We’re excited to announce the first community Worms W.M.D design a weapon competition!
That’s right, we’re asking you to design a weapon with the end goal of having it created and implemented into the full game by our development team.
So, what are we looking for?
We want you to design a craftable upgrade for one of the four new weapon additions that arrived in the ‘Liberation’ Update. These are:
Tasty Worm Lick
W1 Rocket
Mischievous Drone
Worm Stinger
You can submit one and only one weapon design, so pick your favourite of the four and get scheming! The more information you can give us about your idea the better, but don’t worry if, like myself, you’re not the arty type, a word based description can suffice. You can submit the following features as part of your competition entry:
Weapon Name
Crafting Cost
Visual Description
Usage/Effect Description
Damage Values
Blast Values
Visual Artwork
Concept Art
After the closing date of the competition we’ll comb through all your entries and draw up a short list. The development team will then pick the final winner and we’ll announce it in all its glory! The development team will also get final say on the weapon’s balancing.
Please post your entry in the official competition entry thread HERE
Use this thread to link to artwork, describe your weapon and anything mentioned on the submission list above. If your entry isn’t posted there it won’t count.
The competition is open from now and closes on Friday 27th January at 18:00pm GMT! We can’t wait to see what you come up with.
As an added bonus the winner will receive some unique artwork of their weapon in both concept and final stages.
We’re excited to announce the first community Worms W.M.D design a weapon competition!
That’s right, we’re asking you to design a weapon with the end goal of having it created and implemented into the full game by our development team.
So, what are we looking for?
We want you to design a craftable upgrade for one of the four new weapon additions that arrived in the ‘Liberation’ Update. These are:
Tasty Worm Lick
W1 Rocket
Mischievous Drone
Worm Stinger
You can submit one and only one weapon design, so pick your favourite of the four and get scheming! The more information you can give us about your idea the better, but don’t worry if, like myself, you’re not the arty type, a word based description can suffice. You can submit the following features as part of your competition entry:
Weapon Name
Crafting Cost
Visual Description
Usage/Effect Description
Damage Values
Blast Values
Visual Artwork
Concept Art
After the closing date of the competition we’ll comb through all your entries and draw up a short list. The development team will then pick the final winner and we’ll announce it in all its glory! The development team will also get final say on the weapon’s balancing.
Please post your entry in the official competition entry thread HERE
Use this thread to link to artwork, describe your weapon and anything mentioned on the submission list above. If your entry isn’t posted there it won’t count.
The competition is open from now and closes on Friday 27th January at 18:00pm GMT! We can’t wait to see what you come up with.
As an added bonus the winner will receive some unique artwork of their weapon in both concept and final stages.
The time has come for us to share our Worms W.M.D Roadmap with you!
Since the game’s launch in August we’ve been working hard planning out what content to bring to the game. The roadmap has gone through a few iterations and versions in both deciding what it should contain as well as what we should prioritise.
The order in which we add content to the game was settled on after combining your feedback along with our vision for the game and what we can feasibly do in the given time.
Some of the information will be more detailed than others, this is intentional as we keep back some surprises and finalise a few more dates and details. There will also be some things entirely hidden and we’ll spring them on you nearer the time.
Thank you all for your support since the game’s launch, this is a journey we’re excited to share with you and we look forward to your feedback!
Other than the different quarters all information listed below is in no particular order.
Quarter 1 2017
Cross Platform Play
To ensure a smooth release of cross platform play between PC, Mac and Linux we’ve decided to push this out after Christmas. This was decided as the last thing we want is to push out this update and have it break multiplayer whilst everyone is away on holiday.
We’re excited to get this out and in the wild so don’t expect to have to wait long once things get rolling again in January.
Ranked Relaunch
Ranked is being rebooted and relaunched, bigger, better, bolder…and fairer!
Improved Matchmaking – New matchmaking that will ensure more fair, competitive matchups.
Points awarded/lost differ depending on the skill gap with your opponent.
A new league style progression system & worldwide ranking.
Upgraded ranked profile page and ways to show off your ranked status in-game.
New, tiered ranked rewards that add new ways to cosmetically show off your skill both in and out of game.
