New update just hit the servers! Along with many improvements and fixes, it introduced a new location of the Dimar castle, which is another iteration of the planned world balance changes. Also, you can now drive a catapult with your friend together! There are also new dynamic events to level up more smoothly, tweaks to the siege preparations system and much more – check these changes on your own! Moreover, we’d like to share some details on what we’re working on right now – read below for details.
See you in battle!
Work in Progress:
We’re currently working on another expansion of the siege engines system – movable battering rams! Today’s update adds a new mechanic allowing multiple players to move a catapult together, which was an important step towards the introduction of battering rams. We hope to see them in-game next week!
We’re also coming closer to finish a significant update to the crafting content and available equipment. We’re filling the gaps to finally complete full sets of medium and heavy armors. They will also be standardized, which will help us improve the game balance and expand available content.
Moreover, we’re preparing to start working on the new, Sangmar-themed world event which will mirror both Ragi and Brandon events. It’s in the early design phase now – if you have your ideas for this event, it’s a perfect time to share your suggestions with us!
And the last but not least – something for the roleplayers. Dice and sitting on benches and chairs can be expected to come next week!
Changelog v.0.8.8.5
Territory Control update:
It’s the 2nd iteration of the recently announced planned world balance improvements. Last week we updated the position of Haddah Castle, now we moved Dimar Castle along with its’ farm and lumbermill. Both castles have been moved to new locations in order to solve the problem of new players joining the Sangmar nation feeling “outplayed”, because even in case of a complete balance on the map, the Sangmar’s native territory was visually smaller than the other nations. Second, although the actual travel distance to Haddah Caste from the capital city was comparable to other nations’ castles, they appeared to be placed closer because of their flags’ position, causing concerns about the world PVP balance.
Also, in response to the Community’s feedback, we made several balance improvements to the recently introduced siege preparations, which are required to compete over a guild province. With these changes, the preparations will be more dynamic, at the same time being less tedious and not as much expensive for the weapons durability. In the end, a group of 5 players should now be able to complete the preparations in a reasonable time.
– Updated position of Dimar Castle, Dimar Farm and Dimar Lumbermill – Moved the siege camp at Scarsdale to the East, placing it in between of Dimar Castle and Scarsdale – Moved the siege camp West to the Dimar Castle to a new position due to the castle’s position update – Updated nearby lands due to the Dimar Castle’s position update – Reduced the Guards Commander’s HP and respawn time down to 30% – Increased the Guards Commander’s damage – Reduced the number of points gained for killing the Guards Commander in the siege preparations down to 50% – Moved the Guard Commander in Skergard Castle to a new place behind the outer palisade, at the road near a farm
Quality of Life:
– Introduced a new method of saving the streamed objects (models, water etc), which greatly reduces the size of client-side updates – although this specific update is quite large, the future ones will be much smaller; this change also greatly improves performance on slower HDDs, eliminating most of the “stuttering”, and reduces the time required to build a client-side update, so from now on, we will be able to react faster to potential issues – Server-side optimization improvements – From now on catapults can be steered by 2 players at the same time basing on their movement input – only the first player can shoot and load the catapult, also if there’s only one player driving the catapult, its’ movement speed is reduced down to 50% – Added visual indicator of the currently selected attack/block direction – it’s disabled by default and can be enabled in the game options – Added possibility to disable receiving the other nation players’ private messages (/whisper) and displaying messages in the “Say” channel – it’s disabled by default and can be enabled in the game options; this change was made to help avoid the other players’ toxic behavior – Improved smoothing the player’s position when falling down – Updated 28 dynamic events in various places in the world – their level ranges were too low, so many players have never had a chance to see them after completing the starting quests – Added new dynamic events for Midlanders and Sangmarians (14 per nation) taking place and minor flags between capital cities of each nation – farms, mines and lumbermills – to mirror the events added for Ismirs last week – Re-equipped the Midlandic and Ismirean City Guard Veterans, giving them shields like Sangmarian ones, so now they will be equally strong – Added missing Salt nodes to the Ulfgard Mine’s resources – Added displaying the party leader’s marker at the leader’s simplified nametag – From now on, the character’s name validation also checks the lower and upper cases, so it won’t be possible to impersonate another player anymore – Minor improvements to the character creation interface – From now on, after joining a guild using the guild recruitment board, the guild window will open to confirm that a player joined the guild successfully – Improved interacting with quest objects: barley, wheat, flax, hop, hemp, tents and cages – Minor improvements to the starting Ismirean quests – Improved dialogs of Himerius and Justus in the Sangmarian starting quests – Minor improvements in the Sangmarian starting quests – Improved interface of the Feedback window and expanded the max amount of characters – Improvements to the player memorial interface
Fixes:
– Fixed a recent issue causing that some players couldn’t see the items which they put for sale in the Market – Fixed an issue causing that after purchasing only a part of a stack of the given item in the Market, the remaining amount wasn’t refreshed – Fixed an issue with looting other players causing that stackable items weren’t refreshed properly after being looted, unless such an item was already in the looting player’s inventory – Fixed a visual bug with looting other players causing that, if a player looted an enemy after looting in the same session another player, who had more bags in the inventory than the current target, icons of the “extra” bags would be displayed in the current target’s inventory but with no content – Fixed a visual bug with looting other players causing that, if a player looted an enemy after looting in the same session another player, who had more bags in the inventory than the current target, with the last bag open when the timer ended, looting the current target would start in the same bag slot where the previous one ended, with no content – Fixed an issue causing that the siege preparations would remain after the server restart if they were cancelled or the server’s prime time ended – Fixed displaying the date of triggered State of War in the combat log after completing the siege preparations – Fixed an issue causing that in some cases logging in to the server by the “guest” players wasn’t enabled when their nation was detected as a dominating one in the selected server – Fixed an issue causing that quests and dynamic events were disappearing from the map and minimap if the player gained new level in their area – Fixed an issue causing that buffs for gaining the 1st and 2nd place in the Deadly Harvest world event disappeared after relogging or server restart – from now on, they should remain until the next Deadly Harvest event starts on the same server – Fixed assigning player titles related to crafting to characters which met their requirements when these titles were bugged or haven’t been implemented yet – Fixed translations of interactive plants objects in quests – Fixed an issue causing that a player couldn’t proceed the Sangmarian starting quest if the gate in the convicts camp was destroyed and had to wait for its’ respawn
The new weekly update is live! We introduced the first iteration of the planned world balance improvements which we announced last week – Haddah Castle is now in a new pretty spot! There are also improvements to the “Valley of Death” PVP tournament, recently introduced siege preparations, balance tweaks and many bug fixes. Check them on your own!
