In today's changelog, we are happy to talk about the major update for the Gloria Victis MMORPG dedicated to combat system changes and balance.
Inspired by our player's feedback, and our own data we carefully noted and discussed various aspects of Gloria Victis' combat and found some matters worth addressing. As we are just starting a new Glory Season in the game, this is a perfect moment to introduce improvements and changes and fix some shortcomings of the combat balance. Watch the newest Dev Log for details!
On the other hand, we are happy to introduce the next part of our Game Interface overhaul by presenting a reworked Supporter Shop in the game on Black Week!
As you may also know, it is time again to vote for your favorite games in Steam Awards! We are counting on your nomination and vote in the Labor of Love category!
And now, let's check some details of the applied changes:
The screenshot’s authors will be awarded. Please contact Jesper#6555 on our official Discord to get your ambers!
Changelog v.0.9.9.7.0 Beta
Combat Changes
We set ourselves several goals we want to achieve: Balancing the two-handed weapons against each other, rebalancing heavy armor as it is rarely found in the meta-level gameplay as a full set, and improving shield gameplay, focusing on its most visible flaws.
Heavy Armor
Let’s start with one of the most significant changes in the latest update - the changes in heavy armor. For some time, we could observe that tank builds, using only heavy armor, were steadily falling out of the current meta. This was mostly caused due to high stamina drain and its fragility against blunt damage. These factors made it more beneficial to create builds that mix heavy and medium armor parts for smaller stamina drain and higher resistance to blunt damage, with the only tradeoff being sacrificing a small amount of slashing and piercing reductions.
In order to bring back full heavy builds to life, we decided to increase blunt damage reductions for heavy armor, while slightly decreasing the piercing reductions. This change should enable heavy armor users to become more resistant to all types of damage, making it the armor of choice for tank builds. We have unified the stamina mod for the chest and legs to avoid any situation where wearing a heavy chestplate will be unprofitable.
What’s more, the upkeep cost of a full heavy armor has been significantly higher than the cost for any other type of armor. Not only fighting on the frontline means that more repairs are needed, but also, up to this point the only viable heavy armor in terms of its protection to stamina drain and damage decrease ratio was the heavy armor of the highest tier. In order to change that, we have decided to increase the reductions of heavy armor of all tiers, making even lower-tier heavy items more efficient on the battlefield.
Two-handed axes
With the introduction of the recent changes, 2-handed axes have become a weapon of choice for many, as they provide many benefits like overhead damage and reach, with very few cons. We decided to reduce the slashing damage from side attacks slightly in order to balance out axes in comparison to other weapon types.
Two-handed swords
We have observed that the craftable 2 handed swords fall short of their special equivalents like the crusher, or ancient longsword. We have introduced changes in attack release speed and attribute damage modifiers for the craftable 2-handed swords in order to make them a viable option in combat and to create a hybrid subclass based on strength and dexterity – fully focused on swords.
Changes in archery
We have also taken a closer look at archery in our game. In connection with the heavy armor changes, we have decided to decrease the damage dealt by headshots, while increasing the damage dealt with hits to the body. This change will result in the max damage that can be done with a bow hit being reduced while narrowing the gap between headshots and body shots will result in dealing more consistent amounts of damage.
Passive shield block with a shield equipped in hand
Another important thing that changed with the recent update is the ability to block incoming arrows with a shield in hand! From now on, not only a shield equipped on the back but also a shield in hand will block the incoming arrows. This change makes it possible for shield players to block arrows with a shield even while charging an attack, simply by aligning the shield with the direction which the arrows are shot from. We cannot wait to see how this change will be used by our players in battle!
Changes to the shield bash mechanics
Have you ever tried to start an attack, but ended up performing a shield bash instead? We have heard the feedback of our community and decided to change the way to perform a shield bash. From now on, a shield bash will be only performed when a player holds a block with a shield and then presses the button bound to kicking (default Q). Holding these two buttons will result in the character holding a charged shield bash while unpressing the kick button will launch the shield bash. This change should improve the experience of fighting with a 1 handed weapon and a shield, and prevent unwanted shield bashes from happening.
It is worth noting that we have made those changes not only because of the above, but also to unify one-handed and two-handed weapons controllers, which have had various differences before which allowed us to unify attacks and feints speed. Timers for shield bash and “back to armed” state return have been tweaked, so it will be easier to land a fully loaded attack onto the enemy after a successful shield bash. Overhead and right-to-left attacks have been sped up.
It is quite important that you can now kick the enemy during your attack release, but you cannot do that when you are in the shield block state. All those changes will make kicks more interesting and give you the ability to master your timings and outplay your enemy.
Of course, chambering with shields and staggering after hitting a shield block is still present in the game.
Reworked Supporter Shop
We have finished work on the first version of the reworked Supporter Shop interface. Our game is being produced based only on the game sales and Supporter Shop revenue, so we are very thankful for your support and we hope you will like the improvements prepared for you. We introduced this change on Tuesday, to have an extra day to fix any possible issues, so thank you for helping us test it. In the game, you have received a notification, that due to the full rework of the skins system backend, we have to unequip all activated skins on your characters. You need to open the Supporter Shop hotkey [K] to apply your skins again! Here is the list of the improvements we made:
– Fully reworked and improved interface. – Removed the skin's window where you needed to activate the skin. From now on, you can check, buy and apply skins using only the Supporter Shop window. – Added categories to make searching skins and items much more convenient. – Grouped base items in categories to allow much easier switching between owned skins. – Grouped usable items like cards to make searching for what we are interested in easier. – Cosmetic skin sets banners are changed to vertical ones, showing the equipped armor. – The Preview section of the Supporter Shop became a sort of cart. You can dress up your character in the preview and after that move to the list of picked items to buy all of them with one click. – Skins that are not purchasable are present in the Supporter Shop to allow their activation. – After buying something as an item, the “Bought” tab is automatically opened. – From now on, each week you can collect a free gift in the Supporter Shop – it resets every Saturday.
