The new update is finally available! First of all, thank you very much for your patience!
This update introduces a lot of new features and changes, but our main focus was on reworking the NPC behaviour as well as adding new hostile NPCs. You will now find small groups of bandits roaming the forests during night, and underground dungeons are now populated with skeletons. In addition to that, spiders spawn randomly in deep caves.
When fighting with bandits or skeletons, you can use your sword to block their attacks (so you take less or even no damage, but keep an eye on your stamina). Obviously this only applies to melee attacks - so watch out for enemies equipped with bows and arrows!
Of course you can disable any NPC you want, and you can also change the spawn rates for both animals and enemies. So if you don't want to deal with bandits or monsters, you can simply turn them off.
But when talking about NPC related things, that doesn't mean that this update is only about enemies. We improved the NPC AI and collision detection with this update, so NPCs should no longer be able to walk through walls, fall through the ground or warp to the roof of your building. In case you still experience any of these issues, please let us know!
We also reworked the spawn behaviour of NPCs: they are able to respawn in chunks which haven't been modified, and animals mostly spawn in herds now. Alerting one herd animal also alerts all other herd animals.
There is also another important feature in this update: it's now possible to load custom items (e.g. tools or weapons) through the plugin API. This makes modding a lot easier. We will update the plugin API and also release a few example plugins in the next few days.
Apart from that, we implemented several other new features and changes. Blueprints can now store terrain data and water, there are some new items (weed whacker and venison), we added several new music tracks, we reworked the screenshot feature (it's much more powerful now) and last but not least we've fixed a lot of bugs. Check out the changelog to get an overview of all changes.
Hey folks! Today we want to show you some preview screenshots of the upcoming update.
It will introduce some hostile npcs, including groups of hostile bandits roaming the forests during night and also skeleton warriors guarding the dungeons. You will still be safe when staying home, but you have to be careful when exploring the world. Of course there will be also an option to disable hostile npcs when creating a world.
On the other hand, the update will also improve the npc AI as well as the collision detection. As a result, animals should no longer be able to walk through walls.
Last but not least we're also expanding the plugin API, so it will be possible to create custom items (tools, weapons etc) for Rising World. We will prepare an example plugin which offers an easy way to load custom items into the game.
Unfortunately we have no ETA for the update yet. We try to get it ready as soon as possible, but recently there were some unexpected changes introduced to Steam which have a big impact on Rising World and its future development. We can't say much about these changes yet, but we will definitely keep you informed about the current status.
Finally a new update is available. Sorry for the long delay, getting the update ready took longer than expected, but it introduces some quite interesting features.
Fishing is now available in Rising World. This means you can craft a fishing rod and use it to catch fish. There are six different types of fish available, and you can use a bait (earthworms, which spawn randomly while raking the ground) to increase your chances to get a fish. There is also a chance to obtain a small pouch, which contains valuable loot.
We also added a small rowboat and a motorized inflatable boat. While the rowboat only has room for a single passenger, the inflatable boat has enough room for up to 4 passengers. Currently the inflatable boat does not consume any fuel, but this will change in the future.
Apart from that, the environment temperature plays a big role now. Going into a snow biome with insufficient clothing can kill your character. Going to a desert with thick clothings causes your character to dehydrate faster, accordingly. But even a rain shower during night has a negative impact on your body temperature, so keep an eye on it and take appropriate measures (make a fire, wear warm clothes etc).
There are a few new items, like a semi-automatic rifle, a medkit, consumable pumpkins (you can cut them into edible slices) or new haircuts for your character. This update also contains several important changes: For example, you are no longer able to access items or chests through walls. We also updated the hit detection for melee weapons and tools, and changed the movement to prevent players from abusing the "jump spam".
Of course there are several bugfixes and smaller changes, too. Tnt is now more useful since it can now be used for mining (i.e. explosions caused by tnt spawn ores / stones).
As usual you can find a full overview in the changelog below.