New loading screens for ranked matches.
The (potential) retiring of the Gold Bazooka & Silver Grenade skins – these will become legacy and exclusive to players who had earned them prior to the changes.
Increased level cap and new rewards
More XP levels and more cool unlocks!
AI in Online Multiplayer
It’s coming! Due to player feedback this has been reprioritised from quarter 2 to quarter 1.
Design a crafted weapon and get it in-game
We’ll be launching a competition to get you to design a craftable upgrade for one of the 4 new Liberation weapons. The winning design will be implemented into the full game!
Hat Editor – Steam Workshop
More power to you, the creatives types in the community! Curate and share your player made hats on the Steam Workshop to be used in-game.
Crafted Weapons in Scheme Stage 2
We’ll be expanding crafted weapons in a scheme to give you more variety, flexibility and control over what happens in a match.
Deeper Scheme Options
More varied options for existing schemes and potentially a few more options for you to play with.
FORT MODE
Exactly what is says on the tin. We’ve got exciting plans for this and look forward to sharing them with you and getting your input nearer the time.
Quarter 2 2017
New Theme
This update will include a new theme, customisation and weapons. You can expect a mix of brand new and classic weapons to make an appearance.
Holiday Customisation items
Hats and more!
Building Editor – Steam Workshop
More details on this coming nearer the time.
New Theme
A new theme including new weapons and customisation.
Increased level cap and rewards
More rewards for those in the higher echelons of levels.
Quarter 3 – 2017
Summer Customisation Pack
More hats and gravestones!
Soundbank Editor – Steam Workshop
Bring your dulcet tones or those of your desires into the game through the Steam Workshop.
This is subject to change.
Scheme Workshop Integration
More information on what this entails will be revealed closer to the time of launch.
This is subject to change.
Quarter 4 – 2017
New Theme
A new theme including weapons and customisation!
Increased level cap and rewards
You know the drill by now!
Holiday Customisation
Hats and gravestones!
There you have it, the Worms W.M.D Roadmap up until December 2017.
We’ve been really keen to share this with you and really look forward to your feedback and engaging with you on this.
The time has come for us to share our Worms W.M.D Roadmap with you!
Since the game’s launch in August we’ve been working hard planning out what content to bring to the game. The roadmap has gone through a few iterations and versions in both deciding what it should contain as well as what we should prioritise.
The order in which we add content to the game was settled on after combining your feedback along with our vision for the game and what we can feasibly do in the given time.
Some of the information will be more detailed than others, this is intentional as we keep back some surprises and finalise a few more dates and details. There will also be some things entirely hidden and we’ll spring them on you nearer the time.
Thank you all for your support since the game’s launch, this is a journey we’re excited to share with you and we look forward to your feedback!
Other than the different quarters all information listed below is in no particular order.
Quarter 1 2017
Cross Platform Play
To ensure a smooth release of cross platform play between PC, Mac and Linux we’ve decided to push this out after Christmas. This was decided as the last thing we want is to push out this update and have it break multiplayer whilst everyone is away on holiday.
We’re excited to get this out and in the wild so don’t expect to have to wait long once things get rolling again in January.
Ranked Relaunch
Ranked is being rebooted and relaunched, bigger, better, bolder…and fairer!
Improved Matchmaking – New matchmaking that will ensure more fair, competitive matchups.
Points awarded/lost differ depending on the skill gap with your opponent.
A new league style progression system & worldwide ranking.
Upgraded ranked profile page and ways to show off your ranked status in-game.
New, tiered ranked rewards that add new ways to cosmetically show off your skill both in and out of game.
New loading screens for ranked matches.
The (potential) retiring of the Gold Bazooka & Silver Grenade skins – these will become legacy and exclusive to players who had earned them prior to the changes.
Increased level cap and new rewards
More XP levels and more cool unlocks!
AI in Online Multiplayer
It’s coming! Due to player feedback this has been reprioritised from quarter 2 to quarter 1.
Design a crafted weapon and get it in-game
We’ll be launching a competition to get you to design a craftable upgrade for one of the 4 new Liberation weapons. The winning design will be implemented into the full game!