We would like to warmly invite you to support our project and to check the offer of our ingame Shop and its new layout, and at the same time, we are happy to announce a series of discounts which will change every day throughout the whole next week! Happy shopping!
Quality of Life:
– Replaced Valley of Death tournament affix vote button to the new one. – Optimization of the map legend markers. It should greatly reduce any lag possibilities when opening the map window. – Added a possibility to remove owned cosmetic skins from the Supporter Shop cart.
Fixes:
– Fixed an issue in sheep shearing minigames where button interaction could not work properly. – Fixed the issue with the improper tag in the "No rest for the Wicked" quest where the player was asked to kill boars instead of wolves. – Multiple small fixes and improvements for the new Supporter Shop, addressing its performance and fixing visual issues. – Fixed the issue causing decorations, interactable objects, and throwables cosmetic skins to not work properly.
Today, we are happy to introduce tweaks to various mechanics and gameplay improvements, as well as fixes to reported bugs. But on top of that, this time we’ve focused on several balance–related improvements, such as tweaking the map zones and mirroring existing events.
Also, as you probably already know, we’re working on an update that we plan to apply for next week, along with the start of the new ranking season. It’s going to include several changes, such as the planned combat improvements, which we’re working on for a few weeks already.
Gloria Victis is currently on 60%sale on Steam, so it is a perfect opportunity to get some of your friends to play! Thanks to that we’re already glad to see so many new players on the servers. We believe you’re having a good time in the game, and you’ll stay with us longer. We wish you a joyful journey through the Gloria Victis world!
Moreover, every two weeks, we are also making a community showcase, rewarding our content creators and active members of the community with Ambers, and promoting their content on our social media hubs. Thank you for spreading the word about Gloria Victis, and helping our community to grow!
The New Glory season will start on Thursday, the 24th of November. Also, we’d like to remind you that the last day of the season – Wednesday, the 23rd of November – will be a dedicated day of the season's end. It will not be possible to earn or lose the Nation Points on this day and the scoreboards of other season-based rankings (Glory and Arena) will be frozen then. However, it is the last chance to donate your NP to your guild as the Guild Points. When the new season starts, the Nation Points collected by a player will count from 0 as the new season will begin.
A little explanation for the new players: Glory is a season-based ranking that rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!
What will the new season bring in terms of combat?
The new season of glory is the perfect opportunity to correct the shortcomings of the combat balance. The goal is to balance two-handed weapons against each other and rebalance the heavy armor, which, as an independent entity, is rarely found in the meta-level, due to how much it costs ( not only gold but also attributes, stamina, and damage outcome) and how easy it is to counter, because of hammers. We are focusing on a greater ability to build cost-effective equipment setups. We also improve the possibilities to play with a shield, focusing on its worst flaws, such as unwanted shield bashes when attacking.
Events balance
In order for all map sides to be equal in terms of events players can participate in, we are adding a mirrored Otton event to Sangmar – Midland link, with a reminder, that Ismir/Sangmar and Ismir/Midland links already have such an event.
Due to significant level design changes in that area, the sorcerer's tower placed nearby has been moved east. Ragi’s Hound became a boss for the new event, named “Hound's Lair”, and Inn quests that could be found nearby have been tweaked and some will use the new location for their purposes.
Take part in the new event and collect great rewards!
Zones balance
Thanks to reports from our players, we have found that an outdated version of the non-loot and safe zones layout has been present on the global servers. As well as the level design allows us we have adjusted the range of non-loot and safe zones in the game. Farms should be left in the lootzone area, where some were not before, and at the same time, we have ensured the siege camps are in a non-loot bubble. All sides of the map should follow the same rules now.
Quality of Life
Spawners position polish:
– Beehives in Rodrock, Ulfgard, and Eaglenest Village. – Eaglenest Village Lumber Mill building. –Abbey and Eaglenest Village wood spawners. – Lordly Heaven and Abbey building materials event spawners. – Pulled out the well and the lumberjack NPC from inside Twinfall Lumber Mill. – Some resource spawners all around the map.
Sheep shearing
We have added the last planned minigame to sheep shearing. In the minigame, you will be asked to press G, H & J keys in the correct pattern. From the top of the minigame UI, there are falling tiles. The player needs to press the right button once the tile is passing the bottom line of the minigame. While 40% of the wool loot table will always be received by the player, and the fraction of the following 60% is handed to the player based on the number of points earned from the minigame. Please mind that each key press costs 50 stamina.
Other improvements:
– Reskinned the spider's model in the game. You can meet them at Volcano, Ruined Temple raids, and Pride Long Forgotten events. – Added a five seconds delay after delivering mushrooms before the Volcano event invitation will appear. – Removed Halloween pumpkins, reward events, skeleton horse spawners, and special catapult and trebuchet projectiles
Fixes
Announcement boards:
– Fixed the issue where the quest tab was not being automatically shown as active while opening the board which has quests available for the first time. – Fixed an issue causing quests to not be visible if the player closed the board window on the quest tab and reopened it. – Fixed the problem where a proper tag was not displayed, redirecting players to other boards if there were no quests on a given one.
Other fixes:
– Over 50 level design and terrain bug fixes – Fixed an issue where workstations lists on Holds location cards were doubled – Reworked the textures of models used mainly in siege camps, fixing improper color and distance visibility issues. – Fixed an issue where spiders on the Volcano were attacking the mini-boss of the event.
Every-two week Video contest
We cannot stress enough our happiness and gratitude to see such nice videos posted by our active community almost daily! This week, we have chosen a few more artistic approaches, rewarding players from all around the world for their love for Gloria Victis. The main reward of 2000 ambers will go to:
dRogu – for his creative approach in creating GoT Stannis Baratheon heraldry using our Coat of Arms editor: https://youtu.be/6ifdp2Tp9lk Boba, for his next Gloria Victis gameplay, this time featuring a night-time Valley of Death Tournament. https://youtu.be/x5wl5CRut4w DIDI Zhang, for making a short cinematic video about our game: https://youtu.be/Hpaesh3RVyQ And we have two honorable mentions, rewarded with 500 ambers: Runnin, for mistaking a falling meteorite with a soccer ball: https://youtu.be/0R6Z35Ksh0U And Ghost With Heartbeats for his artsy screenshots mashup: https://youtu.be/_1bhiMHdZJo Be sure to use always use #gloriavictis and #playgloriavictis hashtags in your video descriptions. It greatly helps us and others to find content based on our game, and increases your visibility!