Moreover, as expected, more nations received the experience boost thanks to the recent update of the nations autobalance algorithms, after which the boost for playing in the underdog faction is assigned in runtime, separately on each server. The boost was already applied on 2 servers, helping the underdog nations grow.
See you in battle!
Work in Progress:
We're working on another expansion of the siege engines system - movable battering rams. You can expect them to come within next 2 weeks!
Changelog v.0.8.8.4
Territory Control update:
This update brings the 1st iteration of the planned world balance improvements which we announced last week. Haddah Castle and its’ farm were moved to a new position in order to solve the problem of new players joining the Sangmar nation feeling “outplayed”, because even in case of a complete balance on the map, the Sangmar’s native territory was visually smaller than the other nations. Second, although the actual travel distance to Haddah Caste from the capital city was comparable to other nations’ castles, they appeared to be placed closer because of their flags’ position, causing concerns about the world PVP balance. In this update, Haddah Castle was moved to new position in order to help solve both these problems. There are also improvements to the guild control and recently introduced siege preparations:
– Updated position of Haddah Castle and Haddah Farm – Moved the siege camp at Seaclaw to the South, placing it in between of Haddah Castle and Seaclaw – Moved the siege camp South to the Haddah Castle to new position due to the castle’s position update – Updated Eastern part of the Western traitors island due to the Haddah Castle’s position update – Updated the /home command, adding possibility to move to each of the guild’s provinces by typing either /home 1 or /home 2 (numbers are assigned to the guild’s provinces order in the Guild window) – From now on, siege preparations aren’t required to claim a guild province if it isn’t controlled by any guild – From now on, if a guild didn’t complete the siege preparations before the server’s primetime ends, its’ token is being removed – Added converting the server’s primetime to the player’s timezone in a notification displayed after attempting to claim a guild province out of the primetime – Added updating the siege preparations progress for the guild owning a province – Fixed an issue causing that the siege preparations were still displayed for the guild owning a province if the attackers cancelled preparations
“Valley of Death” PVP Tournament update:
– Removed NPC guards in the central part of the tournament’s map, leaving only the guards at spawnpoints – Added randomizing the nations’ spawnpoints in the tournament – Added colliders like in the duel arenas at the spawnpoints’ exits, which disappear after 20 seconds, in order to make sure that all nations will start the tournament at the same time (until now it heavily depended on the loading time)
"Balance Safeguard":
Ability to play outside the main server is one of our unique game features. It adds another layer of politics, allows players to play with their friends and – which is the most important thing – allows the growing nations to get help from their friends from other servers.
We were looking at the migrations of players very closely this month, and we didn't note any of migrations causing domination in terms of numbers for migrating nation (described as the most populated nation having at least 10% users more than the second nation). However, we wanted to make sure that it won't happen in future, so we introduced a system which will prevent it potentially happening once and forever.
First – players can move into the other server only if they set it as the main server (it has 7 days-long cooldown) or if they are trying to join another server as “guests” – the latter can’t be done if the player’s nation dominates in the selected server
Second – we know that this could be potentially abused by some "host" players logging off from their server to bring space for "guest" players – and for that reason, when the server will close for any further “guests” of given nation (so players can't jump from other servers to help a nation dominating in numbers) then, and only then – it will also bring a debuff for the most populated nation’s “guests”, which will trigger only for players inside the State Of War area.
These changes assure that the moving outside the main server will be used for its exact purposes, not to over-dominate any of the servers.
Combined with other restrictions brought to the game by “soft lock”, like not being able to loot players or plunder the storehouses in GCs, we believe that it all will work much better than any potential Server Lock. Since Gloria Victis is a skill-based game and an experienced player can reach the max level within just a few days, forcing players to create different characters for every server would only lead to increasing the negative effects of "server jumping", as those characters wouldn’t be restricted by anything they are restricted now.
TLDR; Switching servers for increasing domination of one nation should be impossible now (although it was barely happening in the past).