Last but not least this update introduces many changes and additions to the plugin API, you can find a separate changelog in our forums.
We're still working on a better npc AI btw (which is required before we can add more enemies to the game, especially human enemies). You can check out our roadmap to get an overview of our planned features (although it only contains major features).
Stay tuned for the next updates :)
Changelog 2018-09-26 (0.9.4):
[New] Added drivable rowboat and (motorized) inflatable boat
[New] Added fishing rod, which can be used to obtain fish
Finally the mounts update is available! It introduces two horses as well as a camel and a donkey. In order to ride on a mount, you have to craft a saddle first. There are optional satchels available which can be attached to the saddles to provide some additional storage space.
We also added a few new items, a binocular, a telescope and a steel sledgehammer, as well as a riding helmet. Apart from that, there are 8 new music tracks for underground dungeons, and various other changes: For example, posters support more levels of transparency now, which means you can place semi-transparent posters in your world. There are also some commands which are useful to edit existing construction elements (e.g. flip them, change the texture etc). Last but not least, you'll find some smaller additions in this update, e.g. changes to some weather effects.
It's our intention to improve the npc AI now, which will allow us to implement more hostile npcs, especially human enemies (e.g. bandits). Trains, cars and boats are also on our list, as well as some other features, so stay tuned for the next updates!
Changelog:
[New] New animals: Horse (two variations), donkey and camel
[New] Ability to mount horses, donkeys and camels (as a method of transportation)
[New] You can craft saddles for mounts as well as optional satchels (which provide storage space)
[New] New items: binocular and telescope
[New] New tool: steel sledgehammer
[New] Added riding helmet (headgear)
[New] Added 8 new music tracks for underground dungeons
[New] Posters now support different levels of transparency (only works for PNG files)
[New] Added brightness setting to config (graphic_brightness)
[New] Added "editconstruction" (abbr. "editc") command to edit an existing construction element
[New] Added "flipimage" command to flip/mirror an existing image (poster) element
[New] Added "viewdistance" command to change the view distance on the fly
[New] Added "help <command>" console command to get information about a certain command
[New] Added permission "ridemount" ("general" section) to determine if a player is allowed to ride mounts
[New] Added visual effect for thunderstorms
[New] Player can now leave player groups/parties
[Change] Improved animations for some tools (pickaxe, axe, sickle etc), fixed wrong hand position
[Change] Updated recipes for steel tools, they no longer require mithril
[Change] Plants can now be placed in planters and on construction elements
[Change] Player light (L) is now brighter in creative mode
[Change] Player light (L) is no longer affected by item changes
[Change] Reduced default zoom (Z), for higher zoom levels, use binocular/telescope
[Change] View distance can now be changed without restarting the game
[Change] A bigger area on the map (M) gets explored now if detail view distance is high enough (>=15)
[Change] Horizontal or tilted doors (achieved by using blueprints) open correctly now
[Change] Reduced walk speed of character
[Change] Updated to latest FMOD version (hopefully this fixes some issues with certain audio devices)
[Bugfix] Mostly fixed issue of items falling through the ground (need feedback)
[Bugfix] Fixed some issues with groups/parties
[Bugfix] Fixed crash when debug console was active
[Bugfix] Game no longer freezes for a short amount of time when browsing the server list
[Bugfix] Fixed arrows/projectiles sometimes vanishing for no reason
[Bugfix] Fixed broken chest/barrier/door rotation in certain situations
[Bugfix] Fixed glitched combo boxes (gui)
[Bugfix] Fixed wrong position when placing objects on garden table
Hotfix 2018-05-31 (0.9.3.2):
[Change] Map (M) and journal (J) are now also accesssible while riding on a mount
[Change] Dust now also becomes visible if other players ride a mount (multiplayer)
[Change] Added proper jump animation for other players mounts in multiplayer
[Change] Reduced volume of certain animal sounds (camel, horse)
[Change] Updated horse idle sounds