A new update is live! As always it tweaks various mechanics, adds gameplay improvements, as well as fixes to reported bugs. But on top of that, this time we’ve focused on your voice and addressing some of your requests to add more tournaments during the day. Additionally, we had some time to reskin and improve the visuals of wildlife in the game. We hope you’ll love the changes!
Increasing the number of Valley of Death tournaments was voted on by our players in the most recent ingame questionnaire, and you break another record – over 91% of asked players voted "Rather Agree" or "Definitely Agree" to the question “Should we implement one additional Valley of Death Tournament for each server?”
Tomorrow, in Poland, we will celebrate National Independence Day and other important memories of historical moments, so we are sending you the best for Veterans Day, Armistice Day, and Remembrance Day.
And now, let’s check the details of today’s update:
The screenshot’s authors will be awarded. Be sure to contact Daimon Frey#5854 on our official Discord and send him your ingame nickname to get your reward!!
Changelog v.0.9.9.6.8 Beta
Additional Valley of Death Tournament
Some voices raised recently, that our players would like to have more opportunities to take part in the Valley of Death tournaments. We decided to ask players with level 60 and above about that in the in-game questionnaire.
After asking you directly, we received very positive feedback, where over 91% of asked players voted "Rather Agree" or "Definitely Agree" to the question “Should we implement one additional Valley of Death Tournament for each server?”
Based on local server time we added one for Dukla at 12:00, for NA at 15:00, and EU at 15:00. To make this change possible, we had to move the first VoD from NA one hour earlier and the one on Dukla at 15:00, one hour later.
We are pleased to see you all united on that!
Shoutout to YAMATAKI - we appreciate your creativity!
Technology diminishing
We were fighting this problem for quite some time already, and we are sorry for the trouble and negative emotions it caused. We introduced a few partial fixes to the problem of “doubled technologies diminishing” which were cutting possible sources of this error one by one, and today, after the last fix, we believe we found them all.
We are thankful for your reports which helped us to track this issue, and as a token of our appreciation for your support, and a small compensation for the issues, this week we are adding some points to your guild technologies bars to ease up the tension for the next few days.
Each technology that was on level 5 or above is receiving a boost. We are taking the number of points that are required to reach the next level, and multiplying it by 1.5 – this way, in every case, it will grant you an additional level in the given technology.
Wildlife models improved
We are constantly improving the game visuals, for example exchanging models and textures for new and better ones. This week, we are happy to deliver some upgrades to Gloria Victis wildlife – some animals in the game received brand-new materials and were rescaled. Now you will be able to differentiate the female scavenger from the male one and tell the origin of the bears and boars by their look.
Independence day
On the occasion of the National Independence day in Poland, in the game Supporter Shop, you will be able to find the Wings of Glory and Rotmaster’s cosmetic skin set, saber, and lance at a discount. Promotion will be available for a few days so do not miss the occasion and get yourself a nice skin to complete your collection!
Quality of Life
– Improved the marker's positions in some quests. – From now on, notifications after gaining extra attribute points will contain a number of added points. – Updated the UI of the world events cards to show correct event rewards. – Added the possibility to gain one extra attribute point when completing lore collection in a case where players have 24/25 extra attribute points. Before that change in such a case, the player didn't receive any points for it. From now, he'll receive one point. – Improved honor cosmetic skin set the animation of the cloth on the back. – Exchanged hippo to bear in the quest “Prisoner and the Beast.” – Removed the sweets from event rewards and removed the pumpkin icons on the map. You have one more week to exchange collected sweets for the rewards! – Increased the area of the Sangmar quest board “Kill animals” quest from 300 to 400 units. It should help to ensure proper progress of the killed hippos counter. – Replaced the tournament registration button with a new one. – Tournament “new player buff” has been applied to 1v1 arena with an extra condition: player's Arena Rank Level is up to level 10 (Including 10th level. Buff is not applied if the player has arena level 11 or higher). – General polishes of various NPC and materials spawners around the world.
Fixes
– Fixed an issue where spawns on Rite event could be shared between two nations. – Fixed the battering ram collider to prevent hits that were not dealing damage. – Fixed tooltips in the achievement window that could stay on screen after closing it – Fixed bugged buttons on the Nation Points confirmation window. – Fixed the issue with the mane in Royal Horseman Helmet cosmetic skin. – Fixed the issue where wooden footbridges near Hordun Temple could block the passing of the siege engines. – Fixed an issue with raycast targeting where UI (for example burning building bar) could stay on the screen after being transferred to the Valley of Death tournament.
This week, we’re happy to introduce further expansion and polish of the Lore System – three brand new collections have been added to the game. This feature is creating more possibilities to roam around the map and search for the secrets and legends of Stoneholm scattered around. Check the details below to find out what great rewards await for completing collections!
The Halloween event is in full swing, and you have one more week to collect candies tradeable for unique rewards.
Additionally, as always we are delivering a weekly dose of Quality of Life improvements and Fixes, as well as some balance changes in the questlines, based on collected data and your feedback.
Check the details below, and see you on the battlefield!
The screenshot’s authors were awarded. Tyrader and Brudna_Ryba – check your Ambers!
Changelog v.0.9.9.6.7 Beta
New Lore Collections and Rewards
This week we are introducing three new Lore Collections with their unique sets of rewards including attribute points, titles, and experience in crafting and character development, each devoted to the history of one of the three nations we have in-game! Moreover, we have introduced new rewards for completing the “Beasts of Stoneholm” collection. From now on, you will also be able to find certain pieces of the new collections as drops from NPCs!
