Substance Painter 2.2 has arrived! This version includes the new Material Layering feature as well as improvements to shelf search, projection painting, new scripting capabilities and updated mask generators.
Added :
[Shelf] Improve search system and queries
[Shelf] Add search field for mini-shelves
[Shader] Allow to define step precision for sliders
[Shader] Add an Undo/Redo button for shader parameters
[Shader] Reloading a shader should not reset its parameters
[MatLayering] Add support for Dynamic Material Layering and sub-stacks
[MatLayering] Allow to import json file to setup the shader settings
[MatLayering] Unlock texture samplers limit (switch to Bindless textures)
[Scripting] Allow to set bakers settings and launch their computation
[Substance] Use "usage" for inputs/outputs connections in addition of identifiers
[Tool] Allow to select the preview channel in the viewport for the Projection Tool
Fixed :
Crash during launch if substances are located in wrong folder
Crash report sometimes doesn't work because of incorrect log file
[Iray] Post effects don't refresh when Iray is paused
[Iray] Auto-focus shortcut doesn't work anymore
[Iray] Aperture slider behavior change depending of asset size
[Layers] First material channel is not enabled by default if they are all disabled
[Shader] No errors are printed if a "param auto" is incorrect
Know Issue :
[Mac] Texture samples limit is locked at 16 (GPU driver issue)
Substance Painter 2.1.1 is now available. Lots of fixes and some notable improvements like a Source 2 compatible Dota 2 template and support for the latest FBX SDK.
Added : - [License] Be able to change the license file location - [Viewport] Add a "B" shortcut to cycle between additional maps - [Import] Allow to import FBX 2016/2017 properly - [Tool] Remove checkers when using the quick mask - [Iray] Add scene dimensions information - [Iray] Allow to increase maximum number of samples and render time - [UI] Update result immediately when using +/- button on sliders - [UI] Allow greater precision for Grayscale sliders - [Export] Don't export an alpha channel for textures being RGB only - [Export] Update Dota 2 export preset
Fixed : - [Export] Impossible to export PSD files in 8bits - [Export] 8K export is not available on some hardware configurations - [Export] Sketchfab window is cropped - [Export] Incorrect roughness map in Spec/Gloss export preset - [UI] Typing in grayscale sliders doesn't work anymore - [UI] Impossible to put filters into substance inputs (like Generators) - [UI] Some sliders have odd behaviors - [UI] DeltaTime +/- step for particles is too big - [Iray] Some projects block the application when switching to Iray - [Iray] Crash when detecting hardware - [Tool] Brush preview color is incorrect in Mask mode - [Tool] Material picker can be used with incompatible tools - [Tool] Projection preview don't switch to Diffuse with Spec/Gloss workflow - [Shelf] Changing default shader breaks smart mats/smart masks previews - [Shelf] Some smart materials have incorrect names - [Shelf] Additional alpha shapes are corrupted and won't load - [Viewport] Switching to "Additional map" mode display "other" first - [Viewport] Viewport switch back to "other" when an additional map doesn't exist - [Crash][Linux] Crash report doesn't work on Ubuntu (Steam) - [Crash][Linux] Web URL links don't work on Ubuntu (Steam) - [Crash][Windows] Remove "crashwatcher" when Substance painter doesn't run anymore - [Crash][Mac] Crash report system doesn't work properly - [Crash] Importing a mesh while already importing a mesh lead to a crash - Texture set picking shortcut reset to nothing after a relaunch
Substance Painter 2.1 is now available and with it comes a whole lot of new features and even a new platform! You heard right, Substance Painter is now available for Linux! This is the first of a series of releases geared towards VFX and high-end 3D work.
Here is the full changelist:
Changes :
- Linux Support (SteamOS/Ubuntu and CentOs) - UDIM tiles import and export support - [Export] 8k export (experimental) - High DPI screens support - [Export] Allow to choose the bit depth during the export - [Baker] Allow to bake multiple texture sets at once - [Scripting] Set custom resolution and padding per texture at export - [Viewport] Allow to switch between texture sets by clicking on the mesh (Ctrl+Alt+Click) - [Viewport] Go where the mouse cursor is when zooming with the mouse wheel - [UI] Update default background color and environment map display - [UI] Add tooltips with original names for User channels - [UI] Change background color for channels that can't be renamed - [Tool] Remove checkers when using the quick mask - [Shader] Allow to define groups for shader parameters and materials/masks - [Engine] Optimization of small size stamping - [Stencil] Add "W" as shortcut to temporarily toggle the mask - [Shelf] Add a cross button to clear the search field - [Shelf] Load Alpha with a single click - [Shelf] New export preset : Vray UDIM, Arnold UDIM, Spec/Gloss from Metal/Rough - [Shelf] New alphas : geometric shapes, veins and signs - Add name and version in the properties of Substance Painter executable
Fixed:
- [Substance] Impossible to use the normal channel and additional map at the same time - [Iray] MDL refraction and absorption setting don't work - [Iray] Original scene scale is not preserved - [Shelf] Specular/Glossiness template use an incorrect shader - [Export] Default export preset doesn't export some maps (like AO) - [Viewport] Pivot point doesn't update when clicking outside the UVs in the 2D View - [UI] Slider values are rounded - [UI] Sometimes when editing sliders values there is a very small free space - [New Project] Template dropdown list is not correctly updated (from 1.x to 2.x) - [Scripting] Fixed "hover" behavior on custom buttons - [Mac] Undoing on an empty project locks the camera
Substance Painter 2 is finally available on Steam! For you guys who already have Substance Painter, a 50% discount is available in your Steam inventory.