Hat Editor – Steam Workshop
More power to you, the creatives types in the community! Curate and share your player made hats on the Steam Workshop to be used in-game.
Crafted Weapons in Scheme Stage 2
We’ll be expanding crafted weapons in a scheme to give you more variety, flexibility and control over what happens in a match.
Deeper Scheme Options
More varied options for existing schemes and potentially a few more options for you to play with.
FORT MODE
Exactly what is says on the tin. We’ve got exciting plans for this and look forward to sharing them with you and getting your input nearer the time.
Quarter 2 2017
New Theme
This update will include a new theme, customisation and weapons. You can expect a mix of brand new and classic weapons to make an appearance.
Holiday Customisation items
Hats and more!
Building Editor – Steam Workshop
More details on this coming nearer the time.
New Theme
A new theme including new weapons and customisation.
Increased level cap and rewards
More rewards for those in the higher echelons of levels.
Quarter 3 – 2017
Summer Customisation Pack
More hats and gravestones!
Soundbank Editor – Steam Workshop
Bring your dulcet tones or those of your desires into the game through the Steam Workshop.
This is subject to change.
Scheme Workshop Integration
More information on what this entails will be revealed closer to the time of launch.
This is subject to change.
Quarter 4 – 2017
New Theme
A new theme including weapons and customisation!
Increased level cap and rewards
You know the drill by now!
Holiday Customisation
Hats and gravestones!
There you have it, the Worms W.M.D Roadmap up until December 2017.
We’ve been really keen to share this with you and really look forward to your feedback and engaging with you on this.
Community, the free Liberation update has arrived, marking the biggest update to come to Worms W.M.D since the game launched!
Check out the post below to discover what brand new free content awaits you as well as a whole host of bug fixes, including a fix for 21:9, weapon tweaks and balance changes.
Oh and you can now choose up to 5 crafted weapons to add to your scheme!
Liberation: A Whole new theme to play with which includes bunker and tunnel systems
5 brand new single player missions
4 brand new weapons including the Tasty Worm Lick, Worm Stinger, Drone and W1 Rocket
A brand new vehicle that can travel on water; The Drillboat
Over 10 brand new buildings specific to the new Liberation update, which also include Bunkers and Tunnels.
12 new customisations
Additional Features and Tweaks
Added a new scheme to allow up to 5 crafted weapons to be used from the start (Stage 1)
Global Chat player list now shows players who are in active battle with their annelids
New Scheme
Added a new ESL scheme to allow players to easily practise this scheme between tournaments.
Reordered the scheme list to bump the most popular schemes up the list.
Pro / Ranked scheme
Disabled crafting crates so that both players are on an equal footing when crafting items and given both players more crafting materials to compensate for the change
Starting craft materials changed from 2/2/0/0 to 8/6/1/0
Craft crate drops set to 0% chance
Crates Drops
Crate drop speed has been increased to allow for faster turn transitions.
Drop Height (from ground) increased from 300 to 1200
Drop speed increased from 7.5 to 12
Weapon Tweaks
Banana Bomb & Super Variant
Increased the spread of the chained payloads from the Banana Bomb and Super variant.
Banana Bomb ChainedPower increased from 45 to 55
Super Banana Bomb ChainedPower increased from 45 to 55
Helicopter
Reduced damage output of the Helicopter and made it more difficult to reach higher damage values. This vehicle’s utility still lies heavily in its mobility.
Min and max shock range 70/80 to 50/80
Min and max shock damage 2/3 to 1/2
MaxRepeatDamage 70 to 50
Vehicle mine
Vehicle Mine has a vehicle damage multiplier. It is now deadlier against vehicles and not as strong against worms.
Vehicle damage mod x4
Reduced shock min & max range 525/540 to 60/410 (including push)
Initial shock changed from 60 to 25 damage
Reduced push from 50 to 30
Sentry Gun / Sentry Gun Lite
Adjusted turn speed and reaction rate of Sentry Gun to allow for easier counter-play with this weapon when ‘trapped’ by it. Also adjusted maximum damage so that this weapon is less of an all-in-one solution and more specialised to area denial.
