Aug 2, 2016
Vagante - ekun
New/Balance
  • New branch, The Tower, added to the Catacombs
  • Dedicated bind for walking removed; walking is now done by holding down.
  • New WIP walking graphics
  • Added more information to the stats tab of the player menu
  • Added a new dialog for exiting the game from the pause menu
  • Standing in front of a grave now shows a portrait of the grave’s dead player
  • Boomerang return path improved
  • Skeleton revival no longer depends on a player being nearby
  • Bomb Arrow crafting now yields 3 bomb arrows.
  • Bomb Arrow damage increased from 15 -> 20
  • Items and frozen units now fall slower underwater
  • Lurkers no longer attack if you walk over them (they still attack if you jump or land on them)
  • Wildling Pummel reworked
  • Wildling Wolf Sprint reworked
  • Shopkeepers now get angered when you teleport them with a portal
  • Landing on a boulder now pushes it a little in the direction you move (this allows you to push boulders away from walls)
Bugfixes
  • Fixed players eaten by a plant or being grabbed being able to exit through a door
  • Fixed minor draw offset issues with new, wider, player menu
  • Fixed draw offset of overhead swinging weapons
  • Fixed pushed boulders pushing items off of pedestals
  • Fixed book pedestals not spawning in the Rift
  • OMP: Fixed double instances of Bloody shrine text
  • OMP: Fixed several crashes
Aug 2, 2016
Vagante - ekun
New/Balance
  • New branch, The Tower, added to the Catacombs
  • Dedicated bind for walking removed; walking is now done by holding down.
  • New WIP walking graphics
  • Added more information to the stats tab of the player menu
  • Added a new dialog for exiting the game from the pause menu
  • Standing in front of a grave now shows a portrait of the grave’s dead player
  • Boomerang return path improved
  • Skeleton revival no longer depends on a player being nearby
  • Bomb Arrow crafting now yields 3 bomb arrows.
  • Bomb Arrow damage increased from 15 -> 20
  • Items and frozen units now fall slower underwater
  • Lurkers no longer attack if you walk over them (they still attack if you jump or land on them)
  • Wildling Pummel reworked
  • Wildling Wolf Sprint reworked
  • Shopkeepers now get angered when you teleport them with a portal
  • Landing on a boulder now pushes it a little in the direction you move (this allows you to push boulders away from walls)
Bugfixes
  • Fixed players eaten by a plant or being grabbed being able to exit through a door
  • Fixed minor draw offset issues with new, wider, player menu
  • Fixed draw offset of overhead swinging weapons
  • Fixed pushed boulders pushing items off of pedestals
  • Fixed book pedestals not spawning in the Rift
  • OMP: Fixed double instances of Bloody shrine text
  • OMP: Fixed several crashes
Jul 19, 2016
Vagante - ekun
  • Fixed being unable to recover from being knocked down.
Jul 19, 2016
Vagante - ekun
  • Fixed being unable to recover from being knocked down.
Jul 19, 2016
Vagante - Lefty_Spurlock

New/Balance
  • Added a new bindable in-game emote menu
  • Increased size of inventory by one column
  • Unexplored areas now have smoother edges
  • Reworked Plant Boss behavior
  • Units now have a 3-second stun immunity after being stunned.
  • Moved device/input polling to a separate thread.
  • Enchant is rebinded to Interact
    • Removed Refresh Devices button in Controls
  • Increased Protected by Spirits / Spirit Emitter damage
Bugfixes
  • OMP: Fixed certain backgrounds not working correctly.
  • OMP: Fixed certain Doodads rotating strangely
  • OMP: Fixed being unable to create private games.
  • OMP: Fixed certain NetEvent triggers colliding with entities and the level
  • Fixed softlock where Holy Level 3 knight would fall off the map and not be able to die.
  • Fixed Crawler stun sprite not getting drawn when stun by things like Lion's Roar.
  • Fixed FrostNova being able to freeze unfreezable units.
  • Fixed the issue where alternate slime types can be generated in a Slime level.
  • Fixed hold down to fall faster not working for Featherfall status effect.
  • Fixed Bats staying sticky when thrown. Fixed bats sinking fast through water
  • Fixed some issues with Weapon behavior when frozen 
Jul 19, 2016
Vagante - Keo

New/Balance
  • Added a new bindable in-game emote menu
  • Increased size of inventory by one column
  • Unexplored areas now have smoother edges
  • Reworked Plant Boss behavior
  • Units now have a 3-second stun immunity after being stunned.
  • Moved device/input polling to a separate thread.
  • Enchant is rebinded to Interact
    • Removed Refresh Devices button in Controls
  • Increased Protected by Spirits / Spirit Emitter damage
Bugfixes
  • OMP: Fixed certain backgrounds not working correctly.
  • OMP: Fixed certain Doodads rotating strangely
  • OMP: Fixed being unable to create private games.
  • OMP: Fixed certain NetEvent triggers colliding with entities and the level
  • Fixed softlock where Holy Level 3 knight would fall off the map and not be able to die.
  • Fixed Crawler stun sprite not getting drawn when stun by things like Lion's Roar.
  • Fixed FrostNova being able to freeze unfreezable units.
  • Fixed the issue where alternate slime types can be generated in a Slime level.
  • Fixed hold down to fall faster not working for Featherfall status effect.
  • Fixed Bats staying sticky when thrown. Fixed bats sinking fast through water
  • Fixed some issues with Weapon behavior when frozen 
Jul 8, 2016
Vagante - ekun
  • Fixed a crash with Chaos shrines
  • Fixed a server-side crash that occured when several people connected to a server through direct ip connection
  • Fixed bats staying stuck when thrown.
  • Fixed certain backgrounds not working in online games.
  • Lobbies now also show unjoinable games in progress in the list
Jul 8, 2016
Vagante - ekun
  • Fixed a crash with Chaos shrines
  • Fixed a server-side crash that occured when several people connected to a server through direct ip connection
  • Fixed bats staying stuck when thrown.
  • Fixed certain backgrounds not working in online games.
  • Lobbies now also show unjoinable games in progress in the list
Jul 7, 2016
Vagante - ekun
  • Fixed first level transition for players who haven't completed the tutorial yet
  • Fixed berserking reducing damage from the Bloody shrine
  • Fixed shrines spawning in weird locations
  • Enabled backgrounds in online games*

* Please let us know if you run into any issues on the Bug Reports forum.
Jul 7, 2016
Vagante - ekun
  • Fixed first level transition for players who haven't completed the tutorial yet
  • Fixed berserking reducing damage from the Bloody shrine
  • Fixed shrines spawning in weird locations
  • Enabled backgrounds in online games*

* Please let us know if you run into any issues on the Bug Reports forum.
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