Quality of Life improvements:
– Added 14 new events for levels 20-50 in the surroundings of the Ismirean farms (L’Obart’s Farm and Mereley Farm), between Mereley Lumbermill and Basilea Mine and between Limetown and the Mines of Dunfen – 8 of them can be done by every nation, while the others are dedicated to Ismirs; these events were added to help low-level players – especially Ismirs – to progress, since there were very little events above level 20 in these areas – Updated the crafting events, adding Sangmarian items to the requirements and removing tasks which weren’t profitable for players – the ones which required bringing top-tier items – Improved display ranges of some player-spawned plants – Updated the balance of low-tier 2-handed wooden bludgeoning weapons reducing their durability, since they are cheap to produce – Updated statistics of the Pilgrim's Staff, slightly increasing its’ stamina cost and reducing damage because after reinforcing it could become too powerful compared to other, more expensive weapon types – Added notifications informing about the siege engines’ chassis and durability status – From now on, party and alliance invites are stored in the Notifications Center – Removed the shop interface from NPCs without a shop – Updated the “Inventory is full” notification in the system chat, adding information about required slots since there were problems with clarity of this notifications
Fixes:
– Fixed an issue causing rotating ballistas with their platforms – Fixed an issue causing that one version of the Drowned Maid used to be invisible – Fixed an issue causing that low-level participants of the “Sea Wraiths” world event couldn’t see the event’s progress – Fixed an issue causing that Poor Barley Beer increased max stamina instead of stamina regeneration speed – Fixed holes in models of the Weaponsmith's Workshops – Fixed an edge-case issue causing that the non-looting zone would disappear immediately after the siege event’s end – Fixed NPCs which had the dialog button but didn’t have any dialog – Fixed displaying the player titles for crafting – Fixed a visual bug causing that kicking could be displayed twice in edge cases if the character was switching legs while kicking – there was still only one single kick at a time but was displayed wrong – Fixed displaying the “Deadly Harvest” score on 3440x1440 resolution – it displayed only 4 digits – Improved visibility of the block indicator when a player successfully blocked an attack – Fixed playing the other player’s damage sound effect for the killing attacks
New weekly update is live! We addressed on of the biggest recent concerns: fake tokens put on the guild castles, which forced the defenders to mobilize for possible assaults every day. To solve this problem, we introduced the sieges preparation system. Read below for details!
Moreover, we updated rewards for the “Deadly Harvest” world event in response to the Community’s feedback. You also receive a lot of gameplay improvements and many bugfixes. On the other hand, we’re glad to see effects of the latest update of the nations autobalance algorithms, after which the experience boost for playing in the underdog faction is assigned separately on each server. Midlanders on Monteverde already received a boost and, as the data suggests, other nations on other servers are supposed to receive it soon as well. And the last but not least – a highlight of the upcoming changes!
WIP insight:
We’re working on addressing concerns regarding the world balance – placement of some castles located in the links and world events.
Castles – the current placement of Haddah and Dimar castles causes 2 problems. First, new players joining the Sangmar nation feel “outplayed”, because even in case of a complete balance on the map, the Sangmar’s native territory is visually smaller than the other nations. Second, although the actual travel distance to these castles from the capital city is comparable to other nations’ castles, they appear to be placed closer because of their flags’ position, causing concerns about the world PVP balance. Both castles will be moved to new places in order to solve both these problems.
World events – the current position of the Brandon world event looks unbalanced for some players, even though Midlanders can easily access it by controlling 50% of this link. At the same time, Sangmar has longer distance to the Catacombs world event than other nations. To solve it, we will move both events to new locations. Ragi world event will be moved as well to mirror position of the new Brandon’s location and a 3rd raid will be added in the Sangmar-Midland link.
Of course, these are massive changes and we won’t be able to introduce them all in a single update, so they will be applied partially. Thank you for your patience!
Haddah Castle will be moved to the West to mirror the placement of other castles close to the capital cities
Dimar Castle will be moved a bit to the East to mirror the placement of other castles close to the capital cities
Brandon world event will be moved to a new location in the central part of the Ismir-Midland link
Ragi world event will be moved a bit to the West to mirror the Brandon’s new location
New world event will be added in the central part of the Sangmar-Midland link to mirror Brandon and Ragi world events
Catacombs will be moved to the central part of the map and will receive the 3rd entrance, so each nation will have equal access to the Cata world event
Also, our new programmer and artist are close to finish their introduction task – what do you think about it? :)
See you in battle!
Changelog v.0.8.8.3
Guild Provinces Competing:
Updated competing for the guild provinces mechanics in order to reduce occurrence of the “fake tokens” problem. It had serious downsides for many players, as it allowed players to trigger the State of War with low cost and no effort or risk, forcing the province’s owners to mobilize for 40 minutes every day.
From now on, a guild aiming to fight for given province has to do preparations in the province’s area before putting a token on it and triggering the State of War. Due to this change, attackers will have to put effort into starting a siege – they will have to spend some time inside the enemy province’s area, risking being killed and looted. Also, the defenders can now interrupt completing preparations and eliminate the danger.