Maximum bullet damage changed from 50 to 30
Tracking Speed reduced slightly
Warm up time increased slightly
Luzi
The Uzi crafted variants have been rebalanced. They were capable of too much damage with very easy to meet conditions to get the best out of them.
Reduced damage per bullet from 6 to 5
Reduced maximum bullet damage to 50
Reduced shots fired from 12 to 10
Removed explosive damage from the final bounce
Minigun
Reduced maximum damage from 70 to 60
Sheep Launcher
The Sheep Launcher has had its launch power increased to allow it to cover a larger area of the landscape.
Launch power increased from 24 to 36
Crafting Costs
We have made lots of adjustments to the crafting costs of weapons. The goal of this was to encourage the use of more weapon variations and reduce the cost variance between weapons of similar power/type. Weapon variations that have a small power increase now cost a premium in the first two crafting tiers (Poison Dynamite is a good example of this) , whereas weapon variations that jump up a power band will have a tier 3 or 4 premium added to their cost (Mega Buster is a good example of this).
(Boggy’s Special Sauce / Sticky Donkey Paste / Banana Bomb Seeds / Tears of a Worm)
Wormageddon 8/8/8/2 to 8/6/4/2
Angry Donkey 8/8/8/2 to 8/6/4/2
OMG LOL 8/8/8/2/ to 8/6/4/2
Armageddon 8/8/4/2 to 8/4/4/2
Concrete Donkey 8/8/4/2 to 8/4/4/2
OMG 8/8/4/2 to 8/4/4/2
Super Flatulence Sheep 8/4/4/1 to 8/6/2/1
Liberty Strike 8/4/4/1 to 8/6/2/1
Stinking Carpet Bomb 8/4/4/1 to 8/6/2/1
Super Banana bomb 8/8/2/1 to 8/6/2/1
Mega Buster 4/2/2/1 to 8/4/2/1
Ming Vase 4/2/1/1 to 8/4/2/1
Holy Mine Grenade 8/4/4/1 to 8/4/2/1
Turkey Bomb 8/8/2/1 to 8/6/1/0
Agile Old Lady 4/4/1/1 to 8/6/1/0
TF2 Sentry Gun 4/2/2/0 to 8/6/1/0
Demon Strike 6/2/2/0 to 8/6/1/0
Orcs Must Die 4/2/2/1 to 8/4/1/0
Holy Hand Grenade 8/4/2/1 to 8/4/1/0
Old Lady 4/2/1/1 to 8/4/1/0
Triple Bunker Buster 4/2/2/0 to 8/4/1/0
Dodgy Charged Battery 4/2/2/0 to 8/4/1/0
Really Unwanted Present 4/2/2/1 to 8/4/1/0
Jetpack Droptank 4/4/2/0 to 8/4/1/0
Mine Strike 6/2/2/0 to 8/4/1/0
Electric Sheep 4/2/2/1 to 8/4/1/0
Alloy Baseball Bat 4/2/2/0 to 4/4/1/0
Flaming Bat 4/2/2/0 to 4/4/1/0
Sheep on a Long Rope 4/4/1/1 to 4/4/1/0
Sheep Launcher 4/4/1/1 to 4/4/1/0
Unwanted Present 4/2/1/1 to 4/4/1/0
Jetpack 4/2/2/0 to 4/4/1/0
Sentry Gun Lite 4/2/2/0 to 4/4/1/0
BBQ Sheep 4/2/2/1 to 4/4/1/0
Poison Dynamite 4/2/2/0 to 4/4/1/0
Airstrike 6/2/1/0 to 8/2/1/0
Bunker Buster 4/2/1/0 to 8/2/1/0
Goat on a Rope 4/4/1/1 to 4/2/1/0
Sheep on a Rope 4/2/1/1 to 4/2/1/0
Triple Barrel Shotgun 4/2/0/0 to 4/4/0/0
Training Shotgun 4/2/0/0 to 4/4/0/0
Bazooka Pie 4/2/0/0 to 4/4/0/0
Gas Grenade 4/2/0/0 to 4/4/0/0
Luzi 4/2/0/0 to 4/4/0/0
Minigun 4/2/0/0 to 4/4/0/0
Cluster Bomb MK2 4/2/0/0 to 4/4/0/0
Vehicle Mine 4/2/0/0 to 2/2/0/0
Kamikaze 4/2/0/0 to 2/2/0/0
We will be keeping an eye out for your feedback on these changes as we strive to get the best version of the Ranked scheme as possible.