[Change] Increased audible range for mount footsteps in multiplayer
[Change] Added workaround to prevent rendering crash in very rare cases (need feedback)
[Bugfix] Fixed issues when using drawers, kitchen counters and other storage objects
[Bugfix] Fixed mounts sometimes being invisible (need feedback)
[Bugfix] Fixed missing saddles in multiplayer in some cases
[Bugfix] Fixed some elements not being rendered properly
[Bugfix] Fixed wrong texture id's being used for the "editc" command
[Bugfix] Fixed rare issue with map which caused the world to disappear
Hotfix 2018-06-04 (0.9.3.3):
[New] Added setting to change crosshair ("view settings")
[Change] Head lamp (L) can now be turned on/off while riding on a mount
[Change] Reduced storage slots of barrels (number of slots was increased accidentally with last update)
[Change] Changed warhammer and miningdrill sound
[Change] Whitelist/blacklist for multiplayer servers now also support format "name:uuid"
[Bugfix] Fixed collision of doors (you can open/close them correctly now)
[Bugfix] Fixed signs not being saved correctly if the text was set by a plugin
This is just a small preview of the next update. It will introduce various mounts, including horses. Mounts are not only a method of fast transportation, they can also carry bags which can be used to store items while travelling.
But the update will also include some other changes, e.g. some reworked animations, new items and several bug fixes. Probably the update will be ready this month, so stay tuned!
Hey folks! A new update is now available which introduces some new content.
First of all, bows are finally available now. We added three different bows, one of them is only obtainable from dungeons. Currently bows use the same arrows as the crossbow, but maybe this will change in the future. We also added a chainsaw, so we have a high-tier wood cutting complement to the mining drill.
Apart from that, we have two stylish knights armors in the game now (and three associated helmets). Armors now actually protect you.
Another interesting feature is the ability to spawn human "dummy NPCs". Even though this is a very early and limited feature, it's an important step towards having real NPCs in the game. Unfortunately you cannot really interact with them yet, but nevertheless, they still turn your world into a much livelier place. In order to spawn them, you can use the "spawnnpc dummy" console command. If you don't want the NPC to wander around, you can lock/freeze it by typing "locknpc" into console. If you don't want your NPC to take any damage, you can use the command "setnpcinvincible". You can also change the appearance of the NPC by using the new "setnpcskin" command. Of course there will be better solutions for NPC handling in the medium run.
Last but not least we reworked the server browser, it no longer uses the Steam masterserver for the time being. This means all servers should be visible in the server list again.
Stay tuned for the next update, which will finally introduce mounts!
Changelog:
[New] New weapons: three different bows
[New] New tool: chainsaw
[New] Added dummy human NPC, which can be spawned via command "spawnnpc dummy"
[New] Added two knights armors and three associated helmets
[New] New clothing item for Easter: bunny mask
[New] Added "locknpc" command to lock/freeze certain NPCs
[New] Added "setnpcinvincible" command to make certain NPCs invincible
[New] Added "setnpcskin" command to change skin of certain NPCs
[New] Added setting (config.properties) to turn off the map grid
[New] Armor actually protects you now
[New] Light items float in water now
[Change] Crosshair is now visible for crossbow and bows
[Change] Updated dungeon loot
[Change] Changed visualization of player groups/parties (now uses 3D marker to show members)
[Change] Server browser no longer uses Steam Masterserver (so you will be able to find all servers now)
[Change] When spawning an NPC, it now looks into your direction by default
[Change] Miningdrill sounds are now properly synced in multiplayer
Hey folks! A new update is now available which introduces some new content.
First of all, bows are finally available now. We added three different bows, one of them is only obtainable from dungeons. Currently bows use the same arrows as the crossbow, but maybe this will change in the future. We also added a chainsaw, so we have a high-tier wood cutting complement to the mining drill.
Apart from that, we have two stylish knights armors in the game now (and three associated helmets). Armors now actually protect you.
