Worms W.M.D - Jonno


Hey there Wormers,

Grab your crafting materials as today we’re excited to launch the Worms W.M.D Custom Hat & Building Editors!

This free update will give all players the ability to create, share and use their own designs for both Worm hats and usable buildings via the Steam Workshop.

You can access both new editors alongside the original world editor by going to the Tools submenu in your Steam Library.

Now as we’ve put out some new features for you to get stuck into the Dev Team have put together some handy hints and tips to help you on your creative journey…

Building Editor

You can now add buildings to your landscapes. You can create your own or use published buildings created by others.

To add a building either subscribe to one through Steam Workshop or create one yourself via File> Import building. This will prompt you to import the three layers of a building (Front, Collision and Background). These three layers must be the same dimensions.

Once a building has been imported it will appear on the Resources list. From here you can drag onto your landscape and position it.
PNGs should be used as it isn’t possible to edit transparency / alpha on jpegs.


W.M.D Building Notes

Boggy the Builder says…
  • A building is composed of 3 layers (Front, Collision and Background).
  • Only the Collision Layer has collision (worms, payloads, explosions).
  • Any land damage to the Collision layer will destroy it (just like regular landscape).
  • This also destroys the Front layer (slightly larger so that you can see landscape).
  • The Background Layer can never be destroyed.
  • When a worm passes over the Background Layer the Front layer is removed.
  • There can be holes in the front layer to see inside the building without being in it.
  • There can be holes in the Background Layer, when a worm is fully over this hole he will be classed as not in building and the front will be shown.
  • Building Background Layer will delete any regular landscape they are placed on top of (unless there is a hole).
  • You can have a maximum of seven buildings on a landscape.
  • The maximum size of each building is 4096 x 2048.
  • Buildings can be rotated through Transformations, Rotation in Object properties.
  • You can place buildings close together, overlapping slightly (as seen in the Carentan tunnel systems) but as they overlap more it can look confusing.
  • Top tip, in most cases you’ll want to cut away the foreground layer slightly where you have building entrances so that you can see where openings are. Art on the foreground layer can also reinforce this.

Hat Editor

The hat editor allows you to create and share you own custom hats. You can create your custom hat via File> Import Hat. This will allow you to select your hat image, preview it and upload to Steam Workshop.

The maximum size is 128x128 (This is used for the frontend version and scaled down ingame)

There is a preview image visible to help verify placement of your hat relative to the worm.

Workshop hats will appear at the top of the Outfits list in Team Customisation. There is also a new Refresh Workshop items button in this menu. Remember, hats do not have collision.

We’re excited to see what you come up with so be sure to share your creations with us on the official Worms Twitter account @WormsTeam17 as we’ll be looking to show off some of your custom hats and buildings.
Now you’ve got the tools and information you need, go forth and create!


Worms W.M.D - Jonno


Hey there Wormers,

Grab your crafting materials as today we’re excited to launch the Worms W.M.D Custom Hat & Building Editors!

This free update will give all players the ability to create, share and use their own designs for both Worm hats and usable buildings via the Steam Workshop.

You can access both new editors alongside the original world editor by going to the Tools submenu in your Steam Library.

Now as we’ve put out some new features for you to get stuck into the Dev Team have put together some handy hints and tips to help you on your creative journey…

Building Editor

You can now add buildings to your landscapes. You can create your own or use published buildings created by others.

To add a building either subscribe to one through Steam Workshop or create one yourself via File> Import building. This will prompt you to import the three layers of a building (Front, Collision and Background). These three layers must be the same dimensions.

Once a building has been imported it will appear on the Resources list. From here you can drag onto your landscape and position it.
PNGs should be used as it isn’t possible to edit transparency / alpha on jpegs.


W.M.D Building Notes

Boggy the Builder says…
  • A building is composed of 3 layers (Front, Collision and Background).
  • Only the Collision Layer has collision (worms, payloads, explosions).
  • Any land damage to the Collision layer will destroy it (just like regular landscape).
  • This also destroys the Front layer (slightly larger so that you can see landscape).
  • The Background Layer can never be destroyed.
  • When a worm passes over the Background Layer the Front layer is removed.
  • There can be holes in the front layer to see inside the building without being in it.
  • There can be holes in the Background Layer, when a worm is fully over this hole he will be classed as not in building and the front will be shown.
  • Building Background Layer will delete any regular landscape they are placed on top of (unless there is a hole).
  • You can have a maximum of seven buildings on a landscape.
  • The maximum size of each building is 4096 x 2048.
  • Buildings can be rotated through Transformations, Rotation in Object properties.
  • You can place buildings close together, overlapping slightly (as seen in the Carentan tunnel systems) but as they overlap more it can look confusing.
  • Top tip, in most cases you’ll want to cut away the foreground layer slightly where you have building entrances so that you can see where openings are. Art on the foreground layer can also reinforce this.