Bug Fixes and Improvements
Fixed an issue which prevented the game from being displayed correctly in 21:9
Fixed an issue which was causing issues when switching between QWERTY and AZERTY keyboard layouts
Added a fancy new loading screen for User Generated Content landscapes made in the Editor
Fixed an issue which caused a crash for some players during the boot flow
Fixed an issue which caused slight desyncs on online matches when using OMG
Fixed a text issue for camera direction and strike controls in non-English languages
Fixed an issue which incorrectly showed player stats in online lobby
Fixed an issue for theme names in drop down menu which defaulted to the top of the list
Fixed an issue where the cursor would disappear following inactivity on the frontend
Fixed an issue which would highlight where enemy worms were positioned inside buildings
Fixed an issue when using Page Down on lists
Fixed a graphical corruption issue some users experienced during the boot flow
Fixed an issue which caused graphical issues when changing resolution whilst in fullscreen
Fixed an issue which caused the cursor to jump around during Teleport In on multiplayer matches
Fixed an issue which caused timers to flicker if idle whilst using Worm Select
Fixed an issue which could prevent the 'Default' button working correctly in Video Settings
Fixed an issue where some users would see duplicate resolutions
Fixed an issue that prevented settings from saving correctly via Unsaved Changes prompt
Fixed an issue when zooming in when running the game in 5k
Fixed a crash after using the banana bomb and ninja rope in the following turn
Fixed an issue which prevented the list updating correctly when using mouse then controllers
Fixed an issue in the editor which allowed the camera to zoom through the imported image
Fixed an issue where users could attack multiple times when disconnecting and reconnecting the ninja rope…oops!
Fixed an issue which prevented the idle animation playing when using the shotgun with laser sight
Fixed an issue where certain samples from the speechbanks weren't always being triggered
Fixed an issue which prevented rope knocking from working
Fixed an issue which caused the camera to move instead of the worm when using arrow keys
Fixed an issue which prevented read only mode from working when pressing the Tilde key
Fixed an issue which allowed replays to be dismissed with any button on the controller
Fixed an issue which caused the Blowtorch to stop too early
Fixed an issue where debug text could be seen in the fuse time description
Fixed an issue where the landscape generator would always default to Rainforest when returning from a lobby
Fixed an issue which prevented the turn from handing over if a mine was placed on a static gun that was occupied by a worm
Fixed an issue where some users could hear elements of the game in the results screen
Fixed an issue which prevented the magnets from deploying when on a jetpack
Fixed an issue which allowed worms to be hit by the Baseball Bat when stood behind the attacking worm
Fixed an issue where the replay audio could be heard even when replays are disabled
Fixed an issue where the countdown timer could be heard when using an airstrike
Fixed an issue in Global Chat which prevented users from seeing text that is deleted when exceeding 40+ characters
Fixed an issue which caused text to move off screen in the Lobby Chat
Fixed an issue where the Mech could pause in mid air when attempting to jump whilst falling
Fixed an issue where the audio for an active mine played too long when in the water Values for delayed weapons will now display in grey
Fixed navigation issues in the Settings menu
Fixed an issue which prevented the camera from following the worm when using Worm Select
Fixed an issue which stopped players from changing the fuse length when using it as a secondary weapon
Fixed an issue which prevented the camera from following the Sentry Gun Lite when it's thrown
Fixed an issue which prevented the Blowtorch from blowing up barrels when used from above
Fixed an issue which prevented the winning team from performing their victory dances in-game
Fixed an issue the the Luzi laser beam origin point from being in the wrong position
Fixed an issue where audio for the Dynamite could still be heard when navigating back to the frontend
Fixed an issue where players couldn't hear the background and Teleport In audio
Fixed an issue where the Static Gun would still be visible after it's been destroyed
Fixed an issue which made the Sentry Gun jump when hit with flames
Fixed an issue where animated elements could be seen through the land
Fixed an issue where subtitles wouldn't appear on videos for OSX and Linux
Fixed an issue where the [ and ] buttons were reveresed on OSX and Linux
Fixed an issue which would trigger the screensaved whilst usinr a controller on OSX
Fixed an issue which made the game unresponsive when using CMD+Q on OSX
Fixed an issue where the resolution wasn't saved after closing the game on OSX
Fixed on issue on OSX which would cause the cursor to behave erratically when a controller was connected
We'll have more exciting news coming for you all next week, so watch this space!
