Today sees the release of a BETA version of our new and totally FREE AppGameKit Mobile Android app!
Now you can code 'on the go' with AppGameKit Mobile, building apps, demos and games wherever you are.
This FREE version of AppGameKit lets you code using the normal AppGameKit script language, and then compile and run your projects directly on your device. The app comes with demos and examples to help new users discover just how easy the programming language is to use.
You code your apps within a cut-down IDE and then, with the super fast compiler, you can run your projects almost instantly.
AppGameKit Mobile provides access to many of the commands of the desktop version. Most importantly, all the key commands for game creation:
✔ 3D Graphics & 3D Physics ✔ 2D Graphics & 2D Physics ✔ Rendering Control ✔ Sound & Music ✔ User Input ✔ File I/O ✔ Sensors
With camera & photo access you can import image media from your device and then use these images as sprites or textures in your apps.
Download the Beta Now:
Google Play and the Google Play logo are trademarks of Google LLC.
Today sees the release of a BETA version of our new and totally FREE AppGameKit Mobile Android app!
Now you can code 'on the go' with AppGameKit Mobile, building apps, demos and games wherever you are.
This FREE version of AppGameKit lets you code using the normal AppGameKit script language, and then compile and run your projects directly on your device. The app comes with demos and examples to help new users discover just how easy the programming language is to use.
You code your apps within a cut-down IDE and then, with the super fast compiler, you can run your projects almost instantly.
AppGameKit Mobile provides access to many of the commands of the desktop version. Most importantly, all the key commands for game creation:
✔ 3D Graphics & 3D Physics ✔ 2D Graphics & 2D Physics ✔ Rendering Control ✔ Sound & Music ✔ User Input ✔ File I/O ✔ Sensors
With camera & photo access you can import image media from your device and then use these images as sprites or textures in your apps.
Download the Beta Now:
Google Play and the Google Play logo are trademarks of Google LLC.
Today we have released the first set of tutorials for AppGameKit Tier2 C++ development. This new series of tutorials aims to help users who want to move from Tier1 AppGameKit scripting to Tier2 C++ development.
In this first set of tutorials you'll learn how to install and setup Tier 2 on Windows, Mac and Android. Over the course of these tutorials, we’ll introduce you to everything you need to program your own games using the AppGameKit C++ libraries.
To get the most from these tutorials, you’ll need to have some prior experience of programming in C++, but we assume no prior knowledge of the AppGameKit libraries or of games programming in general.
In each tutorial, we’ll walk you through the process of creating a small game, taking you step by step through everything you need to do, and explaining any new concepts that arise. By following these tutorials, you’ll gradually build up a good knowledge of many common games programming techniques, and learn about the features of the library, so that you will become equipped with enough information to branch out and start making your own games. Along the way, we’ll suggest plenty of ways you can customise these games to make them truly your own. Although each tutorial will be stand-alone, the concepts from earlier tutorials will be used in later ones, so we suggest following them in order.
Owners of AppGameKit can download the tutorials from their products page. Steam users will find the files downloaded into a folder called Tutorials in the Tier2 area.
We'll be releasing new tutorials in the series every two weeks.
Today we have released the first set of tutorials for AppGameKit Tier2 C++ development. This new series of tutorials aims to help users who want to move from Tier1 AppGameKit scripting to Tier2 C++ development.
In this first set of tutorials you'll learn how to install and setup Tier 2 on Windows, Mac and Android. Over the course of these tutorials, we’ll introduce you to everything you need to program your own games using the AppGameKit C++ libraries.
To get the most from these tutorials, you’ll need to have some prior experience of programming in C++, but we assume no prior knowledge of the AppGameKit libraries or of games programming in general.
In each tutorial, we’ll walk you through the process of creating a small game, taking you step by step through everything you need to do, and explaining any new concepts that arise. By following these tutorials, you’ll gradually build up a good knowledge of many common games programming techniques, and learn about the features of the library, so that you will become equipped with enough information to branch out and start making your own games. Along the way, we’ll suggest plenty of ways you can customise these games to make them truly your own. Although each tutorial will be stand-alone, the concepts from earlier tutorials will be used in later ones, so we suggest following them in order.