To sum up, let's take a look at collections we have in-game and the rewards they bring:
Beasts of Stoneholm
This collection is devoted to the terrifying beasts on the island of Stoneholm. Get all the pages, to learn about Erendi, the evil alchemist, or take a look at a note about Scavengers that has been written by one of the Midlandic monks!
We have reworked the rewards for this collection, which from now on will give: — A “Beast Expert” title! — A new skin “Ancient Beast Tamer’s Hood”!
(Players who have already collected all of the pieces of this collection, will find the new skin in their “Owned Skins” window [default: O]) after today’s patch!
A Tale of Ice and Flame
Will be a collection talking about important events in the history of Ismirs, their beliefs, and famous heroes! Be sure to look for the pieces in order to find out about the great siege of Mereley or hear the story of the famed Njordsson of Hordun Temple!
Upon collecting all the fragments of the collection you will get: — A “Grand Voyager” title! — Attribute points to boost the strength of your character! — Character Development and Crafting experience!
Age of Steel and Stone
Is a collection presenting knowledge about the beliefs of the people of Midland, as well as sheds some light upon the discovery of the island of Stoneholm, or tells the story of a massacre at Tenebrok, where Midlandic knights slaughtered Ismir, to suffer severe consequences then.
Upon collecting all the fragments of the collection you will get: — A “Royal Explorer” title! — Attribute points to boost the strength of your character! — Character Development and Crafting experience!
Under the Never-Setting Sun
Delve into the story of the Sangmar Empire with this collection and learn how The Great City of Baalhammon has been established, how Sirius became an exile, or possess the forbidden knowledge about the mysterious Azebian gods!
Upon collecting all the fragments of the collection you will get: — An “Imperial Seeker” title! — Attribute points to boost the strength of your character! — Character Development and Crafting experience!
Please be advised, that the extra attribute points can add to the same rules as points from Kargald champion cards. The limit of attributes was yet increased from 20 to 25 additional points.
Along with the redesigned rewards, we have addressed reported and found UI and UX issues in the system and fixed them all. We believe gathering the collection pieces will give you a lot of fun, and the rewards will be interesting enough to encourage you to go on an adventure. We wish you the best of luck in your voyages!
Balanced questlines
We have collected and analyzed a lot of data from the reworked questlines. Thanks to that we were able to point places in the playthrough where players could have trouble continuing quests or experienced any other issues.
Our designers took some time to introduce multiple improvements in many quests, and here’s the list of the most important changes:
– Nerfed slave hunter boss, reduced amount of animals needed to kill and checked the respawns around the last boss in the last sangmarian quest. – In Ismir quest where we meet poachers, we have added teleports and tunnel passage to ensure better UX for players. Added more markers to guide players better. – In the Ismir crafting inn area, we have added robbed caravan, reworked the level design of the Inn, a dead body in a proper place, and a quest tunnel guiding the player to the task. Additionally, we have updated the dialogues, added new objectives, and improved quest marker positions. – In Ismir starting questline, we have changed the NPC in the last quest which we need to report to finish it. Changed the bell to fireplace interactive in the middle of the questline, adjusted the NPCs and GoTo markers positions, and added ringing the bell interaction as one of the last objectives, after killing the sergeant. – In the Midland Farm area, we have changed boars to moas. Reduced the number of animals that needed to be killed by half. Improved the Black Sickle mobs whose attack quest NPC camp and added more markers to follow and ensure proper guiding. – In the Midland “Four Mercenaries” quest, we have adjusted the markers and fixed the problem that could allow spawnkilling of the mobs in the quest. – Midland quest “Menace in the mist” received updated dialogues and objectives. The robbed caravan was placed nearby and killing the robbers became a new task to complete in this quest. – In Midland “Hold the line”, we have moved the ringing the bell objective to the end of the quest and introduced some level design changes in the quest area.
Quality of Life
– Added platforms securing spawns in the Ruined Temple event. – Minor fixes and improvements to glory armor Honour set cosmetic skins. – Added two last tournament winners to arena memorials.
Fixes
– Fixed the issues with Halloween events where some could not have enough mobs to be completed. – Fixed the issue where buttons on the friendly fire confirmation window could be duplicated. – Soldiers' Heavy Gauntlets disassemble and return changed from steel to iron scraps, and from decatized canvas scraps to fabric scraps.
Community Breakdown
Every two weeks, we’re rewarding active content creators who spread the word about Gloria Victis, so we have some new videos to share with you! Click the links, subscribe to the channels of those awesome people, and leave some love in the comments! Today's winners are:
#gloriavictis and #playgloriavictis are becoming even more visible thanks to your help and contributions. Be sure to use them in your video descriptions, and share with us your creations on our official Discord.
Thank you for reading to the end, and see you on the battlefield!
There's a night in the year when the wolves howl at the bright moon and the cold air gives you goosebumps. A night, when strange things happen, and damp fog bursts into the lungs with every careful breath. When ominous sounds can be heard on the edge of the dark forest, and small, moving lights float over the tall grass. One night when the unspoken comes out to eat. And he has a great appetite for candy and sweets.
It's time to start the celebration of Halloween in Gloria Victis MMORPG!
The game world is embellished with spooky decorations; trebuchets and catapults launch spooky Jack-o’-lanterns, and you can participate in various event activities. Look for the pumpkin icons on the map - events marked with them give you the possibility to collect sweets, exchangeable for event rewards.
We're happy to introduce new cosmetic weapon skins for a lance, one-handed, and two-handed sword, assigned to the Royal Horseman theme added to the game recently. You are getting a brand new PVP event called "Ruined Temple" – a new raid with loot enabled aimed at hardcore PvP players.
Check out the most essential details in the video below, and be sure to subscribe to Gloria Victis Games' YouTube channel, leave a like or comment if you want to see more of such videos, and follow us on our Social Media to be up to date!