Another interesting feature is the ability to spawn human "dummy NPCs". Even though this is a very early and limited feature, it's an important step towards having real NPCs in the game. Unfortunately you cannot really interact with them yet, but nevertheless, they still turn your world into a much livelier place. In order to spawn them, you can use the "spawnnpc dummy" console command. If you don't want the NPC to wander around, you can lock/freeze it by typing "locknpc" into console. If you don't want your NPC to take any damage, you can use the command "setnpcinvincible". You can also change the appearance of the NPC by using the new "setnpcskin" command. Of course there will be better solutions for NPC handling in the medium run.
Last but not least we reworked the server browser, it no longer uses the Steam masterserver for the time being. This means all servers should be visible in the server list again.
Stay tuned for the next update, which will finally introduce mounts!
Changelog:
[New] New weapons: three different bows
[New] New tool: chainsaw
[New] Added dummy human NPC, which can be spawned via command "spawnnpc dummy"
[New] Added two knights armors and three associated helmets
[New] New clothing item for Easter: bunny mask
[New] Added "locknpc" command to lock/freeze certain NPCs
[New] Added "setnpcinvincible" command to make certain NPCs invincible
[New] Added "setnpcskin" command to change skin of certain NPCs
[New] Added setting (config.properties) to turn off the map grid
[New] Armor actually protects you now
[New] Light items float in water now
[Change] Crosshair is now visible for crossbow and bows
[Change] Updated dungeon loot
[Change] Changed visualization of player groups/parties (now uses 3D marker to show members)
[Change] Server browser no longer uses Steam Masterserver (so you will be able to find all servers now)
[Change] When spawning an NPC, it now looks into your direction by default
[Change] Miningdrill sounds are now properly synced in multiplayer
Hi folks! As you may have noticed, we were experiencing several DDoS attacks in the last weeks unfortunately. Since this resulted in some downtimes of the game, we decided to get rid of the hive (which was responsible for user authentication in the first place). With this update, authentication is now solely handled by Steam. Even if our servers are offline, you can still play multiplayer.
As a result, the usernames are no longer unique, since the SteamID is now used to identify a player. This allows you to change the username at any time (menu -> profile). Old worlds will be converted automatically, so you (hopefully) won't lose your inventory.
These changes not only affect authentication, even the server list is handled by Steam. We added support for the source query protocol, and Rising World server can also be found in the Steam server browser now (Steam -> View -> Servers).
Unfortunately there wasn't much time left to work on other features, but we still fixed some bugs and added a few smaller things, like a crowbar (which enables you to deconstruct planks and beams without destroying them). The character is now also able to crouch properly, although this still needs some tweaks. We hope you also enjoy the two new music tracks we added to the game!
If you experience any problems with this update, please let us know!
Stay tuned for the next updates!
Changelog 0.9.2.2 (2018-02-14):
[New] Usernames can now be changed at any time
[New] No more need to create an account to play multiplayer
[New] Added support for Steam server browser
[New] Game server implements Steam Source query protocol now
[New] Added "unloadplugins" command (useful for replacing plugin jar files)
[New] Added "nofalldamage" general permission (multiplayer only)
[New] Added option "game_mp_hidestatus" to config so friends can no longer the server you're playing on
[New] Steam offline mode fully supported now
[New] New item: crowbar (allows you to deconstruct construction elements like planks)
[New] Added proper crouching for character
[New] Added two new music tracks
[Change] Authentication is now fully handled by Steam (no more HIVE)
[Change] Menu shows player SteamID now (rightclick to copy to clipboard)
[Change] Increased max stack sizes for torch mounts
[Change] Servers no longer use temp folder for sql files
[Change] Steam friends now get highlighted in the player list (tab) in multiplayer
[Bugfix] Fixed wrong size of ingame friend list when using resolutions smaller than 1080p
[Bugfix] Fixed crash when Steam runs in offline mode
[Bugfix] Fixed wrong lamp alignment when placing on south-facing walls
[Bugfix] Fixed erroneous wood torchmounts after picking them up
[Bugfix] Kick messages are now displayed properly when being kicked from a P2P session
[Bugfix] Fixed random game crash when client lost internet connection
Hotfix 2018-02-15:
[Change] Increased speed when filling fuel into the furnace