Let us know what you think of the update in the official discussion thread here.
Community, the free Liberation update has arrived, marking the biggest update to come to Worms W.M.D since the game launched!
Check out the post below to discover what brand new free content awaits you as well as a whole host of bug fixes, including a fix for 21:9, weapon tweaks and balance changes.
Oh and you can now choose up to 5 crafted weapons to add to your scheme!
Liberation: A Whole new theme to play with which includes bunker and tunnel systems
5 brand new single player missions
4 brand new weapons including the Tasty Worm Lick, Worm Stinger, Drone and W1 Rocket
A brand new vehicle that can travel on water; The Drillboat
Over 10 brand new buildings specific to the new Liberation update, which also include Bunkers and Tunnels.
12 new customisations
Additional Features and Tweaks
Added a new scheme to allow up to 5 crafted weapons to be used from the start (Stage 1)
Global Chat player list now shows players who are in active battle with their annelids
New Scheme
Added a new ESL scheme to allow players to easily practise this scheme between tournaments.
Reordered the scheme list to bump the most popular schemes up the list.
Pro / Ranked scheme
Disabled crafting crates so that both players are on an equal footing when crafting items and given both players more crafting materials to compensate for the change
Starting craft materials changed from 2/2/0/0 to 8/6/1/0
Craft crate drops set to 0% chance
Crates Drops
Crate drop speed has been increased to allow for faster turn transitions.
Drop Height (from ground) increased from 300 to 1200
Drop speed increased from 7.5 to 12
Weapon Tweaks
Banana Bomb & Super Variant
Increased the spread of the chained payloads from the Banana Bomb and Super variant.
Banana Bomb ChainedPower increased from 45 to 55
Super Banana Bomb ChainedPower increased from 45 to 55
Helicopter
Reduced damage output of the Helicopter and made it more difficult to reach higher damage values. This vehicle’s utility still lies heavily in its mobility.
Min and max shock range 70/80 to 50/80
Min and max shock damage 2/3 to 1/2
MaxRepeatDamage 70 to 50
Vehicle mine
Vehicle Mine has a vehicle damage multiplier. It is now deadlier against vehicles and not as strong against worms.
Vehicle damage mod x4
Reduced shock min & max range 525/540 to 60/410 (including push)
Initial shock changed from 60 to 25 damage
Reduced push from 50 to 30
Sentry Gun / Sentry Gun Lite
Adjusted turn speed and reaction rate of Sentry Gun to allow for easier counter-play with this weapon when ‘trapped’ by it. Also adjusted maximum damage so that this weapon is less of an all-in-one solution and more specialised to area denial.
Maximum bullet damage changed from 50 to 30
Tracking Speed reduced slightly
Warm up time increased slightly
Luzi
The Uzi crafted variants have been rebalanced. They were capable of too much damage with very easy to meet conditions to get the best out of them.
Reduced damage per bullet from 6 to 5
Reduced maximum bullet damage to 50
Reduced shots fired from 12 to 10
Removed explosive damage from the final bounce
Minigun
Reduced maximum damage from 70 to 60
Sheep Launcher
The Sheep Launcher has had its launch power increased to allow it to cover a larger area of the landscape.
