive a total of 2 tokens for the Griffin Company and 2 tokens for the “Show of Strength” event.

We believe that this system will better reward guilds for their activity as well as make them an essential part of nation gameplay, as it gives guilds more chances to provide “content” for entire nations, even though these events can be started by guilds, whole nations can participate in them.

We would like to extend that system in the future by adding more events to it. We think that moving some of the events currently available on the map to this system could be a good idea, however, adding such events to this system would require us to disable them from being started in other ways. We were thinking about events like Catacombs of Temple of Doom, but decided not to implement them, as we would like to know your view and your suggestions for the future improvement of this system!



Redesigned Treasure Map locations
Another important to note change this week is the redesign of the treasure map’s treasure locations. From now on:
  • Tier 1 maps have treasures located on the capital island
  • Tier 2 maps have treasures located in the frontier region (on-sided non-loots)
  • Tier 3 maps have treasures located in the outside ring of the map
  • Tier 4 maps have treasures located in the middle of the map (loot zone)
  • Tier 5 maps are located in places far away from players’ homeland and away from any transportation links, making these expensive chests riskier to obtain.
We believe that this change will better fit the use case of the maps, enabling players to choose a region they play in and while doing other activities in that area, they can also look for the hidden treasures!

New Combat Tutorial Quest
We have taken another look at the starting quests for all three nations, with the aim of improving our combat tutorial. From now on, the first quest for each nation has been changed to a combat tutorial that lets new players learn the basics whilst fighting combat dummies instead of throwing them straight into the fight.

Quality of Life
  • Reduced the required Glory Level for Glory Shop rewards. From now on the max required level is 100 instead of 120. Items with lower level requirements have also been adjusted, to match the change in the max level requirement.
  • Some adjustments to armor’s damage reductions, especially lower-tier medium armor. This change should improve the survivability of newer players after the recent increase in weapon damage.
  • Increased the number of points that can be gained by performing PvE activities during a siege. From now on killing guards or destroying siege engines will award more points to the scoreboard.
  • Fixed the Guild Activity UI progress bar to now scale properly and show the entire progress from 0% to a max of 200%.


Fixes
  • Fixed a bug that caused ChD medium armor nodes of T3 and T4 not giving proper bonuses after unlocking mastery nodes.
  • Fixed an edge case in Abandoned Outpost events in the middle of the map that could result in fewer waves of enemies spawning than was intended.
  • Fixed the “Swamp Herbs” Questboard quest in the middle of the map. Herbs should be properly gatherable now.
  • Fixed an issue causing joining a Valley of Death tournament to duplicate tutorials.
  • Fixed a bug that prevented players from respawning in the nearest location to their death if a siege even was active nearby.
  • Fixed an improper rewards label for treasure maps
  • Fixed lists of lore and friends being duplicated after joining the Valley of Death Tournament
  • Fixed minor bugs in Guilds “next level reward” UI
Gloria Victis: Medieval MMORPG - BartoldGV
Hello Warriors!

Today we’d like to share some big news with you. After months of hard and intense preparations, we can finally announce the date of the 1.0 launch!

It will be the most important moment in our company's history and in the history of your – and our – dream game! This wouldn’t ever be possible without the awesome support of our Community. We want to send you a big “thank you”!



Gloria Victis has been a passion-driven project from the very beginning when a team of ambitious folks assembled to create a game unlike any other.

Back then, we didn’t have any funds, investors or publishers. Those of us who founded the company had to find extra jobs so we could afford to officially register the company. Can you imagine a more rocky start to developing the hardest type of a video game possible?

Yet here we are – a small yet self-sufficient studio that created and released an open-world MMORPG! Now, after years of hard work, we can proudly share the great news:

Gloria Victis will officially leave Early Access on February 7th!

It’s been a long and difficult journey, but being passionate developers, we continued to support and develop the game together with our Community. Only thanks to you did we survive our Early Access launch back in 2016. A troubled headstart, issues with the Steam authentication (so dumb and annoying!), barely enough funds to set the required architecture and literally no marketing budget – and on top of that we were developing the game live, where all the players can see and react. We barely slept for about a week... But it was totally worth it!



Since then we applied almost 350 weekly updates (and we made a PDF of the first 300 updates which you can download here), about 3 times more small hotfixes and server-side patches. We did our best to prove that we love our game and that we have the deepest respect for those who supported us during the EA stage. We also tripled the size of our team and set up an office!


(Yes, this really happened in our office)

Gloria Victis has changed massively since the EA launch, evolving from a game similar to 64-player battlers with just a few locations to fight for, into a full-fledged MMORPG with open-world battles of hundreds of players fighting at the same time.
  • A lot of new features and content - click the image to display full size:
  • 3x larger world,
  • Hundreds of new weapons and armors,
  • 10x bigger server capacity,
  • 10x more locations to capture
and much, much more!

We’d like to stop here for a moment to show you how Gloria Victis evolved over those years:

World map

Battles

Locations

Interface


For all this time, our Community was always the most important part of the game development. We’re gamers too, and it’s our philosophy to develop games with gamers and for gamers. Remember: it’s YOU who helped bring this game to life!

But can YOU contribute to Gloria Victis’ future success? Yes, you can! Spread the word, tell your friends, guild members, and family that your favorite game has reached its long-awaited 1.0 release! And be sure to tell us your feelings in your Steam review – it’s a great help to us as developers and great insight for potential new players interested in the game.

Or maybe you have an eye for great screenshots? Upload them to your Steam account, or share them on our Discord – if we use them in one of our weekly updates, you’ll be rewarded! And if recording gameplay is your thing, be sure to use always use #gloriavictis and #playgloriavictis hashtags in your video descriptions – once every two weeks we reward authors of the best videos!

And last but not least – be sure to follow us on our Social Media to stay informed about the development and updates of Gloria Victis!

Discord
Black Eye Games Steam Page - check our other projects!
Facebook
Twitter
Youtube

1.0 Launch Preparations

In the upcoming weeks, our entire team will continue the final preparations for the launch. We’re working on setting up the infrastructure and the server solutions that will work for both current players and the new ones who will come on the 1.0 release.

Because Gloria Victis has been in Early Access for a few years, and we promised to not wipe player accounts or inventories unless something critical happened (and luckily, nothing critical happened), we decided that creating New Beginning servers at launch is the best solution. This gives players a clean slate and a chance to experience the rush of launch on a level playing field.

Players will be able to choose between the existing Legacy Servers and the New Beginning Servers anytime.

On the Legacy servers, we will not wipe any progress, and we will keep all characters and inventories untouched.

On the New beginning servers, we will create a different, fresh database allowing everyone to have a new start. Existing characters will not be able to play on New Beginning servers.

Current players do not need to create any additional account to play on either server type, but you will need to create a new character if you wish to play on the New Beginning servers.

Our game has a cross-server database. This gives players the opportunity to trade between servers, play on other servers of the same type (Legacy or New Beginning) to support underdog nations or do cross-server events like the Valley of Death Tournament.

New Beginning Servers and Legacy Servers do have some shared databases including:
– Character names
– Guild names
– Alliances names
– Unlocked skins and heraldry symbols
– Ambers

This will allow us to add new servers or merge New Beginning Servers and Legacy Servers databases seamlessly based on population needs in the distant future.


And join our Discord to share your feedback and stay up-to-date with the development news.

Also, if you have other questions than the ones in our FAQ, please feel invited to ask them in the dedicated Discord channel.

Once again, thank you all for your continuous support!
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