Community Announcements - Jerc


We are thrilled to launch the first Procedural Material Contest, sponsored by NVIDIA! Find out more about the theme, rules and (awesome) prizes on this page!
Community Announcements - Jerc


Substance Designer 5.3 is here, and with it, the integration of NVidia IRay for ultra realisitic preview and renders straight in the viewport!

http://www.youtube.com/watch?v=XLNd1PKCTe0

Main Changes
  • [3D View] Add Nvidia Iray renderer
  • [3D View] Rotate environment using CTRL+Shift+RMB
  • [3D View] Render the 3D viewport at a custom resolution (Ogl / Iray)
  • [3D View] Make the loading of the scene asynchronous
  • [3D View] Display the global scene in the scene Browser
  • [3D View] Disable the grid by default
  • [3D View] Add inverse squared distance attenuation for point lights
  • [3D View] Display color parameter in RGB instead of RGBA
  • [3D View] Separate Lights/Camera/Environment settings
  • [Share] Improvements for the Substance Share upload window

Bug Fixes
  • [3D View] Error in normalization of PBR shaders
  • [3D View] Crash when right-clicking on the root in the scene browser
  • [3D View] PBR shaders : diffuse vs spec energy conservation and pointlights
  • [3D View] Make "Material/Reset" also reset the channels to default color
  • [Bakers] Position with Bsphere normalization in not centered
  • [UI] Windows floating state not saved when closing the application
  • [Cooker] Can't publish when the sbs is located in a path containing special character
  • [Publishing] Pressing "enter" in the name field after publish will cancel the dialog
  • [Share] Export sbs does not keep the sbs:// alias
Community Announcements - Jerc
The latest update for Substance Designer is out! This release is focused on workflow improvements while working with graphs. Enjoy!

http://www.youtube.com/watch?v=KvExDzISYUc
New features:
  • [Graph] Search/Display content from the library through space bar menu
  • [Graph] Display/open newly created node
  • [Graph] link redirection (alt+shift)
  • [Graph] select node parents
  • [Graph] Swap 2 links (X)
  • [Graph] Insert node over a link using drag and drop
  • [Graph] Create graph from a node selection
  • [Graph] Delete link when using Alt + LMB on a node pin
  • [Graph] Don't connect new node to previous using Shift
  • [Graph] Add a toolbar for base filters
  • [Graph] Improve grid (snapping and resolution)
  • [Graph] Move the Comment/Frame/Pin to right click menu
  • [Graph] Create node over a selected link
  • [Graph] Add icons to function items
  • [Graph] Change pin colors in function graph
  • [Graph] Use shift to disable node auto connection
  • [Graph] Make the selected link drawn over the other links
  • [Graph] Add icons to Fxmap nodes
  • [Graph] Add a switch to draw curved or rectangular links
  • [Function] Make the different vector type more distinct in function graph (pin/link colors)
  • [Functions] add icons on nodes and display values for constant / set / get
  • [Functions] Add colors to node title
  • [Function] Improve performances for function evaluation (use SSE generated code)
  • [Function] Display warning if Set/Get node is empty
  • [Bakers][Graph] Dither bitmap when converting to 8bpc
  • [Bakers] Average vertex normals in OBJ file if the mesh doesn't contain any
  • [Bakers] Match by name: use suffix as separator
  • [Parameters] Add option to switch between RGB and HSV on color widget
  • [Parameters] Add eye dropper button in color widget
  • [Library] Add a category for base content (compositing nodes, fxmap, function..)
  • [2D View] Info: add display in [0, 1] range and HSV
  • [3D view] Add mipmap support for the environment
  • [Dependencies] Clean unused dependencies with updater
  • [Updater] Do not save packages automatically
Fixes:
  • [Crash] when closing package
  • [Crash] when opening the dependency manager on an unsaved package
  • [Crash] Sample Color bug
  • [Engine] FxMap Tiling region deadlock
  • [Engine] precision issue with SSE engine with blur and/or blend node
  • [Engine] Computation doesn't stop when divide by 0
  • [Explorer] crash when exporting package with dependency if containing dependency cycles
  • [Explorer] Drag and drop of resources often fails to operate
  • [Bakers] Baked normal is rendered black if it's higher than 256*256
  • [Bakers] Saving a package in the same location as the export path will break the path
  • [Bakers] Incorrect default target path when package has not been saved yet
  • [Engine] Bad pixelsize result when inherited from parent function
  • [Dependencies] Unused dependency is not removed
  • [Dependencies] crash when opening the dependencies window of package that contains package cycles
  • [Graph] marquee selection are rescaled in function of the zoom
  • [Graph] link don't "snap" to closest input/output
  • [Graph] Wrong undo stack (may generate crashes)
  • [Graph] Multiple connect with Ctrl does not work if pin is already plugged
  • [3D View] Grid color is affected by background color
  • [3D View][Graph] output node containing multiple usage is not sent correctly to the 3d view
  • [3D View] Tesselation shader : compilation bug on AMD GPUs
  • [2D View] Pin system problem
  • [Functions] Function compilation bug (if else)
  • [Preferences] low/high suffix not correctly read from sbsprj
  • [Library] Drag and dropping a folder over another removes it
  • [Windows] Multiple sessions of SD can be run
  • [License] Old license is not kept
  • [Content] Edge Detect filter problem
Apr 16, 2015
Community Announcements - Jerc
Howdy Substance users!

