Love is in the air and the Worms want to make war, not love!
To aid them in their quest we've kitted them out with a Valentines Day cosmetic pack that includes three themed and three themed gravestones!
This is totally free and you'll find them on your customisation screen once you've downloaded the patch.
Not only do we have some tasty cosmetics for you but a juicy patch including fixes, tweaks and some requested features. See below for the what's included:
Updates
NEW CUSTOMISATION ITEMS: x3 Valentine's Day Themed Hats; x3 Valentine’s Day Themed Gravestones
Multiple controllers can now be used!
We continually listen and welcome your thoughts on WMD and from this, we've heard your thoughts on the Drone and have made the following changes: - Reduced flight time from 20 to 15 secs - Minor reduction in flight speed from 9 to 8.5 - A slight increase to wind affected 0.8 to 0.9 - Reduced intermediate scheme from 2 drones to 1
Health bars will now pulse during players turn
Added an message to inform the player when too many teams have been created
Added the ability to be able to set schemes as default options
Added warning beeps to the timer during the Teleport In phase
Bug Fixes
Fixed an issue which would allow players infinite ammo on exiting a vehicle
Fixed a crash which some users were experiencing after every online multiplayer match
Fixed an issue which prevented sub goals from unlocking in 'The Escapists' mission
Fixed an issue which prevented the 'Steeple Jack' mission from being completed
Fixed an issue where targeting reticule could appear over the pause menu
Fixed an issue which displayed multiple arrows once Worm Lick or Stinger were fired off the edge of the screen
Fixed an issue where black lines could be seen throughout the frontend menus
Fixed an issue which caused the W1 Rocket to continue after a replay
Fixed an issue which caused animal weapons to become stuck on the Mech
Fixed an issue with the aiming of the Homing Missile that required the space bar to be pressed first
Fixed an issue whereby the wind indicator would fade to black during replays
Fixed an issue that prevented the worm from being pushed when using the Blowtorch on the Stinger
Fixed an issue which caused the Drone controller to change asset
Multiple issues fixed when standing on top of an Unwanted Present
Fixed an issue which prevented the correct animation from playing when the worms fell
Fixed an issue which was causing an asset to flicker during Pro Grenade Training
Fixed an issue that was causing buildings to spawn in the incorrect positions
Fixed to the Homing Missile text during the training mission
Fixed an issue where the worm would be launched out of the Mech on exiting it...look mummy, I can fly!!!
Fixed an issue which caused the Worm Lick payloads to move incorrectly
Fixed an issue where the mouse cursor would jump to the centre of the screen when left idle
Fixed an issue which prevented the spikes on the Stinger from appearing during a replay
Fixed an issue which prevented special characters from being entered into text fields
Fixed an issue which prevented the turn from passing over when roping after detonating a mine
Fixed multiple issues with games appearing in the Browse Game list
Fixed an issue whereby the hotseat still appeared after turning it off in the Scheme Options
Fixed an issue which was causing two prompts to overlap each other
Fixed an issue that caused a delay in the videos playing during the bootflow
Fixed an issue that stopped one of the Liberation buildings from appearing in multiplayer matches
Fixed an issue which highlighted all weapons after using the Girder whilst on the Jetpack
Fixed an issue which prevented animated elements from appearing during replays
Fixed an issue which was awarded both players points after a Ranked Match if one player disconnected
Fixed an issue that was causing the K/D ration to be miscalculated
Fixed an issue in 21:9 which prevented focus on the player names in Global Chat
Fixed an issue which wouldn't display borders for cavern maps on the Liberation theme
Fixed an issue which prevented cavern borders from displaying on custom maps
Fixed an issue whereby the worms low health anim wouldn't update after collecting a health crate
Fixed an issue which was causing the surrender samples from playing repeatedly
Fixed a performance issue on Windows 8 if the game is relaunched
Fixed an issue whereby the hardware cursor would appear after minimising the game using the Windows key, and returning back to W.M.D
Fixed an issue which allowed replays to be skipped with any button on the controller
Fixed an issue which was preventing Drones from being damaged by fire
Fixed an issue that was causing speechbanks to repeat after a worm is hit by a vehicle
Fixed an issue that was causing magnet audio to be heard in the frontend after a match
Fixed an issue where the interiors of buildings could be seen under water during sudden death
Fixed an issue that was preventing certain speechbank samples from being triggered
Fixed an issue which caused aiming to be altered when jumping
Fixed an issue which prevented the camera from locating to the worms positions during Teleport In
There you have it!