Small groups will have to spend significant amount of time to complete the preparations, so in order to mobilize the defenders with a fake token quickly, the attackers will also have to mobilize a large group. In the end, even a fake token will have real cost and risk. Details of the siege preparations:
– Preparations can be started by the guild leader and officers in the context menu of a given location (RMB-click on the location's flag on the map) – Preparations status is completed by killing enemies – NPC guards and townsmen, members of the guild controlling a province and players from the same nation – in the province’s area; the most points will be granted for killing the Guards Commander, although it’s a strong NPC and a group might be required to kill him – NPC guards and townsmen appear only outside of the State of War time so they won’t affect balance during the battles – NPC guards’ power increases as the main building is being upgraded – Preparations can only be done during the server’s primetime in order to prevent attackers doing it by night – Preparations status is descending if no member of the attacking guild is present in the province’s area in order to allow its’ owners to interrupt the preparations – Once the preparations status is completed, the State of War on selected province is triggered for the next day
Quality of Life:
– Updated rewards for the “Deadly Harvest” world event in response to the Community’s feedback – from now on they are: 1st place – 300 Contribution Points, crafting chance buff for the entire nation (final chance * 1.4) which lasts until the end of the next “Deadly Harvest” event, crafting experience buff for every participant (+20%) which lasts 2 hours and experience buff for every participant (+20%) which lasts 2 hours 2nd place – 200 Contribution Points, crafting chance buff for the entire nation (final chance * 1.2) which lasts until the end of the next “Deadly Harvest” event, crafting experience buff for every participant (+20%) which lasts 2 hours and experience buff for every participant (+20%) which lasts 2 hours 3rd place – 100 Contribution Points, crafting experience buff for every participant (+20%) which lasts 2 hours and experience buff for every participant (+20%) which lasts 2 hours – From now on, State of War will start the day after the nearest server’s primetime end – Added second crafting event to mirror the one at the Dead Raven Inn – it’s located at the Happy Rams Inn – Added 1 hour-long cooldown to each of the crafting events in the inns (“Crafting Event – Inn”) after completing the second order – this change was done due to addition of the second crafting event (otherwise the rewards would have to be reduced in order to prevent damaging the game’s economy) – From now on, if a new player (with “Greenleaf” status) logs in and the balancing algorithms will detect his nation as an underdog in the given server, the player will receive a 12 hour-long experience bonus – Introduced “fatigue” system for catapults – their durability decreases with distance in order to prevent driving catapults all around the world until the catapults and countering them system is fully implemented – Improved displaying detail objects inside the Emmisary's Tent (tent’s skin) – Reduced the Midlandic safezone’s size since it was reaching very close to the Rodrock Fort – Reduced number of the map fragments required to launch the “Sea Wraiths” world event from 40 down to 20 – Added displaying the pending received guild invitations in the Notifications Center and, if the player doesn’t belong to any guild yet, in the guild window – pending invitations are kept for 7 days – Added some missing translations in the guild creation menu – Added closing the Notification Center by clicking outside of it – Client-side optimization – found and fixed an issue causing that over 500 client-side objects were doubled or tripled in various places of the world
Fixes:
– Fixed an issue caused that sometimes the Blacks Sickles Chieftain wouldn’t spawn in the “Troubles at the Dunfen Farm” Midlandic quest – Fixed an issue causing that the experience bonus for an underdog nation in a given server remained after changing nation or main server – Fixed an issue causing that the score of “Deadly Harvest” event winners was displayed as 0 points – Fixed purchasing the experience boost cards from the Glory Vendors – Fixed the Contribution Points price of the Experience +20% card – it was cheaper than other cards – Fixed duration of the New Resource Node world events – Fixed description of the item using notification – Fixed an issue causing that female version of the Praetorian’s Pauldrons was displayed with a male model – Fixed textures blinking in the upgradable gatetowers, walls, towers and portcullis – Fixed an issue causing that player characters were floating above some stone bridges – Fixed an issue causing that objects rendered beyond the camera range didn’t cast shadows – Fixed an issue causing blocking a player in the waterfalls – Fixed detecting arena in Fort Lublin – Fix attempt to solve a bug causing not loading the player titles correctly
A new update is live! This week we’ve focused on addressing the Community feedback, including the guild content, archery and the game’s interface. The latest includes, among others, an addition of the Notifications Center and… updated players’ nameplates!
We planned to add some more changes too this week but we had to postpone them so they can be polished enough – expect them to come next week! These changes are:
– Tokens system update in order to fix the fake tokens problem – Further server hopping limitations
See you in battle!
Changelog v 0.8.8.2
Guilds Update:
Now you can practice PVP with your guildies inside your guild’s castle in the just-added PVP arenas! We also introduced a respawn cooldown in the State of War area in order to increase the meaning of each frag, reduce stagnation created by large groups of defenders and unstoppable assaults by huge groups of defenders and create space for new tactics in battles over guild provinces.
– Added training PVP arenas inside the guild locations – you can fight the ally players in their area without losing reputation – The respawn cooldown effect stacks on each respawn if it started within the area of an active State of War area, up to 4 times – Respawn time can be extended maximally to 120 seconds after stacking the cooldown effect for the 4th time – The cooldown effect lasts for 5 minutes from the last respawn – after this time, all of its’ stacks are being cleared – If a player will be successfully revived before respawning, the cooldown effect won’t stack – Respawn cooldown doesn’t affect the maximum time for looting or revive a player
Archery Update:
We diversified the available bows types in order to create more variety in available bows and playstyle. Changes were done to their base damage, armor penetration, powerbar loading times and stamina cost.