We recently launched Substance LIVE, which contains the whole software suite (just like the Indie Pack) but also has exclusive advantages such as a free monthly substance drop and access to beta builds!
Check out this page for more info: https://www.allegorithmic.com/products/substance-live

The good news is that anyone who owns Substance Painter, Substance Designer 5 and Bitmap2material 3 through Steam is also considered a LIVE user. To get the extra goodies, you just have to retrieve your licenses on the Allegorithmic website.

If you are missing one of the software to complete the LIVE prerequisite, it is possible to upgrade! Just retrieve your licenses on our website and then go to https://www.allegorithmic.com/buy/upgrade

Here is how to retrieve your licenses on the Allegorithmic website:

- Create an account on Allegorithmic.com
- Go to your Account page
- Click on “connect to Steam” and follow the instructions
- You’ll have access to your Substance tools as standalone software
Product Release - Valve
Substance Designer 5 is Now Available on Steam! The Indie Edition is 33% off, and the updated Substance Indie Pack is 20% off!*

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. It is the industry-standard for PBR texturing and is extensively used by more than 50 AAA studio game projects.

*Offer lasts until March 17th at 10am Pacific.

Substance B2M3 - Allegorithmic
Dear Friends,

Considering the number of requests of Steam users we have been receiving, we would like to clarify how the Bitmap2Material 3 upgrade process works on Steam.

Everyone who already owns Bitmap2Material 2 is entitled to have 50% off Bitmap2Material 3, so as to have a fair upgrade price. You will automatically get this as a loyalty discount if you are logged in your Steam account as per the screenshot below, so you should not expect to receive a coupon as it is already in the system :)

Finally, for customers who purchased Bitmap2Material 2 on Steam after August 25th, please send us a dated proof of purchase on our contact form and we will give you a free Steam upgrade to Bitmap2Material 3.

Hope it clarifies things!

The Allegorithmic Team
Substance B2M3 - Allegorithmic
Dear Friends,

Considering the number of requests of Steam users we have been receiving, we would like to clarify how the Bitmap2Material 3 upgrade process works on Steam.

Everyone who already owns Bitmap2Material 2 is entitled to have 50% off Bitmap2Material 3, so as to have a fair upgrade price. You will automatically get this as a loyalty discount if you are logged in your Steam account as per the screenshot below, so you should not expect to receive a coupon as it is already in the system :)

Finally, for customers who purchased Bitmap2Material 2 on Steam after August 25th, please send us a dated proof of purchase on our contact form and we will give you a free Steam upgrade to Bitmap2Material 3.

Hope it clarifies things!

The Allegorithmic Team
Substance B2M3 - Allegorithmic
Dear B2M community,

PLEASE READ CAREFULLY THE NOTICE BELOW

With today’s launch of Bitmap2Material 3 on Steam, would like to clarify with you how the upgrade process will work. There is no upgrade path per se, however, current owners of Bitmap2Material 2 will receive the custom offers below, so as to get Bitmap2Material 3 at a fair upgrade price (this is the only way Steam can handle the upgrade process).

FOR ALL CURRENT OWNERS OF BITMAP2MATERIAL (including those who bought it inside the Substance Indie Pack)

You will receive a 50% loyalty discount on Bitmap2Material 3 in your steam account. This is equivalent to the upgrade price.

FOR THOSE WHO PURCHASED BITMAP2MATERIAL AFTER AUG 25th
2014 (including those who bought it within the Substance Indie Pack)

You are eligible for free upgrade to Bitmap2Material 3 and you need to contact us directly with a proof of purchase. (http://www.allegorithmic.com/contact) to receive it (sorry about that, this is the only way to do so…)

Note: if for any reason you do not receive the right offer in the next 48 hours, please contact us here: http://www.allegorithmic.com/contact

Enjoy!
Substance B2M3 - Allegorithmic
Dear B2M community,

PLEASE READ CAREFULLY THE NOTICE BELOW

With today’s launch of Bitmap2Material 3 on Steam, would like to clarify with you how the upgrade process will work. There is no upgrade path per se, however, current owners of Bitmap2Material 2 will receive the custom offers below, so as to get Bitmap2Material 3 at a fair upgrade price (this is the only way Steam can handle the upgrade process).

FOR ALL CURRENT OWNERS OF BITMAP2MATERIAL (including those who bought it inside the Substance Indie Pack)

You will receive a 50% loyalty discount on Bitmap2Material 3 in your steam account. This is equivalent to the upgrade price.

FOR THOSE WHO PURCHASED BITMAP2MATERIAL AFTER AUG 25th
2014 (including those who bought it within the Substance Indie Pack)

You are eligible for free upgrade to Bitmap2Material 3 and you need to contact us directly with a proof of purchase. (http://www.allegorithmic.com/contact) to receive it (sorry about that, this is the only way to do so…)

Note: if for any reason you do not receive the right offer in the next 48 hours, please contact us here: http://www.allegorithmic.com/contact

Enjoy!
Substance B2M3 - Valve
Bitmap2Material 3 is Now Available on Steam!

Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image. This now includes all PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.

Previous owners of Bitmap2Material receive 50% off!

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