VIDEO
Changelog v.0.9.9.6.6 Beta
Halloween event
Login to Gloria Victis MMORPG between 27.10.2022 and 10.11.2022 to take part in the Halloween event, learn the story of the jittery Confectioner, and put your hands on unique, limited rewards!
Spooookiness!
Along with the special ingame event, we are introducing some changes to the game world:
Capital cities are receiving spooky decorations, to ensure a proper mood. We are so glad that we have made nights darker and more immersive!
Catapults and trebuchets will temporarily launch special pumpkin projectiles, so you can rain some spookiness on the heads of your enemies!
We're adding a few new Coat of Arms symbols, purchasable for sweets, and added to the Supporter Shop list.
In Supporter Shop, you can find a special Nadir-themed shield skin, a lot of spooky cosmetics for various weapons, tools, and workstations, and also new spawnable interactives - a Halloween flying lantern and a swarm of bats.
Skeleton Horse is once again available to be found and tamed.
New PVP event: “Ruined Temple”
Today you are getting access to a new event called "Ruined Temple." This activity is a new raid created for hardcore PVP players. It offers high risk but yields high rewards in a competitive environment where all nations can battle each other in teams of five. You can get a lot of sweets at this event, so fight bravely!
The event can be started by delivering the meteoric iron to an NPC in the capital. Once the items are delivered, a pop-up shows on the UI for the players to join. The event has a 2hr cooldown between raid ends.
The idea of the event is to compete in groups of five in a closed arena in three rounds of combat. Players who joined the event are spawned in hubs created for their nation, from where they can teleport to cages located in the event arena. While hubs are connected to the nations, the cages are randomized each time and a nation can spawn in a different, separated cage.
There, in cages, all nations spawn behind a destructible portcullis which can be opened from the inside by a lever that appears after a 30-second time passes. Once opened, players can get out to the middle arena.
Main event stage progress:
– In the middle of the arena there is a statue and a lever. Using the lever blocks the ability to teleport from the hub spawn to the arena. – In the arena, players have five minutes to trigger the statue. When the interaction with the statue is finished, a boss is spawned. – There is a 7-minute time to kill the boss. – If players fail to finish one of the stages in time, the raid ends and teleports players back to the capital. – Killing a boss grants a reward based on the round of the event and disables the option to teleport from the hub to the arena. – After the boss is killed, players have two minutes to use the doors located at the arena to go back to the hub. – After two minutes, the arena kills everyone who stays there. – From the hub, players can once again teleport to the arena for the next stage when the cooldown is over. – There are three rounds. After round 3 is locked (when the boss of round 3 is killed or the lever of round 3 is pressed), we do not let nations join the event. – The event allows looting other players.
Cosmetic skins
We are introducing new cosmetic skins for a lance, one-handed, and two-handed sword.“Royal Horseman” cosmetics are available for you in the in-game Supporter Shop – hotkey [K].
Improvements and fixes
– Removed the possibility to consume some of the crafting materials, for example, Wax or Beast blood. – Fixed the position and placement of scaffoldings colliders on wells, guardhouses, and workshops. – Fixed an issue where playing Dice could catch the mouse pointer and softlock the game. – Fixed an edge case issue that could block showing Respawn Window if the player opened the Map while dying. – Fixed 58 level design, terrain, and texture bugs.
Special News: Release of Nadir: The Grimdark Deckbuilder!
As you may know, we are providing publisher support for a group of young, talented developers working on a unique card roguelike game called “Nadir”.
If Halloween is not enough for you, then we have just announced the release date of the game that we are a publisher - Nadir: The Grimdark Deckbuilder will be released on the 8th of November 2022, so in less than two weeks from now!
We are pleased to invite you to play the updated, free-to-play Demo of Nadir and to add the game to your wishlist:
When the core of our team is working on the rework of the Guild content we announced a few weeks ago, part of us was able to deliver some fixes for various systems and features, as well as introduce the first iteration of the Lore system, which will be a neat addition to the game, expanding its plot and adding some spice to the world we are creating.
As we forecasted recently on our Discord, we’re about to host a cyclic PVP event on EU Eaglewood server global arena this Saturday! Gather a team of five brave warriors and meet other competitors at 8:00 PM GMT to take part in the tournament and have chances to win extraordinary rewards!
After the recent game sale, we are welcoming all the newcomers and wishing them the best in their adventure. We hope our community will as always take good care of you and you’ll meet a lot of new friends here. You all are more than welcome to join our official Socials and say hello to other players and the Dev Team. We are always here to assist you with any need.
It will start at 20:00 GMT, 22:00 CEST (GMT+2) on Saturday, October 22nd. Join us in the arena on the [Europe] Eaglewood server and fight for fame in 5v5 battles. We invite everyone, especially our new players! The winners will be immortalized on the in-game monuments, and everyone who will come will receive rewards! Additionally, winners of the tournament will receive a commemorative sword.
Rules:
- We'll host 5v5 battles in elimination style. A group having at least one man standing at the end of a fight - wins it. The last two remaining groups will fight in the finals – a team that wins two rounds in the finals wins the event. - Reviving fallen players during a fight is forbidden. - Those are foot combat fights, so horses are not allowed. - Interrupting the event anyhow and bringing the siege engines into the arena may be sanctioned with a temporary account suspension
Team registration will start at 19:30 GMT (21:30 CEST). Stay in the arena through and after the event to receive rewards! Your hosts will be Daimon Frey and Kibsoon Resurrected
Organizing the event at this time allows players from all over the world to join, regardless of the server. We're aware that it may be a potential SoW time, so we are disabling the tokening possibility on Eaglewood on Friday, the 21st of October.
Changelog v.0.9.9.6.5 Beta
Updated Engine
After a few days of internal and external tests, we are transferring the game to an updated engine version. This change should improve the game's stability and allow us to scale the performance of the game better. We will continue our work on optimization of the new engine version, and as there are significant improvements in its core, we are happy to have such an opportunity. You can expect some more refinements of this matter in the near future!
Lore system
We would like to make exploring Stoneholm more fun and rewarding, adding a bit of lore to it at the same time. We can achieve it by scattering Lore pieces all over the world while rewarding people for finding them.