We hope you enjoy the new content. Be sure to let us know what you think of the patch in the comments section below.
Love is in the air and the Worms want to make war, not love!
To aid them in their quest we've kitted them out with a Valentines Day cosmetic pack that includes three themed and three themed gravestones!
This is totally free and you'll find them on your customisation screen once you've downloaded the patch.
Not only do we have some tasty cosmetics for you but a juicy patch including fixes, tweaks and some requested features. See below for the what's included:
Updates
NEW CUSTOMISATION ITEMS: x3 Valentine's Day Themed Hats; x3 Valentine’s Day Themed Gravestones
Multiple controllers can now be used!
We continually listen and welcome your thoughts on WMD and from this, we've heard your thoughts on the Drone and have made the following changes: - Reduced flight time from 20 to 15 secs - Minor reduction in flight speed from 9 to 8.5 - A slight increase to wind affected 0.8 to 0.9 - Reduced intermediate scheme from 2 drones to 1
Health bars will now pulse during players turn
Added an message to inform the player when too many teams have been created
Added the ability to be able to set schemes as default options
Added warning beeps to the timer during the Teleport In phase
Bug Fixes
Fixed an issue which would allow players infinite ammo on exiting a vehicle
Fixed a crash which some users were experiencing after every online multiplayer match
Fixed an issue which prevented sub goals from unlocking in 'The Escapists' mission
Fixed an issue which prevented the 'Steeple Jack' mission from being completed
Fixed an issue where targeting reticule could appear over the pause menu
Fixed an issue which displayed multiple arrows once Worm Lick or Stinger were fired off the edge of the screen
Fixed an issue where black lines could be seen throughout the frontend menus
Fixed an issue which caused the W1 Rocket to continue after a replay
Fixed an issue which caused animal weapons to become stuck on the Mech
Fixed an issue with the aiming of the Homing Missile that required the space bar to be pressed first
Fixed an issue whereby the wind indicator would fade to black during replays
Fixed an issue that prevented the worm from being pushed when using the Blowtorch on the Stinger
Fixed an issue which caused the Drone controller to change asset
Multiple issues fixed when standing on top of an Unwanted Present
Fixed an issue which prevented the correct animation from playing when the worms fell
Fixed an issue which was causing an asset to flicker during Pro Grenade Training
Fixed an issue that was causing buildings to spawn in the incorrect positions
Fixed to the Homing Missile text during the training mission
Fixed an issue where the worm would be launched out of the Mech on exiting it...look mummy, I can fly!!!
Fixed an issue which caused the Worm Lick payloads to move incorrectly
Fixed an issue where the mouse cursor would jump to the centre of the screen when left idle
Fixed an issue which prevented the spikes on the Stinger from appearing during a replay
Fixed an issue which prevented special characters from being entered into text fields
Fixed an issue which prevented the turn from passing over when roping after detonating a mine
Fixed multiple issues with games appearing in the Browse Game list
Fixed an issue whereby the hotseat still appeared after turning it off in the Scheme Options
Fixed an issue which was causing two prompts to overlap each other
Fixed an issue that caused a delay in the videos playing during the bootflow
Fixed an issue that stopped one of the Liberation buildings from appearing in multiplayer matches
Fixed an issue which highlighted all weapons after using the Girder whilst on the Jetpack
Fixed an issue which prevented animated elements from appearing during replays
Fixed an issue which was awarded both players points after a Ranked Match if one player disconnected
Fixed an issue that was causing the K/D ration to be miscalculated
Fixed an issue in 21:9 which prevented focus on the player names in Global Chat
Fixed an issue which wouldn't display borders for cavern maps on the Liberation theme
Fixed an issue which prevented cavern borders from displaying on custom maps
Fixed an issue whereby the worms low health anim wouldn't update after collecting a health crate
Fixed an issue which was causing the surrender samples from playing repeatedly
Fixed a performance issue on Windows 8 if the game is relaunched
Fixed an issue whereby the hardware cursor would appear after minimising the game using the Windows key, and returning back to W.M.D
Fixed an issue which allowed replays to be skipped with any button on the controller
Fixed an issue which was preventing Drones from being damaged by fire
Fixed an issue that was causing speechbanks to repeat after a worm is hit by a vehicle
Fixed an issue that was causing magnet audio to be heard in the frontend after a match
Fixed an issue where the interiors of buildings could be seen under water during sudden death
Fixed an issue that was preventing certain speechbank samples from being triggered
Fixed an issue which caused aiming to be altered when jumping
Fixed an issue which prevented the camera from locating to the worms positions during Teleport In
There you have it!