[Change] Server browser no longer shows server which failed to respond
[Bugfix] Fixed server detail view in Steam server browser
[Bugfix] Fixed animation issue (jitter) when holding items in the hand
Hotfix 2018-02-19:
[New] Added server_query_ip setting to define the query server ip for servers
[Change] Removed some unnecessary debug output
[Bugfix] Fixed some server browser issues
[Bugfix] Players are now able to join your game if the dedicated server was started from Steam
[Bugfix] Fixed issue with music not being muted properly when volume was set to 0
[Bugfix] Fixed crash when running multiple instances of the server
[Bugfix] Fixed SteamAPI init error when starting the server
Hi folks! As you may have noticed, we were experiencing several DDoS attacks in the last weeks unfortunately. Since this resulted in some downtimes of the game, we decided to get rid of the hive (which was responsible for user authentication in the first place). With this update, authentication is now solely handled by Steam. Even if our servers are offline, you can still play multiplayer.
As a result, the usernames are no longer unique, since the SteamID is now used to identify a player. This allows you to change the username at any time (menu -> profile). Old worlds will be converted automatically, so you (hopefully) won't lose your inventory.
These changes not only affect authentication, even the server list is handled by Steam. We added support for the source query protocol, and Rising World server can also be found in the Steam server browser now (Steam -> View -> Servers).
Unfortunately there wasn't much time left to work on other features, but we still fixed some bugs and added a few smaller things, like a crowbar (which enables you to deconstruct planks and beams without destroying them). The character is now also able to crouch properly, although this still needs some tweaks. We hope you also enjoy the two new music tracks we added to the game!
If you experience any problems with this update, please let us know!
Stay tuned for the next updates!
Changelog 0.9.2.2 (2018-02-14):
[New] Usernames can now be changed at any time
[New] No more need to create an account to play multiplayer
[New] Added support for Steam server browser
[New] Game server implements Steam Source query protocol now
[New] Added "unloadplugins" command (useful for replacing plugin jar files)
[New] Added "nofalldamage" general permission (multiplayer only)
[New] Added option "game_mp_hidestatus" to config so friends can no longer the server you're playing on
[New] Steam offline mode fully supported now
[New] New item: crowbar (allows you to deconstruct construction elements like planks)
[New] Added proper crouching for character
[New] Added two new music tracks
[Change] Authentication is now fully handled by Steam (no more HIVE)
[Change] Menu shows player SteamID now (rightclick to copy to clipboard)
[Change] Increased max stack sizes for torch mounts
[Change] Servers no longer use temp folder for sql files
[Change] Steam friends now get highlighted in the player list (tab) in multiplayer
[Bugfix] Fixed wrong size of ingame friend list when using resolutions smaller than 1080p
[Bugfix] Fixed crash when Steam runs in offline mode
[Bugfix] Fixed wrong lamp alignment when placing on south-facing walls
[Bugfix] Fixed erroneous wood torchmounts after picking them up
[Bugfix] Kick messages are now displayed properly when being kicked from a P2P session
[Bugfix] Fixed random game crash when client lost internet connection
Hotfix 2018-02-15:
[Change] Increased speed when filling fuel into the furnace
[Change] Server browser no longer shows server which failed to respond
[Bugfix] Fixed server detail view in Steam server browser
[Bugfix] Fixed animation issue (jitter) when holding items in the hand
Hotfix 2018-02-19:
[New] Added server_query_ip setting to define the query server ip for servers
[Change] Removed some unnecessary debug output
[Bugfix] Fixed some server browser issues
[Bugfix] Players are now able to join your game if the dedicated server was started from Steam
[Bugfix] Fixed issue with music not being muted properly when volume was set to 0
[Bugfix] Fixed crash when running multiple instances of the server
[Bugfix] Fixed SteamAPI init error when starting the server
Finally we managed to finalize the work on the new networking code. This update introduces a new networking system which should be less error prone than the old one. But at the same time, we also added support for Steam P2P multiplayer. This means you can finally host a game on your machine without having to forward ports or use Hamachi or something like that. Now you can simply hit the "Play with friends" button in singleplayer menu and invite your friends through your friendlist - alternatively a friend of yours can simply join your game if you're playing multiplayer.