In the first iteration, we are adding the first lore collection. We plan to add three more of them soon. Nation-oriented ones will be stories, cut into pieces, and spread all over the nation’s territory. The one you are receiving today is considered “common” - made of pieces unrelated to national ones, and containing some data about animals and creatures living on Stoneholm Island.
Ride across the world and search for unique monuments, milestones, and runestones and interact with them to open a special interface and add a piece to one of the collections. Remember, that the lore system is separate for each character.
There will also be an option of finding some collectibles as loot. World bosses and boss creatures will have a chance of dropping unique collectible pages that are not possible to be found anywhere else. But this addition will be introduced in the following weeks.
Completing the collection will grant you a unique title, and give you a special quest with a great reward. We wish you a lot of fun while exploring the world!
Quality of life
– Improvements to camera vertical axis smoothness. We have fixed the unintentional stuttering when moving the camera up and down. This does not have any impact on the combat system. – Polishing touches to newly added Royal Horseman skins.
Tweaks in siege events start rules
The start of the siege (and thus also the continuation) is blocked for 30 minutes before the Valley of Death tournament dedicated to the given server. From the moment of blocking, no event should start until a post-tournament event starts on a given server (that is, the one that is connected to the tournament and starts automatically after it). Only the start of the post-tournament event unlocks the possibility of starting/continuing siege events. The VoD trigger overrides the last drawn time of the next Siege. That is, if, for example, the siege time was drawn at 12:00, and the tournament was at 11: 00. This post-tournament siege (e.g. at 11:20) will overwrite the time “12:00” so that the gap between the post-tournament siege and the random siege is larger.
New screenshots
We are happy to announce that the screenshots on our Steam page have been updated, thanks to the support of our awesome community. Creators of the featured captures are receiving Ambers! Thank you for your help, and remember to post your screenshots on Steam Community Hub or our Discord to have a chance to be rewarded!
Fixes
– Fixed an issue where sometimes, if a siege event ended with the defenders winning, a continuation would start that should not have taken place. – Fixed a problem where if a tournament ended before its base time, and the siege event started after that ended quickly with the capture of the flag, the continuation of the siege event would not start. – Fixed an issue where technology progress after weekly diminishing could be much lower than expected by indicator. – Fixed an unintentional behavior of AI NPCs running in circles while fighting against other AI. – Fixed an issue where joining the guild via the recruitment board could result in an error and not sending a proper notification about joining the guild. – Fixed an issue causing game options to be not saved when closing the window with the ESC key after making changes, for example in sound volume. – Fixed the issue that sometimes caused items with durability below 80% could not to be sold on the market. – Fixed a problem where siege events were continued in cases where they should not be. – Fixed the minimaps at Volcano, Frontier Pass, Sea Wraiths events, and Valley of Death maps. – Fixed the dialogue with Viator which could lock the questline progress.
We’ve noticed you like it when we show you the updates in the form of videos, so we decided to try and produce a short video summary of our recent work and today's patch. Today – among others – we are visually polishing the recently added Meteor event, adding an extension to the Pride Long Forgotten event, and introducing a brand new cosmetic skin!
Check out the most important details in the video below, and be sure to subscribe to Gloria Victis Games' YouTube channel, leave a like or comment if you want to see more of such videos, and follow us on our Social Media to be up to date!
VIDEO
Changelog v.0.9.9.6.4 Beta
Extension to event “Pride Long Forgotten”
As you know, lately we were focusing on some PVE aspects of the game and visuals, including quests, a new map layout, and polish to the above. As we are unable to focus on everything at one time, we are glad that now we can address some voices that were raised recently and put some love into the PVP aspect of the game.
We are greatly extending the Pride Long Forgotten event. It is one of the great locations on the map and enjoyable activity for players interested in some skirmishes while playing. The event receives a second part, taking place in dungeons beneath ruins. After you finish the first stage of the event, which stays as before with just some polish and small changes, three special entrances are unlocked, leading to the dungeon. Each of those three trapdoors leads to a different part of the dungeon – one to the Armory, filled with skeletons, one to the wine cellar, inhabited by spiders and their queen, and one to a Crypt, where players have to collect scattered documents. Clear all rooms to summon a mighty Butcher in a boss room in the middle of the dungeon!
We are already working on new event locations and new PVP-oriented events in the background, so stay tuned! More are coming soon!
Quality of Life
Sign from the Gods
The newly added “Sign from the Gods” event has been iterated and improved visually. The meteor is now lighting the area on its way down, and the impact itself is being shown as a bright blast followed by a shock wave.
Cosmetic skins
We are introducing a new cosmetic skin set to the game using medium glory items as its base. “Royal Horseman” armor cosmetics are available for you in the in-game Supporter Shop – hotkey [K]
None know the land or its people better than the Royal Horsemen, for they travel to the furthest corners of the world and fight in the retinues of kings and heroes. Prized for their versatility and speed, they bring chaos to enemy formations and cut down all in their way.
Other improvements
– Remastered 3D models of wooden towers, scaffolding, and some more wooden structures – Added quest boards in all locations of the frontier regions – Added markers for quest boards on the map and minimap – Improved optimization of loading models with particle systems included (so lighting mostly), scenes should load more efficiently with less performance overhead. – In the game options, moved My Constructions and Skins windows from Misc to Interface Settings – Added My Constructions window to Quick Menu Panel near Minimap – Added dynamic height to nation change message dropdown.
The screenshot’s authors were awarded. Jojo, and Gibbens – check your Ambers!!
Fixes
– Fixed terrain controller. Cases, when players are getting stuck on the loading screen during the game, should be fixed. Due to the issue being very much edge case and hardware related we would be more than happy to hear your feedback if it’s not happening to you anymore. – Fixed the issue with renovation/meteoric reinforcement that could bug out processed items. – Fixed the issue where the animation and progress bar of the milking minigame was not interrupted when animals died during the interaction. – Fixed a problem where ally animals were attacking players that tried to hit them. – Fixed an issue where some stairs in the Catacombs and Serai were placed too high to use without a need to jump on them. – Fixed the damaged models of wooden stairs in Siege Camps. – Replaced "ItemFilterTagArmors" to "ItemFilterTagArmor" in requirements and consequences of Character Development Disassembling tree side panels to translate it properly.