We hope you enjoy the new content. Be sure to let us know what you think of the patch in the comments section below.
That's right, the time has come to announce the winner of the design a weapon competition..but first a message from the development team, who had the hard task of picking a winner:
Firstly, thank you to everyone who entered the competition. We don't think a Holy Hand Grenade could of blown us away as much as the quality and thought that went into these entries. We enjoyed going through all the submissions and they prompted some really exciting discussions here at Team17 towers. We're so impressed with what the community put forward, it really was top notch.
Though we’ve only picked one winner we have been influenced by many of the other ideas. Keep a look out for possible future weapons inspired by some of the concepts here in future updates.
The Winner
Survii Gecko & their 'Magnestised Mischievous Drone'
But what is this Drone we hear you ask, well, Survii Gecko says it best:
Basic use:
The basic use of this drone would be to get an assured shot on an enemy by placing a magnet next to them (of course they could knock it out the way if they had a turn first) or to place a much-needed electromagnet next to a friendly you currently aren't playing as.
Advanced use:
The advanced use of this drone would be to fling mines across the map at enemies or drop them into caverns where enemy worms are situated by utilising the magnetic properties of the drone. Of course this would be extremely hard to do and I'm sure only the scary ninja-roping pro-crowd would be able to pull off these moves reliably. Another use would be to put the electromagnet in a place you can use to deflect your bazooka shots into an enemy’s face.
Mechanics:
The drone would deploy exactly as it does now, and have identical properties to the current drone (speed etc.) while also having the same magnet statistics to the basic electromagnet, the only difference is that this drone doesn't die when the timer runs out, it just falls. This version of the drone counts as a move though, so you can't throw a drone out and then get a guaranteed hit on an enemy on that same turn. Pressing space drops the drone.
The Developers had this to say for picking this weapon:
We liked the utility this can bring to the game for both offence and defence. We imagined some interesting and very sneaky tactics developing from it. Stay tuned to see this attractive addition to the worms arsenal in a future update.
And thus, 'Survii Gecko Industries' enters Worms Canon as the producers of the very first Drone upgrade! We've even got the first draft of the description ready:
Long - Developed at ‘Survii Gecko Industries’ the Magnetised Mischievous Drone is sure to be a positive addition to any wormers arsenal while having a negative effect on enemies. Remember to set the polarity before using.
Short – A magnetised drone from ‘Survii Gecko Industries’.
Honorable Mentions
The quality of entries was so damn high community, the team couldnt help but highlight some of the entries that so nearly took the top spot:
Wormhole - just Wizzy
Sticky Gum Stinger - Haruka
Slug - spider_689
Peacemaker - Krava
Hook Lick and Sinker - Hugh Mungo
Lil' Rover - SmashingRenders
Thank you to everyone who took part and shared their ideas, we are both humbled and proud of you all.
The quality of the submissions means this probably won't be the last time we reach out to you in regards to designing something for us ;)
That's right, the time has come to announce the winner of the design a weapon competition..but first a message from the development team, who had the hard task of picking a winner:
Firstly, thank you to everyone who entered the competition. We don't think a Holy Hand Grenade could of blown us away as much as the quality and thought that went into these entries. We enjoyed going through all the submissions and they prompted some really exciting discussions here at Team17 towers. We're so impressed with what the community put forward, it really was top notch.
Though we’ve only picked one winner we have been influenced by many of the other ideas. Keep a look out for possible future weapons inspired by some of the concepts here in future updates.
The Winner
Survii Gecko & their 'Magnestised Mischievous Drone'
But what is this Drone we hear you ask, well, Survii Gecko says it best:
Basic use:
The basic use of this drone would be to get an assured shot on an enemy by placing a magnet next to them (of course they could knock it out the way if they had a turn first) or to place a much-needed electromagnet next to a friendly you currently aren't playing as.
Advanced use:
The advanced use of this drone would be to fling mines across the map at enemies or drop them into caverns where enemy worms are situated by utilising the magnetic properties of the drone. Of course this would be extremely hard to do and I'm sure only the scary ninja-roping pro-crowd would be able to pull off these moves reliably. Another use would be to put the electromagnet in a place you can use to deflect your bazooka shots into an enemy’s face.
Mechanics:
The drone would deploy exactly as it does now, and have identical properties to the current drone (speed etc.) while also having the same magnet statistics to the basic electromagnet, the only difference is that this drone doesn't die when the timer runs out, it just falls. This version of the drone counts as a move though, so you can't throw a drone out and then get a guaranteed hit on an enemy on that same turn. Pressing space drops the drone.