– Longbows have the lowest rate of fire but increased armor penetration (15%) – in effect, they will be more effective against heavy-armored enemies but not against light-armored players – Reflexive bows have the lowest damage and no armor penetration but they have the highest rate of fire – they will be very effective when used by skilled archers with good accuracy, their rate of fire and low stamina cost will also be useful for new players – Common bows are an alternative for the players who want to deal more damage with a single arrow than with the reflexive bows but also want a higher rate of fire than that offered by longbows
Quality of Life & Balance
– Updated the players’ nameplates in order to improve user experience and transparency in battles; the complete nameplates can still be displayed by releasing cursor (opening any interface window or holding Alt key) – From now on, the experience boost for the least populated nation is assigned separately on each server – Removed remaining Unused Recipes – Fixed an issue causing that the other player’s character could be displayed as it fell down the wall while still being on top of it – Fixed an issue causing the textures blinking when opening the skins preview in the Supporter Shop and Skins windows – Increased damage dealt by catapults to objects and ballistas – Increased damage dealt by ballistas to siege engines – Fixed an issue causing a significant client-side performance drop in the Mereley harbor – Updated Glory memorials and Ismirean PVP event memorial in the arena – Added basic Animals Butchering recipe to assortment of the standard Merchant vendor – Updated the invitations interface of Frontline Battles, regular siege events and other world events – Reduced max distance for reviving the fallen players – Fixed an issue causing that displaying the arrows’ trail particles even when an arrow already hit the target – Added possibility to set the percentage threshold at which the item’s durability notification is displayed on HUD – Introduced the first iteration of the Notifications Center which is aimed to reduce the amount of various informations displayed on HUD and improve the user experience – From now on, items purchased from the Glory vendors which can also be purchased in the Supporter’s Shop are stored in the Notifications Center, from where they can only be used – thanks to this change, now you can select when do you want to use purchased goods – From now on, Daily Rewards and rewards for Mentor status can be taken in the Notifications Center – Disabled a possibility allowing to purchase a Deposit Slot Card when all deposit slots are already purchased – Added trellis to windows in the upgradable stone keep’s spawnroom to prevent jumping and shooting through them – Updated the memorials’ text layout – Improvements to the Midlandic quest “Defeat pagans on the bridge” – Improvements to Ismirean quests “Troubles at the Mereley Farm” and “The lords of the trees” – Improvements to the Sangmarian quest “The plague of wolves” – Added level requirement for displaying invitations to the Rite and River outpost world events – Added a sound effect to completing a quest’s objective – Added sound effects to the river near Leaktown – Updated some of the rivers sound effects – Added missing icons of Furnace and Metallurgic Furnace – Increased size of the flying birds in response to the players’ feedback that they’re not visible enough – Renamed about 30 characters which names were insulting or violating the Community standards – these characters also received 1-time ability to change their names
Fixes:
– Fixed an edge-case issue causing that the State of War could be started without the 1-day countdown – Fixed an issue causing slight desynchronization of covering the head with a shield on client and server – Fixed an issue causing that low-level players didn’t see the Shrines objective in the Volcano world event – Fixed an issue causing that all of the padded gauntlets were using the male model in female version – Fixed an issue causing that the Leather Bag’s recipe required only one of the listed leathers – Fixed positions of emblems on some of the shield – Fixed holes in the Armoursmith’s Workshop’s model
Hotfix 2019-03-01:
– Restored the Hide Glue’s recipe which disappeared due to a random bug – it can be purchased from the standard Leatherworker NPC vendor – Added Hide Glue, Boar Butchering, Wolf Butchering, Boar Butchering and Scavenger Butchering to the recipes known by every character – Added possibility in the game options to always display the full players nameplates (by default this option is disabled) – Added a separate keybind to display the full players nameplates without releasing the mouse cursor (by default it’s not bound to any key) – Disabled a possibility allowing to deal headshot and backstab at the same time, which effected in too high damage
New weekly update is live! Last week we added movable catapults – this time we focused on quality of life changes. This update introduces tons of gameplay improvements, balance tweaks and bug fixes. Check them on your own!
See you in battle!
Changelog v 0.8.8.1
Quality of Life improvements:
– Improved synchronizing the player’s server- and client-side position in some edge-case scenarios, i.e. being stunned – Improved detecting the terrain’s angle when walking up the slopes – From now on, holding the walking key sprinting on autorun effects in moving with walking speed without losing stamina – Updated the male character’s body width – Improvements to the Deadly Harvest world event’s interface – Added idle animations for vendors in a fort in the Ismirean starting quests area – Minor improvements to the announcements panel displayed in the main menu – Added animation to reviving a player – Reduced duration of the “New resource node” event, also from now on it will start again in another location once the previous instance ends – Added a missing option to the last question in the character creation process for Ismirs – Added displaying damage dealt to the shooting targets with a bow – Updated the Non-looting zone status icon – Added new skin for the top light armor helms (Karleonian Padded Hood, Black Guard’s Padded Hood, Praetorian’s Padded Hood) – Emissary of the Death's Mask
Crafting/economy balance:
The latest update which solved some crafting balance issues but it also effects in higher demand for Dziwer bars. We made some changes in response to the Community feedback in order to allow players to acquire of Dziwer bars easier, which is especially important for the underdog factions which can’t hold the top-tier locations and access materials required for high-grade equipment and have issues with leveling important crafting professions.