Hold your head high and look into the sky so that the grace of the Forefather may fall upon you, Warrior! Signs began to appear in the night sky, and the earth trembled at times, torn with Gods anger. Columns of thick smoke mark the place where you can look for treasures from another world, so go brave one. Bring us shining iron from the heavens.
Greetings, Warriors!
This week, we are introducing the first of a few new events to be added to the game. “A sign from the Gods” is a new, repetitive event that takes place in the middle area of the map. During the event, you will be able to fight with other players for unique and limited resources, newly added to the game.
As always, we are delivering some Quality of Life improvements and Fixes in response to your feedback and reports. Among others, we have extended the time of day & night cycle, slowed down clouds, added water/waves SFXes across the shores, and made some optimization changes in various systems.
Find the details below, and please be careful with those meteorites.
We’d like to take this opportunity here to thank our External Testers from across the community for their help in testing the “Brave New World” update and participating in its few days-long session on the Test Server. With a slight delay, but as we promised, we are rewarding over 15 players who contributed the most and helped us to polish the update before its release. Enjoy your ambers, and once again – thank you all for your support.
If you would like to become an external tester and take part in the test sessions of various new mechanics and changes, please join our official Discord and follow the general channels to get notified about the new test session.
Changelog v.0.9.9.6.3 Beta
New Event: “A sign from the Gods”
A sign from the Gods is a new roaming event suitable for small PVP groups of experienced players and an attractive, albeit risky, option for crafters. It encourages players to take part in hardcore PVP inside the lootzone.
When the event is about to start, a meteorite shows and flies through the sky, to fall somewhere on the center area of the map. The meteorite flies for 10 minutes, slowly reaching its destination, which can be determined by its flight path shortly before the impact.
After the meteorite hits the ground, a pillar of smoke rises from the impact site, indicating its position. In the middle of the impact site, a special vein is being spawned, containing new material – Meteorite Iron. Around 150-200 shards of it can be mined from the vein. Please note that you need to have unlocked the purple main node in the Mining Character Development Tree to mine the new vein.
Meteoric Iron is a unique material that can be used to craft brand-new items: Renovation Kits and Meteoric Reinforcement.
Renovation Kits
Renovation Kits are new tools that give you the opportunity to regain some of the max and current durability of an item. By using them, it will be possible to repair an item to its full base durability.
There are three Renovation kits: Common, Decent, and Master. Recipes for them can be bought respectively for 800,1200 and 2400 Frontier Tokens at the Frontier Token Exchange NPC. Renovation kits can be crafted from:
Renovation should work the same way as reinforcement does in terms of User Experience — you need to click the renovation item in inventory, select the item to renovate and open the renovation/reinforcement window.
In order to renovate the item, the item needs to have current durability equal to the current max durability. If the item doesn’t meet this requirement, an error should be shown. If the durability possible for replenishment is lower than what the renovation kit has, a popup should appear where the player has to accept that he understands that he will repair less than what the renovation kit has to offer.
Each successful renovation attempt will result in adding 20% of the base durability to the current durability of an item. For example, if we have 3000/3000 item with 4500 base durability, after successful renovation it will have 3000 + 20% * 4500, so 3900/3900(4500), next successful renovation will reach its base durability, so it will be 4500/4500(4500).
A failed renovation will not destroy an item! It has a chance of success based on the item’s tier and reinforcement level. Higher the tier and higher the upgrade of an item, the harder it will be to renovate it.
Meteoric Reinforcement
100 shards of Meteoric Iron can be put into craft with a Master’s Reinforcement in order to craft Meteoric Reinforcement (recipe lvl 90, engineering), which has a guarantee to not destroy the item on a failed attempt of reinforcement, and the same chances for the upgrade like the master’s reinforcement. The recipe can be bought for 2400 Frontier Tokens at the Frontier Token Exchange NPC.
Quality of Life
The day & Night cycle has been extended to 45 minutes and reduced the speed of clouds' movement in the sky. Those were one of the most upvoted community suggestions, so we hope you will like those changes.
Aditionally:
– Added waves SFXes on all sea shores. – Performance improvements on flags, tents, and similar cloth psychics systems. – User Interface backend optimization. – Added a new, optional minigame for milking cows and goats. Players can participate in minigames to increase their yield.
Fixes
– Fixed known workstation issues that allowed players to refresh items ' corruption status and prevent them from spoiling. It had a very bad impact on the game economy and needed to be addressed. – Fixed an issue with Morris's dialogue, which could lock players' progress if they closed the reward window and returned for it later. – Fixed the issue where some learned recipes could not show in the crafting window list, but were available if using the search tool.
We are continuing our work on addressing some of the most recent feedback and reports and polishing the recent major update for Gloria Victis. Today's changelog contains quite a few Quality of Life improvements and fixes, noted and addressed thanks to your continuous support.
We are happy to announce that in the background, some new events are being prepared for our precious players. We hear your voice and are aware that some refreshments on that field will be beneficial for the game and community. At least two new events will be added to the game in the near future, but it is a task that will take up to a few weeks, as we need to create a brand new level design. A new raid for hardcore PVP players, and a special world event that may find its fans among players who like both – fighting and crafting will be a nice addition to the activities pool that you can participate in.
But for now, let’s get back to the changes we have already prepared and implemented. Check the details below, and see you on the battlefield!
We have greatly improved ingame visuals and graphics, so it is a great time to refresh the assets on our Steam page. Later in the day, on our official Discord, you will find a dedicated channel where you will be able to drop your best screenshots - we will handpick the greatest ones and place them on our Gloria Victis Steam page, and reward you with a neat pouch full of Ambers! Show us your best captures!