Hat Editor

The hat editor allows you to create and share you own custom hats. You can create your custom hat via File> Import Hat. This will allow you to select your hat image, preview it and upload to Steam Workshop.

The maximum size is 128x128 (This is used for the frontend version and scaled down ingame)

There is a preview image visible to help verify placement of your hat relative to the worm.

Workshop hats will appear at the top of the Outfits list in Team Customisation. There is also a new Refresh Workshop items button in this menu. Remember, hats do not have collision.

We’re excited to see what you come up with so be sure to share your creations with us on the official Worms Twitter account @WormsTeam17 as we’ll be looking to show off some of your custom hats and buildings.
Now you’ve got the tools and information you need, go forth and create!


Worms W.M.D - Jonno


Hey Community,

As Halloween approaches we thought we’d offer up a competition for the map makers among us!

We want to see you create your spookiest, creepiest and deviously creative maps for the Worms to celebrate Halloween this October 31st.

Thinking of getting stuck in? Then check out the details on the competition below:

Theme: Halloween
Entries: As many as you like
How to enter: Upload your map to Steam Workshop, include ‘Halloween Map’ at the start of the title.
Competition Dates: 28/09/2017 – 30/10/2017
Prize: Worms Plushie signed by the Worms W.M.D Level Designer
Special stream dedicated to our winning map(s)


The rules:
  • Respect copyright: We cannot accept maps that contain content that falls under copyright.
  • Refrain from including: Gore, Nudity, Sexual Themes/Content, and Graphic Violence.

We look forward to seeing what you cook up in your creative cauldron.

How to access & use the Map Maker

Full Terms & Conditions
Worms W.M.D - Jonno


Hey Community,

As Halloween approaches we thought we’d offer up a competition for the map makers among us!

We want to see you create your spookiest, creepiest and deviously creative maps for the Worms to celebrate Halloween this October 31st.

Thinking of getting stuck in? Then check out the details on the competition below:

Theme: Halloween
Entries: As many as you like
How to enter: Upload your map to Steam Workshop, include ‘Halloween Map’ at the start of the title.
Competition Dates: 28/09/2017 – 30/10/2017
Prize: Worms Plushie signed by the Worms W.M.D Level Designer
Special stream dedicated to our winning map(s)


The rules:
  • Respect copyright: We cannot accept maps that contain content that falls under copyright.
  • Refrain from including: Gore, Nudity, Sexual Themes/Content, and Graphic Violence.

We look forward to seeing what you cook up in your creative cauldron.

How to access & use the Map Maker

Full Terms & Conditions
Worms W.M.D - Jonno


Hey Community,

We've seen your chatter on the forums about when the next update is coming to Worms W.M.D. Whilst we're not bringing you a date today we are going to share with you some exciting tid-bits on what you will be getting when the next free update for the game drops in the near future.

Good news! Custom Buildings and Custom Hats are coming to Worms W.M.D, as listed in our 12 month roadmap.

So naturally, to give you a preview of these features in action we've taken one of the most popular community made maps and hollowed it out to show you the power that's inside. Oh, we also used one of the developer's dog's head as a custom hat for a Worm.

https://www.youtube.com/watch?v=TPlfPtqOm2A

And a little look at some of the behind the scenes trickery you'll get upto to make your buildings work...




No release date to announce just yet, but it won't be too long!

Let us know what you're excited to create when this update drops over on the forums.
Worms W.M.D - Jonno


Hey Community,

We've seen your chatter on the forums about when the next update is coming to Worms W.M.D. Whilst we're not bringing you a date today we are going to share with you some exciting tid-bits on what you will be getting when the next free update for the game drops in the near future.

Good news! Custom Buildings and Custom Hats are coming to Worms W.M.D, as listed in our 12 month roadmap.

So naturally, to give you a preview of these features in action we've taken one of the most popular community made maps and hollowed it out to show you the power that's inside. Oh, we also used one of the developer's dog's head as a custom hat for a Worm.

https://www.youtube.com/watch?v=TPlfPtqOm2A

And a little look at some of the behind the scenes trickery you'll get upto to make your buildings work...