Launch power increased from 24 to 36
Crafting Costs
We have made lots of adjustments to the crafting costs of weapons. The goal of this was to encourage the use of more weapon variations and reduce the cost variance between weapons of similar power/type. Weapon variations that have a small power increase now cost a premium in the first two crafting tiers (Poison Dynamite is a good example of this) , whereas weapon variations that jump up a power band will have a tier 3 or 4 premium added to their cost (Mega Buster is a good example of this).
(Boggy’s Special Sauce / Sticky Donkey Paste / Banana Bomb Seeds / Tears of a Worm)
Wormageddon 8/8/8/2 to 8/6/4/2
Angry Donkey 8/8/8/2 to 8/6/4/2
OMG LOL 8/8/8/2/ to 8/6/4/2
Armageddon 8/8/4/2 to 8/4/4/2
Concrete Donkey 8/8/4/2 to 8/4/4/2
OMG 8/8/4/2 to 8/4/4/2
Super Flatulence Sheep 8/4/4/1 to 8/6/2/1
Liberty Strike 8/4/4/1 to 8/6/2/1
Stinking Carpet Bomb 8/4/4/1 to 8/6/2/1
Super Banana bomb 8/8/2/1 to 8/6/2/1
Mega Buster 4/2/2/1 to 8/4/2/1
Ming Vase 4/2/1/1 to 8/4/2/1
Holy Mine Grenade 8/4/4/1 to 8/4/2/1
Turkey Bomb 8/8/2/1 to 8/6/1/0
Agile Old Lady 4/4/1/1 to 8/6/1/0
TF2 Sentry Gun 4/2/2/0 to 8/6/1/0
Demon Strike 6/2/2/0 to 8/6/1/0
Orcs Must Die 4/2/2/1 to 8/4/1/0
Holy Hand Grenade 8/4/2/1 to 8/4/1/0
Old Lady 4/2/1/1 to 8/4/1/0
Triple Bunker Buster 4/2/2/0 to 8/4/1/0
Dodgy Charged Battery 4/2/2/0 to 8/4/1/0
Really Unwanted Present 4/2/2/1 to 8/4/1/0
Jetpack Droptank 4/4/2/0 to 8/4/1/0
Mine Strike 6/2/2/0 to 8/4/1/0
Electric Sheep 4/2/2/1 to 8/4/1/0
Alloy Baseball Bat 4/2/2/0 to 4/4/1/0
Flaming Bat 4/2/2/0 to 4/4/1/0
Sheep on a Long Rope 4/4/1/1 to 4/4/1/0
Sheep Launcher 4/4/1/1 to 4/4/1/0
Unwanted Present 4/2/1/1 to 4/4/1/0
Jetpack 4/2/2/0 to 4/4/1/0
Sentry Gun Lite 4/2/2/0 to 4/4/1/0
BBQ Sheep 4/2/2/1 to 4/4/1/0
Poison Dynamite 4/2/2/0 to 4/4/1/0
Airstrike 6/2/1/0 to 8/2/1/0
Bunker Buster 4/2/1/0 to 8/2/1/0
Goat on a Rope 4/4/1/1 to 4/2/1/0
Sheep on a Rope 4/2/1/1 to 4/2/1/0
Triple Barrel Shotgun 4/2/0/0 to 4/4/0/0
Training Shotgun 4/2/0/0 to 4/4/0/0
Bazooka Pie 4/2/0/0 to 4/4/0/0
Gas Grenade 4/2/0/0 to 4/4/0/0
Luzi 4/2/0/0 to 4/4/0/0
Minigun 4/2/0/0 to 4/4/0/0
Cluster Bomb MK2 4/2/0/0 to 4/4/0/0
Vehicle Mine 4/2/0/0 to 2/2/0/0
Kamikaze 4/2/0/0 to 2/2/0/0
We will be keeping an eye out for your feedback on these changes as we strive to get the best version of the Ranked scheme as possible.