The Developers had this to say for picking this weapon:
We liked the utility this can bring to the game for both offence and defence. We imagined some interesting and very sneaky tactics developing from it. Stay tuned to see this attractive addition to the worms arsenal in a future update.
And thus, 'Survii Gecko Industries' enters Worms Canon as the producers of the very first Drone upgrade! We've even got the first draft of the description ready:
Long - Developed at ‘Survii Gecko Industries’ the Magnetised Mischievous Drone is sure to be a positive addition to any wormers arsenal while having a negative effect on enemies. Remember to set the polarity before using.
Short – A magnetised drone from ‘Survii Gecko Industries’.
Honorable Mentions
The quality of entries was so damn high community, the team couldnt help but highlight some of the entries that so nearly took the top spot:
Wormhole - just Wizzy
Sticky Gum Stinger - Haruka
Slug - spider_689
Peacemaker - Krava
Hook Lick and Sinker - Hugh Mungo
Lil' Rover - SmashingRenders
Thank you to everyone who took part and shared their ideas, we are both humbled and proud of you all.
The quality of the submissions means this probably won't be the last time we reach out to you in regards to designing something for us ;)
It's time to announce this Sunday's ESL Tournament...but first...
Congratulations to Rantsi, winner of Tournament #19 and recipient of a £10 Steam Voucher.
The final was hard fought with Nadevan, the runner up, taking the final to a 1-1 winner takes all third round where Rantsi, in a strong return to champion form, took the match to win 2-1.
The official ESL Tournaments are open to all PC-Mac-Linux players and it's totally free to sign up and play!
The next tournament is this Sunday (12th) at 18:30pm GMT. Sign ups are open until 18:00pm GMT on the 12th, so sign up now to secure your spot and fight for glory and prizes!
It's time to announce this Sunday's ESL Tournament...but first...
Congratulations to Rantsi, winner of Tournament #19 and recipient of a £10 Steam Voucher.
The final was hard fought with Nadevan, the runner up, taking the final to a 1-1 winner takes all third round where Rantsi, in a strong return to champion form, took the match to win 2-1.
The official ESL Tournaments are open to all PC-Mac-Linux players and it's totally free to sign up and play!
The next tournament is this Sunday (12th) at 18:30pm GMT. Sign ups are open until 18:00pm GMT on the 12th, so sign up now to secure your spot and fight for glory and prizes!
It's time for some exciting news in the ESL Department, but first...
Congratulations to Ace Worm, winner for ESL Tournament #18
Watch out for those Bazooka skills!
The winner of Sunday Tournaments will now win a £10 Steam Wallet Code
That's right! For the next four weeks we're going to trial a shiny new prize, a £10 Steam Wallet Code for the winner. If we see a positive reaction and increase in Tournament participation we are open to making this a permanent addition to the competitive Worms scene.
This weeks Tournament is Sunday 5th at 18:30 GMT so sign up now and compete for that delicious prize: SIGN UP HERE.
It's time for some exciting news in the ESL Department, but first...
Congratulations to Ace Worm, winner for ESL Tournament #18
Watch out for those Bazooka skills!
The winner of Sunday Tournaments will now win a £10 Steam Wallet Code
That's right! For the next four weeks we're going to trial a shiny new prize, a £10 Steam Wallet Code for the winner. If we see a positive reaction and increase in Tournament participation we are open to making this a permanent addition to the competitive Worms scene.
This weeks Tournament is Sunday 5th at 18:30 GMT so sign up now and compete for that delicious prize: SIGN UP HERE.
It's time to list off this week's Worms W.M.D competitive events! Now open to those on PC, Mac and Linix through the power of crossplay there's no reason not to get stuck in and flex your Worms!
Tournament date and times
Wednesday 25th @ 19:00 GMT
Sunday 29th @ 18:30 GMT
To sign up for either or both of these tournaments simply click HERE.
Fight for fun, fight for glory, fight for the mighty Concrete Donkey!
It's time to list off this week's Worms W.M.D competitive events! Now open to those on PC, Mac and Linix through the power of crossplay there's no reason not to get stuck in and flex your Worms!
Tournament date and times
Wednesday 25th @ 19:00 GMT
Sunday 29th @ 18:30 GMT
To sign up for either or both of these tournaments simply click HERE.
Fight for fun, fight for glory, fight for the mighty Concrete Donkey!