No release date to announce just yet, but it won't be too long!

Let us know what you're excited to create when this update drops over on the forums.
Worms W.M.D - Jonno


Hey Community,

You've had some time to settle into the latest addition to Worms W.M.D, Forts Mode, so we figured it's about damn time we found out who's #1.

To do this we've teamed up with our friends at ESL to bring you the first Worms W.M.D Forts Mode Cup!

The winner will not only be basked in glory, but they will take home a £20 Steam Voucher to use as they please.

The competition takes place on May 28th and is totally free to enter and compete in.

So what are you waiting for? Sign-up now and get up to speed with the rules before the grand Forts clash...

TOURNAMENT LINK
Worms W.M.D - Jonno


Hey Community,

You've had some time to settle into the latest addition to Worms W.M.D, Forts Mode, so we figured it's about damn time we found out who's #1.

To do this we've teamed up with our friends at ESL to bring you the first Worms W.M.D Forts Mode Cup!

The winner will not only be basked in glory, but they will take home a £20 Steam Voucher to use as they please.

The competition takes place on May 28th and is totally free to enter and compete in.

So what are you waiting for? Sign-up now and get up to speed with the rules before the grand Forts clash...

TOURNAMENT LINK
May 8, 2017
Worms W.M.D - Jonno

Forts Mode

Forts Mode has arrived!

This free update brings with it a new, fan favourite game mode that pits you, your Fort (and your allies) against a rival Fort in a tactical game of attack, defence and sweet grenade throws.

Choose one of 6 unique animated Forts, customise it with your preferred tactical upgrade consisting of either:
  • Static Gun
  • Sentry Gun
  • Magnet
  • Health Crate
  • Craft Crate
Then finally give your Fort that personal touch with a flag that’s decorated with your Steam profile picture. (This is automatically applied to the Fort)

You’re now ready to take to battlefield and fight to be the Forts Mode Master!

Oh and Forts Mode will now pop up in Ranked Mode, so prepare to add a few new chapters to your big book of Wormy tactics.

6 Brand New Forts
  • Castle Hassle
  • Donkey Dig
  • Reactor
  • Haunted
  • Pink Peril
  • Rocket
New customisation rewards – Unlock 3 new hats and 3 new Gravestones for your Worms by being victorious in Forts Mode!

Brand new crafted weapon - The 'Magnetised Drone' designed by Survii Gecko.

This brand new, community designed crafting upgrade gives the Mischievous Drone a new, offensive/defensive twist. You can choose to deploy this weapon with either a repel or attract magnet mode, thus allowing you to move mines around the map and either carry or push them into enemy Worms. You can also ‘land’ the Drone and it’ll become a stationary magnet in the location it comes to rest.