– Added new Sulfur, Quartz Crystal and Calcite Crystal nodes in the central areas of each link, between middle flags (Rodrock Fort and Tenebrok, Greenport and Scarsdale, Ulfgard and Seaclaw) – Added 1 node of rare materials (with changing spawners which swap after depleting an existing one) to each mine near a nation’s capital – Added Sulfur to the drop table in “Defend the Spy!” dynamic events taking place in the central part of each link – Added Sulfur and Calcite Crystal to the drop table in “Affair in the port” – optional stage of the “Sea Wraiths” world event – Added a chest which can contain Sulfur, Calcite or Nitrite to the rewards in “Sea Wraiths” and “Volcano” world events – Removed remaining materials formerly used for crafting Maille: Small Steel Rings, Big Steel Rings, Thin Steel Wire, Thick Steel Wire – Removed Buckle, Strap with Buckle and Fibula which used steel wires because they were tedious steps with little added value – they have been replaced with Steel Bars or with a compensate item; this change was done to improve the crafting convenience
Fixes:
– Fixed an issue causing that an attack would hit the target player in its’ first frame, preventing the defender from reacting to an incoming attack – Fixed an issue allowing to place a free token on a guild location – Fixed an edge-case issue allowing to purchase more than 2 guild tokens – Fixed an issue preventing players from capturing a guild location if the flag was neutral at the end of the Final Battle – Fixed an issue with converting the local time to UTC which caused not validating the State of War time change in the guild window – Fixed an issue causing that officers couldn’t purchase tokens in the guild window – Fixed an edge case issue allowing to lose items from a bag by splitting items – Fixed an issue causing bugging out the player’s inventory by going out of the water after attempting to unequip items by dragging them on the inventory bags while swimming – in effect a player couldn’t use the hotbar or equip/unequip items – Several fixes to visual bugs appearing after removing items from deposit, i.e. icon of a reinforced item would remain in the deposit destroying at reinforcing – Fixed an issue allowing to consume crafting materials if they were put into the hotbar slots – they disappeared after using them – Fixed an issue causing that bags were invisible until relogging after attempting to move them from deposit to inventory by double-clicking LMB – Fixed an issue causing that some shields were invisible from one side on minimal settings – Fixed an issue allowing to accept reviving a minute after receiving the revive offer which allowed to revive already dead players – Fixed an issue preventing players from joining the Valley of Death tournament when it already started if any nation has already reached the team’s size max limit – Fixed an edge-case issue causing that when a player left the Valley of Death tournament, no player was added from the queue as a replacement – Fixed the quests requiring capturing a location which take place on farms and mines – Fixed an issue causing that campfires were applying a debuff to damage dealt by a player who walked into it – from now on, the campfire will deal small burning damage over time – Fixed moving a player to the ranked duels arena from the training arena if the player chose to spectate a fight – Fixed an issue causing that the fast travel options in the map were disabled after discarding the travel target selection – Fixed a visual bug causing displaying cancellation of any action twice – Fixed position of gloves in the player looting window – Fixed an issue causing that some parts of the Supporter Shop’s interface were rendered below other windows
We have something special for you for Vallentine’s Day: movable catapults! Although it’s the first iteration of this system, we’re excited to see the sieges even more thrilling. We’ll be gathering your feedback and suggestions, as well as data from our servers and continue improving the siege engines. There’s also a brand new open world PVP event, another improvement to the crafting system which streamlines many processes and tons of gameplay improvements and fixes.
Happy Vallentine’s Day and see you in battle!
Changelog v.0.8.8.0
Siege Engines update:
We soft-launched the 1st iteration of movable catapults. We’re aware that they’re not perfect yet and there are bugs but we’ve reached the stage when we need to see them in action to gather data for further improvements, which will be done in the nearest updates.
As the catapults are soft-launched, their damage is quite low for now. Soon, when they’ll be more polished, we’ll increase both the damage dealt with catapults and ballistas, and durability of upgradable buildings and fortifications. Right now the catapults are placed at siege camps near the nation-controlled castles: Blackrock, Waterford, Volkvar, Skogar, Dimar and Haddah. Temporarily catapults are respawning 5 minutes after being destroyed or when they are left unused for 5 minutes. We will soon introduce more advanced spawning system for nation-controlled locations, which will also help balancing amount of siege engines in the open world while they will still be accessible for the attackers, as well as for guild territories.
So, we invite everyone to try out the movable catapults! We’re excited with this feature, especially that it’s a huge step towards introduction of other movable objects, such as wagons, ships and mounts, as it contains the same core mechanics: attaching a player to a moving object and directly steering the object itself rather than your character.
Open PVP update:
– Introduced the Deadly Harvest world event, in which all nations compete each other by capturing and controlling locations in the world – the event starts in the prime time of each server and lasts for 2 hours, during which even a dominating nation can’t gain more advantage than 20% over the next nation’s score; we believe that this event will encourage more open-world PVP battles not only during the prime-time but also before the event starts, as well as increase value of the player’s nation territories [please note that this event doesn't affect the loot and non-loot areas - it happens in the entire world as it is] – Introduced a 2-hour long cooldown on the fortifications downgrading when a given location is being captured in order to increase the value of the player’s nation territories – From now on, the Great Hunt event in the Ismirs’ area is located in the safezone instead of non-looting zone, as it is for other factions – Added a river surrounding Leaktown to create the natural obstacle for catapults coming from the nation-controlled locations and to improve the landscape – Updated areas of the nation-controlled castles (Blackrock, Waterford, Volkvar, Skogar, Dimar and Haddah), creating roads for catapults coming from siege camps – Changed position of Dimar Lumbermill, moving it closer to Dimar Castle and updating the latter’s surroundings – Updated positions of the siege event spawnpoints for attackers at Blackrock Castle, Dimar Castle and Rodrock Fort
Crafting update:
We introduced another iteration of streamlining the crafting processes, updating the flow of creating medium and heavy armors. List of changes: – Removed Maille materials – there were 26 types of Maille which were of the same tier and required the same materials, so they were inconvenient to use; from now on, recipes require appropriate amount of metal bars for given tier instead of Maille – Each player received steel bars in exchange for the removed Maille units – the ratio varies from 1:8 for 3in1 Maille to 1:1 for Dragonscale and Kings Maille – Removed Small Rivets – each player received steel bars in exchange (ratio is 1:48) – Updated recipes of all medium armors which require metal or Maille due to mentioned change done to materials – Updated recipes of all heavy armors due to mentioned change done to medium armors, since many heavy armors require medium parts to be created and the top-tier medium armors are now more expensive to create – Updated balance of medium and heavy armors recipes, so their levels now match required materials and the product’s value and tier – Added possibility to use materials in heavy armors recipes as an alternative to required medium armors (i.e. when crafting a heavy chestpiece, you will be able to use steel bars instead of required chainmail) – Updated the amount of fuel required in the armorsmithing recipes, so now it matches the recipes’ level – Unified the workshops required by bows recipes – Updated workshops required by Herbalism and Alchemy recipes – Added bonus experience for crafting high quality items (not for crafting materials)
Quality of Life/Balance improvements:
– Client-side optimization which reduced the amount of required RAM and VRAM by 200MB – it will be especially noticeable for players using video cards with 1GB VRAM – Reduced the bleeding effect’s max stacks from 15 to 12 – Improved the falling down mechanics – if a character will get stuck in the falling state while standing i.e. on the top of a wall, it will be unstuck within up to few seconds – From now on, a staggered character moves with walking speed instead of marching – Introduced the rewards threshold in selected world events: Brandon, Ragi and catacombs; if there are more players than the threshold, the amount of gold and Contribution Points received by a single player is reduced (but there’s no clamp); the change was done because these events could generate significant inflation of both gold and CP when done by large groups and rebalancing their rewards would be very negative for a single player – this way, only large groups will notice that the rewards are reduced – Updated many models of helms and shoulderpads to fix models clipping through each other – Temporarily, the furs with bear/goat heads disable displaying the character’s shoulderpads – Added confirmation box for changing the account’s nation – Added descriptions of available options when selecting the character’s origin – Added missing minimap icons of the quest givers and food vendors – Added notification displayed in the main menu if the player’s Steam client isn’t up-to-date – in such a case, the Steam’s restart is required to log in
Fixes:
– Fixes to bugged or locked State of War tokens – Fixed an issue allowing to trigger the State of War the same day the token was placed – Fixed calculating the guild’s activity in the guild recruitment offers – Fixed an issue causing that the non-loot zone created by the Frontline Battle would sometimes appear in the wrong position – Fixed displaying translations in the permissions dropdowns for guild territories – Fixed updating the State of War time in the upgrading overview – Fixed an issue causing that the notification about the State of War change cooldown was always displayed, even if the change was done immediately – Fixed an issue allowing to type higher price than it should be possible when creating an offer in the Market window, which bugged the Market window – Fixed an issue causing that the wooden spawn building in player-controlled locations (minor flags and forts) was disabling displaying the exterior – Fixed server-side collisions of doors in the wooden main buildings – Several fixes to the events and quests mechanics, including reported problems with completing events and quests requiring capturing a location – Fixed an edge-case issue causing that the NPC enemies from Brandon’s world event starter used to spawn in the wrong position – Fixed an issue causing that the siege event invitation was appearing even for players below level 30 – Fixed an issue causing that after obtaining a new quest, its’ icon didn’t appear on the map until relogging – Fixes to missing translations of some bows
This time we apply our weekly update a day earlier than usual in order to fix a critical issue with the quests interface. There are also several other fixes aimed to improve the experience of wandering through the war-torn lands of Gloria Victis. Also, Gloria Victis is 50% off until Monday – it’s a perfect moment to join the battle because the next week will bring a long-awaited feature: movable catapults. Imagine these epic sieges! If you still don’t own Gloria Victis, it’s a perfect time to change it!
See you in battle!
Changelog v.0.8.7.9.3.1
– Fixed an issue causing that the quests weren’t being displayed in the quests panel on the right or on the minimap after obtaining it until a player would manually pin a quest in the questlog – Fixed an issue causing that the non-loot zone spawned by a siege event didn’t disappear when the event would end or not enough players would join it – Fixed found issues causing that the siege event wouldn’t start – Fixed an issue allowing players from enemy nations to join the same siege event’s party – Fixed an issue allowing to unstuck to the nearest flag from the arena’s terrain – Fixed moving through the gate doors in the last circles of Lordly Haven and Hordun Temple when the gate is upgraded to level 6 – Fixed found inaccuracies in descriptions of passive abilities and their effects
Let us welcome you to the new Glory season! The top players of the just ended season have earned their rewards and titles, so time to compete the others and fight your way to the top of the ladder! A little explanation for the new players: Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last 2 months and are rewarded with unique titles, as well as gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up it!
Hotfix 2018-02-01:
– Added level requirement to join the “Frontline Battle” event – it’s set to level 30 – Fixed an issue causing that non-loot zone appeared in the catacombs event area and not disabling the “Frontline Battle” non-loot zone properly – Fixed reported issues causing that icons of items in the inventory and depot were invisible – Fixed launching the siege event when a Last Stand fort is selected – Fixed displaying a burning flag on the map when a siege endures between 2 enemy factions – Fixed an issue causing moving only 5 players to the Volcano event instead of the full party (7 players) – Fixed an issue causing that some tiles of the minimap were glitched – Fixed reported issues with missing textures of environment models – Fixed an issue causing that the siege event invitation window didn’t disappear when the event ended – Fixed displaying the “Volcano” event’s name in the invitation window
Check out the newest weekly update which improves the open world PVP balance! We updated the siege events formula in order to improve the balance between factions, as well as to create more open-world PVP scenarios. Read more below for details!
Other changes include client-side optimization, addition of new end-game dynamic events, updated mechanics of starting and joining the “Rite”, “River Outpost” and “Volcano” world events and several balance improvements.
Also, we'd like to remind you that the Glory Season VIII will start tomorrow! As always, the most active players will receive precious rewards and titles, so do your best in the last day of the current season and don't miss the beginning of a new one to set your position in the ranking!
See you in battle!