If you purchased Substance Painter 1.7 after February 1st, please contact us directly and we'll hook you up with a free upgrade!
This new release includes a brand new Pathtracing Renderer (NVidia's Iray) to create high quality renders of your assets in an instant, new Smudge and Clone tools, Smart masks, orthographic and full screen view, full support for Specular/Glossiness workflows, updated Dota 2 template and shader, revamped content and much more!
As usual with Substance tools, you will also get regular free updates with new features and content during the whole 2.x release cycle.
Here is the complete changelist for 2.0:
Added :
- Iray renderer with view mode and screenshot export - Full screen mode - [Tool] New non destructive Smudge tool - [Tool] New non destructive Clone tool - Support for "Smart Masks" creation and usage - Support for Specular/Glossines PBR workflow (with new diffuse channel) - Chaining Substances (plug substances into substance image inputs) - Scripting interface basics - Build plugins with your own custom UI - Improve Height to Normal conversion by using a Sobel filter - Switch Stencil/Projection preview resolution to 2K - Add normal channel by default for new projects - Read user data tag from output node to enable/disable channels of a substance by default - Expose Normal/AO blending in TextureSet settings - [Layer] Add Substance name for Fill effect name - [Layer] Allow to export mask to clipboard - [Viewport] Switch between perspective and orthographic mode - [Viewport] Allow to control Field of View in perspective mode - [Viewport] Allow to set Depth of Field distance with CTRL+Middle click - [Viewport] Allow to drag and drop environment maps in the 3D View. - [Viewport] Improved feedback when the engine is doing strong computations - [Export] Allow to export shader parameters in a json file - [UI] Update interface with new icons, colors and layout - [UI] Add assets names to the mini shelves - [UI] Collapse "Channels mapping" by default - [Shader] Choose a custom color for shader texture parameters - [Shelf] Ask where to import files when drag and dropping resources - [Shelf] New Preview sphere for Smart Materials and Generators - [Shelf] Add Specular Glossiness shader - [Shelf] New Hard Surface normal brushes - [Shelf] New Alphas textures and shapes - [Shelf] New Skin scanned textures from Texturing.xyz - [Shelf] New Scan-based materials and smart-materials - [Shelf] New smart materials and spec/gloss support of old ones - [Shelf] New Finish filters for metallic surface simulation - [Shelf] New powerful mask generator "Mask Editor" - [Shelf] Reworked and cleaned up deprecatet content - New "Vela" sample project - Shortcut to Substance Store in the main toolbar
Fixed :
- [Settings] Camera rotation and zoom speed are overridden by the project - [Viewport] Precision issue on default normal texture leads to incorrect reflections - [Viewport] Vignette is enabled by default - [Viewport] Artifacts appear at the environment map borders (Nvidia GPUs) - [Viewport] Thumbnail in projection/stencil mode is very long to load - [Baker] Store baked textures in 16bits integer instead of 32bits - [Layer] Outdated substances are displayed incorrectly in the stack - Default color and bit-depth for some channels are incorrect (ex : Specular, Glossiness) - Fixed eraser behavior to disable blending in passthrough mode
Know issue :
- Symmetry doesn't work with Smudge and Clone tool - ArtStation export is missing (will be there soon!)
We are thrilled to launch the first Procedural Material Contest, sponsored by NVIDIA! Find out more about the theme, rules and (awesome) prizes on this page!
We recently launched Substance LIVE, which contains the whole software suite (just like the Indie Pack) but also has exclusive advantages such as a free monthly substance drop and access to beta builds! Check out this page for more info: https://www.allegorithmic.com/products/substance-live
The good news is that anyone who owns Substance Painter, Substance Designer 5 and Bitmap2material 3 through Steam is also considered a LIVE user. To get the extra goodies, you just have to retrieve your licenses on the Allegorithmic website.
If you are missing one of the software to complete the LIVE prerequisite, it is possible to upgrade! Just retrieve your licenses on our website and then go to https://www.allegorithmic.com/buy/upgrade
Here is how to retrieve your licenses on the Allegorithmic website:
- Create an account on Allegorithmic.com - Go to your Account page - Click on “connect to Steam” and follow the instructions - You’ll have access to your Substance tools as standalone software