Changelog v.0.9.9.6.2 Beta
Quality of Life
We have added an indicator in the top left corner of recipe icons, that are saying if a recipe is known or can be learned. This will greatly help to manage your recipe collection and be much more convenient than checking the tooltips for each scroll.
– Added “Not enough materials” error when we are clicking “add materials” in the workstation UI while not having materials. – Updated the visuals of the Enhancement window, to match it with the new User Interface style. – Added missing marker to the “Uninvited Guests” quest, when we need to talk with Aston. – Added a progressbar minigame to dig up treasures. Digging lasts for 30 seconds, each proper minigame click grants a bonus of 5% of the timer progress. – We have finished setting all Ismir and East Sangmarian Ferrymen.
Fixes
– Fixed an issue with respawn window borders. – Fixed the problem causing respawn points to disappear while opening Map fullscreen window while in respawn mode. – Fixed an error that was causing a reset of tinctures' duration to the base value after participating in the Valley of Death tournament. – Fixed an issue where elixir's duration could be increased after each relog if players guild had a Wenedian Witch Technology active. – Fixed the tooltip behavior when hovering on a recipe in the workstation recipe list. – Fixed errors in Nur’s dialogue which could lead players to get stuck with their quest lines if they had full inventory and could not take the reward. – Fixed the position of buildings in Ystad Village and Gate position in Fort Mereley. – Fixed an issue that caused faster mount summon buffs to be cleared if a player got a campfire buff. – Fixed in “stop the fire” quests: “Sanctuary Profaned,” “Fire & Blood” and “Race Against Time.” Event interaction timers were not working properly. – Fixed the memorial's position and interaction after map changes. – Fixed the small arena located nearby every capital. – Fixed an issue where the next siege event cooldown was not impacted by the “after-VoD” siege event where it should be. – Fixed a problem with not expanding the dropdown of the fortifications layer in the architect table window. – Fixed an issue with female Eaglefury Pauldron's skin. The model was warping while the character was sitting. – Fixed the problem with the missing image on the Abbey Mirador location card.
We are welcoming you to the new Glory Season! The top players of last season have earned their rewards and titles, so it's time to once again start the cyclic competition and fight your way to the top of the new season’s ladder!
As you all know, the previous patch was of great significance. We have completed yet another milestone before leaving Early Access and now we are hard at work to bring you the last big milestone we have announced in our devlog. While the majority of our team works already on the next big changes, we have taken our time to introduce a few fixes and polishes as well as new quests for the recently added Quest Board system!
Moreover, as you might know, every two weeks, we are also making a small community breakdown, rewarding our content creators and active members of the community with Ambers, and promoting their content on our social media hubs. Thank you for spreading the word about Gloria Victis, and helping our community to grow!
The new Glory Season starts now! Each player who became Arena Master or earned the God of War title in the ending season will receive unique, signed swords as a souvenir. Additionally, players from the top of the ranking list receive proper gold rewards and titles. Beyond the fame and respect, there are many reasons to push your way to the top! We’re planning to deliver all rewards in the next 48 hours, so please, stay patient.
A little explanation for the new players: Glory is a season-based ranking that rewards you for activity in the faction v faction v faction PVP. The seasons last 2 months and are rewarded with unique titles, as well as gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position on the leaderboard, so climb up!
Quality of Life
— Changed the Catacombs starter. From now on the event will not start during or just before events such as Sieges and Valley of Death Tournaments. — Added 3 new quests to each nation’s Quest Boards. With this change, a total of 4 quests will appear on the boards, and players will be able to pick 3 of the quests at a single time. — Moreover, the amount of “Traders Caravan” secret event has been increased for all the nations, making it even more beneficial to roam the lands around the Frontier area. — Increased the chance of a Quest Board related event to spawn. From now on they will appear 4 times as frequently, but will have a timer of 30 minutes per stage to complete. — Added the newly added spawning system to the Quest Board quests. This change should make killing the NPCs more convenient. — Adjusted the shaders introduced in the previous update, making the reflections look better and less black. — Polished the in-game dialogue system. From now on, dialogue options will be positioned based on the first option. — Ferrymen have received new, cozy locations which make them more visible for the players to use. — Renamed Adventurers Guild's Representative to Frontier Guard's Commander in order for him to more fit into the games’ world. — Renamed Adventurers Guild's Token to Frontier Guard's Token to follow the above-mentioned change. — Introduced a new, polished version of the icon for the Frontier Guard's Token. — Removed the Nadir horse variant. Don’t be upset though! If you haven’t found one, as they will be back once Nadir achieves it’s 50k wishlist milestone!
Fixes
— Fixed a crafting minigame bug, where finishing the minigame too fast would result in interrupting the crafting queue. — Fixed an edge case bug, where the number of pages in the Auction House would not show. — Fixed a crafting minigame bug, if started from horseback. — Fixed a bug, where players could not use the “Move to Quest” feature after a relog. — Fixed an unmovable ram at the Sirius world event. — Fixed a bug that caused the farming events to not show as often as they should. — Fixed a few edge cases in the Quest Board system. — Fixed the “With Iron and Fang” quest not showing properly in the game. — Fixed the Vile Beggars attacking logic. From now on they will also apply bleed in order to prevent players from abusing the system with a high health regeneration value. — Fixed a bug that enabled players with the Rite event buff to increase their food level by standing by a campfire. — Fixed a bug making the campfire buff fade randomly. — Fixed disappearing “Animal Fodder” recipe. — Fixed the positions of treasures in the Treasure Hunting quests. — A few fixes in the Level Design and floating objects on the newly added terrains.
Every-two week Video contest
We cannot stress enough our happiness and gratitude to see such nice videos posted almost every day by our active community!
Today, we want to reward three players with the main reward – 2000 ambers:
Please reach Jesper#6555 and provide your in-game nickname to receive your reward!
Hashtags #gloriavictis and #playgloriavictis are becoming even more visible thanks to your help and contributions. Be sure to use them in your video descriptions!