Bug Fixes and Tweaks
  • Altered the ingredients of the Party Balloon from 4/2/0/0 to 4/2/1/0
  • Made improvements to the dialog boxes which now displays buttons when saving changes
  • Fixed an issue after dropping the Super Sheep and allowing retreat time to end
  • Fixed an issue whereby pressing [A] to save changes to a name on controller wouldn't save correctly
  • Fixed and issue when dealing final damage to a vehicle with a blowtorch could cause it to blow up before the turn ends
  • Fixed an issue where placing a sticky grenade could push it through the landscape
  • Fixed an issue which could trigger the wrong speechbank sample when dealing heavy damage
  • Fixed an issue where the ready button wouldn't reset after player leaves a lobby
  • Fixed an issue which could cause players to get stuck on the loading screen following disconnection
  • Fixed an issue which caused the camera to jump to a different worm during damage summary
  • Fixed an issue which would prevent the 'Overall Friends' filter to load properly
  • Fixed an issue which prevented animated elements spawning when restarting a match
  • Fixed an issue which could create broken lobbies from the Browse Game list
  • Fixed an issue which would cause Worm Lick bomblets to clip through crates
  • Fixed an issue which caused weapon icons to overlap parts of the pause menu
  • Fixed an issue whereby the damage on the worm wouldn't appear after using a Mounted Gun
  • Fixed an issue which prevented turn handover when using the Mech
  • Fixed an issue which allowed too many schemes to be created
  • Fixed an issue to the behaviour of the camera in Navigation Training
  • Fixed an issue which caused the Mech to spawn into Enemy at the Crates incorrectly
  • Fixed an issue which allowed further use of the Newbie Rope after hitting a wall
  • Fixed an issue whereby dismantling a weapon could remove additional ammo of that weapon
    -
  • Fixed an issue which prevented the game from being paused when controls were unbound
  • Fixed an issue which allowed worm to be damaged from Worm Stinger whilst in a safe location
  • Fixed an issue which occasionally gave the incorrect number of ingredients when dismantling
  • Fixed an issue to the text box when changing themes
  • Fixed an issue to the worm animations after falling onto the land
  • Fixed an issue with the dropdown boxes in the frontend
  • Fixed an issue which could prevent the cancel button from working when syncing to Steam Workshop
  • Fixed an issue whereby the worms names could be seen floating during an Airstrike
  • Fixed an issue which caused the Sheep on a Rope to spin on the spot when entering a vehicle
  • Fixed an issue where the Training Shotgun could cause 26 damage
  • Fixed a crash which could occur if the Steam Workshop list hadn't fully synced when entering a match from the mid round lobby
  • Fixed an issue which could cause the Barbequed Sheeps flames to appear in the wrong location
  • Fixed an issue in the Editor when using long names
  • Fixed an issue to the Worm Lick after firing it into the water which prevented the next use of the weapon to not work correctly
  • Fixed an issue with the Worm Stinger which could prevent the turn passing over when middle payload was in the water
  • Fixed an issue which could allow the AI to see inside buildings
  • Fixed an issue which prevented dealing damage to a vehicle with a Blowtorch when stood above it
  • Improve functionality of the AI when teleporting above crates
  • Fuse Previous is now exposed in the key bindings
  • Improved the flow of dialogues in the frontend
  • Made some tweaks to the behaviour of the splash particles on the Drillboat
  • Increased the background tint for resolutions larger than 16:9
  • Clicking anywhere on the chat panel will now focus on the text entry field
  • Push To Talk can now be defined on gamepad
  • Team health bars can now be toggled on and off by pressing the equals key
  • Girders can now be placed in destroyed building locations
  • Parachutes can now be alt-equipped from the Ninja Rope
  • Made tweaks to the behaviour of the helicopter when dealing the final damage with a Blowtorch
  • Damage values are now set to a minimum of 1 when using vehicles

An Extra Treat

Some of you may remember the Worms W.M.D Liberation Tournament we held to celebrate the launch of the game's first Theme expansion.

Well, the winner of said Twitch Tournament was the mighty Fairlight Excalibur.

To commemorate his victory you will now find a special Hat, Gravestone and Voice Pack in the customisation options dedicated to this Streamer.

There you have it!

Thank you for all your feedback so far. Forts Mode has returned to Worms thanks to what you, our players have told us.

We’ve still got more content to come and you’ll be hearing from us about that in the future.

Until then, enjoy Forts Mode and get stuck in!
May 8, 2017
Worms W.M.D - Jonno

Forts Mode

Forts Mode has arrived!

This free update brings with it a new, fan favourite game mode that pits you, your Fort (and your allies) against a rival Fort in a tactical game of attack, defence and sweet grenade throws.

Choose one of 6 unique animated Forts, customise it with your preferred tactical upgrade consisting of either:
  • Static Gun
  • Sentry Gun
  • Magnet
  • Health Crate
  • Craft Crate
Then finally give your Fort that personal touch with a flag that’s decorated with your Steam profile picture. (This is automatically applied to the Fort)

You’re now ready to take to battlefield and fight to be the Forts Mode Master!

Oh and Forts Mode will now pop up in Ranked Mode, so prepare to add a few new chapters to your big book of Wormy tactics.

6 Brand New Forts
  • Castle Hassle
  • Donkey Dig
  • Reactor
  • Haunted
  • Pink Peril
  • Rocket
New customisation rewards – Unlock 3 new hats and 3 new Gravestones for your Worms by being victorious in Forts Mode!

Brand new crafted weapon - The 'Magnetised Drone' designed by Survii Gecko.

This brand new, community designed crafting upgrade gives the Mischievous Drone a new, offensive/defensive twist. You can choose to deploy this weapon with either a repel or attract magnet mode, thus allowing you to move mines around the map and either carry or push them into enemy Worms. You can also ‘land’ the Drone and it’ll become a stationary magnet in the location it comes to rest.