The new networking system now also contains an automatic reconnect feature. If you lose connection for a brief moment, the game will automatic reconnect to the server - ideally without any interruptions. The typical "10 minutes disconnect" some people were suffering from should be history. Of course we only had limited possibilites to put this feature to the acid test, so we really need your feedback. If you experience any sudden disconnects or other multiplayer issues, please let us know.
This update also introduces new haircuts and new clothes, or more precisely, new headgear, including two special items of equipment: helmets with integrated lamps, which provide the player with light. The previous debug light (L) is now disabled (but still available in creative mode).
As usual, the updates contains a few bugfixes and changes. For example, we reduced the clipping of the player body through clothes. The result still isn't perfect and it needs more work, but it's an improvement compared to the previous situation. Apart from that we did some optimizations to the world generation, and also reduced the overall memory consumption.
Stay tuned for the next update! ;)
Changelog:
[New] Integrated Steam P2P Networking (invite friends without having to forward ports)
[New] Added Steam friend list support (able to join and invite friends)
[New] Reworked networking code from scratch (should be less error prone now)
[New] Added automatic reconnect for multiplayer (to catch small connection interruptions)
[New] Added two new helmets with integrated lamps (L)
[New] Added new headgear: cowboy hat, pilgrim hat, cappy (camo), balaclava, chef hat, unclesam hat
[Change] Reduced clipping of player body (visible through clothes) (work-in-progress)
[Change] World generates faster now when there are lots of buildings
[Change] Reduced direct memory consumption
[Change] Slightly reduced running speed
[Change] Stamina lasts longer now
[Change] Beard now gets covered by face masks
[Change] Updated sounds of wooden sword
[Change] Updated appearance of military helmet
[Change] Objects can no longer be placed on animals or players
[Change] Removed debug light (L) from survival mode
[Change] Improved performance when placing large blueprints
[Change] Command "undoblueprint" works much faster now
[Change] Improved performance of creative removal tool (F7)
[Change] Player no longer uses sprint animation when having broken bones (Multiplayer)
[Change] Saplings can be placed anywhere in creative mode
[Bugfix] Fixed disconnect in multiplayer (in certain situations) after 10 minutes (need feedback)
[Bugfix] Fixed lighting issues of player headgear (multiplayer)
[Bugfix] Fixed issue of players being invisible in multiplayer sometimes (need feedback)
[Bugfix] Fixed being able to place multiple ores into the same furnace slot
[Bugfix] Spinning wheel no longer consumes too much wool/cotton/fibers (Multiplayer)
[Bugfix] Fixed wrong crossbow position for other players in multiplayer
[Bugfix] Fixed missing label when picking up clothing items
[Bugfix] Saplings can only be planted on farmland again (in survival mode)
[Bugfix] Scoreboard (tab) updates properly now
Bugfix 2018-01-22:
[Change] Item animations now stop when opening the inventory or any other window
[Change] Changed default spawn position when creating a new world
[Change] Changed initial game time when creating a new world (early morning hours)
[Bugfix] Fixed apperance of glass panes (especially when refractions are turned off)
[Bugfix] Fixed missing labels in crafting menu
[Bugfix] Fixed crash when starting the game on 64 bit linux
[Bugfix] Fixed issues with wooden torch mount
[Bugfix] Fixed a sound issue when crafting an item
[Bugfix] Fixed a crash related to certain clothes
[Bugfix] Fixed connection issues in multiplayer on MacOS