Bug Fixes and Improvements
Fixed an issue which prevented the game from being displayed correctly in 21:9
Fixed an issue which was causing issues when switching between QWERTY and AZERTY keyboard layouts
Added a fancy new loading screen for User Generated Content landscapes made in the Editor
Fixed an issue which caused a crash for some players during the boot flow
Fixed an issue which caused slight desyncs on online matches when using OMG
Fixed a text issue for camera direction and strike controls in non-English languages
Fixed an issue which incorrectly showed player stats in online lobby
Fixed an issue for theme names in drop down menu which defaulted to the top of the list
Fixed an issue where the cursor would disappear following inactivity on the frontend
Fixed an issue which would highlight where enemy worms were positioned inside buildings
Fixed an issue when using Page Down on lists
Fixed a graphical corruption issue some users experienced during the boot flow
Fixed an issue which caused graphical issues when changing resolution whilst in fullscreen
Fixed an issue which caused the cursor to jump around during Teleport In on multiplayer matches
Fixed an issue which caused timers to flicker if idle whilst using Worm Select
Fixed an issue which could prevent the 'Default' button working correctly in Video Settings
Fixed an issue where some users would see duplicate resolutions
Fixed an issue that prevented settings from saving correctly via Unsaved Changes prompt
Fixed an issue when zooming in when running the game in 5k
Fixed a crash after using the banana bomb and ninja rope in the following turn
Fixed an issue which prevented the list updating correctly when using mouse then controllers
Fixed an issue in the editor which allowed the camera to zoom through the imported image
Fixed an issue where users could attack multiple times when disconnecting and reconnecting the ninja rope…oops!
Fixed an issue which prevented the idle animation playing when using the shotgun with laser sight
Fixed an issue where certain samples from the speechbanks weren't always being triggered
Fixed an issue which prevented rope knocking from working
Fixed an issue which caused the camera to move instead of the worm when using arrow keys
Fixed an issue which prevented read only mode from working when pressing the Tilde key
Fixed an issue which allowed replays to be dismissed with any button on the controller
Fixed an issue which caused the Blowtorch to stop too early
Fixed an issue where debug text could be seen in the fuse time description
Fixed an issue where the landscape generator would always default to Rainforest when returning from a lobby
Fixed an issue which prevented the turn from handing over if a mine was placed on a static gun that was occupied by a worm
Fixed an issue where some users could hear elements of the game in the results screen
Fixed an issue which prevented the magnets from deploying when on a jetpack
Fixed an issue which allowed worms to be hit by the Baseball Bat when stood behind the attacking worm
Fixed an issue where the replay audio could be heard even when replays are disabled
Fixed an issue where the countdown timer could be heard when using an airstrike
Fixed an issue in Global Chat which prevented users from seeing text that is deleted when exceeding 40+ characters
Fixed an issue which caused text to move off screen in the Lobby Chat
Fixed an issue where the Mech could pause in mid air when attempting to jump whilst falling
Fixed an issue where the audio for an active mine played too long when in the water Values for delayed weapons will now display in grey
Fixed navigation issues in the Settings menu
Fixed an issue which prevented the camera from following the worm when using Worm Select
Fixed an issue which stopped players from changing the fuse length when using it as a secondary weapon
Fixed an issue which prevented the camera from following the Sentry Gun Lite when it's thrown
Fixed an issue which prevented the Blowtorch from blowing up barrels when used from above
Fixed an issue which prevented the winning team from performing their victory dances in-game
Fixed an issue the the Luzi laser beam origin point from being in the wrong position
Fixed an issue where audio for the Dynamite could still be heard when navigating back to the frontend
Fixed an issue where players couldn't hear the background and Teleport In audio
Fixed an issue where the Static Gun would still be visible after it's been destroyed
Fixed an issue which made the Sentry Gun jump when hit with flames
Fixed an issue where animated elements could be seen through the land
Fixed an issue where subtitles wouldn't appear on videos for OSX and Linux
Fixed an issue where the [ and ] buttons were reveresed on OSX and Linux
Fixed an issue which would trigger the screensaved whilst usinr a controller on OSX
Fixed an issue which made the game unresponsive when using CMD+Q on OSX
Fixed an issue where the resolution wasn't saved after closing the game on OSX
Fixed on issue on OSX which would cause the cursor to behave erratically when a controller was connected
We'll have more exciting news coming for you all next week, so watch this space!
Let us know what you think of the update in the official discussion thread here.