Bug Fixes and Tweaks
  • Altered the ingredients of the Party Balloon from 4/2/0/0 to 4/2/1/0
  • Made improvements to the dialog boxes which now displays buttons when saving changes
  • Fixed an issue after dropping the Super Sheep and allowing retreat time to end
  • Fixed an issue whereby pressing [A] to save changes to a name on controller wouldn't save correctly
  • Fixed and issue when dealing final damage to a vehicle with a blowtorch could cause it to blow up before the turn ends
  • Fixed an issue where placing a sticky grenade could push it through the landscape
  • Fixed an issue which could trigger the wrong speechbank sample when dealing heavy damage
  • Fixed an issue where the ready button wouldn't reset after player leaves a lobby
  • Fixed an issue which could cause players to get stuck on the loading screen following disconnection
  • Fixed an issue which caused the camera to jump to a different worm during damage summary
  • Fixed an issue which would prevent the 'Overall Friends' filter to load properly
  • Fixed an issue which prevented animated elements spawning when restarting a match
  • Fixed an issue which could create broken lobbies from the Browse Game list
  • Fixed an issue which would cause Worm Lick bomblets to clip through crates
  • Fixed an issue which caused weapon icons to overlap parts of the pause menu
  • Fixed an issue whereby the damage on the worm wouldn't appear after using a Mounted Gun
  • Fixed an issue which prevented turn handover when using the Mech
  • Fixed an issue which allowed too many schemes to be created
  • Fixed an issue to the behaviour of the camera in Navigation Training
  • Fixed an issue which caused the Mech to spawn into Enemy at the Crates incorrectly
  • Fixed an issue which allowed further use of the Newbie Rope after hitting a wall
  • Fixed an issue whereby dismantling a weapon could remove additional ammo of that weapon
    -
  • Fixed an issue which prevented the game from being paused when controls were unbound
  • Fixed an issue which allowed worm to be damaged from Worm Stinger whilst in a safe location
  • Fixed an issue which occasionally gave the incorrect number of ingredients when dismantling
  • Fixed an issue to the text box when changing themes
  • Fixed an issue to the worm animations after falling onto the land
  • Fixed an issue with the dropdown boxes in the frontend
  • Fixed an issue which could prevent the cancel button from working when syncing to Steam Workshop
  • Fixed an issue whereby the worms names could be seen floating during an Airstrike
  • Fixed an issue which caused the Sheep on a Rope to spin on the spot when entering a vehicle
  • Fixed an issue where the Training Shotgun could cause 26 damage
  • Fixed a crash which could occur if the Steam Workshop list hadn't fully synced when entering a match from the mid round lobby
  • Fixed an issue which could cause the Barbequed Sheeps flames to appear in the wrong location
  • Fixed an issue in the Editor when using long names
  • Fixed an issue to the Worm Lick after firing it into the water which prevented the next use of the weapon to not work correctly
  • Fixed an issue with the Worm Stinger which could prevent the turn passing over when middle payload was in the water
  • Fixed an issue which could allow the AI to see inside buildings
  • Fixed an issue which prevented dealing damage to a vehicle with a Blowtorch when stood above it
  • Improve functionality of the AI when teleporting above crates
  • Fuse Previous is now exposed in the key bindings
  • Improved the flow of dialogues in the frontend
  • Made some tweaks to the behaviour of the splash particles on the Drillboat
  • Increased the background tint for resolutions larger than 16:9
  • Clicking anywhere on the chat panel will now focus on the text entry field
  • Push To Talk can now be defined on gamepad
  • Team health bars can now be toggled on and off by pressing the equals key
  • Girders can now be placed in destroyed building locations
  • Parachutes can now be alt-equipped from the Ninja Rope
  • Made tweaks to the behaviour of the helicopter when dealing the final damage with a Blowtorch
  • Damage values are now set to a minimum of 1 when using vehicles

An Extra Treat

Some of you may remember the Worms W.M.D Liberation Tournament we held to celebrate the launch of the game's first Theme expansion.

Well, the winner of said Twitch Tournament was the mighty Fairlight Excalibur.

To commemorate his victory you will now find a special Hat, Gravestone and Voice Pack in the customisation options dedicated to this Streamer.

There you have it!

Thank you for all your feedback so far. Forts Mode has returned to Worms thanks to what you, our players have told us.

We’ve still got more content to come and you’ll be hearing from us about that in the future.

Until then, enjoy Forts Mode and get stuck in!
...