Owners of AppGameKit can download the tutorials from their products page. Steam users will find the files downloaded into a folder called Tutorials in the Tier2 area.
We'll be releasing new tutorials in the series every two weeks.
AppGameKit VR has new features and improvements based on our community feedback.
Here's a list of what's new:
New commands to set the global position and rotation of the Head Mounted Display in the 3D world
Ability to render to each eye individually
Added the ability to render depth textures
New ability to get lower level controller button feedbacks to better support Oculus controllers
Added the capability to return a float value from Oculus Touch grip triggers
Feedback and control of Steam's chaperone (boundary grid)
Added hardware information feedbacks
Fixed a problem with the SetPlayerRotation command
Allow the use of a custom skybox instead of the SteamVR room when application is too busy to render new images
Added a command to cleanly shut-down AGKVR
This new version uses the very latest OpenVR dll so be sure to download all files (Open VR, AppGameKit VR Plugin, Tier 1 and Tier2 demos).
AppGameKit Tier2 Starter's Guide
With the recent update to AppGameKit allowing support for Visual Studio 2017, we're now rolling out an update to the Tier2 Starter's Guide that covers using VS2017.
Steam Review?
If you purchased AppGameKit directly from Steam we'd really like to hear what you think of AppGameKit by posting a review on the Steam store. It helps new users with their buying decisions and it helps us learn what our customers think.
AppGameKit VR has new features and improvements based on our community feedback.
Here's a list of what's new:
New commands to set the global position and rotation of the Head Mounted Display in the 3D world
Ability to render to each eye individually
Added the ability to render depth textures
New ability to get lower level controller button feedbacks to better support Oculus controllers
Added the capability to return a float value from Oculus Touch grip triggers
Feedback and control of Steam's chaperone (boundary grid)
Added hardware information feedbacks
Fixed a problem with the SetPlayerRotation command
Allow the use of a custom skybox instead of the SteamVR room when application is too busy to render new images
Added a command to cleanly shut-down AGKVR
This new version uses the very latest OpenVR dll so be sure to download all files (Open VR, AppGameKit VR Plugin, Tier 1 and Tier2 demos).
AppGameKit Tier2 Starter's Guide
With the recent update to AppGameKit allowing support for Visual Studio 2017, we're now rolling out an update to the Tier2 Starter's Guide that covers using VS2017.
Steam Review?
If you purchased AppGameKit directly from Steam we'd really like to hear what you think of AppGameKit by posting a review on the Steam store. It helps new users with their buying decisions and it helps us learn what our customers think.
AppGameKit - GameGuru Loader has had a huge update of features including support for Physically Based Rendering (PBR). This means that levels made in the latest public beta version of GameGuru can be converted and run on mobile devices and still look amazing with the new PBR effects.
The PBR effects can take seven textures from a PBR 3D model and compress them into 3 textures to ensure they are optimised for mobile devices.
Mobile VR Support
The Tier1 source code supplied with the product can now render scenes in VR split screen mode. This is ideal for mobile VR games and demo projects.
More Shaders and Game Effects!
Along with the existing effects we've now added new shaders to create effects such as glass, mirror, ice, puddle, vignettes, reflective floors and more.
AppGameKit - GameGuru Loader is more than just a conversion tool, it's a powerful effects pack that will stengthen your development tool set.
AppGameKit - GameGuru Loader has had a huge update of features including support for Physically Based Rendering (PBR). This means that levels made in the latest public beta version of GameGuru can be converted and run on mobile devices and still look amazing with the new PBR effects.
The PBR effects can take seven textures from a PBR 3D model and compress them into 3 textures to ensure they are optimised for mobile devices.
Mobile VR Support
The Tier1 source code supplied with the product can now render scenes in VR split screen mode. This is ideal for mobile VR games and demo projects.
More Shaders and Game Effects!
Along with the existing effects we've now added new shaders to create effects such as glass, mirror, ice, puddle, vignettes, reflective floors and more.
AppGameKit - GameGuru Loader is more than just a conversion tool, it's a powerful effects pack that will stengthen your development tool set.