Screenshot by Bing_Bang_Kaboom
Changelog v.0.8.7.9.3
Open PVP Update:
We updated the siege events system in order to improve the world PVP balance. We focused on solving the problem of 2 nations would focus on attacking the weakest faction, increasing the balance gap. We’re also addressing frequent suggestions for more open-world PVP battles scenarios. Changes to the sieges system:
– Added “Frontline Battles” – new type of siege events in which players of 2 nations spawn in the given link’s frontline locations under their control and compete for 25 minutes in a non-loot zone – a nation wins the event once it takes the enemy’s marked flag (if neither nation would capture the enemy location, there’s no winner) – The Frontline Battles, start between nations which aren’t dominating each other – if all nations’ strength is comparable, 2 Frontline Battles can start for each nation (1 per link) – From now on, the standard siege event (attacking specific location) includes only 2 nations in order to improve the experience of attacking nations – Depending on the current server’s balance, various standard siege events or "Frontline Battle" events can be started, helping to improve the map balance
Gameplay:
– Client-side optimization improvements – we reduced the amount of RAM required to run the game; this change required rebuilding many assets, especially the interface graphics, which resulted in large update’s size – From now on, “Rite” and “River Outpost” world events are grouped together and triggered by players instead of being part of the post-tournament events chain – they are started by completing the "Circle of Life's Rite" event in the capital city of each nation which launches one of these events – Added new end-game dynamic events (blue ring quests) to the event chains taking place in the central part of each link – Updated the “Volcano” world event, introducing the limited party mechanics known from “Sea Wraiths” event – the party size is set to 7; this change was done to create more gameplay opportunities for small groups, as well as more even PVP scenarios – Disabled friendly fire damage done by oil/stones/logs dropped from towers, replacing it with a debuff applied to allies which temporarily reduces their damage down to 20%; the friendly fire was disabled because of frequent cases of alts made on fake accounts in order to abuse the oil mechanics and break the defense – the debuff is still punishing for defenders if they use it wrong but it doesn’t disable their ability to defend the location as the friendly fire damage used to do – Increased the NPC enemies’ respawn in “The Cohort Strikes Back” dynamic events – Introduced moving the character following the ballista’s rotation; it still needs polishing but it’s a step forward required to introduce new siege engines, such as movable catapults or battering rams – Reduced amount of Bark required by various recipes – Increased amount of Wood Billets produced while obtaining Bark – Updated the in-game announcements system displaying official announcements in the main menu, adding scaling the window’s height and moving it around the screen, as well as the screenshots support – Added partial Korean translation – it’s being worked on by our great Community members
Fixes:
– Fixed an edge-case issue causing that some players couldn’t be attacked for some time – Numerous fixes to hitboxes and collisions of upgradeable objects and doors – Fixed prices of the “Animals Butchering” recipe scrolls – Fixed the “Penal Work” event near Hordun Temple – Fixed an edge-case issue preventing player from moving the interface windows after drastically changing the game’s resolution – Many fixes to the State of War and found issues causing the guild tokens getting bugged – Fixed an issue causing spawning wrong NPC enemy as boss of the “Sea Wraiths” world event – Disabled the PerfoTest server until the next iteration of performance tests; we reset the main server change cooldown for all accounts which were assigned to this server, so the main server can be set immediately again
New weekly update is live! First of all, it includes further part of client- and server-side optimization improvements. There are also many balance tweaks and fixes to reported bugs. Check it on your own!
Also, we'd like to remind you that the Glory Season VIII will start next Friday, Feb 1! Take these last few days of the current season to climb up the ladder, for - as always - the most active players will receive precious rewards and titles. And don't miss the beginning of a new season to set your position in the ranking!
See you in battle!
Changelog v.0.8.7.9.2
Quality of Life Improvements:
– Client- and server-side optimization improvements – Improved synchronizing blocks detection with blocks indicators and detecting blocks with higher ping – Improved switching from 2-handed weapon to shield using a hotbar – Added possibility to change the main server immediately without the 7-days long countdown after setting it for the first time – From now on, after removing the guild’s recruitment offer, all settings done by the player will remain in the recruitment’s form until the player who removed it remains logged in – From now on, changing the chat tab happens after adding Spacebar after the command, i.e. "/s " –> Say – Added possibility to switch chat to the Alliance channel by typing "/a" – Added possibility to reward a player with newbie points with a command "/reward Nick", clicking "E" on a player and clicking RMB on a player's name in the party window – Updated the “Huntsman”, “Marksman” and “Dirty Fighting” abilities’ icons
Crafting/Balance Improvements:
– Improved Siderite and Magnetite spawning balance in order to stabilize their supply and prices – Improved the workflow of processing Flax, Barley and Wheat – now by harvesting them you will obtain bundles of these plants, which can be used directly in crafting or processed into seeds; this way seeds can remain cheap in the vendors assortment and easily accessible without reducing the crops’ value – From now on, bark doesn’t drop when gathering trees but is obtained from alternative Wood Billets recipe which is known to all characters – this way Bark will be easier to obtain for players who need it but at the same time, it won’t be flooding the inventory of the others who gather it by accident – Reduced the Tournament Shield’s price
Fixes:
– Fixes to reported issues with the players' nameplates visibility which occurred after the last update – Fixes to issues with attacks direction indicators and damage value indicators which occurred after the last update – Fixed an issue causing that the damage modifier could be increased by switching shields multiple times – Fixed an issue causing that the Alliance’s State of War time was changed without enabling the edition mode and applying changes – Fixed an issue causing that the dagger’s stabbing animation could be invisible after performing a shield bash – Fixed an issue causing that the player’s corpse used to block arrows and melee attacks – Fixed an issue causing breaking the player’s inventory after using an item while trading – Fixed "If it wasn't a beer" quest of the second Sangmarian questline – Fixed an issue causing that many recipes were requiring “Campfire” as a workshop though they’re not the furnaces’ recipes – their workshop was set to “Hearth” which can be found in various places in the world – Fixed an issue causing that many plants were gathered without any tool – Fixed an edge-case issue causing that the amount of plants obtained from harvesting player-spawned crops would be set to max regardless of the current modifiers